Develop Day 3: Being an Indie, Working Remotely Project Morpheus
Added: 14.07.2014 11:13 | 7 views | 0 comments
gamrReview's Daniel Carreras: "As much as virtual reality seemed to be a trend at Develop this year, Sony wasnt through with letting developers know what goes into making their ambitious new project. Ian Bicketstaff and Patrick Connor walked developers through some of the technical innovations Sony came up with to make Project Morpheus work as an immersive and potentially game-changing peripheral. Some of the new innovations included Binaural 3D Audio, where not only does a player hear surround sound, but also above and below, giving a truly unique feel to game worlds."
From:
n4g.com
| nDreams Developing Five Virtual Reality Projects for Multiple Headsets
Added: 09.07.2014 7:13 | 10 views | 0 comments
During a talk entitled Developing for Virtual Reality today at Evolve in Brighton, nDreams CEO Patrick OLuanaigh revealed that the UK studios is currently working on five virtual reality (VR) projects. OLuanaigh also suggested that the studio was working on multiple head-mounted displays (HMDs) after having already stated that he believes the future is more than just the Oculus Rift and Project Morpheus.
From:
n4g.com
| The Pixelitis Podcast Ep. 82 For Shovel Justice
Added: 08.07.2014 19:54 | 11 views | 0 comments
"Sometimes its easy to forget that the games we play and criticize come from years of hard work done by actual people, from AAA behemoths to indie darlings.
In this weeks episode of The Pixelitis Podcast, hosts Andrew Martins and Patrick Kulikowski got to riff with Yacht Club Games Sean Velasco, Ian Flood and Erin Pellon about the recent release of their maiden title, Shovel Knight.
Rather than follow the regular format of the last 81 shows, this special edition features an insiders look into the creation of Shovel Knight, including the origins of the Troupple King and the intricate work that went into one boss in particular."
-- Pixelitis Staff
From:
n4g.com
| SCEEs Ranyard on VR: You get a genuinely emotional experience
Added: 08.07.2014 19:53 | 12 views | 0 comments
Todays Evolve in Brighton conference saw virtual reality (VR) take centre stage as a highlight of the event just as it has with a number of international videogame industry show this year. Along with a talk from nDreams Patrick OLuanaigh earlier in the day, Sony Computer Entertainment Europes (SCEE) David Ranyard, London Studio Director, spoke about the strengths of VR and the potential future of the PlayStation 4s Project Morpheus.
From:
n4g.com
| VGS: E3 Post-Mortem- Why Virtual Hardware Beat out Sequels Galore
Added: 06.07.2014 8:17 | 5 views | 0 comments
Is the constant flurry of sequels causing your brain to implode? Patrick ORourke Tech Editor from Canada.com joins the show again post E3 to give the inside scoop.
Like how hardware has beaten out ANY game that was on the show floor. The next revolution of VR gaming is here!
From:
n4g.com
| The Pixelitis Podcast Ep. 81 Poop commander
Added: 02.07.2014 7:13 | 9 views | 0 comments
"Sometimes you just have to reach deep down inside yourself and strain to become the best commander in the Citadel.
At least, thats what Patrick Kulikowski and Andrew Martins should have told Karen Rivera in this weeks Pixelitis Podcast when she revealed that she was starting the Mass Effect trilogy from the beginning for the first time.
In this weeks show, the original cast is back to discuss the latest in gaming news (within the last seven days, that is) while trying to keep tangents at least somewhat relevant in the process.
As always, feel free to hit play below. Dont forget to rate and subscribe to us on iTunes and Stitcher Radio." - Pixelitis Staff
From:
n4g.com
| Pixelitis E3 2014 Double Take: Super Smash Bros. for 3DS and Wii U
Added: 02.07.2014 3:13 | 10 views | 0 comments
(In Pixelitis Double Take, staff members chat after playing a demo build of an upcoming game and encourage discussion about it on your part.)
"In the next day or two well be finally releasing some videos from our E3 2014 archives, starting with video impressions of Super Smash Bros. for 3DS and Super Smash Bros. for Wii U by Managing Editor Karen Rivera and Associate Editor Patrick Kulikowski."
- Pixelitis Staff
From:
n4g.com
| Orcs Must Die! Unchained - Preview
Added: 30.06.2014 19:30 | 23 views | 0 comments
Your orcs? Their orcs? They still must die.
After arriving in San Francisco to show off their new game, Orcs Must Die! Unchained, the development team from Robot Entertainment discovered that the computers that were supposed to be waiting for them had been accidentally replaced by a crate of generalissimo uniforms for Wargaming.net booth babes. Eventually, they were able to get their supplier on the horn and eight of the ten computers they needed arrived, so Robot Entertainment CEO Patrick Hudson made a call to a friend at Supergiant Games, who decided on-the-spot to loan them three of their development computers—with the source code for . It was also loosened by free-to-play Orcs Must Die! Unchained being a helluva lot of fun to play.
From:
www.gamerevolution.com
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