Mario History: Punch-Out!! and Famicom Grand Prix: F1 Race - 1987
Added: 16.08.2015 11:18 | 24 views | 0 comments
NL:
1987 was a rather quiet year for Mario. Nintendo was somewhat occupied with conquering the video game world and popularising a range of franchises, and its number one mascot got relegated to cameo appearances. Of course, the moustachioed one continues to fulfil that role to this day.
As a result we're cheating and looking at two games today, and in brief terms, too. That's mainly because the titles concerned are either well-known, simplistic or a bit of a mystery; quite possibly a combination of multiple factors. We're pretty sure almost all Nintendo fans know about the original Punch-Out!!, but Famicom Grand Prix: F-1 Race may be less familiar.
From:
n4g.com
| Rare Replay, SUPERHOT and The Escapists: The Walking Dead
Added: 16.08.2015 10:20 | 21 views | 0 comments
Eurogamer:
Hello, have you had a good week? I hope so. Rare certainly has - Rare Replay gave the developer its first UK number 1 since Banjo Kazooie launched way back in 1998.
To celebrate, we got round the proverbial campfire to share our fondest memories of Rare's back catalogue. After that, Ian takes a look at The Escapists: The Walking Dead. Is the experience rotten, or is it a born survivor? Have a watch and find out!
From:
n4g.com
| Rares 10 point guide to creating the perfect retro compilation
Added: 16.08.2015 9:18 | 27 views | 0 comments
GR:
"So how do you curate the ultimate retro collection? Apart from adding in a rousing musical number to celebrate your colourful, mascot-packed back catalogue and softening those many classic control schemes for modern palates, what are those magic ingredients that make the perfect time-travelling medley? In the latest issue of Official Xbox Magazine, Rare art director Peter Hentze reveals the ten top tips he and his teams followed to craft the bumper bonanza that is Rare Replay. (Although we're assuming one of them isn't having a whopping 50GB installation isn't one of them.)"
From:
n4g.com
| Rare Replay, SUPERHOT and The Escapists: The Walking Dead
Added: 16.08.2015 7:18 | 25 views | 0 comments
Eurogamer:
Hello, have you had a good week? I hope so. Rare certainly has - Rare Replay gave the developer its first UK number 1 since Banjo Kazooie launched way back in 1998.
To celebrate, we got round the proverbial campfire to share our fondest memories of Rare's back catalogue. After that, Ian takes a look at The Escapists: The Walking Dead. Is the experience rotten, or is it a born survivor? Have a watch and find out!
From:
n4g.com
| Rare Replay Review | NGN
Added: 15.08.2015 20:18 | 42 views | 0 comments
NGN:
Microsoft announced at E3 just two months ago that they would be releasing a collection of games developed by Rare in the extensive and celebratory Rare Replay. It felt a little strange, since ardent fans of the developer have voiced their frustrations with Microsofts handling of the studio over the last few years. Rare might be back in action with their new Sea of Thieves coming in the not-too-distant future, but this nostalgic collection tells a story of the companys past. While not every game is a must-play, the highlights make this package worth your money.
From:
n4g.com
| Rare on Replay: as gamers we lose the past too easily
Added: 15.08.2015 15:18 | 7 views | 0 comments
GR:
"There's nothing quite like dusting off an old console, struggling to work out if it'll actually work with your considerably newer TV and finally letting all those memories and over-sized polygons wash over like a retro rain. Sadly, with modern machines being the powerhouses that they are, dialing back the hardware clock is fast becoming a lost pastime."
From:
n4g.com
| Beyond Eyes PC review | PCGamesN
Added: 15.08.2015 14:18 | 10 views | 0 comments
PCGamesN:
Beyond Eyes casts you as Rae, a blind girl who inhabits an idyllic walled garden but decides to leave safety and familiarity behind after her friend, a cat named Nani, stops visiting.
Its world isnt seen per se, but rather drawn in Raes head - a procedural painting assembled from the things she touches, hears, and sometimes smells. In short, its the excuse for ultra-short draw distance game designers wish theyd thought of in the 90s.
From:
n4g.com
| « Newer articles Older articles »
|
|
|
Copyright © 2008-2025 Game news at Chat Place - all rights reserved
Contact us
|