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From: www.gamesradar.com

The long, convoluted story of the Metal Gear Solid saga (so far)

Added: 07.08.2015 18:32 | 38 views | 0 comments


Metal Gear Solid 5: The Phantom Pain is almost upon us, and with it comes closure to a decades-spanning saga. While the series has amassed a huge following over the years, for many people, The Phantom Pain will be their first exposure to a convoluted world filled with walking battlemechs and genetically-enhanced supersoldiers. It's not exactly the easiest story to keep track of, as characters and organizations often go by multiple names and are usually double- or triple-crossing one another. To make matters worse, the story is told out of sequence, so there are plenty of instances where series creator Hideo Kojima has retconned important events from past games in order to fit into the current, overarching plot.

But you don't need to fret, because I've compiled a timeline detailing the series' most important events. There's even a glossary at the bottom in case you get your Snakes mixed up (it happens to the best of us). If you're hopping into Big Boss' shoes for the first time (or simply need a refresher), and you don't want to watch hours upon hours of cutscenes to get the big picture, this will get you properly up to speed. The events of the Metal Gear saga cover over a century of world history, so strap in and enjoy the ride. Oh, and if anything doesn't make sense to you, just remember: nanomachines probably did it.

Big thanks to the and the Metal Gear Solid 4 Database on PS3 for helping me keep my dates and names straight while I wrote this.

Metal Gear's story truly begins in the aftermath of World War 1, as the wealthiest and most influential members of the US, the Soviet Union, and China form a secret organization known as the Philosophers. With their vast reach and near limitless resources, the Philosophers aim to influence world events so we never have to experience another global conflict on the scale of WW1. As its members die off, the group begins to splinter, and by the 1930s, the true purpose of the organization had distorted from its original ideals, eventually giving way to the Cold War, an era of nuclear tension that began thanks to the infighting between members of the Philosophers.

Before their nasty break-up, the Philosophers pooled together vast sums of money to stop World War 2 in its tracks, gathering over $100 billion (or over $1.6 trillion, in 2014 dollars) to develop nuclear weapons and genetically-enhanced supersoldiers. The money-laundering records needed to store this amount of cash were kept on microfilm - called the Philosophers' Legacy - along with the names of all of the organization's members. The Cold War started because each of the world's three major superpowers fought over this massive chunk of change, until a Soviet commander and Philosopher agent named Boris Volgin stole the microfilm and passed it on to his son after his death.

The Philosophers may have lost their slush fund and they may be fractured, but they haven't lost their teeth. Before the events of Metal Gear Solid 3, President John F. Kennedy goes against the will of the Philosophers during the Bay of Pigs invasion and is subsequently assassinated - such is the power of this shady organization.

A Soviet rocket scientist by the name of Nikolai Sokolov wants to defect to the US, so the government calls upon FOX, a CIA covert operations unit formed by Major Zero (a British SAS officer) and The Boss (head of Cobra Unit, a legendary squadron of soldiers who fought numerous battles in WW2). John (code name: Naked Snake), an ex-Green Beret and the first-ever FOX operative, is sent into the Soviet jungles to retrieve Sokolov, but is stopped when The Boss, Snake's mentor and mother figure, double-crosses him. The Boss recaptures Sokolov and joins up with members of Cobra Unit and Commander Volgin (son of Boris Volgin), who steals the Shagohod, a nuclear-equipped tank and Metal Gear progenitor, and launches a Davy Crockett nuke at his homeland, ensuring the US gets blamed for its illegal presence in the Soviet Union.

In order to prevent retaliation and mutually-assured destruction, Naked Snake must return to Volgin's command center, destroy the Shagohod, and kill The Boss. Along the way, he receives help from EVA, an ex-NSA agent/actual Philosopher agent and Snake's sole contact in the Soviet Union. He also meets Russian GRU officer Adamska (code name: Revolver Ocelot), forming a special warrior's bond with him despite their opposing allegiances. With their help, Snake defeats each of the members of Cobra Unit, destroys the Shagohod, takes down Volgin, and faces off against The Boss. Before Snake deals the final blow, The Boss hands over half of the microfilm containing the location of the Philosophers' Legacy.

Snake returns to the States a hero, and receives the title of Big Boss, but he also learns the horrible truth of his mission. The Boss was secretly working for the US from the inside to recover the Legacy, but thanks to Volgin's nuke, the parameters of her mission changed: she had to die by Snake's hands, forever known as a traitor. While Snake succeeded in his mission, he grew disillusioned with the government who betrayed him, renounced the title of Big Boss, and quit FOX.

