Dual Wielding 119: The Wonderful Paper Mario and Luigi, Please
Added: 13.08.2013 15:18 | 10 views | 0 comments
On this week's show, impressions of Papers, Please, The Wonderful 101, Mario and Luigi: Dream Team and Attack of the Friday Monsters. Thoughts on the most recent Nintendo Direct, Xbox One news and Playstation All-Star Island
Tags: Nintendo, Mario, Star, Island, Duty, Xbox, Test, Paper, Dream, Playstation, Attack, Xbox One
From:
n4g.com
| Arstechnica: Papers, Please Review: Paper trail of tears
Added: 09.08.2013 18:18 | 11 views | 0 comments
Sam Machkovech: I have so many documents to review in my small booth today. Maps, lists, document guides, daily news reports, photo galleries. It can feel pretty cramped in here. Maybe a sip of coffee will help me relax and get on with it. Slurp. Mmm.
OK, here's the first victim of the day. You'd think someone who waited all night at the border would have noticed his passport number doesn't match his entry visa number! Idiot. Lemme warm up the ol' "DENY" stamp. KA-THUNK! Next! Slurrrrp.
From:
n4g.com
| How Nintendo Made Mario Luigi Funny And Other Tales From Treehouse
Added: 08.08.2013 15:18 | 17 views | 0 comments
The Mario Luigi series and Paper Mario: The Thousand-Year Door before it feel natural in English with well placed humor. In this interview, Siliconera spoke with Nate Bihldorf at Treehouse, about Nintendos approach towards localization.
Tags: Nintendo, Mario, Mask, Paper, Yeah, Down, Nail, English, Tales, Luigi, Other
From:
n4g.com
| Mario Luigi: Dream Team - GR Review
Added: 08.08.2013 4:14 | 12 views | 0 comments
WAKE UP!
15 years ago, you'd go to the store, spend hours laboring over your "new game" decision and tear open the cellophane in the car so you could check out inserts, cartridge art, and The Almighty Instruction Booklet. The developer created the world you were about to enjoy, and his word is law, and it is written in the instruction booklet. That was our ritual growing up. My brother and I would trade the box and the booklet, make note of each button's use and any plot information, and by the time we reached the floor in front of our oversized wood entertainment center, we were well versed in everything we needed to know before playing the game.
Now, developers ensure you don't get lost with detailed and, more importantly, playable tutorial sequence. Press A to jump, yeah-yeah, we know all that crap, but as games get bigger, so do the gameplay systems. It's an natural way to include more people in our favorite hobby. In fact, some tutorials are so well-disguised that you're too engaged by the narrative to notice you're actually learning something. Unfortunately, Mario & Luigi: Dream Team makes the mistake of vastly over explaining its relatable and friendly brand of RPG gameplay ultimately equating to a nap on the ride back from the store.
I have to wonder if the effect is intentional! Mario & Luigi games have appeared on three separate Nintendo handhelds and recently told the who normally drives the conflict. On Pi'illo Island, you'll be chasing Princess Peach through a series of dreamshellip; or are they nightmares? The Pi'illo Folk has been trapped in nightmare crystals for centuries thanks to an evil force, and that force kidnapped Peach during one early Dream World jaunt. Now you'll have to dive into Luigi's dreams to free the Pi'illo and rescue Peach. While this sounds like a compelling setup, the execution is excruciatingly slow, with frequent interruptions and copious amounts of funny-accent dialogue creating a clog even the most skilled plumbers would struggle with.
Dream Team's incessant instruction and self-celebratory dialogue feel painful and keep you from enjoying the gameplay more than they enable it. The developers, Alpha Dream, may have been playing too much Animal Crossing: New Leaf. Thankfully they've retained the franchise's signature "active" battles. Once you've engaged an enemy on either 2D or 3D maps (more on that in a second), you enter battle. Mario's evasive and attack-emphasizing is assigned to A, and Luigi to B, even if it is the .
Timing your inputs is easy to learn, difficult to master, and new enemies will force you to cycle and stay fresh for every new test. You can't stomp your feet on a spiked opponent, right? Mario and Luigi are outfitted in gear named "So-so boots" or "Acceptable overalls" so you'll have to keep that in mind and destroy all manner of Pi'illo wildlife with the appropriate attack. Combat is only one mechanic, and there are several kinds of gameplay within the Dream World.
While the overworld is fully modeled in 3D (with some of the handheld's best glasses-free depth), the Dream World operates in 2D and, as you're actively jumping around in Luigi's brain, Dreamy Luigi stands in for the other brother with a batch of unique platforming abilities. Luigi-trees slingshot Mario with mustache branches, as a gust from the Luigi-vortex waiting in the background pushes question mark boxes forward for Mario. Even better, battles let you multiply Luigi by the hundreds and gather him up for devastating effect.
