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From: www.gamesradar.com

Release date listed for Transformers Devastation

Added: 21.06.2015 6:16 | 8 views | 0 comments


The release date has been listed for Platinum Games' Transformers Devastation.

From: n4g.com

Platinum Games Dominates E3 2015

Added: 20.06.2015 1:16 | 7 views | 0 comments


Platinum Games has three titles on the show floor this year with at least one the works being saved for Gamescom, and each one is a major achievement in its own way.

From: n4g.com

The biggest trends of E3 2015

Added: 19.06.2015 23:56 | 22 views | 0 comments


By all accounts, 2015 was a damn good year for E3, and the immediate future of video games is looking especially bright. But when we look back on the E3 that was, it's easy to see that - even though these many of these projects are all worked on in strict secrecy - they still share a lot of similarities with one another.

It's hard to pinpoint exactly what causes everyone to suddenly jump aboard the same tracks of parallel thought. Maybe a few dozen grappling hook enthusiasts have wriggled their way into the gaming industry; perhaps everybody's got bigger budgets to spend on eye-catching CGI trailers. Call it coincidence, or call it the natural result of humanity's collective subconscious - these are some of the biggest trends that surfaced in the many amazing .

People watch E3 for the surprises, and this year was probably the best in recent memory to deliver on the impossible. Sony's conference was a megaton explosion of revivals, with the return of The Last Guardian, the arrival of Shenmue 3, and a remake for Square Enix's Final Fantasy 7. Square's own conference announced a brand new sequel to the cult-hit Nier. Microsoft even got in on the action, announcing the return of Rare to the world of game design and the arrival of backwards compatibility to the Xbox One. All of these things seemed unthinkable just last week. Now, they're more real than ever.

Look, this really shouldn't be considered a 'trend' - it should just 'be'. But this year's E3 was definitely a step in the right direction, as a good portion of the big-budget games we got to see star some admirable, . You can play as either a man or woman in Fallout 4, Emily Kaldwin is as much a main character as Corvo in Dishonored 2, Aloy slays mechanical dinosaurs in Horizon: Zero Dawn, Lara Croft was front and center in two press conferences, and many, many more games either star women, or at the very least allow players to choose their gender. Progress.

There's certainly no shortage of sequels that simply expand on prior ideas - Fallout 4 and Deus Ex: Mankind Divided are basically like the old games but bigger - but several publishers are taking their beloved franchises in totally new directions. Persona 4: Dancing All Night takes the social-focused JRPG and thrusts it into the rhythm game genre. Two of Bethesda's biggest franchises are getting their own mobile titles: Elder Scrolls Legends takes the sprawling RPG and turns it into a collectible card game, while Fallout Shelter is a neat little life-in-a-Vault management game. Even Ghost Recon is transforming in a big way, taking a straightforward squad-based shooter and blowing it out to open-world proportions - much like Metal Gear Solid 5: The Phantom Pain's own approach to breaking away from constrained level structure.

It's shocking how many CGI trailers we saw at E3 this year, but a lot of that has to do with how many games are slated for 2016 and beyond. We get it: publishers want to sell people on the high concept of their games, and they want to do it with some pizazz. Or maybe whatever game they're hawking isn't ready to be shown just yet. Regardless of the reason, CGI trailers are ultimately an empty promise. They're all style and no substance, filled with impossibly gorgeous visuals and highly-detailed action that will in no way be representative of the final, playable product. When you see a CGI trailer in a conference, it's basically your window of opportunity to grab a soda from the fridge, because other than the name, what you're seeing isn't going to exist.

If the popularity of Batman and Spider-Man tells us anything, it's that people love imagining what it would be like to swing off of anything and everything. And while trying to fashion your own real-life grappling hook will probably land you in the nearest emergency room, games let you zip around on a metal tether with all the freedom in the world. The grappling hook is one of the Just Cause series' biggest claims to fame, so of course it's back for ?

Seriously, Platinum Games went from making one or two projects at a time to making all of the games. They're working on Star Fox Zero for Nintendo, they're going to be working on Square Enix's sequel to the cult-hit RPG Nier, they're making a brand new Transformers game for Activision, and they've still got Scalebound for Microsoft (though we'll most likely see more of that at Gamescom). Three new announcements at E3 from a studio responsible for fantastic over-the-top action games. Everybody wins.

In 2015 and beyond, it's not just enough to play your games as designed. Publishers now want you to build and share your own creations made inside the game. With the popularity - or rather, cult-like devotion of millions - surrounding Minecraft, games have an increasing desire to cater to a generation of I'll-just-build-it-myself creators. Media Molecule's Dreams expands on lessons learned from its work on LittleBigPlanet, but that's expected. The bigger surprises come from companies like Nintendo and Bethesda. Super Mario Maker aims to be the only Mario game you'll ever need, as you can create and download custom stages across a variety of Super Mario styles. Bethesda's rolling out Doom Snapmap, which allows players to create their own arenas and gametypes within the ultra-violent shooter. Even , giving players the opportunity to construct their own settlements, and even do some light programming of their own.

