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From: www.gamesradar.com

Deus Ex: Mankind Divided combat, augments, and story detailed

Added: 08.04.2015 22:30 | 32 views | 0 comments


After years of quiet, we finally know that Adam Jensen's story won't end with Deus Ex: Human Revolution. Square Enix has revealed Deus Ex: Mankind Divided, a direct sequel planned for PC, PS4, and Xbox One that sets Jensen against a new cadre of biomechanically augmented freedom fighters, international politicians, and the good old Illuminati. Just another day in the cyberpunk future, then.

Thanks to , we already know quite a bit about Jensen's next adventure. Click on for more details about Mankind Divided, and check out the debut trailer embedded below to get a feel for how the future's doing two years after Jensen messed it all up.

Human Revolution's final hours held some fairly catastrophic events, regardless of what final choice you made at the end. Square Enix Montreal isn't saying which, if any, ending Mankind Divided will build from (and, no, it won't read your old saves). But suffice it to say that - spoiler alert - augmented people around the world were sent on a brief rampage, the Panchaea geo-engineering plant was destroyed, and the Illuminati have successfully pinned both events on 'transhuman' terrorism.

In other words, Jensen failed, and the world has turned against all augmented people because he couldn't stop the Illuminati. As Mankind Divided begins, Jensen has signed up with Task Force 29, an international police organization dedicated to fighting augmented groups that are chafing against their new position on the bottom of the social order - or, to use the terminology of those on top, terrorists. But serving with Task Force 29 is largely a means to a more familiar end.

Jensen knows firsthand that he doesn't have what he'll need to take down the Illuminati - yet. But by joining Task Force 29, he once again receives access to top of the line augmentations (more on those later), weaponry, and support personnel, not to mention great health coverage. Seriously, good medical is pretty important when your body is liable to start rejecting your arsenal of cybernetic implants if you miss a single dose of Neuropozyne.

As he works for the Task Force, Jensen secretly feeds information to an anti-Illuminati organization called the Juggernaut Collective. The collective is composed of hackers, activists, and the other sorts of people who are inclined to believe that an ancient shadow government runs the world. Unfortunately, Jensen can't fully trust the members of either group, and they'll often give him conflicting goals as he embarks on assignments around the world.

The Deus Ex series has always walked its own path by letting players, well, walk their own paths. Instead of proceeding down a first-person corridor full of pulse-pounding scripted events, you can try to sneak into enemy compounds with some handy stealth augments (we're getting to the augments, promise), or even talk your way through them like a civilized human being.

Mankind Divided will push that freedom even further with stealth options that refine Human Revolution's well-crafted sneaking; one surprisingly important little tweak is a holographic indicator of your last known location, which makes it easier to give guards the runaround. More talkative players will also find their social exploits, including taking on side quests from locals, are much more likely to show up (and potentially bite you in the ass) later on in the story.

Unfortunately, all those social and stealth options previously came at the cost of really solid-feeling combat. With Mankind Divided, Square Enix Montreal is trying to make the guns-blazing approach more of an entertaining option of its own than just a backup for when your other plans go pear shaped. To that end, the whole thing will just be a quite a bit smoother: you can adjust all of your weapon settings on the fly using a quick overlay, you can change up your hotkeyed augment abilities (getting there) at a glance, and more parts of the environment will yield under your fire.

You'll need all that enhanced combat capability if you plan to go Robo-Rambo: enemy forces are meant to be much better at coordinating their attacks, flanking, and using augments or other tools of their own. Hostile forces will also have a lot more variety, setting Jensen against augmented humans, exoskeleton-wearing cops, and killer mechs, to name a few.

Speaking of hostile forces, you needn't worry about slogging through another set of protracted, incongruously inflexible boss encounters. Human Revolution's original bosses didn't really let you sneak around or try to resolve things peacefully - your only option was to dart around and gradually wear down their health bars. Though Square Enix Montreal takes full responsibility for Human Revolution's boss battles-of-attrition, they were actually contracted out to an external developer in interest of shipping the game on time.

The boss encounters in Human Revolution's Missing Link DLC (and the Human Revolution Directors' Cut) were handled in-house, and were much better about letting players fight on their own terms. Expect the climactic battles of Mankind Divided to follow in their example.

And now it’s finally time to talk about the cybernetic heart of the Deus Ex series. Augments in Mankind Divided work basically the same way they did in Human Revolution, with additional abilities unlocked by earning or receiving Praxis kits, upgraded with experience points, and powered by bio-energy. You won't have to worry quite so much about conserving bio-energy this time around, as a fraction of it will regenerate Dishonored-style, but you still won't be able to lean on them exclusively to get the job (whatever it is) done.

