Friday, 29 November 2024
News with tag Pokemon  RSS

From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

From: www.gamesradar.com

Citizens of Earth Review

Added: 02.02.2015 21:29 | 0 views | 0 comments


Stop me if you've heard this one: The vice president, his mom, his brother, and a conspiracy theorist walk into a forest. They get into a random encounter with a deer with a telephone attached to its antlers. The entire group gets hit with roaming charges.

Badumtiss.

Welcome to most of your time in Citizens of Earth, where state-of-the-art bad puns, visual gags, and Colbert Report-lite political jabs are the glue holding together a fun, accessible, ‘90s-throwback RPG. This is a delightful game about the newly elected and clueless vice president of Earth finding himself and his random collection of constituents fighting the evil, caffeinated influence of the Moonbucks Corporation all over the streets and underground lairs of Crystal City.

The vice president takes on the untapped crazy cat cady demographic.

Citizens of Earth wears its influences proudly. The obvious joke to make is that the game's title stops just short of calling itself Citizens of Earthbound, which would be appropriate, but also not necessarily an insult, considering that the game shows an enormous amount of respect for its inspiration; and really, comparisons come because, after recruitment, each character has to be trained up in order to take full use of their talents, some of which are useful both in and out of combat--like the Pilot, who can fly your party anywhere in the game world in seconds, or the Baker, who can make you delicious items without having to visit a store. As with Pokemon, all training requires is that characters be present during combat and they'll reap the XP benefits. It leads to the typical Pokemon situation of having to feed XP to underleveled characters to get them where they need to be. And afterward, you occasionally have situations like the Yoga Instructor or School Mascot, who provide such insane stat boosts per level that it almost feels like a cheat--but this is simply the double-edged sword that comes with being able to play the game in so many different ways.

From Earthbound, we get virtually everything else. CoE's graphics are much higher res and better drawn than Earthbound's 8-bit stylings, but the simplicity of CoE's Crystal City, how each area connects to the other, and the small-town feel of the place are familiar and functional. From merely walking down Main Street, to getting lost on Mount Pom Pom, it's simply a fun place just to wander in. And this is a feeling that doesn't go away the further you go, and the weirder the game gets. If there's a downside here, it's that the game's soundtrack is too nondescript for a game with so much character in every other respect.

Earthbound's combat system is almost copy-pasted here, right down to the trippy Hypnotoad backgrounds when fights start. You get a set of attacks--some basic, some costing energy orbs that replenish after a successful attack, and a few basic elemental strengths/weaknesses thrown in for good measure--and wail on enemies till they drop. The game has a nasty habit of making fights go on longer than they have to, because enemies will have transformations or defense moves that take multiple turns to compensate for, like the low-level walking java bean that transforms into a rabid, high-defense plant at the worst possible times. Citizens of Earth is a lot more forgiving, however, in that if your current character configuration isn't doing the trick fast enough, you can restart combat and swap out characters you don't need for that fight. Even if you die, you restart from the same spot on the map.

Scene from the long awaited Bad Dudes prequel nobody asked for.

The game's biggest issue is that while the enemies are at least visible, they are legion, they start fights if they touch any of your characters onscreen, and they respawn the second you leave a room, even for a second. There's a neat trick where you can charge your characters at an enemy on the map who's got their back turned and kill them without even needing to fight, but the game gets finicky as to where some characters' backs are. It's frustrating at times, for sure, but there are so many ways to compensate that it's a wash.

Ultimately, the game is such an infinite fountain of charming and funny, that even when you've started rolling your eyes at how often you've had to wait for one of the traffic cone/hermit crab enemies to come out of defense, you end up getting into a conversation with an NPC and forgetting it ever happened. It's a fine slice of the ‘90s that developer Eden Industries has delivered here, and it's just too good being the Veep to let a few minor issues bring it down.

From: www.gamespot.com

Top 7… Franchises that should seriously take a breather

Added: 02.02.2015 19:00 | 13 views | 0 comments


We all need a vacation sometimes. Whether you go off on a big adventure, visit family back home, or just refuse to leave your apartment for an extended period of time, it's tough to overstate how much a nice, long break can improve your quality of life. Yeah, it may be tough to get back to real life afterwards, but chances are your time off will be apparent in the quality of your work. Unless you really hate your job… in which case, sorry.

