Homefront: The Revolution First Gameplay
Added: 04.08.2015 19:28 | 10 views | 0 comments
When you're outnumbered and outgunned, sometimes staying low and running is your only means of survival.
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| Homefront: The Revolution Gets New Beautiful Gamescom 2015 Screenshots
Added: 04.08.2015 18:18 | 36 views | 0 comments
Alongside its new gamescom 2015 trailers, Deep Silver has also released some new screenshots from this upcoming first-person shooter. Homefront: The Revolution is powered by CRYENGINE and these new images show its beautiful visuals.
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| Homefront The Revolution Gamescom 2015 Trailer - Gamescom 2015
Added: 04.08.2015 17:18 | 6 views | 0 comments
Freedom is never free.
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| Homefront The Revolution Gamescom 2015 Trailer
Added: 04.08.2015 16:03 | 3 views | 0 comments
Freedom is never free.
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| The 24 biggest, must-see games of Gamescom 2015
Added: 03.08.2015 17:55 | 79 views | 0 comments
And here we go! Gamescom, the games industry's other big expo, starts tomorrow in Cologne, Germany. We're going to have a bigger GR+ contingent than ever before out on the show floor, scrambling for demos and nodding sagely through press conferences, and even more of us covering the show from our respective offices all over the damn planet. It is, without doubt, going to be a big deal.
But enough about us. You know what's more important? The actual games. And oh boy, are there a lot of them this year. To help you stay focused, as Gamescom news starts hurtling into your face at a rate of knots over the next week, we've compiled this handy and delightful list, running down the biggest and best titles getting a fresh showing this year, alongside what we reckon we're specifically likely to see. So without further ado, click on to start with probably this year's biggest game of all, and then proceed to hype yourself silly over the following pages too.
Fallout 4 made its grand debut just before E3 2015, but now that the warm glow of long-rumored confirmation is fading - maybe that was just all the radiation in the first place - it's time for Bethesda to get down to brass tacks. For all the combat, story, and building demonstrations, we've still only seen a fraction of The Commonwealth (AKA post-apocalyptic Massachusetts). Here's hoping that Fallout 4's Gamescom presence will include a grand tour of whatever's left of downtown Boston, The Institute, and places beyond.
We've only been waiting a decade to return to massive Star Wars battles, so there's absolutely no pressure for EA and DICE to put on a good show at Gamescom for Star Wars Battlefront. An impressive E3 demonstration bought it some time, but we've still only had hands-on play sessions with the Battle of Hoth multiplayer map and some of the co-op survival missions. Snow speeders are great, but it's speeder bikes or bust at Gamescom.
By rights, Mirror’s Edge: Catalyst shouldn’t exist. Faith’s first parkour adventure came smack in the middle of EA’s late-00s rush of original single-player games, and while it earned a fervent following of loyalists, it never found mass sales success. DICE has bucked the odds and returned to its beautiful dystopia, doubling down on what made the original great and fixing its flaws. Not many got to play its gun-combat-free demo at E3, so thankfully Gamescom will give us a fresh shot at its free-running pleasures.
There aren't too many shooters out there that are appropriate to play with your kids or younger siblings, so Plants vs. Zombies: Garden Warfare is like a breath of fresh air from the typically violent genre. It has all the hallmarks of a good team-based military shooter, but with wacky zombie scientists, peashooters, and a plant that swallows enemies whole. The first Garden Warfare came out of nowhere last year and surprised us with its charming take on the genre, and the sequel looks to expand on those ideas, giving us new plants, new zombies, and new modes to continue the eternal struggle. It's not reinventing the wheel, but it will have a zombie pirate named Captain Dreadbeard.
Unexpected but very welcome, Dark Souls 3’s E3 announcement was quite the surprise, given that series mastermind Hidetaka Miyazaki seemed to have moved on with this year’s Bloodborne. But the man is back, directing the third entry of the series that shot him to (relatively) mainstream fame, promising a game that will add the last bits of refinement to an already almost perfectly honed series, before he evolves it in a new direction in years to come. A new, more aggressive combat style - likely inspired by Bloodborne’s much less defensive approach - compliments DS’ traditionally methodical play, with new combat stances putting players, literally and figuratively, in a better position to take the initiative. Expect to see both combat and story - such as it is - fleshed out more at GC.
