Achievement Hunt - Vengeance Begins
Added: 24.04.2015 1:17 | 14 views | 0 comments
Michael and Gavin start a new take on HUNT, an actual HUNT for an Achievement. Today these two square off to be the first to collect the Vengeance Begins achievement in Assassins Creed Chronicles: China.
From:
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| English-language games North America will never get to play
Added: 23.04.2015 9:00 | 45 views | 0 comments
When you live in a country that seems to get every game by default, it's easy to take things for granted. Sure, we've had a history of congresspeople attempting to demonize video games, but our self-regulating ratings board is surprisingly lenient compared to countries like Australia or Germany, who decide what games consumers can and can't purchase. Plus, if a game ever leaves Japan, there's a damn good chance it's going to come stateside before other territories.
Except for when it doesn't. There are quite a few games that got fully translated into English, though for whatever reason, didn't make it outside of Europe - or hell, even Japan. North America is massive in comparison to other English-speaking territories, and maybe trucking games cross-country just to sit on store shelves doesn't make a lot of sense. Whatever the reason, make sure you brace yourself for disappointment (or prepare to shell out the cash for region-specific hardware), because these are some of the teresting games we North Americans are missing out on.
Here it is, folks: one of the few Zelda games that will never make it to North America. OK, well, technically it's starring everyone's "favorite" 40-year-old human fairy, Tingle. Even though you're not playing as Link, it still feels like a Legend of Zelda game in many ways. There's an overworld to explore, dungeons full of puzzles to solve, and tons of rupees to snag.
In fact, rupees are an important part, because they're not just a currency you can use to purchase items and haggle with Hyrule's inhabitants - they're Tingle’s health bar too. Run out of cash and it's lights out for our green-tighted hero. This game probably could have had an honest shot here, if not for the fact that pretty much everyone thinks that Tingle is one of the creepiest characters Nintendo's ever made.
Remember Hotel Dusk: Room 215? That Nintendo DS game that looked like it came right out of an ? Well, its now-defunct developer Cing actually made a sequel a few years later that was fully translated and released in Europe.
Last Window: The Secret of Cape West continues the story of Kyle Hyde, the police officer-turned-delivery man as he unravels yet another mystery. According to reviews, Last Window is supposed to be just as good as its predecessor, filled with memorable characters and a unique graphical style, but the text-heavy adventure is perhaps a bit too niche for North American audiences. Much like...
Oh look, another Cing joint! This time, it's a sequel to the the DS adventure game Trace Memory (or, as it's known in Europe, Another Code: Two Memories). Trace Memory plays out like an interactive storybook, with some brisk puzzle-solving to keep things interesting. You play as a young Ashley Mizuki Robbins, as she explores the mysterious Blood Edward Island, looking for clues as to the whereabouts of her missing parents.
Unfortunately, some pacing issues and a lack of replayability led to middling reviews, which ultimately doomed its sequel, Another Code R, from ever seeing the light of day in North America - which is a shame, because it's largely an improvement over the original in many ways. It didn't help that the sequel was a Wii game, and by the time it finally launched, the Wii's software sales all but dried up for anything that wasn't a Mario game.
Here's another Nintendo-published Wii game that would have likely tanked in North America. If you're wondering why this game sounds familiar, you probably recognize it from Nintendo's E3 2006 presentation. Nintendo revealed the trailer for Monolith Soft's bonkers action title, then never spoke a single word about it. That's right: the same studio responsible for sprawling JRPGs about robots and swords and robot swords also worked on a QTE-laden survival game in which massive earthquakes and tsunamis wreck a coastal city in North America.
Nintendo quietly released Disaster: Day of Crisis abroad in October, 2008, but poor sales and middling review scores ensured that we'd never see the once-promised game grace our shores. It's weird that a game as gung-ho-America as Disaster: Day of Crisis would never get released here, but it's nothing compared to...
. Before crushing our souls with games like Bloodborne, From Software loved making mech games, like Chromehounds and Armored Core. But none of them compare to the sheer jingoistic audacity of Metal Wolf Chaos. Vice President Richard Hawk usurps the Oval Office from current president Michael Wilson (relative of Woodrow Wilson, naturally). How does he attempt to regain control of the White House? By piloting a giant mech, that's how. Eventually the two battle in space - because of course they do.