That doesn't just apply for people, either. Some of the biggest video game franchises on shelves today (and the year after that and the year after that and the year after that…) could really use a break. I don't mean to be harsh here - it's tough for anyone to keep the creative spark on the same kind of project year in and year out. That's why these franchises deserve to go dark for a bit and come back better than ever.

Resident Evil has always had a kind of kooky backstory, given its endless stream of double crosses and massive corporate/governmental conspiracies. But Resident Evil 6's three (four if you count Ada's sidestory) interjoining campaigns cranked the whole thing up for a sort of narrative judgment day. Clones, amnesia, dead presidents, secret illegitimate children, seemingly endless new varieties of creepy mutant baddies - it was, um, definitely over the top.

That's not necessarily a bad thing - like I said, Resident Evil's always been a bit bonkers. But recently all the twists, turns, and doubling back have gotten a bit tiresome. Frankly, that's one of the reasons I'm looking forward to Resident Evil Revelations 2 - it takes place before Resident Evil 6 and tells its own discrete story with characters we haven't seen much of since the early days of the series. If the franchise itself took a few years off and came back with a reboot, I'd love to see the main cast discover the horror all over again. Minus the clones and dead presidents.

Do you remember back when you could get excited about a game just because it had 'Mario' in the title? Even if you hated tennis or racing games, you knew that no product could bear the plumber's mustachioed visage unless it lived up to Nintendo's stringent standards of accessibility, fun, and challenge (or unless it was a licensed edutainment title like Mario is Missing).

Nowadays, you can be sure that a game with "Mario" in the title… has Mario in it. Also probably Luigi, Peach, and Bowser. You can even be confident that it will be pretty good. But it just doesn't guarantee greatness like it used to. Between Tennis, Golf, Party, Maker, Kart, Olympic Games, New Super Mario Bros., and all the rest, Mario has, like, a Starbucks-level franchising operation going here. And just like Starbucks, that ubiquity can make for mediocrity, even with modern classics like Super Mario 3D World and Mario Kart 8 surfacing with some regularity. It's not too late by any stretch - if Nintendo just reins it in a bit, it could preserve Mario greatness for generations to come.

Did you realize there's been at least one new mainstream Pokemon game every year since 2009? Platinum, Heart Gold/Soul Silver, Black/White, Black/White Version 2, X/Y, and Omega Ruby/Alpha Sapphire. That's either six or 11 games, depending on whether you count each version as a separate title. Even for a clinically diagnosed Pokemanic, that's a whole lotta Pokemon.

Pokemon's wide world full of monsters to capture, gym leaders to beat, and towns to explore was mindblowing the first time out. And it still has all that! But… it's not really mindblowing any more. I mean, one of the bullet points for Pokemon Omega Ruby/Alpha Sapphire is that you can put Pikachu in a frilly pink dress. Yes, Pikachu is really cute in a frilly pink dress. But the creators and fans alike deserve a new Pokemon game that takes advantage of the last decade and a half of advancements in technology and game design, rather than just building on the same old fundamentals. The only way that's gonna happen is if Pokemon takes a few years off. Yes, it would be a painful wait, but it would be so worth it.

Remember when Battlefield was the freewheeling, massive-online-antics-encouraging underdog to Call of Duty? It still is! It just doesn't feel that way, because months of online issues have taken their toll on Battlefield 4's reputation. In a better world, the most questionable thing about Battlefield 4 would be the term 'Levolution' as we look back on fond memories of .

Now we're coming up on the cool-looking but poorly timed Battlefield Hardline, which is a game about cops breaking the rules to see that justice is done in a culture that's become painfully aware of its militarized police force. That's not going to need a problematic launch to get people angry. I don't expect EA and DICE to cancel Hardline or anything, but maybe this is fate's way of telling them to just, y'know, slow it down a bit… after you ship Star Wars Battlefront, anyway. God, I need me some Battlefront.

Yeah, yeah, you knew this was coming. But seriously. We've been doing this every year since 2006, when Call of Duty 2 released on PC and as a launch game for Xbox 360. Think about that - ever since the beginning of the last console generation, we've gone no longer than 12 months without a new mainstream Call of Duty. To be fair, it would be kind of a shock to stop now. Kids who were in elementary school when they were inadvisably allowed to play the first game are graduating high school now. And they've never had a holiday season without a new Call of Duty since.