FOX has gone rogue, and is now being led by Gene, a super-soldier the Philosophers used as a subject for genetic experiments. Gene wants the Philosophers' Legacy to create his own empire, so he captures a base on the San Hieronymo Peninsula and kidnaps and tortures Naked Snake, since he's the last person to know its whereabouts. Snake promptly escapes from the facility, along with Green Beret Roy Campbell. After meeting up with Major Zero, he learns that the government has classified him as persona non grata, thinking he is the cause of the FOX revolt. In order to clear his name, Snake forms the beginnings of FOXHOUND along with Zero, Ocelot, and Frank Jaeger, a war orphan Snake rescued a few years prior.

Snake recruits a variety of soldiers and finally defeats Gene, who recognizes him as the true successor to The Boss, and bequests FOX to him, as well as the plans to a soldier's paradise called 'Army's Heaven'. Of course, this wouldn't be a Metal Gear game without some kind of twist: the entire rebellion was actually staged by Ocelot and Major Zero as an attempt to lure the CIA director out of hiding and grab his half of the Legacy. Ocelot kills the director, snags the Legacy, and forms a new, even more shadowy secret organization called the Patriots with Major Zero and Naked Snake.

Snake, Major Zero, and Revolver Ocelot originally formed The Patriots to honor The Boss' dream of a perfect world. Zero interpreted this to mean creating a 'World Without Borders', effectively uniting the nations of the world under one rule. So Zero exaggerated and distorted the legend of Big Boss, using it as a means of control. Snake isn't too happy about being a puppet for Zero, believing that Zero is skewing The Boss' vision for his own gains.

The final straw was Zero’s creation of the Les Enfants Terribles project without Snake's knowledge or consent. The project aimed to take Snake's DNA and use it to clone a series of enhanced supersoldiers. From the project came three 'Sons of Big Boss': Solid, Liquid, and Solidus, each one representing the best parts of Big Boss' DNA, with some accelerated aging thrown in to prevent the enemy from copying the clones' genetic code. Snake finds out about this and is understandably pissed off. He leaves The Patriots and FOXHOUND, drifting from skirmish to skirmish, until he meets Kazuhira Miller and forms the Militaires Sans Frontieres. Sometime after Snake's departure, Major Zero and the Patriots take on the code name 'Cipher'.

Snake is asked by Costa Rican agents Paz Andrade and Ramon Galvez Mena for assistance regarding a mysterious army that's holed itself up in the Latin American nation. He only agrees when he hears a recording of The Boss' voice, seemingly alive and well. That voice actually belongs to an AI program attached to Peace Walker, a nuclear-equipped weapon created to ensure that mutually-assured destruction could never come to pass… by guaranteeing mutually-assured destruction would occur if anyone ever launched a nuke. It's best if you don't think about that too much.

Anyway, Snake and Miller set up Mother Base off the Costa Rican coastline and design it to resemble an offshore oil rig. Snake wanders the jungles, recruiting soldiers for his army, researching new tech, rescuing Dr. Huey Emmerich (the scientist responsible for Peace Walker's design), and building his own nuclear deterrent, a walking battlemech called Metal Gear ZEKE. Snake discovers that Galvez is a KGB agent who wanted Peace Walker for himself, but Snake puts a stop to him and once again prevents a nuclear holocaust, finally adopting the title Big Boss as his own.

Oh, it's not over yet. Paz is also a double agent, who actually works for Cipher (aka Major Zero). She attempts to steal ZEKE and frame MSF for launching a nuke should Snake decide not to join Cipher. Snake quickly defeats ZEKE, and Paz is flung into the ocean from the resulting explosion. Miller was also apparently a business partner with Cipher and knew all about Paz's plot, using his connections to build MSF into a driving force of the Cold War economy. Snake is apparently cool with this, and the two continue to operate MSF together, growing Mother Base into massive mercenary operation.

On the eve of a nuclear inspection (brought about by Huey's insistence that MSF proves to the world that it's running a squeaky clean operation), Miller and Snake receive word that Paz had survived their encounter, and is currently being held at Camp Omega, a US black site in Cuba. To make matters worse, one of Snake's recruits, a young teen named Chico, went off to rescue her and got himself captured. Both Paz and Chico know of the existence of Metal Gear ZEKE, so Snake needs to rescue them before they reveal any information to their captors.

