Xbox One and PS4 Price Cuts at E3 Unlikely, Says Analyst
Added: 09.06.2015 14:11 | 3 views | 0 comments
Wedbush Securites analyst Michael Pachter has said Microsoft and Sony are unlikely to announce price drops for the for further timing details. For more on the show and GameSpot's coverage plans for it, check out the video below.
From:
www.gamespot.com
| Earworm, Jim: Unforgettable game trailer/music combos
Added: 08.06.2015 19:01 | 58 views | 0 comments
Game trailers are an art form in and of themselves. With only 180 seconds or less to impress their audience, they need to tell an immediately arresting story that gives a snapshot of what an hours-long game will make you feel. One way to tie it all together is with a recognizable piece of licensed music, a familiar, melodic thread to guide you to the highlights of this virtual world.
E3 is gaming's trailer season, and you can bet that you'll be seeing plenty of trailers using licensed music to promote the many . With that in mind, we wanted to look back the trailers that were made more distinctive, more memorable, and (most importantly) more effective because they chose to revolve around familiar songs. Hey, all you E3 2015 trailer-smiths: these are the ones to beat.
Not all pulse-pounding rock songs are created equal. While banking on the power of screaming lyrics and throbbing rhythm usually gets a game some attention, about a million other trailers are doing the exact same thing. To be heard over all that noise, a trailer's musical accompaniment has to be distinguishable from generic beats and connected to the game in a way that makes the two feel inseparable. That's what folksy thrasher song 'Beast of America' does for the trailer of the same name.
It's difficult to envision this trailer with any other song, since the game and the tune seem tailor-made for each other. You have rustic humming and drumming at the beginning that drips with Americana. You have the obvious nods to a broken American dystopia that's everywhere in BioShock Infinite. You have vicious vocals and guitar riffs that highlight the violent, angry, and enormous visuals that fill the trailer. And you have a unique sound that stands out in your mind and makes the game do the same. Now you can't think of either the song or game without the other, which is exactly the point.
"What do you want, Michael?" asks a psychiatrist as a drum machine begins marching and keyboard strains slowly lift in the background. Michael is conflicted. He has the dream; the big house, the family, the money. But he also has nothing; his family hates him, and his days are filled with a crushing sense of self-loathing and worthlessness. As Michael begins to question what he really wants, Queen's 'Radio Ga Ga' forms the backdrop for one man's quest for meaning in a town full of fleeting opportunities to find it, and I honestly can't think of a better fit for this spectacular, explosive trailer.
The lyrics are a perfect metaphor for Michael's existential plight - a grasp at nostalgia for days gone by, when listening to the radio was something that mattered, not just 'some background noise'. Michael is a man attempting to regain the feeling of the glory days of his youth, when a big score was around every corner, but finds nothing beyond the regrets that come with mid-life crisis. Even the melody evokes strains of melancholy in its immensely danceable beat, punctuated by scenes showing exactly how Michael's life is falling apart around him. Rockstar is good at a lot of things, but ever since Grand Theft Auto: Vice City, it's been an expert at creating the perfect soundtrack, and Michael's trailer is its ultimate masterwork.
The most memorable trailers can strike a chord with people who have no intention of playing video games in general, let alone the one that's being advertised. And juxtaposing soft, melancholy piano melodies with Marcus Fenix's alleyway encounter against the Locust hordes creates the kind of attention-demanding scene that can enrapture anyone. You've got to appreciate just how big of a gamble it was for Microsoft and Epic to advertise their new red-blooded, M-rated shooter - packed with guns-blazing violence and chainsaw bayonets - by giving a brief, perfectly-scored glimpse into the forlorn desolation of the post-Emergence Day apocalypse. That gamble paid off, big time.
It's all anchored to Gary Jules' somber cover of 'Mad World', which puts the sadness of Tears for Fears' original lyrics into focus. The song was certainly memorable in Donnie Darko, but the Gears of War launch trailer makes it absolutely unforgettable for an entire generation of gamers. I still get chills when Jules croons the chorus just as Marcus is desperately firing on a gargantuan Locust he can't possibly defeat.
Ok, yes, it's dubstep. Go ahead and get all the hate for that particular overused musical style out of your system, because Nero's 'Doomsday' is the perfect backdrop for the delightfully bombastic, cheerfully ridonkulous action of . Really, what other kind of tune are you going to put behind a trailer that tells you to "Get ready to joy puke your face off"? Jazz? Stop.
