Rhythm Tengoku: The Best Plus Tops Japanese Charts as 3DS and Wii U Lead in Hardware
Added: 24.06.2015 14:30 | 32 views | 0 comments
Splatoon also performing well
From:
www.nintendolife.com
| Rhythm Tengoku: The Best Plus Tops Japanese Charts as 3DS and Wii U Lead in Hardware
Added: 24.06.2015 14:30 | 33 views | 0 comments
Splatoon also performing well
From:
www.nintendolife.com
| Rhythm Heaven: The Best Plus sold through 82% of its initial shipment in Japan
Added: 21.06.2015 16:15 | 35 views | 0 comments
Rhythm Heaven: The Best Plus was the best-selling game in Japan during the week of June 8. It moved 158,000 copies, and Media Create reveals that it sold through 81.56 percent of its initial shipment.
From:
n4g.com
| New Nintendo 3DS XL Back On Top In Japan As Wii U Leads Home Console Sales
Added: 17.06.2015 15:15 | 53 views | 0 comments
Rhythm Heaven: The Best+ makes debut in first place with over 150,000 sold
From:
www.nintendolife.com
| New Nintendo 3DS XL Back On Top In Japan As Wii U Leads Home Console Sales
Added: 17.06.2015 15:15 | 35 views | 0 comments
Rhythm Heaven: The Best+ makes debut in first place with over 150,000 sold
From:
www.nintendolife.com
| Amplitude Brings Rhythm Action Back to its Gaming Roots
Added: 17.06.2015 3:12 | 37 views | 0 comments
I never played the original In fact, I was most intrigued by that flexibility to change the song and make it your own. Each song has a backing track carrying a beat and a melody throughout, but when you play, your ship travels along one of several different lanes. Each of these lanes corresponds to a different part of the song, such as drum fills, vocals, or bass. When you do well, your lane autofills and continues to play that instrument, freeing you up to move to a different instrument of your choice. This creates memorable moments when vocals swell and dominate the song, the bass thumps especially strongly in your ears, or a driving drum section takes over. It doesn't seem like much, but this creativity allows each song to feel a little different every time you play it. I had no idea how Amplitude would play. I have none of the nostalgia for the original that drove so many Kickstarter donations. In Amplitude, however, I found an enjoyable game that scratched an itch I didn't even know I had. It gave me the sort of personal rhythm experience that I've been longing for, and enough freedom of expression to make me feel like I was a part of making the song.
From:
www.gamespot.com
| Amplitude Brings Rhythm Action Back to its Gaming Roots
Added: 17.06.2015 3:12 | 32 views | 0 comments
I never played the original In fact, I was most intrigued by that flexibility to change the song and make it your own. Each song has a backing track carrying a beat and a melody throughout, but when you play, your ship travels along one of several different lanes. Each of these lanes corresponds to a different part of the song, such as drum fills, vocals, or bass. When you do well, your lane autofills and continues to play that instrument, freeing you up to move to a different instrument of your choice. This creates memorable moments when vocals swell and dominate the song, the bass thumps especially strongly in your ears, or a driving drum section takes over. It doesn't seem like much, but this creativity allows each song to feel a little different every time you play it. I had no idea how Amplitude would play. I have none of the nostalgia for the original that drove so many Kickstarter donations. In Amplitude, however, I found an enjoyable game that scratched an itch I didn't even know I had. It gave me the sort of personal rhythm experience that I've been longing for, and enough freedom of expression to make me feel like I was a part of making the song.
From:
www.gamespot.com
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