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The Best Movies Ever About Video Games

Added: 27.06.2015 0:25 | 16 views | 0 comments


Video Games: Hollywood



With the release of the Adam Sandler movie Pixels, video games will once again come to life on the big screen. Games haven't always had the easiest transition to cinema, but there's plenty of good stuff for fans of the medium to watch. (Photo credit: Sony Pictures)


Ecstasy of Order: The Tetris Masters (Average Critic Score: 85.5)



Ecstasy of Order follows Tetris lover Robin Mihara as he tries to find the top players of the game. With incredible storytelling and a phenomenal soundtrack, the 2011 documentary won the Audience Award for Documentary Feature at the Austin Film Festival. (Photo credit: Reclusion Films)


The King of Kong: A Fistful of Quarters (Metacritic Score: 83)



The documentary tracks Steve Wiebe's quest to beat Billy Mitchell's 25-year high-score record in Donkey Kong. Chock-full of classic games, plus a few real-life heroes and villains, King of Kong is a must-see for fans. (Photo credit: Picturehouse)


The Lego Movie (Metacritic Score: 83)



Lego's, of course, started as a toy, but it's evolved into a booming video game franchise. The 2014 Lego Movie brings some of your favorite block-sized characters to life. From Batman to Gandalf to Superman, everything is fun, imaginative and awesome! (Photo credit: Warner Bros.)


Free to Play: The Movie (Average Critic Score: 82)



The 2014 documentary chronicles three Dota 2 gamers as they play The International 2011 tournament. Love eSports or hate them, you'll love the trials gamers go through to be professionals. Spoiler alert: Don't miss out on a great NBA cameo in the film too!


WarGames (Average Critic Score: 81.5)



Starring as a high school slacker, Matthew Broderick (Ferris Bueller's Day Off) hacks into a computer called Joshua and, by accident, almost starts World War III. Broderick's David Lightman must outsmart the supercomputer before it's too late. (Photo credit: MGM)


Minecraft: The Story of Mojang (Average Critic Score: 81.5)



Funded through Kickstarter, the documentary illustrates the creation and success of the incredibly popular open-world game. Whether you're a fan of the game or a future indie developer, The Story of Mojang will inspire your creative juices. Distributor 2 Player Productions released the documentary via XBox Live and the torrent site Pirate Bay. (Photo credit: 2 Player Productions)


Tron (Average Critic Score: 75.3)



The original Tron saw Jeff Bridges in the role of Kevin Flynn, a man forced to enter a virtual gaming platform by an AI named Master Control. In 1982, Disney released a companion arcade game with the original movie release. (Photo credit: Comic Vine)


Wreck-It Ralph (Metacritic Score: 72)



Wreck-It Ralph yearns to evolve from villain to hero, and he enters a new video game to make that happen. The only problem: Ralph accidentally unleashes a super bad guy that endangers everything. Incredibly fun set pieces along with a retro-gaming look makes this an entertaining watch for all ages. (Photo credit: Comic Vine)


The Last Starfighter (Average Critic Score: 71.5)



Outshone by films like Star Wars, The Last Starfighter brings to life two things we all love: video games and space. After attaining the high score in Starfighter, Alex Rogan is recruited by the game's creator to pilot a ship in an intergalactic war. (Photo credit: Comic Vine)


Scott Pilgrim Vs. The World (Metacritic Score: 69)



Michael Cera (Superbad, Arrested Development) stars as Scott Pilgrim, a nerdy drummer in the garage band Sex Bob-omb. Pilgrim falls for Ramona Flowers, but he must defeat her seven evil exes to win her heart. Directed by Edgar Wright, the film uses classic game tropes along with an engaging visual style to tell the story. (Photo credit: Comic Vine)


Tron: Legacy (Metacritic Score: 49)



The long-gestating sequel to Tron finally arrived in 2011. Jeff Bridges reprised his role as Kevin Flynn, whose son, Sam, must now enter the Grid. Tron's visuals and the incredible Daft Punk soundtrack made the sequel fun for fans old and new. (Photo credit: Disney)


Grandma's Boy (Metacritic Score: 33)



Allen Covert (any Adam Sandler movie) plays Alex, a video game programmer in this stoner-movie classic. The cast is filled with hilarious folks like Nick Swardson, Jonah Hill and, of course, Linda Cardellini doing her best rendition of Salt-N-Pepa's "Push It." (Photo credit: 20th Century Fox).