You may still be tempted, because Mankind Divided includes twice as many augmentations as Human Revolution. New gadgets enhance every avenue of play: from a mark-and-track optics system that lets you keep an eye on distant enemies, to hand-mounted Tesla darts that let you silently incapacitate foes, to a bullet-deflecting Titan shield that can materialize at a moment's notice. Oh, and that nano blade? He can shoot it like a crossbow now.

That's all we know about Deus Ex: Mankind Divided so far - nope, no release date yet. But be sure to stay tuned right here for formation as soon as we get it. How else do you think Square Enix Montreal can improve on Human Revolution for Jensen's sophomore outing? Let us know in the comments below!

For more cyberpunk goodness, check out our review of .

Deus Ex: Mankind Divided Coming to PS4, Xbox One, PC [Update: Announcement Trailer]

Added: 08.04.2015 20:00 | 15 views | 0 comments




[Update] The existence of Deus Ex: Mankind Divided is now official, and developer Eidos Montreal has released an announcement trailer to mark the occasion.

Additional details about the game have also been revealed. Mankind Divided takes place two years after the events of Human Revolution and features Adam Jensen as the protagonist once again. He operates as a counter-terrorism agent and attempts to stop attacks that threaten to fuel the segregation of augmented individuals from the rest of society.

From: www.gamerevolution.com

Deus Ex: Mankind Divided Trailer Reveals The Sequel's Story

Added: 08.04.2015 19:26 | 11 views | 0 comments



A day after Deus Ex: Mankind Divided's first details and screenshots leaked, Eidos Montreal has officially announced the game. The debut trailer for Mankind Divided gives us some valuable insight into the story of the futuristic adventure.

From: www.cinemablend.com

Listen to the epic Deus Ex: Mankind Divided trailer music

Added: 08.04.2015 19:17 | 9 views | 0 comments


GearNuke writes: "Deus Ex: Mankind Divided was just announced with an amazing trailer for the Xbox One, PS4 and PC. Like its prequel, Human Revolution, the trailer featured an epic track that developers Eidos Montreal were nice enough to upload on their Soundcloud incase someone wanted to give the original track a listen without the dialogue."

From: n4g.com

May Cover Revealed Deus Ex: Mankind Divided

Added: 07.04.2015 22:17 | 9 views | 0 comments


The original Deus Ex is one of the most critically acclaimed shooter/RPG hybrids of all-time. In 2011, Eidos-Montreal resurrected the dormant franchise with Human Revolution, giving the series an updated look while remaining true to the player choice-driven gameplay. Eidos-Montreal knew its game wasnt perfect, and has worked to improve the series' combat systems and boss encounters for the latest entry in the series Mankind Divided.

From: n4g.com

Deus Ex: Mankind Divided Revealed For Xbox One, PS4, PC

Added: 07.04.2015 21:19 | 11 views | 0 comments



Eidos Montreal is making a sequel to Deus Ex: Human Revolution. The first details and screenshots from Deus Ex: Mankind Divided were leaked by a Russian gaming site before Square Enix could formally announce them.

From: www.cinemablend.com

Join Us for 2 Hours of Rainbow Six Siege

Added: 30.03.2015 17:03 | 11 views | 0 comments


Join us for two hours of Rainbow Six Siege with the Ubisoft Montreal development team, starting at 11am PT/2pm ET/7pm GMT.

From: www.ign.com

Ubisoft's Next Game Is Available By Prescription Only

Added: 03.03.2015 17:00 | 25 views | 0 comments


Around 9 million people in the United States are affected by Amblyopia, making it the number one cause of monocular blindness, according to representatives from Amblyotech. For the past two hundred years, one of the leading treatments for children affected with Amblyopia was to have them wear an eyepatch over their strong eye to stimulate better vision in the weaker one.

However, this form of "patching" therapy is not ideal, according to Ubisoft and Amblyotech.

“While current treatments options, such as eye patching, provide limited relief and have poor patient compliance due to discomfort and social stigmas, the Amblyotech-patented electronic therapy has been tested clinically to significantly increase the visual acuity of both children and adults who suffer from this condition without the use of an eye patch," Amblyotech CEO Joseph Koziak said. "With our agreement with Ubisoft, we are further able to provide physicians with a complete and accurate picture of treatment compliance to help them monitor patient progress throughout therapy."

For its part, Ubisoft senior producer Mathie Ferland called Dig Rush--in development at Ubisoft Montreal--a "breakthrough novel medical treatment" for Amblyopia.

Dig Rush, a basic side-scrolling game, utilizes both eyes to train the brain in an effort to improve visual acuity. This is done by utilizing different contrast levels of red and blue seen through stereoscopic glasses that the player wears. The game itself, played on a tablet, can automatically adjust to a person's specific eye condition. The game also naturally adapts later on as visual acuity improves.

