News: Tearaway LittleBigPaper pack now available to everyone
Added: 01.04.2014 14:20 | 3 views | 0 comments
Was previously given away to Amazon pre-order customers.
Inspired by LittleBigPlanet, the DLC pack features 14 papery decorations with which to personalise Iota and Atoi, including decorations for Sackboy and Sackgirl. Players can also use the decorations to compete in creative challenges, like making a gopher look like Sackboy.
Source: EU PlayStation Blog
From:
www.videogamer.com
| Ether One Coming to Gadget Show Live
Added: 01.04.2014 0:15 | 7 views | 0 comments
VRFocus - White Paper Games virtual reality (VR) compatible adventure title, Ether One, will be on show at the Gadget Show Live event in Birmingham next week, its been confirmed. The recently-released title will be on show for attendees to try out, much like it was as the EGX Rezzed event in Birmingham this past weekend. Its not been revealed if the team will be bringing an Oculus Rift VR headset with them as they did for the previous event.
From:
n4g.com
| Ether One Review | AllThatsEpic
Added: 31.03.2014 23:15 | 6 views | 0 comments
Ether One is one of the strongest narrative experiences of the past ten years. Its up there with the likes of Gone Home as far as its narrative structure and gameplay are concerned, and similar to Gone Home, there is so much more to this game than meets the eye. The truth is White Paper Games has outdone itself here, because Ether One is video game poetry.
From:
n4g.com
| Sucker Punch Working On Frame Limit Option For inFamous:Second Son,Looking Into Changing Time of Day
Added: 30.03.2014 15:15 | 11 views | 0 comments
GearNuke: "While inFamous: Second Son might have been released officially, Sucker Punch Production haven't stopped supporting the game post-launch yet. They are releasing weekly updates for the game's Paper Trail mission, and also releasing patches for fixing various issues/bugs experienced by the people. Since inFamous: Second Son runs at an unlocked frame rate, one of the requested feature was to limit the frame rate, just like Killzone: Shadow Fall. Sucker Punch have acknowledged this issue and confirmed that they are working on getting it in the game."
From:
n4g.com
| What is the Paper Trail? - Infamous: Second Son
Added: 28.03.2014 23:44 | 5 views | 0 comments
IGN explains just what the Paper Trail content is and how to access it in Infamous: Second Son.
From:
feeds.ign.com
| Exclusive Interview with White Paper Games
Added: 27.03.2014 20:15 | 13 views | 0 comments
Gamelusters J.J. Evangelista had a chance to talk with White Paper Games Pete Bottomley about their company, why they got into video games, and about their recent release, Ether One.
J.J. Evangelista: How did you get into the industry, and what made you want to get into this medium?
Pete Bottomley: From an early age I loved games like DOOM, Half-Life, and Thief. I never actually thought about going into games as a career choice until I was choosing what University I wanted to go to though. It was a choice between a Games Design or Business studies course and so I chose the thing I was more passionate about rather than what made sense as a job. Whilst on the course I fell in love with Unreal Technology and creating levels (I had only really dabbled in UT2004...
From:
n4g.com
| Ether One - GR Review
Added: 25.03.2014 18:40 | 1 views | 0 comments
This is one ether you should consume immediately.
After . Still, others created generic clones that plopped you in a mysterious fantasy setting with little explanation and asked you to solve odd puzzles in the hopes that youÄ‚Ë€â„Ëd feel like you just played Myst.
It wasnÄ‚Ë€â„Ët until last yearÄ‚Ë€â„Ës , the first offering from White Paper Games, brought me even closer to that feeling without forfeiting a unique character all its own. Although the execution isnÄ‚Ë€â„Ët perfect, IÄ‚Ë€â„Ëd still highly recommend this game to fans of lonely adventures and crafty puzzles.
The developers offer you two paths: play the game and absorb the emotional story without puzzles (beyond the tutorial level), or take it upon yourself to solve the many mysteries of Pinwheel, the British setting you're whisked away to. Someone's mind projects Pinwheel itself and you, as a "Restorer", get tasked with trying to cure dementia, of all things. Thus, it shouldn't be surprising that events take several turns towards the surreal.
In performing actual restoration you solve puzzles to fix various broken projectors which reveal memories tied to the patient. However, Ether One rivals Myst and its progeny by ensuring the puzzle solving isn't immediately apparent. Puzzles are so organically tied to and integrated into their environment that realizing you have puzzles around you is a puzzle itself. You rarely find yourself staring at an otherworldly device; instead, clues and answers wait for you to pay attention to your surroundings.