But it just can't last forever. Sales seem to be slowing down, giving Activision's relative quiet on the series' recent performance. That's a shame, given GR+'s review - clearly the series still has a lot of fight left as it enters its golden years. It just needs to slow down a bit, or else it might break its hip.

I could talk about how Sonic's lost his way for years, and how the wounded trust and enthusiasm will only heal if given enough time. But far better than I could.

On the other hand, I have a bit more emotional distance from the blue hedgehog. Given enough time, I think Sonic still could come back. In fact, that's the main problem - he just never has enough time. We've gotten at least one new Sonic game every two years ever since 2001 - going from Adventure Battles to Secret Rings to Werehogs to Colors to Lost Worlds to Booms. The poor little guy has been literally run ragged, and he needs to sit down for a minute and drink some Gatorade. Give him and Sonic Team a few years to get their heads right and they can come back and wow us again.

I've got to give Ubisoft credit for annualizing the seemingly unannualizable. Shooters or sports games have an established pattern for this sort of thing, but getting a yearly production line going for a semi-historical open-world action game complete with huge, intricate cities, and a complex plot? That's pretty impressive. Unfortunately, after the buggy and one-step-forward, one-step-back showing that was Assassin's Creed Unity, it looks like the wheels may be coming off.

Assassin's Creed has become an unlikely flagship franchise for Ubisoft, and I'm worried that its goodwill is burning off. Not just for the company's sake, but moreso because I really like the idea of Assassin's Creed. Running around historical cities and rubbing elbows with/killing their important figures is still really cool. But no matter how many thousands of developers you throw at a good idea, sometimes it just needs a little bit more time to breathe. Don't let Assassin's Creed suffocate, Ubisoft.

But really, this is all coming from a place of love. Somebody just needs to get those franchises a pair of oversized novelty sunglasses and a Mai Tai before they work themselves to death. Of course, they're not the only ones who could use a little time out of the spotlight. What franchises do you think need to take a break? Let me know in the comments!

Want some more truth distilled into Top 7 form? Check out the and the worst ways games insult your intelligence.

Europe Weekly Chart, 10th January 2015

Added: 30.01.2015 12:10 | 10 views | 0 comments


Europe Hardware by Platform: PS4 69,052 (-53%) 7,387,035 3DS 40,750 (-64%) 13,340,854 XOne 38,239 (-41%) 2,905,775 PS3 21,263 (-56%) 33,447,186 WiiU 14,627 (-60%) 2,118,493 X360 9,835 (-49%) 25,574,688 PSV 7,925 (-47%) 2,858,788 Wii 2,507 (-54%) 33,675,134 1 Grand Theft Auto V (PS4) 2 Call of Duty: Advanced Warfare (PS4) 3 FIFA 15 (PS4) 4 Far Cry 4 (PS4) 5 Pokemon Omega Ruby and Alpha Sapphire (3DS)

From: n4g.com

Global Weekly Charts, 10th January 2015

Added: 30.01.2015 6:10 | 11 views | 0 comments


Global Hardware by Platform: PS4 174,135 (-54%) 18,600,958 3DS 147,306 (-63%) 50,251,429 XOne 121,862 (-43%) 11,091,819 WiiU 55,323 (-61%) 9,037,722 PS3 51,508 (-56%) 84,733,935 PSV 44,249 (-56%) 9,730,642 X360 27,941 (-54%) 84,485,700 Wii 4,689 (-54%) 100,930,429 The week's top-selling games at retail ranked by unit sales: 1 Grand Theft Auto V (PS4) 2 Pokemon Omega Ruby and Alpha Sapphire (3DS) 3 Call of Duty: Advanced Warfare (PS4) 4 FIFA 15 (PS4) 5 Super Smash Bros. for Nintendo 3DS (3DS)

From: n4g.com

Pokken Tournament is a Pokemon battle unlike anything you#39;ve seen

Added: 29.01.2015 23:00 | 10 views | 0 comments


Pokken Tournament, which has so far only been announced for Japanese arcades, is a Pokemon-only fighting game from the house of Tekken, Gundam Extreme Vs., and all those Naruto fighters. Similar to those games, Pokken is a 3D fighter, combining close-range melee combat, projectiles, and what appears to be some character customization as well.