From: www.gamespot.com

Tony Hawk#039;s Pro Skater 5 BTS Video, GameStop Pre-Order Offer Revealed

Added: 25.06.2015 20:06 | 6 views | 0 comments


Activision Publishing, Inc.#039;s Pro Skater series returns after 13 years with mix of classic action, brand-new levels and online play

From: www.gamershell.com

Trine 3: The Artifacts of Power Available to Pre-Order on GOG.com

Added: 25.06.2015 10:24 | 16 views | 0 comments


DRM-free and GOG Galaxy included

From: www.gamershell.com

Founders Pack Pre-Order for CABAL 2 Revealed

Added: 24.06.2015 15:39 | 3 views | 0 comments


Once the game release, those items will be valued at nearly #036;50, so interested gamers should purchase the Founders Pack now

Tags: Paul, Onto, Order
From: www.gamershell.com

Devil May Cry 4: Special Edition Review

Added: 23.06.2015 8:01 | 11 views | 0 comments


Devil May Cry 4 is excessive by design, from the mammoth swords to the boss battles rooted in elegant mayhem. The action can feel like a firework show that spurns a nuanced routine for a non-stop, thirty-minute finale, and there's a certain charm to this bravado. But the excessiveness takes away just as much as it gives. The structure of the extended campaign works against its own momentum, forcing you to retread recently explored locations and battle all-too-familiar enemies over and over again. While this Special Edition provides slight combat tweaks and additional characters to toy with, there's just not enough mechanical or architectural variation to justify the fluff. As a result, the endless combat rooms and recycled scenarios can be exhausting.

The re-progression is thematically justified by a character swap, giving you at least some reason to remain engaged during this slog. You spend the majority of Devil May Cry 4 with Nero, a silver-haired, sardonic punk whose emotions swing from caustic rage to lovesick sweetness at the drop of a sword. He's a suitable protagonist for the series, with enough emotional intrigue to carry the early portions of the story, but the eventual shift to Dante is welcomed. Collecting new weapons and experimenting with his unique combat stances spices up the action, and his comically blasé attitude toward towering demons hurling fire, ice, and everything in between adds an additional layer of absurdity to this ballet of angels and demons. It's just a shame that Dante is left with so little meat to pick off the bone, being relegated to retracing Nero's steps.

The Devil Bringer can transform even the toughest of foes into pretty blue explosions of light.

The most significant change introduced by the Special Edition is the inclusion of three additional characters: Lady, Trish, and Vergil. The fresh cast is playable from the start, and thankfully, each member provides a much-needed layer of combat variation absent from the original release. Lady’s proclivity for projectiles punches up your offense at range, allowing you to more easily dust airborne foes and wipe out large groups with a single, charged missile. Trish and Vergil aren’t as unorthodox in their play styles, but both benefit from swift hypersonic attacks that help you smoothly transition from demon to demon. Vergil, especially, can quickly jump from place to place and easily build upon a string of combos without having to waste time walking to a new target.

Devil May Cry 4 is deeply flawed, but the new 1080p, 60 frames-per-second wrapping provided by the Special Edition does well to modernize the aesthetic while maintaining the series' blistering speed. The action rarely skips a beat--even when a sea of enemies floods the screen--and while you might not mistake it for a brand-new 2015 release, the characters and environments just look cleaner. The uproariously extravagant cutscenes, where you'll find Dante and Nero elegantly sliding under deadly projectiles or bouncing away from massive demons with aplomb, benefit the most from the improved visual fidelity.

Nero is like a younger, moodier version of Dante.

