Wander Review
Added: 23.06.2015 1:36 | 5 views | 0 comments
Unlike other massively multiplayer games, Wander does not begin with you tuning sliders and picking palettes to create a character or accepting a fetch quest from a non-player character, because neither of those options exist. Nor do you have to kill ten of X, because combat or creatures are nowhere to be found. The only to-do list is the list of achievements, most of which read like chores. Wander focuses on exploration and wants to be a refreshing new contender, yet it’s nothing more than a glitchy, boring mess. Instead of embracing the aforementioned genre standbys, Wander starts you off playing as a humanoid tree creature known as an Oren. This Tolkien-inspired being moves around the island at a grueling pace trying to find a transformation stone as soon as possible. The forest floor only has a few paths at the beginning, yet you can still find a dead end, requiring you to backtrack at the speed of a turtle. The game, whose sole purpose is exploration, penalizes you for doing just that in the first five minutes. Exploring as an Oren can be difficult when the form takes up a third of the screen.Once finding the stone in a nearby cave, the Oren shrinks and becomes a Hira: a nimble figure with fins that act as a wingsuit. Once you transform, there’s no reason to even think about returning to your prior ineffective form. However, shortly after freeing myself from the Oren’s fetters, the game crashed, and I knew this would be an unpleasant walkabout. As a Hira, you can glide like an ice skater, walk under water, stop time, and burrow through earth. Oh wait--those are movement glitches, bugs, not features. The graphics are another imperfection. Although it was made with CryEngine, Wander looks like an extension of Playstation Home. Textures are flat and dull, if they even load at all. Trees and vegetation flicker in and out of existence as they sway in the coastal breeze. Ponds vanish, and you swim through the air and on dry beds of rock. The plants farther down the road are identical to the ones that came before, and my eyes glazed over scanning the thick brush for something unique or captivating. Each summited outcropping teases a view of a breathtaking landscape, but disappointment sinks in every time. The Hira is a marooned sailor destined to die from monotony on an island prison. Here is the Hira sporting a trendy skirt made from stone.Wander’s narrative is supplied via lore stones, which are similar to the audio logs found in games like . These rocks provide meaningless blurbs discussing flora and fauna rather than any actual story or plot. After finding the first lore stone, the map room is unlocked. In this cave, you can also switch between four different forms, such as an aquatic lizard or a flying griffin, at will. However, the relief map itself is useless without a “You Are Here” marker. In addition to the lore and transformation stones, pillars give the gift of speech. Each found stone lets players speak necessary words, like “hello,” and extremely specific terms that you will never need to utter, like “thermal.” You say sentences by drawing the corresponding glyph on the DualShock’s touchpad and hoping the gods accept your handwriting. Chances are they won’t. Thankfully, there’s an alternative method, but it requires cycling through each individual gleaned word on the D-pad. Then, when the controller is idling on the coffee table, random words will sound without any input--not to mention, the same tutorial for the Rozhda language system plays, even if it’s your tenth time finding a glyph. The touchpad is also used to summon fireflies, but they never heeded my call, so I can only guess at their function. Luckily, I didn’t find any chatty players, so I was never forced to piece together a fragmented phrase from an obtuse mechanic. The Azertash makes aquatic navigation easier, yet without a dedicated dive button I wouldn’t recommend heading to the ocean floor.The only respite provided in Wander is the lovely soundtrack composed by Benjamin Woodgates. The soothing vocals contrast with the grating gameplay and give life to the vacant land. However, the music rarely plays, and most sounds that graced my ears were the chirping of invisible wildlife. Otherwise, Wander is a sandbox constructed from rotted wood that lacks toys. Without character customization or any semblance of proper communication, the game has nothing to offer in place of its sacrifices. Like Sisyphus on a treadmill, I fruitlessly walked around in hopes of discovering something worthwhile. Unless this game can find its way, discovery will remain a lost cause.
From:
www.gamespot.com
| 12 comics to read before you play Batman: Arkham Knight
Added: 22.06.2015 19:00 | 33 views | 0 comments
is just around the corner, promising one of the biggest adventures starring the Caped Crusader yet. Plenty of villains and allies are set to make an appearance or two, and the scale can be intimidating, especially if you haven't played the rest of the Arkham series.