So far, only a handful of characters (and videos) have been released, but even from those small snippets there is still a lot to be unpacked. Obviously, the most exciting inclusions are the characters, six of which have been shown thus far. If you want to find out who they are, read on and find out who's in Pokken Tournament. I've also included a few suggestions of my own who I think would make interesting additions to the roster.

It should come as no surprise that fan-favorite Lucario, the aura Pokemon, has been announced as one of the first Pokemon to join the Pokken lineup. Having already been featured in the Super Smash Bros. series, Lucario can be seen using some of the same attacks in the footage released thus far - including its iconic aura sphere projectile. Lucario's mega evolution has also been shown.

Machamp doesn't have the wide-spread of love of Lucario or Pikachu, but as one of the original fighting-type Pokemon, it deserves a slot on the roster. Personally, I believe Machamp's inclusion was largely because the developers wanted an attack that looks like , which it totally has. Machamp also has a spinning lariat similar to Zangief's from the Street Fighter series, however it does not appear to have any projectile attacks.

While images of Blaziken in Pokken have been floating around the internet, there does not appear to by an footage of its fighting style just yet. However, one could speculate that, given the stance Blaziken takes after its mega evolution, this Pokemon could easily be fitted with a Muay Thai fighting style. Plus, developer Namco Bandai has experience in this field with its Tekken series, specifically the fighter Bruce Irvin.

Suicune, the first legendary shown in Pokken, is a long-range, projectile heavy fighter. In one especially devastating match again Machamp, Suicune successfuly keeps the close-range brawler at bay by filling the screen with all manner of energy beams and shockwave attacks. And while it does appear to have some melee attacks involving its two, rippon-esque tails, these attacks appear to be more of a last resort.

Similar to Suicune, Gardevoir is also a long-range fighter who relies primarily on projectile attacks. And of the Pokemon shown thus far, Gardevoir is the only one labeled in-game as a 'technique' fighter (the others being either 'power' or 'standard' fighters). This would imply it's one of the more difficult Pokemon to use. Based on the footage shown so far, Gardevoir's go-to attack is an air projectile that splits into several different homing missiles.

It just wouldn't (and likely couldn't) be a Pokemon game without Pikachu. Fresh off its latest stint in the Super Smash Bros. circuit, Pikachu now finds itself facing down a new roster of challengers in Pokken. Its fighting style combines several long-range, lighting-based projectiles with some high-speed dash attacks to help it zip around the arena. No word yet, however, on whether or not all those cosplay options will be available.

So far, the Pokken roster has been comprised of (mostly) bipedal, humanoid Pokemon. Here are some potential Pokken candidates who would break that mold while offering interesting fighting styles for players.

Ditto would force mirror matches, meaning it would transform itself into whatever Pokemon your opponent is playing. In addition, I think it's safe to assume Pokken will have some sort of character customization, be it custom attacks, custom stats, a leveling system, or all three. Ditto could copy those under-the-hood changes as well, and let players test-drive custom characters from other players. This could provide valuable insight into new strategies and tactics player may not have thought of on their own.

Vespidquen would be an interesting inclusion because of its ability to command lesser swarms of Combees. In the Pokemon games, it can command her minions to either protect it, attack its enemies, or even heal it. This would be a fun mechanic to play with in a fighting game, giving Vespidquen three different 'modes' to switch between (attack, defend, heal). The Combees could provide a simple, passive buff (+10% attack in attack mode) or be controlled independently of the queen as a secondary character.

You want to talk creative challenges? Try making Arbok into a fighting game character. It's got no arms and legs, only a creepy snake body and a creepier Cobra-like face. Even so, I think there's still some fun to be had in designing its slinking, slithering movements. Arbok could coil around its opponents and spit up acidic projectiles from afar. And don't forget about those deadly fangs. And thanks to the TV series, Arbok is one of the more recognizable Pokemon, especially in the under-appreciated Poison-type category.