This is Destiny 2.0. The next major chapter of the story starts here, with Hive god-king Oryx waging all-out war on the galaxy. The core gameplay gets an overhaul, with highly modified Taken variants of every enemy species appearing to remix and rework expected combat behaviours completely. As for the new content? There’s loads. Destiny’s biggest, most ambitious raid by far. New sub-classes for all Guardian types, with brand new Super abilities. A raft of new story and strike missions, and side-quests, making up a whole new campaign. Remixed versions of existing strikes, a bunch of new Crucible maps, and whole new PvP modes. And of course, a sizeable level-cap increase, alongside big changes to the levelling system. It’s not so much an expansion as a full, game-wide reboot.
Final Fantasy 15 has had a good long while to incubate. While most other games in the series have had a two or three year development cycle, FF15 has been under construction for a full ten years, so long that the developers had to abandon the original title because 'Versus 13' is so 2013. Yet it's managed to beat back every cancellation rumor, emerging with a new, meaty demo last March, and now its cast of boyband hopefuls will be strolling nonchalantly into Gamescom 2015 as well. It's uncertain exactly what we'll see - something brand new, or the same demo with a few improvements - but when a game's been kept hidden from the public for over a decade, any sign of life is a good one.
It's that time of year again: the Assassin's Creed train is rolling into the station, and coincidentally, it's bringing a few extra trains along for the ride. Assassin's Creed Syndicate is set in 1868 London, just as the Industrial Revolution is just getting underway. That means a slew of new toys to play with, like fully drivable carriages, a grappling hook, and steam trains that our Assassin protagonists can use as mobile fight platforms. And that is protagonists, plural, because Syndicate stars a pair of Assassin twins who you can switch between as you desire while you explore open-world London. Each has a unique fighting style that emphasizes different ways to approach the Assassin's Creed model: Jacob goes in fists flying, while Evie has stealth assassination on lock. Evie has kept to the shadows in most promotional material so far, but Gamescom promises to finally shine a light on how she operates. We suspect there will be much stabbing.
Expect fo on the competitive portions of Rainbow Six at Gamescom. We’ve already seen Terrohunt, and the regular 5vs5 online modes, but now’s the time to learn about more traditional PvP stuff. We already know about the one-life-and-you’re-out team deathmatch options, but expect far more - especially considering Siege is betting its entire hand on being an online-only outing. Will we see some kind of objective-based multiplayer modes, that split the main game’s missions into individual slices of play? Very likely.
The path to Homefront's sequel has been tumultuous, but if publisher Deep Silver can keep believing, so will we. is set in the year 2029, where the armed forces of the Greater Korean Public have shifted their focus from the western United States to an East Coast occupation, with Philadelphia as the linchpin. Rather than playing as yet another seemingly invincible super-soldier, you're an everyman member of the local militia, using guerilla tactics to get the upper hand in the fight against your oppressors. It's an intriguing spin on near-future warfare, and if you're partial to strategic flanking and indirect combat against an enemy with superior firepower, The Revolution could be right up your alley.
The original Crackdown will forever be known as "that game that you bought because it gave you access to the Halo 3 beta but that's okay, because it turned out to actually be pretty fun." It’s an open world adventure hopped up on comic books and steroids, allowing players to leap over buildings, sprint at superhuman speed, transform cars, and more, all wrapped up in an incredibly compulsive levelling system. Basically, the more you did of X, the cooler X became. A new developer took the reigns for Crackdown 2, but couldn't replicate the joy of the original. Series creator David Jones is back for this third installment, so we'll be watching closely to see if lessons have been learned.
It's been a rocky road to release for Metal Gear Solid 5: The Phantom Pain, but in less than a month, none of that will matter, because Big Boss' final, vengeful chapter of the Metal Gear saga is almost here. The Phantom Pain represents the culmination of years of tactical espionage action, applying the series' trademark stealth gameplay and absurd attention to detail to a pure open world. Players can sneak through massive environments, recruit soldiers by hilariously launching them into the air with balloons, and build and customize their own mercenary empire. Konami's giving The Phantom Pain one last hurrah before release at Gamescom, providing the first chance for the public to play the game before it hits retail on September 1st, and we can't wait to check it out.
