Uneducated E3 Predictions
Added: 11.06.2015 17:16 | 6 views | 0 comments
EB: "Expect Todd Howard, bright eyed and curly haired, to appear from an expensive looking Vault Tec door recreation. Those in attendance gasp, as Todd approaches the stage, flanked by two attractive women (definitely NOT booth babes) adorned in Power Armor."
From:
n4g.com
| Mario Mario: Mario's First Oblivious Adventure
Added: 11.06.2015 3:16 | 13 views | 0 comments
Dylan Cornelius of Gaming Rebellion Writes: "Who is Mario? In Super Mario World 2: Yoshis Island, Mario is a baby. And barely a baby at that. When the game opens, a stork is shown flying across a dark sky, a bundle of fresh-out-the-oven twins between his beak. The Nintendo Power strategy guide for Yoshis Island informs us that the stork is taking the twins to their parents. Clearly this is not our present day world. No, Yoshis Island exists in a fantastical land where babies are either made and hatched in a laboratory before being brought to their parents, or storks manage baby farms, and when two people copulate, a baby that looks similar enough to them is dropped on their doorstep. Surprise!"
From:
n4g.com
| Steins;Gate Releases Today! But What is Steins;Gate?
Added: 09.06.2015 14:16 | 7 views | 0 comments
"Steins;Gate is finally out. If youve not been living under a rock (a rock not near a Wi-Fi hotspot) then youve probably noticed weve been hyping it up more than the Power Rangers hype man at Bandai Namco Entertainments Power Rangers booth. But why have we been hyping it up so much? In part, thats something only you can find out, by sitting down with the game and experiencing the story." - Rice Digital
From:
n4g.com
| Echo of Soul Power Leveling Guide - Necessary to be Done
Added: 09.06.2015 12:16 | 5 views | 0 comments
Echo of Soul is a standard theme park MMO where you have to progress in a fixed path. You can't move to new area without reaching certain level because you won't be able to receive those quests. To level up fast in a theme park MMO isn't difficult, as long as you do what is necessary to be done.
From:
n4g.com
| Power Overwhelming Challenge cheat for Goat Simulator
Added: 09.06.2015 10:21 | 24 views | 0 comments
Power Overwhelming Challenge Xbox 360 cheat code for Goat Simulator Xbox 360 game.
From:
www.xbox360cheats.com
| Hearthstone Season 15: The Power of Handlock
Added: 05.06.2015 18:16 | 4 views | 0 comments
Handlock remains one of the strongest decks for competitive ranked play. With solid matchups all around, this deck can perform very well.
From:
n4g.com
| You can use old portals with the new Skylanders SuperChargers game
Added: 05.06.2015 10:16 | 7 views | 0 comments
For the first time in years, players don't have to buy a new portal to play the new Skylanders game releasing this September.
Though there will be a new Portal of Power with Skylanders SuperChargers, it's possible to use portals from Giants, Swap Force and Trap Team with a digital version of the game.
Using a digital version will work similar to last year's tablet editions, giving players 'instant' access to new characters Hot Streak and Spitfire within the game so they can explore its new features.
Digital and physical editions are otherwise identical, according to developer Vicarious Visions, with all other figures old and new readily supported.
"You can make the single downloadable purchase and pay with your existing portal and your existing collection," president and co-founder Guha Bala told Digital Spy.
"We've figured out new technical ways of going further backward than Swap Force. If we go back to Giants, the technology changes substantially from Spyro's Adven...