Borderlands is a game that rejoices in its absurdity, revels in its violence, and reminds us that shooting things is a really, really fun thing to do. Borderlands 2 cranks up the volume in every way possible. The 87 bazillion guns get bazillionder, there are more skills (for the payment of bigger bills), and it’s 1,000 degrees hotter. Mostly, though, it's a colorful departure from typical gritty shooters and it simply wants you to have a good time doing violence on Pandora. The thumping beat of 'Doomsday' accentuates the quick shots of Borderlands 2's gameplay, accelerating your pulse until the volume plummets and Handsome Jack makes his appearance. We're gonna need a lot of guns...and 96.5% more wub wub.
When it comes to Prince of Persia trailers, Ubisoft has a format they like to stick to: footage of the Prince beating up enemies and using time-travel acrobatics, while a Moviefone narrator talks very seriously about destiny. The point is to make the Prince look like a proper action hero, but it pushes a simplistic view of who he really is. That's what makes the E3 trailer for the 2008 Prince of Persia reboot so interesting: it presents the Prince in a more thoughtful light, and the accompanying song - Sigur Ros' dreamy ballad 'Sæglópur' - shows just how different this Prince of Persia is meant to be.
Avoiding the quick transitions between fight scenes that you might expect to see, Sæglópur's gentle rhythm slows the trailer down, honing in on the way the characters move together and the world they're moving through. It also strengthens the mystical nature of their combat, and it feels like the music is given form through the Prince and Elika's colorful explosions of magic. The crescendo of the song comes just as Elika turns their battlefield into a lush, sunlit landscape, showing this is what the game is meant to be about: these two rebuilding the world. This new Prince feels different from his generically impressive former self, because Sæglópur has given him a different tone. One that sticks with you well after the trailer is over.
This trailer is all fire and rage and hate; a descent into madness stretched across five minutes that feel like an eternity. Leading the charge is its title track 'Nuclear' by English prog rocker Mike Oldfield, which I wrongly assumed had been written specifically for the trailer. This song perfectly encapsulates what's going on with Big Boss' character, while also invoking the overall tone of this game. The lines 'I'm nuclear / I'm wild / I'm breaking up inside' sum up the game's protagonist in a nutshell: a broken soldier whose life has been going to hell ever since the events of Metal Gear Solid 3.
Layered on top of these lyrics are images of violence that are extreme even by Metal Gear standards. This creates a striking contrast between and rest of the series. Sure, Snake's exploits have explored torture and other dark themes, but they've always been tempered with the levity of giant robots and people with superpowers. None of that is on display here. Instead it's all stabbing and torture and dismemberment, which together set a powerful (if not grisly) expectation for how this adventure will play out.
A lot of the trailers on this list take a solemn, serious tone, amplified by a poignant piece of music. And when it comes to melancholic drama, there's really no topping the original Dead Island trailer. So I was delighted to see the reveal go in the complete opposite direction, with its bright, light-hearted, and comically chaotic tone. Ignoring the fact that this sequel takes place in California - which, last I checked, is not an island - this trailer perfectly captures the fun side of a sunny zombie apocalypse.
Pigeon John's 'The Bomb' is irresistibly catchy, making you want to clap along to the poppy rhythm which, like a zombie's diet, is organ-centric. And John's jovial, self-congratulatory chorus of "I'm the bomb and I'm 'bout to blow up" perfectly matches the vanity of this tanned, teeth-whitened male model even as he slowly decomposes, as well as the impending explosion of undead pandemonium that's erupting right behind him. Even with the gazillion other trailers shown off during E3 2014, the song - and the accompanying scene of morning cardio gone to hell - kept running through my mind all week long.
If you're a fan of 19th century sea shanties, you've probably heard doesn't match that description at all, and the rendition of 'Drunken Sailor' used in its E3 debut trailer (changed to 'Drunken Whaler' to fit the game's environment better) becomes a whole lot darker to match.
The visuals in this trailer gracefully lay out the basics of Dishonored: where you'll go, who you'll run into, and the violent methods you have to dispose of most of them. However, it's the song that really lodges the whole thing in your brain. The music alternates between unsettling wisps of sound and pounding industrial cacophony; add that to a creepy child singing 'slice his throat with a rusty cleaver', and the music drives home that there's something deeply wrong with this place and everything you're seeing in it. Where the images could easily have been a dull catalog of whos and whats, 'Drunken Whaler' brings Dunwall to disturbing life, and makes you want to experience its horrors for yourself.