The jury’s still out on Halo 5, but that only makes this week’s Gamescom appearance more exciting. We know that, while the core shooting is resolutely Halo, the new, Destiny-style focus on aerial play, verticality, and powered-up melee makes the overall combat flow rather different. We’ve seen a campaign demo at E3 that had common with Call of Duty’s scripted, AI-driven spectacle than Halo’s usual emergent, player-driven combat. But we’ve also seen great things in Warzone, Halo 5’s large-scale, multi-objective multiplayer mode, which blends PvP with campaign-style tasks over a vast, vehicle-strewn battlefield. Despite what we’ve seen elsewhere, it feels like a rallying cry for all that Halo has traditionally been about. Surely Gamescom’s showing will focus on cementing further reassurance? We’ll see in a few days.
Everything has been turned upside down in XCOM 2. The aliens have won, and Earth now rests in the palm of their hand. Humanity is undergoing complete subjugation, and XCOM itself has been labeled a rogue organization. After suffering greatly during the initial stages of the invasion, XCOM has reinvented itself to combat the exterrestrials' dominance. It’s a faster, leaner strike force that hits hard before flying off into the night in a totally-not-from-the-Avengers helicarrier. From half-human, half-snake mutants, to sword-wielding XCOM troopers, and the fresh ability to carry injured soldiers to safety, there are a ton of next features to get excited over in XCOM 2.
The sequel to one of last-gen’s most under-rated action games, Mafia 3 has immense potential. The follow-up to an initially confusing, but ultimately excellent crime epic - Mafia 2 is effectively a sumptuously realised linear tale, played out against the arrestingly atmospheric film set of a pseudo open-world city - it remains to be seen whether Mafia 3 will maintain its predecessor’s focus or opt for a more traditional free-roaming structure a la Grand Theft Auto. Our hopes are for the former, but either way, if new developer Hangar 13 can maintain 2K Czech’s affecting characterisation and atmospheric world-building while handling the new game’s apparent four protagonists, we could be looking at one of the most interesting actioners of the next couple of years.
While Deus Ex: Human Revolution was a worthy restart to the classic series, it dropped a few balls here and there. Prescriptive, combat-only boss encounters, limited hub areas and less than stellar open-combat… Square willingly admitted to all of these transgressions at E3. We’ve already seen examples of a far improved fighting system, bringing this up to spec to most modern FPS-es-es. We’ve even seen a boss fight ended with nothing but a quick chat. Hopefully, Gamescom will expand on this promise and show us a real-life version of the game we’re all imagining. Only maybe without the weird bit where 1000 dancing Adam Jensens break out into New York, New York. That bit’s probably just us.
Everything IO Interactive has said and shown so far of Agent 47’s latest outing is perfectly pitched for fans of well-paid global contract murder: huge levels rammed with hundreds of NPCs. Multiple routes, options, disguises and weapons. The thing is, we’ve really only seen the promise so far, by way of one mission set in massive fashion show in a Paris castle. The scale and ambition of that setting alone is daunting, but what we haven’t really seen yet is any action. Square’s got to be planning some decent gameplay demos, taking in at least a couple of radically different example hits at Gamescom. And there are all the interesting, online enabled, dynamic challenge features to expand upon too.
More than two years after making its E3 debut, Avalanche Studios’ Mad Max is finally ready to grind players into the blasted pavement of its post-apocalyptic wasteland. The PS4/Xbox One demo at this year’s E3 offered a taste of what it’s like to customize Max’s Magnum Opus, the loving name for his custom war-ready roadster, but didn’t provide much of a look into how the story plays out. Gamescom comes just weeks ahead of the game’s release, so the experience on the show floor will be close to the full, dusty, violent thing. Fingers crossed it’s a lovely day.
As a proof of concept, the 2013 Tomb Raider reboot was a resounding success. Launching to nigh-universal acclaim and the highest sales ever in the series' history, Tomb Raider showed how to do right by a character while taking things in a new direction. The team at Crystal Dynamics will have to prove that its vision is no one-hit wonder, and Rise of the Tomb Raider (currently) looks to do exactly that. With current-gen power rendering its exotic locales, and the promise of bigger, more elaborate tombs to raid, it's got us anxious to see and learn more.