Thankfully, there's a way to go into this feeling a bit more prepared: comics! Batman got his start in comics, and has more than 70 years' worth of reading material for you to check out. We've highlighted some of the best and most pertinent to Arkham Knight here. Enjoy!
Okay, this is the easy, obvious one. Taking place within the Akham-verse, this official comic relates the events that take place between Batman: Arkham City and Batman: Arkham Knight. If you want to know all the lore behind Rocksteady’s tertiary game starring the Dark Knight, this is the comic you need.
If you pre-ordered Arkham Knight from GAME or GameStop, you’ll receive the Red Hood story pack DLC. But who is Red Hood, exactly? If you want to know that, this comic will give you your answers. As is typical with comics though, Under The Hood weaves in and out of other story arcs, most notably Hush and A Death In The Family. Still, it’s an enjoyable read in and of itself, and was even turned into an animated film starring John DiMaggio (Bender from Futurama) as Joker.
Speaking of Hush, this comic is widely regarded as one of DC’s best, and for good reason. Similar to The Long Halloween (another entry on this list), Hush plays with the concept of a mysterious, unknown villain showing up in Gotham and toying with both Batman and his villains. Sounds kind of like the Arkham Knight, don’t you think? The ending is … not great, but there are still lots of fantastic individual moments that make up for it, not to mention the foundation it sets up for characters like Red Hood.
Spoilers for those who haven’t played Arkham City yet: By the end of that game, the Joker lies dead. While you might think that would be a relief to the citizens of Gotham and her vigilante protector, it’s actually made things more difficult. Villains that previously warred against one another no longer have the Clown Prince of Crime getting in their way and stirring up trouble, and so they have formed a more unified front. The Secret Six comics also address such a concept, though with smaller-name rogues. Still, to see what the bad guys can do when they stop fighting each other, check this one out.
What does Harley Quinn do when her “puddin’” isn’t there to boss her around? Why, she teams up with other villains and goes on suicide missions for the government, of course. The Suicide Squad comics band together unlikely allies and put them work toward a greater goal, not unlike Villains United. The difference here is that the squad, while not exactly led by Quinn, nonetheless features her in a prominent position of power, unshackled by her love for Mr. J. Expect the same in Arkham Knight.
We’re not sure what role anti-hero Azrael will play in Arkham Knight, but we see him briefly in trailers and hear him warn Batman that “dark days are here” along with other prophetic musings. Azrael is an interesting character who has served as friend, foe, even replacement to Batman, and the Sword of Azrael story gives the best idea about his personality and motivations.
The Arkham games have come to be known for their grittier portrayal of Batman and his world, and fans have come to love this more serious take on the Dark Knight. If you’re the sort where you not only enjoy Rocksteady’s twisted vision but wish there were more Batman stories that ventured into the darker corners of storytelling, check out Grant Morrison’s A Serious House on Serious Earth, which incidentally inspired the original Arkham Asylum game. A fair warning though: this story is not for the faint of heart.
Almost every villain and their mom seems poised to make an appearance in Arkham Knight, and the same can be said of this tale set during Batman’s early years of crimefighting. In The Long Halloween, a new villain appears and begins a murder spree of one victim per month. Calendar Man knows who the mysterious killer is, but won’t tell good ol’ Bruce, instead forcing him on a hunt throughout the city which is being torn apart by mob violence. Similarly, in Arkham Knight, Gotham is falling apart at the seams as a new bad guy - the Arkham Knight - comes to town.
Dark Victory is the direct follow-up to Long Halloween, and is just as good, if not better in some ways, than its older sibling. Once again featuring appearances from seemingly everyone in Batman’s rogues gallery, Dark Victory tells a fascinating tale of the escalation of violence in Gotham and its intimate connection to Batman. Essentially, Dark Victory makes us wonder if things would be as bad in Gotham as they are if Batman had never come along. On that note, one has to wonder if the Arkham Knight would have orchestrated his rise to power if it hadn’t been for Bruce giving him someone to fight against.
It’s hard to see the Arkham Knight as anything other than a dark mirror to Batman. Where Batman uses non-lethal force and is joined by a handful of friends and family, the Arkham Knight dispenses violent, deadly force using not only himself but a literal army of goons. In many ways, the Arkham Knight is probably what Batman would become if Bruce ever lost control, and that’s precisely what begins to happen in Batman: Ego, as a broken mind battles itself for control of its body’s future. Part action, part psychological thriller, Ego makes us see what would happen if Batman’s symbolic presence were twisted into something more vicious.