Rolling up a huge ball of Luigis by tilting the 3DS from side to side and crushing the enemy with an enthusiastic mashing of the A button feels great. You can aid the brothers in battle by activating power badges on the touchscreen too. The first you get lends health in a pinch while others add attack power and more. The Dream World (as weird as it seems to abandon the well-made 3D over world for classic Mario-brand side-scrolling) proves to be inventive and entertaining, once you've cleared the massive tutorial hurdle. Even the cast of Atlus's Persona 4 would think they had had of the explaining.
I like using the touchscreen to manipulate Luigi, and any game that lets me flip the DS sideways and interact with just the touchscreen in fun ways scores points with me, but I couldn't stand another second of chattering dialogue. My A button may have fallen off, but digging deep enough, getting lost in Dream Team's topsy-turvy worlds, results in satisfying mechanics as usual.
You'll want Leo to come and deliver sweet release at some point. Even viewed from Luigi's subconscious lens, which turns a groundskeeper into a rabbit-chasing, lawn-loving fiend early on, many characters drone on without fail. There's a lot more to enjoy in Dream Team than this review might suggest, but you'd have to sit through a lot more exposition than this in-game.
Fans of the series will find more to love than the rest, but Paper Mario 3D allows players of all levels to get to the point a lot faster. Though Dream Team has one of the better 3D effects, in both 2D and 3D gameplay, you're more likely to shut your eyes than cross them. There are hours of entertainment for patient players willing to read and giggle at silly accents, but I'd rather explore Bowser's dreams instead.
Copy provided by publisher. Exclusive to 3DS.
Tags: Evil, Nintendo, Mario, Onto, World, Fate, Test, There, Paper, Food, While, Code, Combat, Dream, Though, Princess, Luigi, Dreams, Animal, Persona, Press
From:
www.gamerevolution.com
| Knights of Pen and Paper dev's new game Chroma Squad hits Kickstarter goal
Added: 06.08.2013 15:19 | 8 views | 0 comments
Knights of Pen and Paper developer Behold Studios has successfully Kickstarted its new project, Chroma Squad. The game follows a group of stuntmen who open their own "sentai" TV studio, a base to film stories about costumed heroes teaming up to defeat big beasts a la Power Rangers or Captain Planet.
Chroma Squad passed its $55,000 goal with 16 days to go, and (as of this writing) has 2,505 backers who've pledged $60,870.
Player must manage the entire studio by purchasing equipment, hiring actors and enduring an inability to tell what is reality and what is part of the show. The game also features various role-playing game elements and tactical turn-based combat.
Chroma Squad is scheduled to combine its powers, connect the lions, and call upon Zordon in late 2013 on PC, Mac and Linux. While the game has a stint on Steam Greenlight, Behold Studios is planning a tablet version for iOS and Android in mid-2014, as well as potential console ports for PS4 and Xbox One in late 2014.
Tags: Studios, Steve, Power, Xbox, Captain, Android, Paper, While, Kickstarter, Played, Xbox One
From:
n4g.com
| Knights of Pen Paper dev's Chroma Squad powers through Kickstarter target
Added: 06.08.2013 14:07 | 7 views | 0 comments
Two weeks ago we brought you the news that Behold Studios, developer of Knights of Pen Paper, had launched a Kickstarter campaign for a new game called Chroma Squad.
The good news is that the project has burst through its $55,000 Kickstarter funding target with a full 15 days to spare.
So what caused Chroma Squad to gain such fervent attention? Well, there's the fact that Knights of Pen ...
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| PS4 and Xbox Ones On Paper Specs just dont matter
Added: 30.07.2013 22:19 | 12 views | 0 comments
onPause writes:
With just about every console launch, most recently the PS3, Xbox 360 and even the Wii gamers and media were up in arms about the specs, the ram, the processor and of course the graphics card.
From:
n4g.com
| Roshambo Sumo
Added: 27.07.2013 17:41 | 4 views | 0 comments
Get the power to hit the opponent by wining Rock Paper Scissors game. Rock hits Scissors, Scissors hits Paper, and Paper hits Rock.
From:
www.fupa.com
| Knights of Pen and Paper +1 Edition Review | RealGamerNewz
Added: 26.07.2013 13:16 | 7 views | 0 comments
Jon of RealGamerNewz writes, "Final Verdict: Knights of Pen and Paper +1 Edition is the enhanced desktop edition of the mobile game, and should be a loud and clear beacon to all RPG fans and companies of what the industry needs to remember as the founding principles of the role playing game genre. This game receives an almost perfect 9.5 out of 10 from RealGamerNewz and is a Platinum Game. The only thing wed like to see is a little bit more meaning associated with the side quest story-lines. This game pretty much encompasses what a role playing game should be, and is exactly what we think of when we hear the three letters R-P-G."
From:
n4g.com
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