Snake infiltrates the facility and rescues them, but returns to find Mother Base under attack by operatives of a mysterious new organization, XOF, led by their equally enigmatic CO, Skullface. Snake finds Miller and the two escape via chopper, only to be thwarted by a bomb planted inside Paz's body by XOF. She leaps from the helicopter in an attempt to save Snake, but the blast causes their helicopter to crash, putting Snake into a coma which lasts for nine whole years.

Snake awakens from his coma to discover that his left arm is missing and… Well, we don't know what's going to happen in this game since it's not out yet, but the final chapter of the Metal Gear saga aims to close the loop on Big Boss'/Naked Snake's history, showing his descent into villainy as he rebuilds Mother Base and gets his revenge on Cipher. Hopefully, we'll also find out how he gets back into the US government's good graces well enough to take control of FOXHOUND again, which will lead into...

The US learns of a secret weapon of mass destruction in a South African facility known as Outer Heaven, and calls on Big Boss and his FOXHOUND unit to take care of the situation. One problem: the US doesn't know that Outer Heaven belongs to Big Boss, and thanks to retroactive continuity, he's using it as a staging ground to build another Metal Gear and take down the Patriots. He sends in his son, Solid Snake (who doesn't know Big Boss is his dad at this point), as a way to stall the operation so Big Boss can complete his plans.

Big Boss feeds Solid Snake faulty intel, leading him into a series of traps, all of which Snake overcomes. He rescues Gray Fox (aka Frank Jager), destroys the Metal Gear, and defeats Big Boss before NATO carpet bombs the place into oblivion. Big Boss survives the explosion, and gathers the survivors together, returning even stronger a few years later.

The world is rapidly running out of oil, and Dr. Kio Marv has the perfect solution: OILIX, a synthetic fuel source that could solve a potential global crisis. So of course he gets kidnapped by a military force in Zanzibar Land. Roy Campbell, now head of FOXHOUND (y'know, after Big Boss proved to be, ahem, less than reliable), brings Solid Snake out of retirement to rescue the doctor.

Snake finds a hell of a lot more than that in Zanzibar Land: Gray Fox is now his enemy, Big Boss is alive, and - you guessed it - there's another Metal Gear. Dr. Marv is tortured and killed, and the OILIX formula ends up in Gray Fox's hands. Snake is able to defeat both Fox and Big Boss before the day is through, but not before learning that Big Boss is his father in a grand Empire Strikes Back moment. Snake leaves Big Boss for dead and retires to the Alaskan wilderness. The Patriots pick up Big Boss' body and place him into a nanomachine-induced coma, where he will remain for the next 15 years as a sentimental prize of Zero's. Oh, and his genes are once again stolen from him, this time to create the Genome Soldiers used in...

Keeping FOXHOUND around seems like a hell of a lot more trouble than it's worth. Liquid Snake, Solid's twin brother/clone, is now commanding officer, and - I sound like a broken record here - has gone rogue, using the newly-created Genome Soldiers to take over Shadow Moses Island, a nuclear weapon storage facility and home of Metal Gear REX. Liquid, Revolver Ocelot, and friends plan on launching a nuke unless the government hands over the remains of Big Boss and $1 billion.

Roy Campbell drags Solid Snake out of retirement once again to rescue a few VIPs, all of whom die of mysterious heart attacks thanks to the FOXDIE virus Dr. Naomi Hunter secretly injected into Snake's body before the mission. After a battle against Revolver Ocelot, Snake learns that Gray Fox isn't just alive, he's been turned into a cyborg ninja - who promptly slices off Ocelot's hand with his katana. Snake then meets up with Campbell's daughter Meryl Silverburgh, as well as REX designer Hal Emmerich (Huey's son), both of whom help Snake make his way through the facility.

After a variety of trials and tribulations, Solid Snake finds himself face-to-face against his brother Liquid and Metal Gear REX. Gray Fox steps in to sacrifice himself, giving Solid Snake enough time to destroy REX. Liquid then gives Solid a long-winded speech about his origin as a clone of Big Boss. The two do battle on top of the destroyed mech, Solid Snake wins (because of course he does), and escapes the facility alongside Meryl. Liquid continues his dogged pursuit, ultimately dying at the hands of the FOXDIE virus. Revolver Ocelot escapes (sans one hand), and in the game's closing moments, we learn that Solidus (aka George Sears and the perfect clone of Big Boss) is currently President of the United States and was essentially in on the whole thing.