You often need to recreate the daily life of Pinwheel, which includes activities like getting ornaments for a girlÄ‚Ë€â„Ës holiday outfit or preparing a shipment to be exported to America. Although a number of these were harder to accomplish that IÄ‚Ë€â„Ëd have imagined, I loved White Paper's focus on the mundane. They reinforce how important the minor nuances in oneÄ‚Ë€â„Ës life are to the greater landscape of memory.
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Of course, you can continue ignoring these nuances should you so choose. Collecting mementos strewn about Pinwheel to unlock significant memories drives the narrative, but finding them also results in commentary from another character involved with the meta-story. The mementos are not hidden like collectibles in other games, but they do force players to actually explore the large areas the developers designed in order to collect them.
Each significant memory results in narrative sequences that feel both highly interesting and deeply flawed. On one hand, cool events transpire and you find yourself whisked about in utterly surreal machinations of the patientÄ‚Ë€â„Ës mind. On the other, these sequences offer no control or choice. When you spend so much time discovering unsolved mysteries, the idea of a cut-scene feels undesirable.
The delusions created in these moments do not seep into the gameÄ‚Ë€â„Ës core gameplay whatsoever. For all intents and purposes, Pinwheel maintains the illusion of being real with startlingly few reminders that it is technically imagined. The decomposition caused by dementia is generally absent. IÄ‚Ë€â„Ëd contrast this to , where the world noticeably degrades as the player finds anti-cubes. I wish we could expect something similar in a tale related to the degradation of the mind.
Regardless of that narrative flaw, the world and its characters drew me in easily. Aside from the main protagonists, you can find all sorts of letters and journal entries too. By the finale, you feel like you know everybodyÄ‚Ë€â„Ës name, where they lived, and what they did for a living before entering this veritable museum. For people you never see, this speaks volumes about the developerÄ‚Ë€â„Ës tender care for the world they created and enhances the finale's moving events especially for those close to someone suffering from dementia.
This would all be for naught if the world werenÄ‚Ë€â„Ët worth looking at or interacting with, but Ether One does not suffer in this regard. Admittedly, the cel-shaded graphics moderately surprised me at first, but the vivid colors and bold lines actually added charm to the presentation. Some objects, such as beds and bunches of apples, appear stiff but these donÄ‚Ë€â„Ët detract from the overall experience.
There are almost too many remarkable objects to pick up and the inventory system is a bit peculiar in that once you hold an item, you can only get rid of it by swapping it for another item or leaving it in "The Case", a black mat area with locations throughout the world. It took me a good while to figure out what items were actually worth storing; sometimes a bottle of beer is just that.
I found the path devoid of puzzles a dubious gaming choice for players. Like any good first-person adventurer, I racked up the hours finding that last clue. If I didnÄ‚Ë€â„Ët bother, IÄ‚Ë€â„Ëd have blown through the narrative in a few hours. Ether One would still prove itself a touching story, but it is doubtless that the crux of the game I played was restoring the projectors and learning more about Pinwheel.
Those who donÄ‚Ë€â„Ët bother will miss a significant portion of the experience. Thus, even though the developers let you choose either one, I only recommend Ether One. At least you can finish the story if you get frustrated.
Review based on PC version. Code provided by publisher.
Tags: Easy, When, Live, There, After, Review, Paper, While, Code, Collection, Soul
From:
www.gamerevolution.com
| Ether One Review - GameRevolution
Added: 25.03.2014 18:15 | 6 views | 0 comments
GR - Utilizing the diseased mind to sharpen your own.
After Myst came out, a lot of developers tried to capture its essence. The smart ones created unique games of note, such as The 7th Guest and Zork Nemesis. Still, others created generic clones that plopped you in a mysterious fantasy setting with little explanation and asked you to solve odd puzzles in the hopes that youd feel like you just played Myst.
It wasnt until last years Gone Home that I felt the same essence I felt playing Myst as a child, mostly due to the convincing setting and exploration. Ether One, the first offering from White Paper Games, brought me even closer to that feeling without forfeiting a unique character all its own. Although the execution isnt perfect, Id still highly recommend this game to fans of lonely adventures and crafty puzzles.
From:
n4g.com
| White Paper Games' Ether One Out Today
Added: 25.03.2014 12:15 | 9 views | 0 comments
VRFocus - Ether One, the first-person adventure title from White Paper Games, is releasing today on PC. The title, which has been in development for the past few years, comes with full support for the Oculus Rift virtual reality (VR) headset, although can also be played with a standard monitor. It is available to purchase now through GOG for $16.99 USD, with Steam and Humble Store versions launching later today.
From:
n4g.com
| Infamous: Second Son - Paper Trail Part #1 Walkthrough Part #2
Added: 23.03.2014 14:15 | 34 views | 0 comments
The Paper Trail Part #1 Walkthrough Part #2 of Infamous: Second Son.
From:
n4g.com
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