Destiny: The Taken King review a new beginning or the final straw? | Metro GameCentral
Added: 21.09.2015 15:17 | 138 views | 0 comments
Metro:
All the changes and additions are for the best, and a great step forward for Destiny in general, but they come at a price both literally and figuratively.
From:
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| Review: Metal Gear Solid V: The Phantom Pain - Gaming PC Forum
Added: 21.09.2015 15:17 | 131 views | 0 comments
FreakOrama writes: "The game looks visually great, preforms wonderfully on a PC (60 FPS locked) and the story-telling/story is great to a point, with the gameplay being always fun with a few minor complaints/annoyances. But with those annoyances merged with the game feeling unfinished (and it actually is unfinished with recent news coming out) with a really dissatisfying ending, the game turns out as a great game but fell halfway through to become amazing, and thats sad."
From:
n4g.com
| Metal Gear Solid 5 will reportedly have to double its current 3 million sales in order to break even
Added: 21.09.2015 12:17 | 108 views | 0 comments
From GameWatcher: "Huh, no wonder Konami's reluctant to get back into triple-A video game development. Forbes reports that development costs for the publisher's latest title, Metal Gear Solid 5, hit nearly $80 million.
That's not including marketing or distribution, which means that the game will presumably have to double its current figure of 3 million copies sold in order to break even."
From:
n4g.com
| V Has Come To: Concerning MGSV and the years best opening sequence
Added: 21.09.2015 10:19 | 613 views | 0 comments
Popoptiq: A great opening can really set the tone for any piece of art. Whether it be a films first scene or an albums initial track, the opening will be the first thing you engage with in an artists work, and as such, it has the potential to be the most important part of the package. This is certainly true of the opening of Metal Gear Solid V: The Phantom Pain, director/designer/writer/producer Hideo Kojimas final piece of his acclaimed Metal Gear saga.
From:
n4g.com
| A spoiler-filled look at what was wrong with the story in Metal Gear Solid V: The Phantom Pain
Added: 21.09.2015 10:19 | 133 views | 0 comments
Popoptiq: Just in case the title of the article didnt fully prepare you for whats going on here, allow me to spell it out; in this story there will be spoilers, lots of spoilers, perhaps even all of the spoilers for Metal Gear Solid V: The Phantom Pain. If youre enjoying the game and you dont want to know how it ends, why Quiet has to wear a bikini, or whether or not Drebin and his pet monkey time travel back to 1984 to explain some back story on the bosses for you, you should take this opportunity to abandon ship. Get out of here, and come back when youre done. Go on. Out with you. If youve finished the game, then feel free to stay, because in this article, well be talking about what went wrong with the story in Metal Gear Solid V: The Phantom Pain, and there might even be a little baseless speculation as to why it went wrong, too.
From:
n4g.com
| Metal Gear Solid V: Story vs Gameplay
Added: 21.09.2015 10:19 | 153 views | 0 comments
Its been seven long years since Metal Gear Solid 4, five since Metal Gear Solid: Peace Walker a game while magnificent, that is often forgotten about for its lack of a number causing fans of the franchise to yearn for the next entry in Hideo Kojimas espionage series of magical realism. Through all the trouble and drama between Kojima-san and his employer (developer Konami), the game finally released earlier this month and was met with critical applause, overwhelmingly so. The only detractors it seems come for its story and its sporadic nature, chopped up episodically and inserted between dense gameplay. In the eyes of a quite vocal set of fans, this inaccessibility is a big problem, but is it really? Did Kojima and Konami drop the ball on the main element that the series is known for in favour of implementing one for which it is not?
From:
n4g.com
| Metal Gear Solid V: The Phantom Pain Review (Invision Community)
Added: 21.09.2015 10:17 | 628 views | 0 comments
Metal Gear Solid V: The Phantom Pain, developed by Kojima Productions and published by Konami, this game continues on from where Ground Zeroes left off with Naked Snakes Oil Rig base getting attacked by Cipher. Shifting an almost always linear game, with the ability to backtrack, to an open-world sandbox experience was a big change that some people couldnt come to terms with whereas others loved the new take on the series.
Tags: Paul, Gear, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Review, Gear Solid, The Phantom, Ground, Zeroes, Ground Zeroes
From:
n4g.com
| V Has Come To: Concerning MGSV and the years best opening sequence
Added: 21.09.2015 9:17 | 119 views | 0 comments
Popoptiq: A great opening can really set the tone for any piece of art. Whether it be a films first scene or an albums initial track, the opening will be the first thing you engage with in an artists work, and as such, it has the potential to be the most important part of the package. This is certainly true of the opening of Metal Gear Solid V: The Phantom Pain, director/designer/writer/producer Hideo Kojimas final piece of his acclaimed Metal Gear saga.
From:
n4g.com
| A spoiler-filled look at what was wrong with the story in Metal Gear Solid V: The Phantom Pain
Added: 21.09.2015 9:17 | 108 views | 0 comments
Popoptiq: Just in case the title of the article didnt fully prepare you for whats going on here, allow me to spell it out; in this story there will be spoilers, lots of spoilers, perhaps even all of the spoilers for Metal Gear Solid V: The Phantom Pain. If youre enjoying the game and you dont want to know how it ends, why Quiet has to wear a bikini, or whether or not Drebin and his pet monkey time travel back to 1984 to explain some back story on the bosses for you, you should take this opportunity to abandon ship. Get out of here, and come back when youre done. Go on. Out with you. If youve finished the game, then feel free to stay, because in this article, well be talking about what went wrong with the story in Metal Gear Solid V: The Phantom Pain, and there might even be a little baseless speculation as to why it went wrong, too.
From:
n4g.com
| Metal Gear Solid V: Story vs Gameplay
Added: 21.09.2015 9:17 | 245 views | 0 comments
Its been seven long years since Metal Gear Solid 4, five since Metal Gear Solid: Peace Walker a game while magnificent, that is often forgotten about for its lack of a number causing fans of the franchise to yearn for the next entry in Hideo Kojimas espionage series of magical realism. Through all the trouble and drama between Kojima-san and his employer (developer Konami), the game finally released earlier this month and was met with critical applause, overwhelmingly so. The only detractors it seems come for its story and its sporadic nature, chopped up episodically and inserted between dense gameplay. In the eyes of a quite vocal set of fans, this inaccessibility is a big problem, but is it really? Did Kojima and Konami drop the ball on the main element that the series is known for in favour of implementing one for which it is not?
From:
n4g.com
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