This temporally focused sci-fi shooter's gone through some time distortions of its own, being pushed back into 2016 to give it some breathing room away from the Christmas heavy-hitters. That's no bad thing - Max Payne creator Remedy has been releasing high-quality, low-expectations chunks of action for 20 years now, and Quantum Break looks like a natural evolution of its best work, incorporating MP's chronologically-disturbed shoot 'em ups and Alan Wake's more considered fantasy narrative. Following Jack Joyce on a bullet-riddled journey to find out why he’s suddenly gained time-altering powers (and including an in-game live-action TV show about the bad guys that shifts depending on your actions), it should play out like Life is Strange colliding with Hard Boiled. By which I mean: it should be really, really cool.
Call of Duty: Black Ops is back. Considering the previous two entries were also two of the biggest money makers in Activision’s indefatigable series, a third BLOPS is no surprise. What is surprising is how magical and absurd this entry’s Zombies mode is. Gamescom represents an early, welcome chance to dive into all that Jeff Goldblum, all that Ron Perlman, all that Heather Graham starring Zombie campaign action that Treyarch has somehow squeezed into what used to be a pretty stone faced military series.
It’s time to see how the latest NBA 2K plays. Expect the answer to be ‘slick as hell’, especially if Visual Concepts has made the necessary tweaks to defence and in-game presentation that fans have demanded. It’s unlikely we’ll see the new Spike Lee-made story mode at Gamescom, as the MyCareer stuff is usually held back until REAL close to launch, but for those hungry to know what’s in there, expect some info to dribble out of the event. Yeah, yeah, the pun is intentional. Oh, and there should be info about the much-maligned online, and still-not-quite-ripe MyTeam modes too.
Double-yoo tee eff is Scalebound, anyway? No one knows, and that's why it's so fun to speculate! All we can do for now is extrapolate based on what we've seen in the announcement trailer, and there is a lot going on there: giant monsters, dragons, medieval weaponry, magic, wireless headphones and a human with a transforming set of scale armor. Perhaps the most interesting tidbit of all, however, is Platinum Games being listed as the developer. This is the studio behind games like Bayonetta, Vanquish and Metal Gear Rising: Revengeance, some of the biggest and best action games of all time. Okay, Platinum also made Legend of Korra and Anarchy Reigns, so it's not a flawless record, but hopefully the backing of Microsoft as publisher will ensure a quality product. Only time - and Gamescom - will tell.
If you put Streets of Rage, Hotline Miami, and about 16 pints of blood in an industrial-sized blender, the resulting mess would look a lot like Mother Russia Bleeds. This wildly violent, side-scrolling beat-'em-up is being published by Devolver Digital, which has a track record of picking up cream-of-the-crop indies. And after MRB's savage debut during , we're excited about getting our hands dirty, bruised, and possibly broken when we jump into the fray at Gamescom. It's not just the excessive pixelated brutality that has us intrigued, mind you - we're hankering to see what those drug-induced manias, gimp-suited enemies, and toilet-based executions are all about too.
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| Terminator Genisys: Revolution Cheats Strategy Guide 5 Essential Tips You Need to Know
Added: 01.08.2015 12:18 | 28 views | 0 comments
Terminator Genisys: Revolution is a brand new mobile game by Glu, which is available for iOS and Android phones and tablets. The game is based on the new film Terminator Genisys and in here, youll be taken to the year 2028, as humanity is on the brink of extinction. Your goal is to help John Connor save humanity as you play hundreds of missions, fight through different post-apocalyptic locations, and collect powerful weapons and level them up. In terms of mechanics, this is a third-person shooter that can be quite challenging, especially as you progress through the missions. So without further do, lets help you save mankind with the help of our Terminator Genisys: Revolution cheats and strategy guide.