But like a stubborn wine stain, the repetition so deeply rooted in Devil May Cry 4's fabric can't be easily washed out. The additional characters replace Nero and Dante in the same scenarios, so you're still playing through identical missions you're likely already tired of. Starting the game over with a different character only highlights the lack of unique locations, so once the initial wonder of Vergil's lightning-quick technique and Lady's devastating grenade launcher wears off, there's not much left to enjoy. You can avoid replaying the main missions by instead testing out each character’s abilities in the Bloody Palace, which is a series of combat challenges where the deeper you descend, the more difficult the enemies become. However, Devil May Cry 4 can already feel like a combat gauntlet, so stripping out the story, puzzles, and exploration doesn't do it any favors. It’s nice to have more options, but the Special Edition's prevailing new features are hampered by the nature of its main adventure.

The series of events is both interesting and challenging the first time around, at least--even if they're weighed down by too many back-to-back combat sequences. Nero's combo-driven sword-play is bolstered by his pistols and wonderfully versatile Devil Bringer--a demonic arm that acts as both a quick means of transportation and a powerful melee option. Beyond its practical use, the Devil Bringer gives you greater opportunity to increase your style gauge and extend combos to great lengths. By diversifying your attacks, you can earn more points and, most importantly, complete a combat scenario in the most surgical, exciting ways possible.

Like a stubborn wine stain, the repetition so deeply rooted in Devil May Cry 4's fabric can't be easily washed out.

You can grab, pull, and pound enemies into the dirt through Nero's glowing grip, but the manner by which this arm translates to platforming and puzzle solving is more frustrating than fun. Devil May Cry 4 provides very limited camera control, and shifting perspectives often obfuscate your view as you use your arm to grapple from point to point. It can be difficult to determine your position, let alone time a jump or push certain objects to unlock doors with such a restrictive, jarring point of view.

If you're a seasoned demon hunter, the Special Edition does provide a new, punishing difficulty called Legendary Dark Knight Mode. Here, a greater number and variety of enemies spawn at any given time--creating more opportunities to string together stylish combos, but a higher probability of becoming overwhelmed. Thankfully, the points and skills accrued over time carry over, so some of the difficulty's edge can be dulled by tackling this hellish challenge on a second playthrough. However, no matter how skilled you become, the boss battles here can be ruthless, so even fully decked-out characters can fall after a few mistimed dodges.

The boss battles are beautiful, but sadly, you’ll have to see each of them three times.

The visual improvements and additional characters layered atop the Devil May Cry 4 Special Edition can't conceal its bloated structure. This is, without a doubt, the best this stylish action romp has looked and felt, but just because you can gussy up an old game, doesn't always mean that you should. If you're dying to see how Vergil fares against the Order of the Sword or feel the need to test the extreme difficulty, take the leap. Just be warned that some aspects of the game would have been better left in the past.

From: www.gamespot.com

Devil May Cry 4: Special Edition Review

Added: 23.06.2015 8:01 | 2 views | 0 comments


Devil May Cry 4 is excessive by design, from the mammoth swords to the boss battles rooted in elegant mayhem. The action can feel like a firework show that spurns a nuanced routine for a non-stop, thirty-minute finale, and there's a certain charm to this bravado. But the excessiveness takes away just as much as it gives. The structure of the extended campaign works against its own momentum, forcing you to retread recently explored locations and battle all-too-familiar enemies over and over again. While this Special Edition provides slight combat tweaks and additional characters to toy with, there's just not enough mechanical or architectural variation to justify the fluff. As a result, the endless combat rooms and recycled scenarios can be exhausting.

The re-progression is thematically justified by a character swap, giving you at least some reason to remain engaged during this slog. You spend the majority of Devil May Cry 4 with Nero, a silver-haired, sardonic punk whose emotions swing from caustic rage to lovesick sweetness at the drop of a sword. He's a suitable protagonist for the series, with enough emotional intrigue to carry the early portions of the story, but the eventual shift to Dante is welcomed. Collecting new weapons and experimenting with his unique combat stances spices up the action, and his comically blasé attitude toward towering demons hurling fire, ice, and everything in between adds an additional layer of absurdity to this ballet of angels and demons. It's just a shame that Dante is left with so little meat to pick off the bone, being relegated to retracing Nero's steps.