From:
n4g.com
| Feature: Game Boy Collector Tracks Down Original Owner Using The Power Of Social Media
Added: 03.06.2015 15:30 | 3 views | 0 comments
A very modern mystery
From:
www.nintendolife.com
| Interloper Review
Added: 02.06.2015 23:17 | 9 views | 0 comments
Developer Monogon Games describes Interloper as a real-time strategy game with five-minute matches, but I would call it an RTS for people who hate the genre. This quirky example features all of the catchy conquering, tactical thinking, and fast-paced combat of the average real-time strategy game without being burdened by the base building, resource management, and game duration that scare off some of the potential audience. Toss in puzzle-like maps, an unusual setting, and faintly surreal visuals and sound, and you have a pick-up-and-play RTS for the masses that even genre veterans can appreciate for its innovations and challenge. Simplicity is Interloper’s greatest asset. This is a two-player game in which you battle the AI or an online human opponent on small and slightly-less-small maps that never feature more than a handful of key assets to claim. The main unit is a Sentinel, a big mama that looks like a manta ray or some kind of microscopic bug, depending on which of the three tribes you are controlling (the appearance of Sentinels and color are all that differentiate the factions). Your goal is to swim through the fluid-filled corridors of each map (which are colorful and cute here, but would probably be gooey and gross in reality), claiming domain as you go. After you pass, tunnels turn your faction’s color, reminding me of ʼ80s arcade classic Crush Roller. Taking 75 percent of a map results in an instant win, which isn’t particularly easy as the enemy Sentinel and his pals are doing the exact same thing as you. Interloper looks like Crush Roller--on drugs! Maps feature a small number of key control points that are claimed by Sentinels. You provide juice to unit-producing centers called Assemblers by connecting them to local Power Sources, at which point they begin to automatically crank out Drones. In keeping with the quasi-organic appearance of the game, these core units look like spermatozoa...or tadpoles, depending on how you look at these things. Drones can then be used as shock troops to attack enemies en masse, or sent over to the only other building, the seed pod-resembling Factory. Here, multiple Drones are turned into the game’s three other unit types. Defenders absorb three hits of damage, making them great guards. Snipers automatically blast enemies from a distance with a recharging shot. And Destroyers serve as assault tanks that can take three hits as well, while also regenerating over time. Smart unit deployment is another essential. Even the three specialty units offer a lot of tactical depth. I loved using Snipers, which can be brutally effective at preventing enemy attacks and blowing away Drones on their way to enemy Factories. Get a mass of Snipers in the right place--which isn’t always easy, as the enemy does this, too--and I could lock down maps in short order by setting up murderous choke points. Defenders were incredibly helpful in blocking enemy approach routes and guarding Sources. And Destroyers were perfect for late-game assaults that cleaned up large numbers of enemy Drones. I loved rolling them out in the end to obliterate the last remnants of my rival’s sperm army. Enemy AI is generally excellent when playing solo, which features a campaign of sorts with an absolutely perfect series of tutorials along with skirmish. The AI can also be adjusted via multiple settings that up the general difficulty, add to aggression, and so forth. I was challenged on most maps by the default AI. I could quibble with some of the computer’s tactics: it would occasionally get bottled up early on, which led to almost instant destruction, but it never failed to move in on areas that I left unprotected. And it sure did beat me on a fairly regular basis. Multiplayer is something of a concern right now, however. Not many people are playing, making it tough to find a match. Since the single-player is limited when it comes to the number of maps, this could impact longevity. Still, for $10, you’re getting a lot of game here. Sober second thought is paramount when capturing and protecting those oh-so-valuable and oh-so-vulnerable Sources.
The atmosphere is distinct. I was never sure if I was in some kind of parallel dimension, a microscopic world of bacteria, or a stoner’s daydream, but it worked. Everything is weird, but not too weird, and the aesthetics never interfere with gameplay. Colors nicely blend light and dark, as well, with everything getting brighter and brighter and even pulsing if you’re cruising to a win. Sound is as offbeat as the graphics. A techno score reminiscent of second-rate Tangerine Dream (yes, that’s a compliment) and brittle sound effects accompanying unit destruction adds an oddly fitting, yet oddly sterile, sci-fi mood. Interloper distills the core elements of every good RTS and adds a little extra to put it over the top. No matter if you love or loathe traditional real-time strategy, the deep tactics and puzzle solving crammed into a nicely condensed package here come highly recommended.
Tags: Torn, Evil, Games, Mask, Power, Developer, After, Dream, Multiplayer, Souls, Enemy, York, Smart
From:
www.gamespot.com
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