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| Broken Sword 5: The Serpent#039;s Curse Coming to Xbox One and PS4, Screens/Video Revealed
Added: 29.07.2015 22:01 | 7 views | 0 comments
Revolution is working on bringing George and Nico#039;s latest adventure to next gen consoles
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| Every game in the Metal Gear series, ranked
Added: 25.07.2015 14:00 | 56 views | 0 comments
Metal Gear Solid 5: The Phantom Pain finally launches on September 1st, but the number in its title is misleading - The Phantom Pain will actually be the twentieth game in the increasingly sprawling and convoluted Metal Gear universe. If you're just tuning in, it can be difficult to sort through nearly 30 years of tactical espionage action, walking nuclear missile-equipped battle tanks, and hours upon hours of expertly directed cut-scenes - and of course, not all Metal Gears are created equal.
While Metal Gear will forever be series creator Hideo Kojima's brainchild (and the series ), it's also much bigger than one man, spiraling out into countless spin-offs and side entries, each one forming a piece of a much larger story. Some of them are far more important to the overall canon - or simply more fun - than the others, though, so I've taken it upon myself to look back over Metal Gear's entire legacy and rank every single game that made it to the West. If you're looking to catch up on the best Metal Gear games before The Phantom Pain hits or simply want to know the best place to start your descent into Outer Heaven, look no further.
While not technically a separate release in the US or Europe (it was only released as a stand-alone disc and as an arcade cabinet in Japan) Metal Gear Online deserves special recognition for its multiplayer ambitions. Taking the core gameplay ideas from Metal Gear Solid 4 and expanding them to take advantage of its online nature, MGO may not have been the best multiplayer game ever, but it was not short of ideas.
MGO brings all the weapons, stealthy moves, and cardboard boxes over from MGS4, but it also makes use of the Sons of the Patriots network of nanomachines to tie everything together. You won't just be able to see where your teammates are - you can even keep track of your enemies by hacking into their nanomachines. Sadly, Konami shut the servers off back in 2012 and effectively patched the game out of existence, though some dedicated fans have found a way to , even if it's practically on life-support.
There are ways to convert popular console franchises to mobile devices without sacrificing what makes those games so special, but everything about Metal Gear Solid Touch screams ‘soulless cash grab’. Loosely following the plot of MGS4, Touch takes the series' trademark open-ended stealth action and converts it into a bland, uninspired shooting gallery. Enemy soldiers appear on each stage, and you swipe your finger on the screen to aim and tap to fire. Occasionally you have to zoom in to shoot a distant enemy or switch to your rocket launcher to take out a lumbering Gekko. That's about it.
Everything about MGS Touch feels cheap - characters and environments look like they've been poorly Photoshopped out of MGS4, enemies fall down in three jarring frames of animation when shot, and the gameplay is far too basic to be engaging. Unless you're so desperate that you absolutely have to have a Metal Gear fix available at all times, it's best to pretend MGS Touch doesn't exist.
Snake's Revenge isn't low on this list because it's a bad game. As a follow-up to the NES version of Metal Gear, it's actually surprisingly decent, providing more of the same stealth gameplay with an all new story. It even has a few interesting gameplay twists of its own, as you can actually interrogate enemy commanders for information by hitting them with a canister of truth gas.
But Snake's Revenge isn't really a Metal Gear game. It was made specifically for North America and Europe because of the popularity of the first game, and series creator Hideo Kojima had no knowledge that the game was even being worked on until well into its development. Kojima began work on a true sequel, Metal Gear 2: Solid Snake, which released exclusively in Japan six months after Snake's Revenge. Kojima's game went on to become series canon, while Snake's Revenge became apocrypha - an interesting curiosity, but nothing more.
If you follow a franchise long enough, you're bound to see strange spin-offs into completely new genres. While we haven't had a Metal Gear Soccer game (yet), Konami converted the classic stealth series into a turn-based strategy/collectable card game called Metal Gear Acid for the launch of PSP. The most surprising thing? Despite its flaws, it actually works.
Acid takes the sneaking, shooting, and cardboard-box wearing action found in the core titles, and puts them all into the most bizarre board game you've ever played. Actions and items are relegated to cards that you can earn while you play, and Metal Gear Acid is as much about building your deck for each level as it is about figuring out the opportune moment to play your cards. Its pacing isn't for everyone, its story isn't canon, and many of its biggest issues end up getting fixed in the sequel, but Metal Gear Acid is still an interesting experiment.