While its menus are in Japanese, the entire game is dubbed with gloriously terrible English voice acting, and it's pretty easy to figure out how to press A to America without having to study a second language. It is a crime we never got a localized version - it could have been video gaming's Team America: World Police, and there's no way translating everything would have taken longer than a Coca-Cola and apple pie-fueled fortnight.
Oh dear, this one is going to break more than a few hearts. Phantasy Star Online was an action-packed MMORPG for the Dreamcast released in 2000, a time when hooking your console up to the internet was a strange concept. Despite a relatively complicated set-up process compared to most modern-day online console titles, it garnered a decent cult following over its lifespan.
So of course fans were excited to hear that a full sequel would make its way to PC and Vita… and have continued to wait patiently for the game to ever make it to the West. Currently, Phantasy Star Online 2 is only out in Japan and the Pacific Southwest, but if you're willing to jump through some hoops, you can actually that will translate nearly everything for you. The fact that Sega hasn't done anything to block its use might as well be confirmation that we'll never get it.
The SNES is arguably one of the best JRPG machines on the planet, and North America actually got a fairly surprising amount of them, all things considered. But there's one in particular that stands out as one of the finest we'll probably never get to play: Terranigma.
Terranigma is the third entry of a loosely connected trilogy, developed by Quintet, the studio who brought us classics like ActRaiser, Soul Blazer, and Illusion of Gaia. In many ways, Terranigma is Quintet's magnum opus, a combination of complex religious themes and action-RPG concepts introduced in prior titles. So why didn't we get it? Turns out Enix wasn't doing so hot in the US, and had closed its North American subsidiary shortly before its localization was completed. That didn't stop Nintendo from taking it and publishing it on its own - but only in Europe and Australia.
If this article seems particularly Nintendo heavy, it's not because I'm bashing them. They just happen to make a habit of putting in a ton of work to make games readable by a Western audience then not releasing them in their largest English-speaking territory - or simply not releasing them at all. Case in point: Mother for the NES.
In Japan, what we refer to as EarthBound is known as Mother 2, the sequel to the original Mother game released in 1989 on the NES. Plans were set in motion to make Mother available to a Western audience, and the game was fully translated into English, until Nintendo of America decided (for whatever reason) that releasing it would be commercially unviable. Lucky for us, someone found a prototype and dumped the ROM files online, where it has since been dubbed EarthBound Zero by those who have come across it by less scrupulous means.
Mother 3, a game which many believe to be the finest (and most heart-wrenching) in the series, has been . Of course, Nintendo still has no plans to officially bring this title to the West, despite constantly taunting us with the inclusion of Mother 3 hero Lucas in Super Smash Bros. Sigh.
Tags: Sees, Online, City, Hack, Evil, Nintendo, Mario, Vita, World, Star, Memory, When, Michael, Cave, North, America, North America, Europe, Japan, Metal, American, Another, Test, Last, There, While, Help, Legend, Trade, Secret, Code, Software, Roll, Australia, English, Wolf, Bloom, MMORPG, Zero, Enix, According, Remember, Over, Crisis, Zelda, Soul, Plane, Despite, Smart
From:
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| Let's Play Saints Row IV: Re-Elected Part 10
Added: 19.04.2015 8:17 | 25 views | 0 comments
Geoff and Michael are getting close to the end. See them get to the end of their journey.
From:
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| Exclusive Interview: Must Deliver Game Director Michael Sroczynski
Added: 17.04.2015 16:17 | 6 views | 0 comments
In this exclusive Interview, Must Deliver game director Michael Sroczynski explains the ideas and influences behind this zombie-themed endless runner mobile game.
From:
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| The greatest movies made in the GTA 5 video editor
Added: 16.04.2015 20:00 | 17 views | 0 comments
It's amazing what players can do when you give them a way to channel their creativity. Following in the footsteps of Valve's Source Filmmaker, Rockstar Games added the power to make in-game movies to the PC version of lets you record whatever kind of chaos or goofy mundanity you want in the city of Los Santos, then trick out the footage with all manner of camera angles, filters, and editing tricks. And already, the results are magical.
