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From: www.gamesradar.com

Ubisoft Reflections' Artist Recreates Deus Ex: Human Revolution in Unreal Engine 4

Added: 20.05.2015 15:16 | 19 views | 0 comments


FULGORE is currently working at Ubisoft Reflections and decided to recreate Deus Ex: Human Revolution in Unreal Engine 4.

From: n4g.com

13 ways humans would inevitably misuse the tech in Deus Ex

Added: 19.05.2015 13:01 | 22 views | 0 comments


A new Deus has dawned, a day of augmented cyber soldiers and gruff, goateed blokes stabbing each other with rulers. Yep, there's a brand new Deus Ex game on the way. It's called Mankind Divided, and it's great. Well, probably. It certainly looks good. The last game in this illustrious series, 2010's Human Revolution garnered plenty of praise for its inventive gameplay and amusing array of gadgets. These so-called 'augmentations' allowed users to tackle their objectives in almost any manner they saw fit - with the obvious exception of those damnable boss battles.

Still, these 'augs' were pretty damn great, oftentimes feeling more like traditional superpowers than feasible, albeit highly futuristic technologies. The difference between the two is that one day we may very well see the latter in action. All the toxic goo in the world isn't going to grant you powers, but mad-eyed Mr. Science just might. So, what on earth are we going to do with all of these abilities? Help one another? Hah, this is humanity we're talking about. I'll bet we're going to utilise these sci-fi marvels the same way we use everything else: moronically. Here's just a few examples…

What it's actually for - Handling tense negotiations. The social enhancer allows agents to subtly read and react to their target's non-verbalised intent. Optional pheromone release creates a more suggestible enemy.

How we'd misuse it - Convincing people to buy time-share condos and shady pyramid schemes.

What it's actually for - Cluster bombing an agent's immediate vicinity, thereby preventing them from being overcome.

How we'd misuse it - Massively overreacting to the threat of wasps.

What it's actually for - Reducing minute bodily movement, allowing for a steadier aim when firing a weapon.

How we'd misuse it - Hustling pub patrons out of their hard earned cash.

What it's actually for - Arm-mounted stabbing weapons, capable of eliminating numerous targets quietly.

How we'd misuse it - Pushing ourselves up in bed.

What it's actually for - Lugging around large amounts of mission-vital kit. Improves the strength of cybernetic arm prostheses.

How we'd misuse it - Hording huge quantities of useless tat/ carrying all 20 bags of shopping in at the same time (without inadvertently amputating your fingers).

What it's actually for - Keeping track of troublesome guards/ pinpointing a particular target. Ties in to cranial and visual enhancements.

How we'd misuse it - Obsessively stalking your ex/ crying deeply.

What it's actually for - Temporarily masking an agent's movements. Users are rendered effectively invisible.

How we'd misuse it - Pretending to be poltergeists, re-enacting the ending of Ghost.

What it's actually for - Non-audible verbal communications, grants live access to mission handlers, and all without giving away an agent's location.

How we'd misuse it - Gossiping and/or thoroughly badmouthing the person sat next to us without their knowledge.

What it's actually for - Displays the enemy's forecast of an agent's last known position.

How we'd misuse it - Keeping track of our house keys and/or wallet.

What it's actually for - Prevents injury from falling/ heals other wounds.

How we'd misuse it - Repeatedly throwing ourselves down the nearest staircase, for kicks.

What it's actually for - Spotting mission-specific resources and/or enemies, allowing an agent to effectively see through obstacles.

How we'd misuse it - Filthy voyeuristic escapades. Not me though...

What it's actually for - Shifting heavy objects/ creating impromptu barricades.

How we'd misuse it - Hurling loved ones into the deep end of a swimming pool.

What it's actually for - Creating unconventional entry points, allowing the agent to outfox an entrenched opponent.

How we'd misuse it - Knocking down derelict houses/ accidentally destroying listed buildings. Generally costing the local council a fortune.

Nintendo Revealed Revolution 10 Years Ago Today at E3 2005

Added: 17.05.2015 23:17 | 9 views | 0 comments


Vooks: Before it became the cultural phenomenon it did and before Nintendo sold more than 100 million of them the Wii was simply known as the Revolution. Ten years ago on May 17th 2005, Satoru Iwata took to the stage at E3 and revealed the console to the world, just the console the motion sensing controller which would changing game (and be the but of many jokes) wouldnt been revealed until later in the year. The promise was simple, a brand new console (in many colours that never happened) that plays standard 12cm optical discs, 512 megabytes of internal memory, SD card support and graphics that will make you say wow.

From: n4g.com

6 ways Syndicate truly modernizes Assassins Creed

Added: 17.05.2015 18:16 | 2 views | 0 comments


Gamesradar: So weve been brushing up on our Victorian history. Perhaps while smoking a pipe and gazing broodily into a fire but you cant prove anything - especially about the fire. 1868 in London was a time of massive upheaval. The Industrial Revolution was the true steampunk era as technology drove the world into the modern day with railways, metal construction, modern medicine and even Darwinism. Assassin's Creed Syndicate needs to deliver an entirely new world.

From: n4g.com

Opinion: Why Assassin's Creed Syndicate Is the Right Game for its Female Lead

Added: 16.05.2015 16:00 | 5 views | 0 comments


" of other important narrative elements. This modern setting, this 1868 London, is the perfect storm of setting and time for packing genuinely strong women into every level of importance in the series. Maybe the French Revolution just wasn't the time, or the Renaissance didn't offer the best options for believably running up against violent female NPCs. For a franchise that prides itself on its representation and accuracy, Assassin's Creed Syndicate is looking very promising as both an entertaining video game and a window into history.

It may not have been Evie's time up until now. But Ubisoft has done its research, and I think we are ready for, and should be excited, about Evie Frye.

From: www.gamespot.com


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