The first game developed by the (allegedly) recently dissolved Kojima Productions, Metal Gear Solid Portable Ops marks the very first time a canonical entry has appeared on a handheld… kind of. Set six years after the events of Snake Eater, Portable Ops follows the exploits of Big Boss and his attempts to build the beginnings of a soldier's paradise. Since Kojima was only a producer on Portable Ops, though, its importance to the overall storyline is debatable.
Portable Ops does, however, introduce the neat ability to find and recruit soldiers in the field - an idea expanded on by Peace Walker and more fully fleshed out in The Phantom Pain. The controls aren't great (curse the PSP's lack of a second analog stick), but it does a decent job of taking the modern 3D Metal Gear style and making it playable on the go. Just be careful: if you want the story, get Portable Ops, as PO Plus is a stand-alone expansion that rips out the story entirely.
The original Metal Gear may not have aged as gracefully as some classic games, but many of the ideas found in Solid Snake's first outing still show up, even in recent entries. Metal Gear introduces the cardboard box, iconic characters like Solid Snake, Grey Fox, and Big Boss, and the stealth gameplay that would become the series' hallmark. Ironically, this was a design necessity at the time thanks to the limitations of the Japanese MSX2 computer. While both the MSX2 and Nintendo Entertainment System versions are similar in how they play, the MSX2 is officially considered canon, thanks to the host of changes made to the NES version without Kojima's consent.
In order to fit Metal Gear on the inferior NES hardware, Metal Gear was forced to undergo a graphical downgrade - but the changes don't stop there. Plot points were removed, a new intro sequence and additional story elements were added, and the difficulty was greatly increased. Heck, the titular Metal Gear doesn't even show up in the NES version, instead sending Snake into a boss fight against a giant supercomputer. Much of the gameplay remains exactly the same despite these changes, but the MSX2 version is without a doubt the superior entry.
Ground Zeroes is the cold open to a much larger game, a glorified demo sold at a premium as a way to tide die-hard Metal Gear fans over until The Phantom Pain finally launches this year. It's like taking the Tanker chapter from Metal Gear Solid 2 and breaking it out into its own separate release - only worse, because the single story mission offered in Ground Zeroes will only take about an hour to finish. The Side Ops try to add a little more substance, but there's no denying that Ground Zeroes is extremely light on content.
What Ground Zeroes does best, though, is show off the graphical potential of the Fox Engine and the evolution of the series' stealth gameplay - and the gameplay is great. Streamlining many of Metal Gear's more obtuse systems, Ground Zeroes is more accessible to new players while still offering a surprising amount of depth and strategic options. Ultimately, Ground Zeroes currently exists as pure, unfiltered potential of what open-world stealth can look like, and we won't know how successful this experiment really is until The Phantom Pain closes the book on Metal Gear Solid 5 in September.
VR Missions isn't quite a ‘full game’, as there's no campaign or story to speak of, but that doesn't mean it's short on content. Instead, think of VR Missions as a stand-alone expansion to one of the greatest stealth games of all time, taking its core concepts and devising a wide array of sneaking time trials and puzzles to go with them.
Featuring over 300 bite-sized stages, VR Missions runs the gamut, from weapon-based challenges to pure stealth gauntlets. VR Missions isn't afraid to explore the weird side of Metal Gear Solid either, letting you solve murder mysteries, take on Godzilla-sized genome soldiers, or even play as the coolest cyborg ninja ever. If Metal Gear Solid is the main course, then VR Missions is one hell of a dessert.
Metal Gear Acid 2 takes the unique card-battling board game introduced in the first game, and makes everything better. The controls are more refined, turns are faster-paced, and your turn no longer ends when you open doors - a huge improvement from the first game. There are also way more cards to collect, with over 500 this time around, each one representing a different weapon, item, or moment from the storied franchise.
The additions don't stop there, though. An arena mode lets you fight against iconic bosses like Liquid Snake with Acid's unique turn-based system, allowing you to earn points outside of the story to buy new cards. Improved tutorials and guides explain and inform you of Acid's various systems, and are available for perusal at any moment. And the game even comes with a bizarre cardboard contraption called the Solid Eye, which lets you play in 3D for literally no other reason than because it looks cool.