Prior to MGS2's events, Revolver Ocelot grafts Liquid Snake's hand onto his arm and begins selling Metal Gear REX's schematics to the highest bidders. Oh, and Liquid's hand starts taking over Ocelot's mind, affecting his speech and thought patterns (more on that later).

On a tip from Hal's sister Emma (an AI programmer who is also working on a type of Metal Gear), Solid Snake infiltrates an oil tanker off the coast of Manhattan. He arrives just in time to see the ship being taken over by Russian soldiers, but Snake doesn't care too much about that - he just wants to find Metal Gear RAY and expose its existence to the world. After wending his way into the belly of the tanker, he finds and photographs RAY and uploads the images for Hal. Just in time, too, because Ocelot/Liquid shows up, betrays his Russian comrades, steals RAY and blows up the tanker, leaving Snake for dead. Snake is framed for the destruction by the Patriots, as tons of oil allegedly seep into the New York coastline. It's enough to greenlight the construction of Big Shell, an offshore facility designed to clean up the 'oil leak'. But nothing is ever so simple in this universe, as the facility is actually a front, housing the construction site of the greatest weapon of them all: Arsenal Gear.

Big Shell is taken over by the Sons of Liberty, a terrorist group made up of members of Dead Cell, an (ironically) anti-terrorist organization that has - say it with me now - gone rogue. They're led by Solidus Snake (aka ex-president George Sears), and they've taken the current US president hostage and have demanded $30 billion in ransom. Of course, that's not why they're really there - Solidus wants access to Arsenal Gear and GW, the AI program inside of it.

Raiden, a rookie operative trained by VR (and the player character for the rest of MGS2), is sent to Big Shell to stop the terrorists at all costs. He finds a poorly disguised Solid Snake, who helps him infiltrate and navigate the facility. As Raiden closes in on Solidus, he finds a cyborg ninja, everyone he's supposed to save mysteriously dies of a heart attack, and his ultimate goal is to find the GW AI and upload a virus that mimics FOXDIE. If a lot of the events of MGS2 sound familiar, it's because the Big Shell incident was an attempt to recreate the events of Shadow Moses in order to train a soldier on par with Solid Snake.

Or… not. The Big Shell incident was actually part of a Patriot plot to prove the effectiveness of the GW AI's ability to control and distort information and manipulate individuals through this distortion. The Colonel Campbell giving Raiden orders throughout MGS2 was actually this AI, and thanks to Raiden's unquestioning devotion to the mission, the program was a smashing success. An out-of-control Arsenal Gear smashes into the Manhattan coastline, and Raiden and Solidus are forced to do battle atop Federal Hall. Raiden emerges the victor, completing his role as the Patriots' pawn. Ocelot/Liquid once again escapes, this time with RAY in tow. Ocelot uses RAY, as well as the remnants of the GW AI found in Arsenal Gear, to quickly build an army of private military corporations, forming the basis of a newly-created war economy.

A rapidly aging Solid Snake is brought out of retirement (once again) by Roy Campbell. His final mission: to assassinate Liquid Ocelot (yeah, he's basically Liquid at this point) and stop the never-ending proxy battles fought by his PMC organizations. This wouldn't be so difficult if it weren't for the fact that everyone is loaded up with nanomachines, and Liquid controls the AI program that governs them, causing soldiers to convulse wildly at the push of a button. Snake fails to capture him in the Middle East, but tracks his assistant, Dr. Naomi Hunter, to South America and rescues her - with a little help from Raiden, who's gone full cyborg ninja by this point.

Snake then makes his way to Europe, searching for Big Mama (aka EVA, from Snake Eater), and the remains of Big Boss. Ocelot finds Snake and uses the remains of Big Boss to unlock the final key in the Patriots' AI program, giving him control of virtually every army on the planet. Things are looking grim: EVA is dead, Snake is wounded, and Ocelot escapes to Shadow Moses, where he plans on stealing REX's nuke (because it's one of the only ones freely available that isn't controlled by the Patriots) to use it to destroy the Patriots' global AI network. Snake gives chase, reliving old memories in the derelict facility, but ultimately fails to stop Liquid from stealing the nuke.