Tags: Dead, Evil, Vita, Gain, Ubisoft, Gear, When, Michael, Island, Dead Island, With, BioShock, Shoot, Metal, Metal Gear, Solid, Epic, American, There, While, Borderlands, Elite, Gears, Mini, Microsoft, English, Gear Solid, Grade, Grand Theft, Bears, Jack, Dunwall, Rockstar
From:
www.gamesradar.com
| The 9 biggest excuses for poor gaming performance, reviewed and rated
Added: 08.06.2015 14:49 | 34 views | 0 comments
'Excuses, excuses' - where in the world would we be without them? Probably turning up to all of those social functions we'd drunkenly agreed to, or heaven forbid, actually out using our gym memberships. Eurgh… Well, I for one don't want to live in a world without excuses. That's what they do in [your least favourite nation] and I'll be damned if [your least favourite politician] is going to turn us into them! *Rapturous applause*. And how about that local sports team, huh? *standing ovation*
Well, now that I've whipped you all up into a frenzy of wide-eyed excitement, it's time to bring everyone crashing back down to earth, courtesy of my very latest article. This one's all about video gaming excuses - which ones work best and when to employ them. Oh, and if you don't like it, I was ill, or really tired, or covered in bees when I wrote it. Whichever one sounds more plausible. Begin!
Ah mankind, the species for whom oblivious stupidity apparently knows no bounds. Let's face it, self-awareness isn't exactly our strong suit. We'll gladly chuckle at some talent show troglodyte only to wind up on that very same stage, fighting back tears as our all ukulele rendition of Purple Rain goes down like an anthrax sandwich. This unwitting idiocy, this 'humorous hypocrisy', if you will, is especially apparent within gaming, particularly as it pertains to the issue of 'unresponsive game pads'.
Yes, we've all gotten a good old laugh out of seeing our buddies scream in disbelief, hoisting up their 'faulty' bit of kit to demonstrate which thumb pressed which button at what time - as if their incredulous reconstructions will somehow convince us that they're in the right. Then of course the exact same thing happens to us and we proceed to perform that very same pantomime. Alas, it doesn't actually matter if the game flubbed your input or not. No-one's ever going to believe you.
Success rate - 3% - To be used in the company of overly trusting siblings and/or the elderly.
Lag, or 'the dance of the juddery ghost men' as its known to expert gamers, is a form of technological pestilence inflicted upon mankind by the vengeful gods of the Internet. Only by supplicating ourselves to their divine will - their great and terrible moodswings of spotty service - are we allowed to continue blasting our buds online. Praise be to the Internet that sent out its only engineer, that having turned off the router, saw it risen again from the dead after the customary 30 second waiting period. Amen.
As fun-ruining phenomena go, lag is a real killer, and unlike many of the entries on this list, definitely does exist. Still, it's probably best not to wheel this one out after every minor defeat; we wouldn't want you to lose all credibility, now would we? Cry wolf one too many times and the townsfolk will only be too happy to see you lining a lupine belly, so save this excuse for only the most egregious of multiplayer muck ups.
Success rate - 60% - Sadly, some folks just aren't ready to believe anything they hear online, and who can blame them - right now you're reading an article on how to choose the most convincing excuses, you daring, deceitful rogue, you.
Here's one that hardcore 'excusers' will recognise from the real world. A time-honoured appeal that’s just as prevalent on the squash court as it is in the annals of the inner city knitting society, probably. Sadly, the superior applicability of this fib also proves to be its downfall. After all, everyone's used it so often by now as to rob it of any kind of credibility. Not only that, but it's also a tacit admission of your own lacking skillset, a slowness of mind and body - a proper 'donkey braining'.
Telling your foe that you simply weren't ready is no better defence than a milk chocolate riot shield, as the members of the Belgian SWAT discovered to their detriment. So, If you're looking for an iron-clad excuse, something to spare your blushes following an almighty cock up, then prepare to look elsewhere.
Success rate - 10% - Stands a fair chance of convincing during local multiplayer matches, provided your opponent can see your cack-handed inanity in action, but unlikely to cut the mustard online. Either way, know that you use this one the expense of your dignity.
'CPU' - now there's an acronym with a dozen credible interpretations. 'Computer Punishes Unjustly', 'Coded to Play Unfairly, 'Considers People Unworthy', 'Completely Pwns Us'... The list goes on. Its real meaning - long since forgotten following the great clash of Akkator, when the armies of Bill 'The Bloodlust' Gates ransacked Silicon Valley - is of no real significance. What does matter is how often this A.I. abomination shows up to sully our good times.