The true, canonical sequel to Metal Gear is better than the first game in almost every way, and it makes the unofficial Snake's Revenge look primitive by comparison. The music is better, the animations are more fluid, and the story is deeper and more complex - which makes it all the more surprising that the game wouldn't officially leave its native Japan for nearly 16 years. Thankfully, the Western release of Metal Gear Solid 3: Subsistence finally gave us a chance to experience this lost chapter in the series' history.
Metal Gear 2 didn't just improve the enemy AI or give Snake a radar and the ability to crawl into tight spots; it's also the first entry that forces the player to break the fourth wall and scan their instruction manual for tap codes and other clues to find new codec frequencies. If not for some unfortunate backtracking, Metal Gear 2 would be the perfect 2D entry in the series.
Metal Gear Solid: The Twin Snakes is the glorious result of the unlikeliest of partnerships. Helmed by Eternal Darkness developer Silicon Knights, produced by Hideo Kojima and Shigeru Miyamoto, and featuring new cutscenes by Japanese action flick director Ryuhei Kitamura, The Twin Snakes takes the classic Metal Gear Solid experience and completely overhauls it for the GameCube, featuring updated graphics and controls found in Metal Gear Solid 2, as well as a re-translated and re-recorded script.
So if Twin Snakes is such an improvement over the original, why does it end up ranking lower? Well, for one, the changes to the gameplay actually make Metal Gear Solid way easier, as the level design and boss encounters weren't originally meant to be tackled with first-person shooting, tranquilizer darts, or by hanging from ledges. Plus, Twin Snakes' cut-scenes are perhaps a bit too over-the-top, as and performs other feats of anime ridiculousness. Twin Snakes is still one hell of a trip, even if some of the magic gets lost in the transition.
Metal Gear Solid 2 ended on a bizarre cliffhanger, raising far more questions than it actually answered, and when Kojima wanted to end the trilogy with a detour to the 1960s, fans begged for proper closure to the story that began in Metal Gear Solid. And boy, did Kojima deliver, tying up every single loose thread of Metal Gear's labyrinthine narrative - almost to a fault.
Metal Gear Solid 4 is layered with brilliant systems. Snake's OctoCamo lets him blend seamlessly into his environment like a chameleon. Rebel factions are constantly at war with PMCs, and both sides can be played against each other, allowing Snake to sneak past undetected. Extra guns can be snagged and converted into Drebin points, allowing you to buy new gear and weapon upgrades. But it's all in service to the countless 30-minute-or-longer cut-scenes the game funnels you into. MGS4 offers a satisfyingly outrageous conclusion to one of the most convoluted franchises ever - if only the gameplay had more room to breathe.
Revengeance better than MGS4? Yup. While the Metal Gear series constantly waffles between melodrama and goofiness, Revengeance is pure fan-service, taking Metal Gear's themes and slicing them all up into tiny pieces. It even turns the series' most reviled character into an unstoppable badass. It follows the events of MGS4, as Raiden investigates the fallout caused by the sudden implosion of corporate militarization. His hyper-violent journey leads him right to the doorstep of Senator Anderson, a cyborg who delivers the .
In Revengeance stealth is secondary, a way to thin the field a bit before you inevitably get spotted. But, honestly, who needs to sneak around when you have a sword capable of severing limbs like a hot knife cuts through butter? With a strategic series of cuts, you can remove arms or legs to cripple your foes, or simply rend them in half to reveal their juicy, life-replenishing innards. Don't question it - just go along for the highly entertaining, ridiculously satisfying ride.
It doesn't matter that the Game Boy Color version of Metal Gear Solid (known as Ghost Babel in Japan) isn't canon, taking place on an alternate timeline seven years after the events of the original Metal Gear. It doesn't matter that the Game Boy Color isn't that much more powerful than the NES and sports as many buttons. Somehow, Metal Gear Solid on the Game Boy Color manages to blend the retro stylings of the MSX2 entries with the modern improvements made by the classic PlayStation entry, culminating in the greatest 2D Metal Gear game ever made.