There aren't a lot of great candidates when it comes to Flying-type Pokemon. Swellow? Braviary? Talonflame? Actually, Talonflame would be pretty sweet, but not as sweet as the mack daddy of them all, Ho-oh. I'd put Ho-oh right up there with Suicune as one of the more majestic-looking legendaries, and the fact that it's a flier gives Ho-oh an interesting way to move around the battlefield. Couple that with the fire typing, and this Pokemon has a very aggressive pool of attacks to choose from in a fight.

In the Pokemon games, Aegislash can switch between can switch between offensive and defensive stances. This mechanic would obviously translate easily into the realm of fighting games. In its attack stance, Aegislash would be a quick and nimble brawler that's in your face all the time. When it switches to its defensive stance, Aegislash then becomes a distance fighter who fires projectiles from its shield. Two stances, two fighting styles, one interesting Pokemon to play.

Starmie basically looks like a giant throwing star, so its transition into the realm of fighting games should be an easy one. It would spin and bounce and basically zip all over the place, all while damaging opponents on contact. This could be complemented with some tricky psionic attacks that could disrupt your opponent and open it up to another spiky barrage.

Alright, that's enough character speculation out of me. What do you all think? Who would you like to see join the Pokken lineup? Leave your suggestions in the comments section below, and keep an eye on this page for all the latest Pokken character announcements.

Pokken Tournament is a Pokemon battle unlike anything you#39;ve seen

Added: 29.01.2015 23:00 | 8 views | 0 comments


Pokken Tournament, which has so far only been announced for Japanese arcades, is a Pokemon-only fighting game from the house of Tekken, Gundam Extreme Vs., and all those Naruto fighters. Similar to those games, Pokken is a 3D fighter, combining close-range melee combat, projectiles, and what appears to be some character customization as well.

So far, only a handful of characters (and videos) have been released, but even from those small snippets there is still a lot to be unpacked. Obviously, the most exciting inclusions are the characters, six of which have been shown thus far. If you want to find out who they are, read on and find out who's in Pokken Tournament. I've also included a few suggestions of my own who I think would make interesting additions to the roster.

It should come as no surprise that fan-favorite Lucario, the aura Pokemon, has been announced as one of the first Pokemon to join the Pokken lineup. Having already been featured in the Super Smash Bros. series, Lucario can be seen using some of the same attacks in the footage released thus far - including its iconic aura sphere projectile. Lucario's mega evolution has also been shown.

Machamp doesn't have the wide-spread of love of Lucario or Pikachu, but as one of the original fighting-type Pokemon, it deserves a slot on the roster. Personally, I believe Machamp's inclusion was largely because the developers wanted an attack that looks like , which it totally has. Machamp also has a spinning lariat similar to Zangief's from the Street Fighter series, however it does not appear to have any projectile attacks.

While images of Blaziken in Pokken have been floating around the internet, there does not appear to by an footage of its fighting style just yet. However, one could speculate that, given the stance Blaziken takes after its mega evolution, this Pokemon could easily be fitted with a Muay Thai fighting style. Plus, developer Namco Bandai has experience in this field with its Tekken series, specifically the fighter Bruce Irvin.

Suicune, the first legendary shown in Pokken, is a long-range, projectile heavy fighter. In one especially devastating match again Machamp, Suicune successfuly keeps the close-range brawler at bay by filling the screen with all manner of energy beams and shockwave attacks. And while it does appear to have some melee attacks involving its two, rippon-esque tails, these attacks appear to be more of a last resort.

Similar to Suicune, Gardevoir is also a long-range fighter who relies primarily on projectile attacks. And of the Pokemon shown thus far, Gardevoir is the only one labeled in-game as a 'technique' fighter (the others being either 'power' or 'standard' fighters). This would imply it's one of the more difficult Pokemon to use. Based on the footage shown so far, Gardevoir's go-to attack is an air projectile that splits into several different homing missiles.

It just wouldn't (and likely couldn't) be a Pokemon game without Pikachu. Fresh off its latest stint in the Super Smash Bros. circuit, Pikachu now finds itself facing down a new roster of challengers in Pokken. Its fighting style combines several long-range, lighting-based projectiles with some high-speed dash attacks to help it zip around the arena. No word yet, however, on whether or not all those cosplay options will be available.