They say that human beings are social animals, and while we all love to kill one another in multiplayer deathmatches, we also have an inherent need to unite and take out some aggression on emotionless computers. Many of the games at E3 2015 tapped into that sense of togetherness with tight squads of cooperative players squaring off against AI hordes. , and Star Wars Battlefront's co-op survival missions pit two Rebel players against an army of Imperial troopers. We would include The Division but... we've all seen how friendships crumble in those Dark Zones when there's loot to be had.

Activision and Platinum Games talk about the story and development of Transformers Devastation

Added: 19.06.2015 10:16 | 6 views | 0 comments


Activision and Platinum Games talk about coming up with the story, as well as the development, of Transformers Devastation.

From: n4g.com

The Highs and Lows of Nintendo's E3 2015

Added: 19.06.2015 2:50 | 7 views | 0 comments


E3 is over; how did Nintendo do?



Click through the images here for all the highlights, biggest games, and areas of improvement for Nintendo.


Highlights: Star Fox Zero is being Co-developed with Platinum Games



Nintendo and Platinum Games are some of the best Japanese developers around, so it's very exciting to hear that the two teams are collaborating on Star Fox Zero. Fans of Nintendo have been waiting for a new Star Fox game for years, and with Platinum Games onboard, there's a great chance Star Fox Zero will be the most action-packed game in the series to date.


Highlights: Nintendo Crosses Streams, Creates Hybrid Amiibo/Skylander Toys



Nintendo surprised everybody last year when it announced it was entering the "toys to life" market with amiibos, but what's even more surprising now is that it's partnering with Activision to bring hybrid amiibo/Skylander toys to market. By simply twisting the base of the figures, players can activate either amiibo or Skylander mode, allowing one toy to work for both company's games. The first game to support this feature is Skylanders Superchargers, which will feature supercharged versions of Bowser and Donkey Kong. "Transformation" was the theme for Nintendo's E3 Digital Event, and in many ways, this is the best evidence of its commitment to change.


Highlights: The Legend of Zelda: Triforce Heroes Supports Online Multiplayer



The Legend of Zelda: Four Swords and Four Swords Adventures are great multiplayer experiences, but they were released at a time when online multiplayer was traditionally reserved for PC games, rather than for handhelds or consoles. With the announcement of The Legend of Zelda: Triforce Heroes, Nintendo's revisiting the Four Swords formula, but players will be able to team up remotely, playing together to solve puzzles and scavenge dungeons. This is a first for the Zelda series, and with the costume system, where clothing gives players unique abilities, cooperative Zelda has never looked this promising.


Highlights: Great 3DS Support



Nintendo continues to push more games to 3DS, and the platform dominated this year's Digital Event. Nearly every major Nintendo franchise got some love, including Metroid, Mario and Luigi/Paper Mario, The Legend of Zelda, Fire Emblem and Animal Crossing. If you're a Nintendo fan with a 3DS, there's a good chance you'll get a new game from your favorite series sometime in the next year.


Needs Improvement: The GamePad



Star Fox Zero is absolutely exciting, but it's disappointing to see that Nintendo and Platinum Games are forcing players to use the GamePad to control the game. It would mean a lot to have options for the Pro Controller or a Wiimote. It seems like Nintendo is determined to shoehorn the GamePad into as many games as possible, but it's not everyone's favorite controller, nor an essential piece of hardware. It can add to the experience, but not everyone wants minor feature additions at the cost of comfort.


Needs Improvement: Talking about NX



Nintendo could do well to embrace the future by talking about the NX, its future gaming platform. People are ready to know more about it, and discussing the NX doesn't mean that Nintendo has to avoid talking about Wii U. In fact, highlighting the great games that are still to come will come across as respectful to their audience, because in everyone's eyes, the Wii U is on its way out, and everyone but Nintendo is talking about it.


Biggest Games: Star Fox Zero



Regardless of where you stand on Star Fox Zero's controls, it's a big game for Nintendo and Wii U owners. It's the sort of franchise that hardcore Nintendo fans love, because it's not given the same attention as Zelda or Mario, two series which seem to get a new game, or more, every year. With Platinum Games on board, you know there are going to be some unexpected surprises in store for prospective Team Star Fox recruits when the game ships later this year.


Biggest Games: Super Mario Maker



If you've ever wanted to make your own Mario Bros. game, Super Mario Maker allows you to do just that, with simple drag-and-drop controls and a huge selection of objects from past Mario Bros. games to play around with. There's bound to be a massive community of creators putting their all into making unusual and complex levels, and now that we know for certain you can share your creations with players around the world, Super Mario Maker may end up being the Wii U's killer app.


Biggest Games: Xenoblade Chronicles X



Xenoblade Chronicles X is a massive RPG, one which its creators claim might take completionists 300 hours to conquer. More importantly, it's a spiritual follow-up to Xenoblade Chronicles, which was one of the best Japanese-made RPGs in years. Nintendo was smart to partner with developer Monolith Soft, because without them, there would hardly be a traditional RPG on the Wii U worth caring about. For fans of the genre, Xenoblade Chronicles X could be a system seller.


From: www.gamespot.com


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