Despite its small stature, Metal Gear Solid on the Game Boy Color packs in a deep, mature storyline (while still being rated 'E', no less), following Snake as he battles a separatist force in Central Africa and listens to (or reads, in this case) reams of codec dialog. It's still amazing what the developers were able to pack into such a small cartridge, how nothing was sacrificed to make a seemingly simple-looking game with all the complexity of its bigger console brothers. Don't write it off just because it's on a Game Boy - this Metal Gear is one of the best.
Hideo Kojima is a master manipulator, and no game proves this more than Metal Gear Solid 2. In the run up to its release, he teased videos showcasing series hero Solid Snake front and center - then pulled the rug out from everyone by replacing him with the inexperienced Raiden for the game's second half. Highly contentious at the time, the dust has settled since its release, and Sons of Liberty is finally appreciated for what it is: one of the first and finest post-modern video games.
As a sequel to one the most highly regarded action games of all time, Kojima was aware of the expectations heaped upon MGS2, and played on them perfectly. The jump from PlayStation to PS2 allowed Kojima to deliver an absurd attention to detail, as well as some of the best graphics of the era (only a year into the PS2's lifespan, too!). But he also used it as an opportunity to reflect on the nature of sequels, effectively reusing the same story beats from Metal Gear Solid and flipping them upside down. By the end of Sons of Liberty, it's hard to separate reality from fiction - which means it's working exactly as Kojima intended.
Some people complain that Metal Gear games have way too many cutscenes and not enough gameplay, and for some entries it's a valid concern (see: Metal Gear Solid 4). But Peace Walker takes those complaints and jettisons them into the ocean, making this portable title one of the biggest, most expansive Metal Gear outings yet.
Taking place a few years after Portable Ops, Peace Walker sees Big Boss continuing to build his mercenary army - only this time, you'll have a full-on outpost called Mother Base to grow. Big Boss undertakes a wide variety of missions set during the backdrop of the Nicaraguan Revolution of the 1970s, recruiting new soldiers, researching gear upgrades, and even developing a Metal Gear of his own. The sweeping story is still here, but between building out Mother Base and fighting actual monsters from Monster Hunter, there's enough gameplay to fill up a dozen Metal Gear titles. The HD release greatly improves the controls and adds online multiplayer, making it the definitive version of the game. If not for its lackluster boss fights and some unfortunate resource grinding, Peace Walker would be the number one game in the series - it's that good.
The original PlayStation hit Metal Gear Solid is still one of the best, as almost every single one of its sequels and spin-offs ends up living in the shadow of this classic. Its story deals in a heady mix of nuclear proliferation, illegal cloning, double-crosses, and paranormal activity, and it moves at a rapid-fire pace for the duration of its 10-hour campaign. It was a revelation at the time, wearing its Hollywood aspirations on its sleeve while never forgetting that it's still a video game at heart.
Few games can boast the sheer amount of amazing twists in Metal Gear Solid. The mysterious death of the DARPA Chief; finding Meryl's Codec frequency on the back of the game's actual CD case; the fourth wall-breaking battle against Psycho Mantis; Snake's capture and escape from prison; and so many more that I could fill this entire slide and still not have enough space to gush about everything cool that happens. Even with its rudimentary 3D graphics, Metal Gear Solid remains a masterpiece, second only to...
The Metal Gear series' hard left turn into the Cold War era remains its best, taking everything fans love about the series' narrative and gameplay and executing on them to near-perfection. Its story is the tightest and most thrilling of the bunch, using a pastiche of 1960s spy movies to tell the origin of just about every single narrative thread in the series. Plus, the story just feels so much more human than the rest, dropping a convoluted web of nanomachines and artificial intelligence to focus on Naked Snake and his subsequent fall from grace as he discovers the truth behind the betrayal of his mentor and friend, The Boss.
The jungles of Russia change up Metal Gear's stealth gameplay for the better, forcing Snake to utilize a wide variety of camouflage to tip-toe through Snake Eater's various locales without getting spotted. But it's not enough just to sneak - Snake has to survive, foraging for food among the flora and fauna of the untamed wilds and tending to wounds he receives on the battlefield. It's hard to top a classic such as Metal Gear Solid, but Snake Eater manages to surpass its predecessors with dozens of memorable moments of its own and gameplay that has yet to be matched - and if you're new to the series, .
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