We've sifted past hours of pointless test clips and virtual animal abuse videos to find the very best works made in the Rockstar Editor, and we've shared their greatness with you. Pop some popcorn, crank up the home theater system you made for the express purpose of watching YouTube videos, and please enjoy these shockingly funny and entertaining short films. They could very well change the way you see Grand Theft Auto forever (particularly the mimes).
While not quite as polished as some of the later edits in this collection, this is the first piece of work that really convinced us of the creative potential in GTA 5's PC video editor. A million smart little things just add up to make it fantastic. The intimate, unspoken tension, built up through close shots at the start. Those brilliant transition edits, where the camera lingers in just the right way before a cut, or zooms and pans to make wonderful, often hilarious changes in subject. That choice of soundtrack. It's great. It's great and we love it.
Mimes are creepy in demeanour, upsetting to look at, and just flat abhorrent in every single meaningful way. You know that. Trevor Phillips certainly knows that. Strike first. That's how you stay safe around mimes. But what if you try to take the passive approach? What if you just ignore them and hope that they'll go away?
Well then you are a goddamn fool. Duggy Duggy knows the score.
There are a lot of action edits around for GTA 5 on PC. There are a lot of comedy slapstick edits too. But JUMP, by the poetically named bitches, is by far the classiest piece of pure mood editing we've ever seen. Go full screen, turn the sound up, and get it watched.
Speaking of slapstick, this. Short, desperately to the point, and with a hell of a punchline. This is damn smart, conceptual use of game, editor and environment. You don't need to be Michael Bay to impress in GTA 5. Hell, you just don't need to be Michael Bay. Ever.
‘Scuse the abrupt ending on this one. As the official title suggests, it was made as an initial test of the editor's capabilities. Fortunately, it was made as a test by someone who seriously knows cinematography. By focusing on depth of field effects and just the right amount of free-aimed shaky-cam, Womble turns a very simple action scene into something with raw power and serious kinetic impact.
There's probably a painful, yearning metaphor in here about the impotent, directionless striving of modern humanity's mindless, empty ambition and the mechanical, isolated nature of our daily lives. Probably.
So, so dark, but so, so well directed.
But yeah, really dark. And stabby.
This is a bit of a special one, in that creator Danz Newz has gone the whole hog and created a proper script and professional sounding voiceover to create a bona fide short film. It's so well put together that, unlike most of the rest of the pieces in this list, after a minute or so you'll entirely forget that you're watching something created in a game, and instead see it simply as a great animated short.
A generic title belying two minutes of killer content. On the Michael Bay end of things - but, you know, Michael Bay if he was good - rechyyy's piece is a masterclass in smart camerawork and effective pacing. Watch it. Watch it now.
Made by PC Gamer's Andy Kelly this very afternoon, PUMP is a masterpiece, a twisting piece of existential reflection wrapping in and around itself to present a stark and primal view of the modern human experience. The question of whether games can be art has finally been left behind, choking in the primordial ooze as work like this launches us all into a gleaming, truly evolved future.
We'll keep updating this collection as we discover - and players make - even more amazing GTA 5 videos. Have these inspired you to join the moment-capturing fun? Do you know of any other unforgettable Rockstar Editor flicks? Let us know in the comments below!
And if you're looking for more GTA hilarity, check out .
Tags: Hack, Games, Mask, Daly, When, Michael, Watch, There, While, Grade, Auto, Grand Theft, Theft Auto, Rockstar, Strike
From:
www.gamesradar.com
| Ship2Block20 Review: The Legend of Zelda: Majoras Mask 3D
Added: 16.04.2015 4:17 | 10 views | 0 comments
"The Legend of Zelda is a series is always polished to a point of perfection. This review is difficult because it balances the expectation of its release on the Nintendo 64, what has changed, and an overall upgrade to the visuals are massive for most individuals. Most will be looking at this review and asking, Should I buy this, as I have already played it multiple times if they have not bought the game already. I will tell you now, that you should, but here is why." - Michael Jordan
From:
n4g.com
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