Nintendo version of first-person shooter misses March release window; Sega declines to comment.
The Wii U version of iteration overall--was supposed to ship by the end of March. That did not happen and Sega continues to decline to comment on the status of the project.
"Still no comment on ACM, sorry!" a Sega representative told GameSpot today.
Three times now has Sega .
Gearbox Software CEO said last month that he is . "We'll see," Pitchford said at the time.
"That's not our call. I think [developer Demiurge Studios] did amazing work," he went on. "I think it's really cool, but Sega's got to figure that out. We're doing the best we can."
The Xbox 360, PlayStation 3, and PC versions of the game were met by a , according to NPD data.
Nintendo version of first-person shooter misses March release window; Sega declines to comment.
The Wii U version of iteration overall--was supposed to ship by the end of March. That did not happen and Sega continues to decline to comment on the status of the project.
"Still no comment on ACM, sorry!" a Sega representative told GameSpot today.
Three times now has Sega .
Gearbox Software CEO said last month that he is . "We'll see," Pitchford said at the time.
"That's not our call. I think [developer Demiurge Studios] did amazing work," he went on. "I think it's really cool, but Sega's got to figure that out. We're doing the best we can."
The Xbox 360, PlayStation 3, and PC versions of the game were met by a , according to NPD data.
Randy Pitchford has today given out a batch of SHiFT Codes for use in Borderlands 2 that will give players a free golden key in the game. The new codes handed out on Sunday; guarantee fans to receive a rare piece of loot inside the co-op shooter. Earlier this week Pitchford, President of Gearbox Software, had said that the developer would try to get several SHiFT Codes out this weekend so gamers could have them waiting for when the games level-cap is increased this coming Tuesday.
Randy Pitchford, President of Gearbox Software, gave fans a round of SHiFT Codes that are good for a single golden key inside the developers popular co-op shooter, Borderlands 2. Pitchford had earlier stated that he wanted to hand out SHiFT Codes this weekend to prepare players for the level-cap increase coming on Tuesday.
Mark Cerny says Sony understood shortly after PS3 launch that company needed to make future platform more developer-centric.
PlayStation 4 lead system architect Mark Cerny knew in 2007 that "clearly we had some issues with the PlayStation 3," he told .
"The biggest thing was that we didn't want the hardware to be a puzzle that programmers would be needing to solve to make quality titles," Cerny said, referring to the PS3's Cell processor that was powerful but often described as difficult to work with.
In 2008, Cerny began meeting with developers, asking them what they would like to see from a future PlayStation platform. He said he had to handle these discussions delicately. "It's not like we could come out and say we were developing the next generation of hardware; we certainly couldn't say that in 2008."
The PS4 has yielded praise from high-profile developers since its announcement. Gearbox Software CEO Randy Pitchford said last week that he is "" about the platform, celebrating Sony for inviting Gearbox to the table to brainstorm ideas for the PS4.
Meanwhile, id Software veteran John Carmack said he is .
The PS4 will , though Sony has yet to reveal price or region availability details for the next-generation platform.
CEO Randy Pitchford says he can't justify appropriating resources to new platform until he knows how large install base will be.
BOSTON--Borderlands developer Gearbox Software is cautious about the Ouya. Speaking during a panel at PAX East, CEO Randy Pitchford said the studio has obtained some development kits, but is wary to support the platform due to concerns over install base.
"I think our mission is to entertain people, right? Wherever people happen to be. I think Ouya is great. I contributed to it on Kickstarter; I have a dev kit. Some people are playing with the kits around the studio," Pitchford said. "I'm not sure how much effort to put towards that because[#133;]I don't how large that audience is going to be yet. And we have to be responsible."
Pitchford explained that the decision to support Ouya is ultimately about business.
"One of the challenges with game makers is increasingly people who get very good at certain things like programming or art or design, they expect to get paid a lot," he said. "And what that means is it becomes very expensive to create video games. And if we don't make as much as we spend, we don't get to keep doing it. We don't want to be amongst those studios that close down."
Though Gearbox may not be an active supporter of Ouya, Pitchford said he expects up-and-coming developers to make compelling products for the device.
"I'm interested in the platform and I love efforts like that. And I'm certain that some industrious, clever, up-and-comers will take advantage of emerging platforms."
The through the company's website and via major retailers like Amazon, Best Buy, Target, and GameStop.
Gearbox Software CEO Randy Pitchford says he "always loves more power" for a new console, also excited by platforms he can't yet talk about.
BOSTON--Gearbox Software CEO Randy Pitchford is "really excited" about the PlayStation 4. Speaking during a panel at PAX East, the industry veteran not only stated his optimism for the new platform, but also praised Sony for inviting developers to the table when it came to designing the console itself.
"I'm really excited about it. I always love more power," Pitchford said of the PlayStation 4. "Since Sony's announced the PlayStation 4, I can probably at least say that it was really exciting for them to invite us to the process. That was new for Sony from our seat anyway."
Gearbox Software is .
"They really invited us into the process and I can say definitively that they listened to what we had to say and made the platform better because they listened to the developers," he added.
Regarding "other," not-yet-announced platforms, Pitchford said he's excited, though he's not yet allowed to share any details.
"I'm excited about some other things, too, that I can't talk about yet [laughs]," Pitchford said.
Gearbox Software CEO Randy Pitchford says he "always loves more power" for a new console, also excited by platforms he can't yet talk about.
BOSTON--Gearbox Software CEO Randy Pitchford is "really excited" about the PlayStation 4. Speaking during a panel at PAX East, the industry veteran not only stated his optimism for the new platform, but also praised Sony for inviting developers to the table when it came to designing the console itself.
"I'm really excited about it. I always love more power," Pitchford said of the PlayStation 4. "Since Sony's announced the PlayStation 4, I can probably at least say that it was really exciting for them to invite us to the process. That was new for Sony from our seat anyway."
Gearbox Software is .
"They really invited us into the process and I can say definitively that they listened to what we had to say and made the platform better because they listened to the developers," he added.
Regarding "other," not-yet-announced platforms, Pitchford said he's excited, though he's not yet allowed to share any details.
"I'm excited about some other things, too, that I can't talk about yet [laughs]," Pitchford said.