Bot-based bastardry, henceforth to be known as 'botstardry' is an ever-present part of gaming, and yet, we as gamers will still call foul on anyone claiming to be so cheated. What ought to be among the most welcome of gaming get-outs is instead subjected to naught but the most eye-rolling of responses. As ever, we grab the chance to knock down our fellow man rather than joining him in solidarity. Something tells me we'll come to briefly regret that decision during the six-and-a-half seconds it takes machinekind to utterly liquefy our fleshy, cheese-encrusted species.
Success rate - 20% - Credible, though largely ignored, placing blame on the CPU is a lot like telling a jury that your evil twin did it. It may actually be true, but you'll still have a tough old time proving it. You win again Armando...
They say there's no 'I' in team, but there are several 'I's in "I'm terrible at this game and so are most of my friends, so why exactly did we choose to enter the competitive ranked lobby and subject some poor unfortunate to teaming up with us?". Finding yourself marooned on the B team is never easy, but then just what are you supposed do about it? Quit and be labelled a big fat quitter, incapable of watching any-and-all Sly Stallone movies in which he makes a big emotional speech about not giving up? Never! So you slog it out instead, trying your damnedest to 'Mighty Duck' your entire team to glory. You lose heavily.
Now it seems your only recourse is to complain. After all, being magnanimous will only get you so far when the folks responsible for watching your back are still trying to figure out which end of the gamepad fits into the disc tray. Sadly, being borne on the winds of justice doesn't really count for much on the Internet, so prepare to be completely ignored, reported and/or cast out like a big whinging leper. Better just to ride out the match and hope for better luck next time.
Success rate - 5% - The other team aren't about to stick an asterisk next to their glorious win. Likewise, your own teammates won't want to hear about how they held you back all match.
Nothing says 'commitment to the cause' quite like soiling yourself in front of your Xbox. Or PlayStation - I'm an equal opportunities purveyor of poop jokes, and damn proud of it. For the non-crazy gamer, this need to relieve oneself - ideally before turning one's undercarriage into a less colourful take on Splatoon - is simply too strong an urge to deny. When nature calls, gamers just have to answer.
Being AFK due to IBS is about as good a reason as any for mucking up online. Of course, the major limitation of this excuse is that you can't just go around using it willy-nilly. After all, no one's going to buy that you were busy anointing an outhouse when your avatar's been running around chucking chaff grenades. For a spired lie, try telling your fellow players that you were only away for most of the match, thereby making you look like some kind of post-flush wunderkind. Empty bowels AND an 18-point killing streak. We're simply not worthy!"
Success rate - 90% - 'Everybody poops', and most of them will be willing to believe that you do too.
Ate what? Don't know exactly. The console? My gamepad? The Internet connection? Yeah, that'll do: "Sorry folks but my dog ate the Wi-Fi. Just leapt right up and took a chunk out of it. Snatched those pesky radio waves right out of the air. What do you mean 'fundamental misunderstanding of the electromagnetic spectrum'. You're a 'fundamental misunderstanding of the whatever-those-last two-words-were'". Alright fine, so maybe this isn’t the most watertight of excuses.
Then again, who needs reason when you have a story about a dog, and not just any dog, but the dog - the one kids have been trotting out since the dawn of time in order to take the blame for their 'misplaced' homework. She's the evil equivalent of Lassie, keeping kids ignorant, then chucking 'em down wells. "What's that girl? You've rigged the chamber to begin filling with hydrochloric acid? Gee wiz…"
Success rate - 100% - Everyone loves dogs, ergo everyone will want to believe this excuse, however inane it is.
What's that you ask, some sort of complete mental breakdown? Well err, sort of. This fictional affliction comes to us by way of Arnie action classic (and nasal tweezers commercial) Total Recall. And no, it won't cause you to begin crying out in guttural Austrian vowel sounds. Instead, the 'schizoid embolism' results in the complete brain death of the victim - caused by their inability to determine which reality actually exists and which one boasts three-breasted women, mutant baby slings and the inimitable Michael Ironside.
What better way to paw off a loss than by telling the grinning victor that you'd simply 'slipped into a paranoid delusional coma state, one in which the very fabric of reality was torn asunder revealing the crushing weight of nothingness'? I'd say it's worth a shot, at least.
Success rate - 50% - Which side has it right? What is truth? What is a man, but a miserable pile of secrets? GRAUOOOWUGH! *mysterious xylophone music*.
Tags: PlayStation, Onto, Play, When, Michael, Jump, After, While, Rage, Something, Internet
From:
www.gamesradar.com
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