So far, the Pokken roster has been comprised of (mostly) bipedal, humanoid Pokemon. Here are some potential Pokken candidates who would break that mold while offering interesting fighting styles for players.

Ditto would force mirror matches, meaning it would transform itself into whatever Pokemon your opponent is playing. In addition, I think it's safe to assume Pokken will have some sort of character customization, be it custom attacks, custom stats, a leveling system, or all three. Ditto could copy those under-the-hood changes as well, and let players test-drive custom characters from other players. This could provide valuable insight into new strategies and tactics player may not have thought of on their own.

Vespidquen would be an interesting inclusion because of its ability to command lesser swarms of Combees. In the Pokemon games, it can command her minions to either protect it, attack its enemies, or even heal it. This would be a fun mechanic to play with in a fighting game, giving Vespidquen three different 'modes' to switch between (attack, defend, heal). The Combees could provide a simple, passive buff (+10% attack in attack mode) or be controlled independently of the queen as a secondary character.

You want to talk creative challenges? Try making Arbok into a fighting game character. It's got no arms and legs, only a creepy snake body and a creepier Cobra-like face. Even so, I think there's still some fun to be had in designing its slinking, slithering movements. Arbok could coil around its opponents and spit up acidic projectiles from afar. And don't forget about those deadly fangs. And thanks to the TV series, Arbok is one of the more recognizable Pokemon, especially in the under-appreciated Poison-type category.

There aren't a lot of great candidates when it comes to Flying-type Pokemon. Swellow? Braviary? Talonflame? Actually, Talonflame would be pretty sweet, but not as sweet as the mack daddy of them all, Ho-oh. I'd put Ho-oh right up there with Suicune as one of the more majestic-looking legendaries, and the fact that it's a flier gives Ho-oh an interesting way to move around the battlefield. Couple that with the fire typing, and this Pokemon has a very aggressive pool of attacks to choose from in a fight.

In the Pokemon games, Aegislash can switch between can switch between offensive and defensive stances. This mechanic would obviously translate easily into the realm of fighting games. In its attack stance, Aegislash would be a quick and nimble brawler that's in your face all the time. When it switches to its defensive stance, Aegislash then becomes a distance fighter who fires projectiles from its shield. Two stances, two fighting styles, one interesting Pokemon to play.

Starmie basically looks like a giant throwing star, so its transition into the realm of fighting games should be an easy one. It would spin and bounce and basically zip all over the place, all while damaging opponents on contact. This could be complemented with some tricky psionic attacks that could disrupt your opponent and open it up to another spiky barrage.

Alright, that's enough character speculation out of me. What do you all think? Who would you like to see join the Pokken lineup? Leave your suggestions in the comments section below, and keep an eye on this page for all the latest Pokken character announcements.

There's plenty more Pokemon fun to be had on GR+. Check out .

Pokken Tournament is a Pokemon battle unlike anything you#39;ve seen

Added: 29.01.2015 23:00 | 15 views | 0 comments


Pokken Tournament, which has so far only been announced for Japanese arcades, is a Pokemon-only fighting game from the house of Tekken, Gundam Extreme Vs., and all those Naruto fighters. Similar to those games, Pokken is a 3D fighter, combining close-range melee combat, projectiles, and what appears to be some character customization as well.

So far, only a handful of characters (and videos) have been released, but even from those small snippets there is still a lot to be unpacked. Obviously, the most exciting inclusions are the characters, six of which have been shown thus far. If you want to find out who they are, read on and find out who's in Pokken Tournament. I've also included a few suggestions of my own who I think would make interesting additions to the roster.

It should come as no surprise that fan-favorite Lucario, the aura Pokemon, has been announced as one of the first Pokemon to join the Pokken lineup. Having already been featured in the Super Smash Bros. series, Lucario can be seen using some of the same attacks in the footage released thus far - including its iconic aura sphere projectile. Lucario's mega evolution has also been shown.

Machamp doesn't have the wide-spread of love of Lucario or Pikachu, but as one of the original fighting-type Pokemon, it deserves a slot on the roster. Personally, I believe Machamp's inclusion was largely because the developers wanted an attack that looks like , which it totally has. Machamp also has a spinning lariat similar to Zangief's from the Street Fighter series, however it does not appear to have any projectile attacks.