Another issue with the patching treatment for Amblyopia, developers said, is that patients are prone to relapse after the therapy has ended. But all signs are positive so far for Dig Rush as an alternative. About 90 percent of patients have seen improvements during early testing, measuring better visual acuity just 4-6 weeks later after they started played the game.

Developers noted that the patching method is only successful about 25 percent of the time.

Amblyotech is now seeking FDA approval for Dig Rush and hopes to offer the game later this year. But you won't be able to head to iTunes and simply download the game. It will be available only through a physician's prescription. Amblyotech representatives said they see Dig Rush as a drug just like any other. It's the "next generation of a syringe," they said.

Tablets will come pre-loaded with Dig Rush and patients are asked to play about an hour per day for 4-6 weeks to see lasting results. Data from the game is measured in real time and sent to a doctor to ensure patients are following their prescription. After all, a drug only works if you take it in the proper dosage.

So how did Dig Rush come to be? Ferland recalled visiting a "hacking" event in Montreal and, by chance, he heard about about McGill researcher Dr. Robert Hess' attempts to treat Amblyopia with video games using Amblyotech's app. He approached Hess and Amblyotech about a potential partnership, and the companies have been working together since.

Amblyotech's early prototype for its game was quite rudimentary and not very fun to play, the company admitted. But after all, they aren't game designers. That's why the company jumped at the opportunity to work with Ubisoft on the project.

Of course, Ubisoft's work on Dig Rush doesn't mean they'll stop making Assassin's Creed or Far Cry games anytime soon. What do you make of Ubisoft's new moves? Let us know in the comments below!

From: www.gamespot.com

Ubisoft's Next Game Is Available By Prescription Only

Added: 03.03.2015 17:00 | 8 views | 0 comments


Around 9 million people in the United States are affected by Amblyopia, making it the number one cause of monocular blindness, according to representatives from Amblyotech. For the past two hundred years, one of the leading treatments for children affected with Amblyopia was to have them wear an eyepatch over their strong eye to stimulate better vision in the weaker one.

However, this form of "patching" therapy is not ideal, according to Ubisoft and Amblyotech.

“While current treatments options, such as eye patching, provide limited relief and have poor patient compliance due to discomfort and social stigmas, the Amblyotech-patented electronic therapy has been tested clinically to significantly increase the visual acuity of both children and adults who suffer from this condition without the use of an eye patch," Amblyotech CEO Joseph Koziak said. "With our agreement with Ubisoft, we are further able to provide physicians with a complete and accurate picture of treatment compliance to help them monitor patient progress throughout therapy."

For its part, Ubisoft senior producer Mathie Ferland called Dig Rush--in development at Ubisoft Montreal--a "breakthrough novel medical treatment" for Amblyopia.

Dig Rush, a basic side-scrolling game, utilizes both eyes to train the brain in an effort to improve visual acuity. This is done by utilizing different contrast levels of red and blue seen through stereoscopic glasses that the player wears. The game itself, played on a tablet, can automatically adjust to a person's specific eye condition. The game also naturally adapts later on as visual acuity improves.

Another issue with the patching treatment for Amblyopia, developers said, is that patients are prone to relapse after the therapy has ended. But all signs are positive so far for Dig Rush as an alternative. About 90 percent of patients have seen improvements during early testing, measuring better visual acuity just 4-6 weeks later after they started played the game.

Developers noted that the patching method is only successful about 25 percent of the time.

Amblyotech is now seeking FDA approval for Dig Rush and hopes to offer the game later this year. But you won't be able to head to iTunes and simply download the game. It will be available only through a physician's prescription. Amblyotech representatives said they see Dig Rush as a drug just like any other. It's the "next generation of a syringe," they said.

Tablets will come pre-loaded with Dig Rush and patients are asked to play about an hour per day for 4-6 weeks to see lasting results. Data from the game is measured in real time and sent to a doctor to ensure patients are following their prescription. After all, a drug only works if you take it in the proper dosage.

So how did Dig Rush come to be? Ferland recalled visiting a "hacking" event in Montreal and, by chance, he heard about about McGill researcher Dr. Robert Hess' attempts to treat Amblyopia with video games using Amblyotech's app. He approached Hess and Amblyotech about a potential partnership, and the companies have been working together since.

Amblyotech's early prototype for its game was quite rudimentary and not very fun to play, the company admitted. But after all, they aren't game designers. That's why the company jumped at the opportunity to work with Ubisoft on the project.

Of course, Ubisoft's work on Dig Rush doesn't mean they'll stop making Assassin's Creed or Far Cry games anytime soon. What do you make of Ubisoft's new moves? Let us know in the comments below!

From: www.gamespot.com


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