Civilization: Beyond Earth - Rising Tide Opens the Floodgates
Added: 22.07.2015 20:33 | 19 views | 0 comments
Firaxis is adding a ton of new aquatic and diplomatic features to its extraterrestrial 4X game.
From:
www.ign.com
| Splashing Down into Civilization: Beyond Earth - Rising Tide
Added: 22.07.2015 20:06 | 11 views | 0 comments
Our impressions from the first 130 turns of this feature-packed expansion.
From:
feeds.ign.com
| Rising Tide - Featurette 1: Colonize the Ocean
Added: 22.07.2015 18:11 | 29 views | 0 comments
Build cautiously out on the open waters, because your cities are more vulnerable to attacks from sea creatures and neighboring civilizations.
From:
feeds.ign.com
| Rising World GamersFTW Preview
Added: 22.07.2015 17:19 | 4 views | 0 comments
An alpha preview of the open world, survival and creation game Rising World.
From:
n4g.com
| Sid Meier's Civilization: Beyond Earth - Rising Tide - Preview
Added: 22.07.2015 14:00 | 12 views | 0 comments
Turning of the tide.
Despite receiving high scores from critics, Sid Meier's Civilization: Beyond Earth has received clamorous fan reaction on all fronts. Just take a quick look at
From:
www.gamerevolution.com
| Mobile Cities and Creepy Creatures in Civilization: Beyond Earth - The Rising Tide
Added: 22.07.2015 13:00 | 36 views | 0 comments
Human beings are often afraid of new things. And apparently, I am afraid of moving my own floating cities. The city in question was Deepcastle, the capital city of my burgeoning water-based empire in a recent game of "We take the communiques, and the diplomacy dialogue, those are all ways where we can not only share specific information, but flavor as well." Civilization: Beyond Earth - The Rising Tide is certainly not lacking for flavor. Aliens new and old dot the landscape, as does that pesky miasma that complicates your voyages. Fully animated leaders in futuristic versions of familiar garb congratulate you and taunt you. And through it all, you struggle with the neverending urge to take just one more turn. Prepare to once again succumb to that urge when The Rising Tide is released this fall.
From:
www.gamespot.com
| Mobile Cities and Creepy Creatures in Civilization: Beyond Earth - The Rising Tide
Added: 22.07.2015 13:00 | 20 views | 0 comments
Human beings are often afraid of new things. And apparently, I am afraid of moving my own floating cities. The city in question was Deepcastle, the capital city of my burgeoning water-based empire in a recent game of "We take the communiques, and the diplomacy dialogue, those are all ways where we can not only share specific information, but flavor as well." Civilization: Beyond Earth - The Rising Tide is certainly not lacking for flavor. Aliens new and old dot the landscape, as does that pesky miasma that complicates your voyages. Fully animated leaders in futuristic versions of familiar garb congratulate you and taunt you. And through it all, you struggle with the neverending urge to take just one more turn. Prepare to once again succumb to that urge when The Rising Tide is released this fall.
From:
www.gamespot.com
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