While images of Blaziken in Pokken have been floating around the internet, there does not appear to by an footage of its fighting style just yet. However, one could speculate that, given the stance Blaziken takes after its mega evolution, this Pokemon could easily be fitted with a Muay Thai fighting style. Plus, developer Namco Bandai has experience in this field with its Tekken series, specifically the fighter Bruce Irvin.

Suicune, the first legendary shown in Pokken, is a long-range, projectile heavy fighter. In one especially devastating match again Machamp, Suicune successfuly keeps the close-range brawler at bay by filling the screen with all manner of energy beams and shockwave attacks. And while it does appear to have some melee attacks involving its two, rippon-esque tails, these attacks appear to be more of a last resort.

Similar to Suicune, Gardevoir is also a long-range fighter who relies primarily on projectile attacks. And of the Pokemon shown thus far, Gardevoir is the only one labeled in-game as a 'technique' fighter (the others being either 'power' or 'standard' fighters). This would imply it's one of the more difficult Pokemon to use. Based on the footage shown so far, Gardevoir's go-to attack is an air projectile that splits into several different homing missiles.

It just wouldn't (and likely couldn't) be a Pokemon game without Pikachu. Fresh off its latest stint in the Super Smash Bros. circuit, Pikachu now finds itself facing down a new roster of challengers in Pokken. Its fighting style combines several long-range, lighting-based projectiles with some high-speed dash attacks to help it zip around the arena. No word yet, however, on whether or not all those cosplay options will be available.

So far, the Pokken roster has been comprised of (mostly) bipedal, humanoid Pokemon. Here are some potential Pokken candidates who would break that mold while offering interesting fighting styles for players.

Ditto would force mirror matches, meaning it would transform itself into whatever Pokemon your opponent is playing. In addition, I think it's safe to assume Pokken will have some sort of character customization, be it custom attacks, custom stats, a leveling system, or all three. Ditto could copy those under-the-hood changes as well, and let players test-drive custom characters from other players. This could provide valuable insight into new strategies and tactics player may not have thought of on their own.

Vespidquen would be an interesting inclusion because of its ability to command lesser swarms of Combees. In the Pokemon games, it can command her minions to either protect it, attack its enemies, or even heal it. This would be a fun mechanic to play with in a fighting game, giving Vespidquen three different 'modes' to switch between (attack, defend, heal). The Combees could provide a simple, passive buff (+10% attack in attack mode) or be controlled independently of the queen as a secondary character.

You want to talk creative challenges? Try making Arbok into a fighting game character. It's got no arms and legs, only a creepy snake body and a creepier Cobra-like face. Even so, I think there's still some fun to be had in designing its slinking, slithering movements. Arbok could coil around its opponents and spit up acidic projectiles from afar. And don't forget about those deadly fangs. And thanks to the TV series, Arbok is one of the more recognizable Pokemon, especially in the under-appreciated Poison-type category.

There aren't a lot of great candidates when it comes to Flying-type Pokemon. Swellow? Braviary? Talonflame? Actually, Talonflame would be pretty sweet, but not as sweet as the mack daddy of them all, Ho-oh. I'd put Ho-oh right up there with Suicune as one of the more majestic-looking legendaries, and the fact that it's a flier gives Ho-oh an interesting way to move around the battlefield. Couple that with the fire typing, and this Pokemon has a very aggressive pool of attacks to choose from in a fight.

In the Pokemon games, Aegislash can switch between can switch between offensive and defensive stances. This mechanic would obviously translate easily into the realm of fighting games. In its attack stance, Aegislash would be a quick and nimble brawler that's in your face all the time. When it switches to its defensive stance, Aegislash then becomes a distance fighter who fires projectiles from its shield. Two stances, two fighting styles, one interesting Pokemon to play.

Starmie basically looks like a giant throwing star, so its transition into the realm of fighting games should be an easy one. It would spin and bounce and basically zip all over the place, all while damaging opponents on contact. This could be complemented with some tricky psionic attacks that could disrupt your opponent and open it up to another spiky barrage.

Alright, that's enough character speculation out of me. What do you all think? Who would you like to see join the Pokken lineup? Leave your suggestions in the comments section below, and keep an eye on this page for all the latest Pokken character announcements.


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