Batman: Arkham Knight is set to be Rocksteady’s final outing with tall, dark and brooding (that’s you, Bats). Although it’s sure to be action-packed, it also feels a bit like saying goodbye; a memoriam, if you will. Whatever Happened to the Caped Crusader by Neil Gaiman is of a similar tone, as the story opens on the funeral for Gotham’s protector. Why is Batman a legend? This story will tell you, show you, and convince you.
Girl Robin. Batman beats up Superman. The animated version has Bats voiced by Peter Weller, AKA Robocop. It probably will have no parallels to Arkham Knight, but it’s really freaking good and you should totally read it.
WHERE'S RACHEL?? WHERE'S THE TRIGGER?? Er ... ahem. Sorry, got a bit carried away there. Anyway, those are our suggestions for the best DC universe comics to prep for Batman: Arkham Knight, but we're always open to suggestions! Let us know your favorite Bat-comics in the comments!
Tags: City, Paul, Onto, Daly, When, Batman, While, Secret, Ball, Deals, John, Lots, Hold, House, Sword, Give, Joker, Knight, Grade, Victory, Huge, Peter, Clone, Arkham
From:
www.gamesradar.com
| Beast Quest
Added: 22.06.2015 15:19 | 8 views | 0 comments
An evil wizard has enchanted the magical Beasts of Avantia - only a true hero can free the Beasts and stop them from destroying the land. Are you the hero Avantia has been waiting for?
Embark on an epic action-adventure in a huge open world. Battle hordes of dangerous enemies and take on giant Beasts in huge boss battles. Explore snowy peaks and sandy beaches, seeking out ancient artifacts and lost treasures.
Get ready for action-packed combat against multiple foes at once, timing your attacks, blocks and dodges to defeat your enemies. Complete quests to upgrade your equipment and give you the edge.
Only your skill and bravery can bring peace to the Kingdom of Avantia - it’s time to become a hero in BEAST QUEST!
From:
www.miniclip.com
| Are Guild-Only MMO Updates a Good Idea?
Added: 22.06.2015 14:15 | 28 views | 0 comments
The primary social mechanism in most online games is the venerable guild, wherein like-minded players can band together in the pursuit of common goals. It's interesting to note that there are quite a few guilds that outlive the life an mmo as they move from one game to another. Another key feature of online games is the release of updates that usually add new features and content to the game. The upcoming Neverwinter Strongholds update contains content essentially only useful for guilds. This can be off-putting to other gamers. Are guild-only mmo updates a good idea?
From:
n4g.com
| There Will Only Be One Physical Copy Of Rusty Pup In The Entire Universe
Added: 22.06.2015 12:30 | 0 views | 0 comments
You'll have to solve the title-screen codex conundrum to win it
From:
www.nintendolife.com
| The New PS4 (CUH-1200 series) Released Starting Late June Worldwide
Added: 22.06.2015 9:15 | 9 views | 0 comments
A few weeks ago the CUH-12XX PS4 model was discovered, and today Sony Computer Entertainment officially announced its release worldwide.
Only the CUH-12XXa with a 500 gigabites hard disk has been announced so far, but the console sports a 8% reduction in power consumption and a 10% reduction in weight. Unfortunately, the price remains the same.
From:
n4g.com
| For Gamers Only 16: E3 2015 reactions
Added: 22.06.2015 7:16 | 0 views | 0 comments
E3 week has been a big one, gamers, and its finally time to discuss the details in episode 16 of 4GO! Glenn, Ben, and QueenQ discuss the soaring highs and disappointing lows of the showings from Sony, Microsoft, and Nintendo, question the demand for backward compatibility, worry about the success of The Last Guardian, and occasionally talk about porn. Connect to Wi-Fi, because this episode is a big one!
From:
n4g.com
| For Gamers Only 16: E3 2015 reactions
Added: 22.06.2015 3:15 | 1 views | 0 comments
E3 week has been a big one, gamers, and its finally time to discuss the details in episode 16 of 4GO! Glenn, Ben, and QueenQ discuss the soaring highs and disappointing lows of the showings from Sony, Microsoft, and Nintendo, question the demand for backward compatibility, worry about the success of The Last Guardian, and occasionally talk about porn. Connect to Wi-Fi, because this episode is a big one!
From:
n4g.com
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