The Devil Bringer can transform even the toughest of foes into pretty blue explosions of light.

The most significant change introduced by the Special Edition is the inclusion of three additional characters: Lady, Trish, and Vergil. The fresh cast is playable from the start, and thankfully, each member provides a much-needed layer of combat variation absent from the original release. Lady’s proclivity for projectiles punches up your offense at range, allowing you to more easily dust airborne foes and wipe out large groups with a single, charged missile. Trish and Vergil aren’t as unorthodox in their play styles, but both benefit from swift hypersonic attacks that help you smoothly transition from demon to demon. Vergil, especially, can quickly jump from place to place and easily build upon a string of combos without having to waste time walking to a new target.

Devil May Cry 4 is deeply flawed, but the new 1080p, 60 frames-per-second wrapping provided by the Special Edition does well to modernize the aesthetic while maintaining the series' blistering speed. The action rarely skips a beat--even when a sea of enemies floods the screen--and while you might not mistake it for a brand-new 2015 release, the characters and environments just look cleaner. The uproariously extravagant cutscenes, where you'll find Dante and Nero elegantly sliding under deadly projectiles or bouncing away from massive demons with aplomb, benefit the most from the improved visual fidelity.

Nero is like a younger, moodier version of Dante.

But like a stubborn wine stain, the repetition so deeply rooted in Devil May Cry 4's fabric can't be easily washed out. The additional characters replace Nero and Dante in the same scenarios, so you're still playing through identical missions you're likely already tired of. Starting the game over with a different character only highlights the lack of unique locations, so once the initial wonder of Vergil's lightning-quick technique and Lady's devastating grenade launcher wears off, there's not much left to enjoy. You can avoid replaying the main missions by instead testing out each character’s abilities in the Bloody Palace, which is a series of combat challenges where the deeper you descend, the more difficult the enemies become. However, Devil May Cry 4 can already feel like a combat gauntlet, so stripping out the story, puzzles, and exploration doesn't do it any favors. It’s nice to have more options, but the Special Edition's prevailing new features are hampered by the nature of its main adventure.

The series of events is both interesting and challenging the first time around, at least--even if they're weighed down by too many back-to-back combat sequences. Nero's combo-driven sword-play is bolstered by his pistols and wonderfully versatile Devil Bringer--a demonic arm that acts as both a quick means of transportation and a powerful melee option. Beyond its practical use, the Devil Bringer gives you greater opportunity to increase your style gauge and extend combos to great lengths. By diversifying your attacks, you can earn more points and, most importantly, complete a combat scenario in the most surgical, exciting ways possible.

Like a stubborn wine stain, the repetition so deeply rooted in Devil May Cry 4's fabric can't be easily washed out.

You can grab, pull, and pound enemies into the dirt through Nero's glowing grip, but the manner by which this arm translates to platforming and puzzle solving is more frustrating than fun. Devil May Cry 4 provides very limited camera control, and shifting perspectives often obfuscate your view as you use your arm to grapple from point to point. It can be difficult to determine your position, let alone time a jump or push certain objects to unlock doors with such a restrictive, jarring point of view.

If you're a seasoned demon hunter, the Special Edition does provide a new, punishing difficulty called Legendary Dark Knight Mode. Here, a greater number and variety of enemies spawn at any given time--creating more opportunities to string together stylish combos, but a higher probability of becoming overwhelmed. Thankfully, the points and skills accrued over time carry over, so some of the difficulty's edge can be dulled by tackling this hellish challenge on a second playthrough. However, no matter how skilled you become, the boss battles here can be ruthless, so even fully decked-out characters can fall after a few mistimed dodges.

The boss battles are beautiful, but sadly, you’ll have to see each of them three times.

The visual improvements and additional characters layered atop the Devil May Cry 4 Special Edition can't conceal its bloated structure. This is, without a doubt, the best this stylish action romp has looked and felt, but just because you can gussy up an old game, doesn't always mean that you should. If you're dying to see how Vergil fares against the Order of the Sword or feel the need to test the extreme difficulty, take the leap. Just be warned that some aspects of the game would have been better left in the past.

From: www.gamespot.com


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