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From: www.gamesradar.com

The Last Guardian's Predecessors Belong on PS4

Added: 10.09.2015 23:18 | 32 views | 0 comments


"It's still hard to believe The Last Guardian is finally upon us. After many years in development hell, the long-awaited Team Ico exclusive resurfaced during Sony's E3 conference in June with a targeted 2016 release date, stunning gamers worldwide. Over the course of its long gestation, the title generated considerable hype, having been first announced at E3 in 2009. In the latter years of this period, many believed the project dead. Whether or not The Last Guardian would appear at E3 each given year became something of an inside joke within the gaming community, and remained that way for a long time." -- PlayStation Enthusiast

From: n4g.com

The lost Kojima games we#39;ll never play

Added: 10.09.2015 19:00 | 79 views | 0 comments


I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.

Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:

Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.

Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.

The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."

Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.

Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.

This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."

Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.

In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.

Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.

The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.

The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.

Flame Over Squirts Its Way on to PS4 This Month

Added: 10.09.2015 18:48 | 15 views | 0 comments


Laughing Jackal's pyroguelike shooter drips onto PS4 very, very soon.

Tags: Flash, Over
From: feeds.ign.com

Acclaimed firefighting roguelike Flame Over arrives on PS4 next week

Added: 10.09.2015 17:17 | 17 views | 0 comments


Posted by Al Evans on Sep 10, 2015 // Senior Producer, Laughing Jackal: So, for those who havent tried, or dont remember the PS Vita version, Flame Over is a top-down shoot em up firefighting game featuring 16 randomly generated levels, four environments, stacks of secrets, and a ton of replayability. Unlike other shoot em ups, youll be using hoses, extinguishers, and waterbombs (plus a ton of power-ups youll grab along the way) as you struggle to take down the toughest fires ever seen in a video game. And believe me when I say these fires. Are. Tough.

Tags: Vita, Flash, Over
From: n4g.com

Style Over Substance | Calvino Noir Review (New Gamer Nation)

Added: 10.09.2015 15:17 | 12 views | 0 comments


Calvino Noir is a side-scrolling stealth game that clearly draws a wealth of inspiration from noire spy thrillers of yesteryear. The well-written dialogue, striking black and white art design and the espionage story paint a beautiful homage to those tales that clearly inspired it. Unfortunately the great presentation isnt able to save it and it is in the actual playing of the game where it sadly stumbles, the weak and frustrating stealth mechanics, one shot deaths and unpredictable enemy awareness plague Calvino Noir and restrict it from living up to its better parts.

Tags: Games, Review, Over
From: n4g.com

Flame Over Heats Up PS4 on September 15th

Added: 10.09.2015 14:30 | 38 views | 0 comments


Hello everyone. I'm really happy to be back on PlayStation.Blog to tell you that Laughing Jackal's firefighting action Roguelike, Flame Over, is finally making the jump to PS4 and will be available on Tuesday next week. Yay!

From: feedproxy.google.com

What Its Like to Cover Gamescom

Added: 10.09.2015 2:17 | 46 views | 0 comments


Patrick Writes: Over the last few years, Ive covered a number of video game events:The PlayStation 4s launch, GDC, E3, and countless other gaming-focused press conferencesbut nothing in my career prepared me for the insanity that is Cologne, Germanys Gamescom.

From: n4g.com

Visually Stunning Art Book 'Game Art' Features Over 40 Games and Interviews, Out Now

Added: 10.09.2015 0:18 | 24 views | 0 comments


Featuring pieces from Child of Light to Fatal Frame II to Dragon Age: Inquisition this is a collector's item for any video game lover. Including interviews with artists themselves it will make a great show piece for all collectors.

From: n4g.com


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