In a last ditch effort, Snake and his crew storm Liquid Ocelot's base of operations, Outer Haven (*nudge*), where he uploads a virus of Dr. Hunter's design called FOXALIVE (*nudge nudge*) and defeats Liquid one last time. With the world saved and free from the Patriots' influence, Snake visits The Boss' grave for one final goodbye... and discovers a Big Boss who is very much alive. It was Solidus' body that actually burned back in Europe, and when the Patriots' AI went offline, Big Boss was awoken from his years-long coma. Big Boss explains how Ocelot used nanomachines and psychotherapy to make himself believe his body had been taken over by Liquid's hand in order to trick the Patriots into granting him access. He then suffocates a geriatric Zero and shares a final tender moment with his son before succumbing to the FOXDIE virus still mucking around in Snake's body. With their deaths, the Patriots are effectively destroyed, and Snake can finally retire - for good, this time.

Patrick Fortier talks about controls and gameplay changes in Deus Ex: Mankind Divided

Added: 07.08.2015 18:18 | 16 views | 0 comments


Game Director Patrick Fortier talks about the controls and gameplay changes in the upcoming Deus Ex: Mankind Divided.

From: n4g.com

Act of Aggression Superweapons Trailer

Added: 30.07.2015 11:54 | 22 views | 0 comments


Where diplomacy fails, nuclear war prevails in Act of Aggression’s dramatic new super-weapons trailer, showcasing the intimidating nuclear arsenals of all the techno-thriller factions in the new RTS from Eugen Systems, coming to PC on September 2! Each of the three futuristic military factions not only holds an inventory of unique and specialized military equipment and units, but also access to a variety of end-game oriented super-weapons, featuring the latest in conventional and prototypical boom. Tactical super-weapons are a viable option for defensive players who wish to exhaust the enemy’s economy while they stockpile tactical weaponry rounds for a surprise strike, as well as players rich in the game’s primary resources to finish off their opponent with a bang. To defend yourself from your enemies’ tactical strikes, one anti-super weapon unit is also available per faction. The US dominate with the Peacekeeper missile silo holding the LGM-118, and defend with the MIM-104 Patriot launcher, unlockable under DEFCON 1. The Omega Blitzer is the weapon of choice for the Chimera, a multi-shot long-range rail-gun with a wide spread. Uniquely, their defense is mobile under the name of the Antey, a mobile anti-tactical weapon. As for the Cartel… we’ll be learning more about them during Gamescom 2015 in only a few days! No nuclear superpower would be complete without upgrades, so you’ll be able to upgrade your anti-tactical facilities by increasing aspects such as damage, range, and accuracy. For example, the Antey launcher tubes can be upgraded to double the number of tubes for extra security. You can dive right into the mushroom-cloud now and start playing by pre-ordering Act of Aggression on Steam, where you’ll be treated to the US Army and Chimera factions, including multiplayer, skirmishes, and comp-stomp prior to the game’s September 2nd launch date. The Cartel will be revealed and unleashed during Gamescom 2015!

From: www.gamershell.com

Deus Ex Mankind Divided lets you defeat bosses with combat, stealth or a chat

Added: 25.07.2015 16:18 | 26 views | 0 comments


thegamedia:In spite of being one helluva awesome diversion, Deus Ex: Human Revolutions supervisor battles were a terrible jug of plonk by the adjusted vintage of the primary story. Eidos Montreal has officially guaranteed that its inclined from its supervisor fight mistakes while as yet driving itself to ask some truly hard inquiries with its most recent exertion, Mankind Divided. In the most recent issue of Official Xbox Magazine, gameplay executive Patrick Fortier and account chief Mary DeMarle talk about the significance of giving you the same opportunity of decision you have in supervisor experiences as you do in the fundamental diversion.

From: n4g.com

Assassin's Creed Creator Reveals New Game

Added: 22.07.2015 5:19 | 24 views | 0 comments


Assassin's Creed creator Patrice Desilets has revealed his upcoming title "Ancestors: The Humankind Odyssey" will be a very different offering from what the industry seen from him before.

Tags: Creed, Patrick
From: n4g.com

Assassin's Creed Creator Reveals New Game is Non-Violent

Added: 21.07.2015 11:36 | 26 views | 0 comments


Patrice Desilets is hoping to offer us something with a different feel to what we've experienced before.

From: www.ign.com

Mirror's Edge Catalyst possible with PS4 Xbox One, EA talks core of the series

Added: 15.07.2015 19:15 | 18 views | 0 comments


Patrick Bach talked about the first Mirror's Edge, why they couldn't make this new game a sequel and how the PS4 and Xbox One have helped make Mirror's Edge Catalyst possible.

From: n4g.com


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