Guitar Hero Vs Rock Band, What We Want From Mafia 3 and Kings Quest: A Knight To Remember - The Lobby
Added: 28.07.2015 20:58 | 15 views | 0 comments
This week we talk about who's winning so far: Guitar Hero Live or the new Rock Band, what we want from Mafia 3 and how we feel about the first chapter in King's Quest: A Knight to Remember.
From:
www.gamespot.com
| Rory McIlroy PGA Tour – Review | My Games Lounge
Added: 28.07.2015 20:31 | 145 views | 0 comments
MGL: This game just feels unfinished and rushed out even when there was no need to do so. There a huge amounts of graphical bugs that should have been fixed, more flow to the camera movement as you line up your shots and certainly richer gameplay modes that offer more than a few holes of golf here and there. Play itself [...] Via Rory McIlroy PGA Tour - Review | My Games Lounge
From:
videogames.gameguidedog.com
| Free New Courses Coming to Rory McIlroy PGA TOUR
Added: 28.07.2015 20:31 | 71 views | 0 comments
Good news PGA Tour owners! Today EA SPORTS revealed that Rory McIlroy PGA TOUR will be releasing new content, making new courses available for free to all owners. ( PS4 , Rory McIlroy PGA Tour , Xbox One ) Been gaming for nearly 30 years and survived everything from Nuclear Fallouts to Zombie Outbreaks my main love is Survival Horror. Favourite [...] Via Free New Courses Coming to Rory McIlroy PGA TOUR
Tags: Gods, Torn, Survival, Xbox, Coming, Been, Roll, Zombie, Today, PGA Tour, Xbox One
From:
videogames.gameguidedog.com
| Life is Strange, Episode Four Review
Added: 28.07.2015 19:43 | 33 views | 0 comments
--still doesn't make much sense, nor does the involvement of Nathan Prescott, the troubled son of the city's most powerful family. There is one particular puzzle in this episode that I found almost intolerable. Chloe and Max lay out every clue they have collected--literally lay it all out in front of them--and the player is tasked with matching up groups of clues that create leads for the duo to follow. When the puzzle began, I had no idea what I was looking for, and it was a long time before Max's voice-over offered any hints as to what I should be searching. The mystery gets too obtuse to follow, and only after slogging through scraps of paper and tattered photos does anything even remotely make sense. Things were tidied up far too quickly for me to follow, leaving the victory of discovery feeling a bit hollow. But following this puzzle, the episode picks up again, leading to one of my favorite environment puzzles in the entire series to date. And from here everything spiraled out of control, leaving me the most upset I have ever been at a game's completion. I didn't sleep at all following my playthrough. I felt gross. Dig deep enough and you may regret what you find.The big "thing" for this episode, if you will, is that it demonstrates the effect your choices have been having on the series all along. Big decisions you've made in all three previous episodes--whether or not Chloe still has her gun, whether or not you killed Frank's dog, whether or not you saved Kate--have huge implications. If you saved Kate, you're treated to scenes you wouldn't have seen otherwise. If you didn't knock off Frank's dog, you have a real chance to connect with him. Things I forgot I did in episodes past have a major impact on what I dealt with in Episode 4, which means everything I'm doing really matters. Life is Strange may poke holes in its mechanics when it sees fit, but it a does a damn good job of letting you know that every little thing you do is contributing to a powerful butterfly effect. That sense of confusion, however, floats on the top of my emotions. Dark Room is two very strong sequences with a lot of uninteresting stuff sandwiched in between--uninteresting in that the pacing drags, some scenes go on too long before the game allows you to rewind, and it becomes genuinely hard to care about anything that's not the adventures of Max and Chloe. It's a rollercoaster of an episode, with some disappointing holes punched in concepts that have been strengthened for three episodes, but it delivers a punch in the gut that makes the rest of the experience worthwhile.
From:
www.gamespot.com
| Life is Strange, Episode Four Review
Added: 28.07.2015 19:43 | 0 views | 0 comments
--still doesn't make much sense, nor does the involvement of Nathan Prescott, the troubled son of the city's most powerful family. There is one particular puzzle in this episode that I found almost intolerable. Chloe and Max lay out every clue they have collected--literally lay it all out in front of them--and the player is tasked with matching up groups of clues that create leads for the duo to follow. When the puzzle began, I had no idea what I was looking for, and it was a long time before Max's voice-over offered any hints as to what I should be searching. The mystery gets too obtuse to follow, and only after slogging through scraps of paper and tattered photos does anything even remotely make sense. Things were tidied up far too quickly for me to follow, leaving the victory of discovery feeling a bit hollow. But following this puzzle, the episode picks up again, leading to one of my favorite environment puzzles in the entire series to date. And from here everything spiraled out of control, leaving me the most upset I have ever been at a game's completion. I didn't sleep at all following my playthrough. I felt gross. Dig deep enough and you may regret what you find.The big "thing" for this episode, if you will, is that it demonstrates the effect your choices have been having on the series all along. Big decisions you've made in all three previous episodes--whether or not Chloe still has her gun, whether or not you killed Frank's dog, whether or not you saved Kate--have huge implications. If you saved Kate, you're treated to scenes you wouldn't have seen otherwise. If you didn't knock off Frank's dog, you have a real chance to connect with him. Things I forgot I did in episodes past have a major impact on what I dealt with in Episode 4, which means everything I'm doing really matters. Life is Strange may poke holes in its mechanics when it sees fit, but it a does a damn good job of letting you know that every little thing you do is contributing to a powerful butterfly effect. That sense of confusion, however, floats on the top of my emotions. Dark Room is two very strong sequences with a lot of uninteresting stuff sandwiched in between--uninteresting in that the pacing drags, some scenes go on too long before the game allows you to rewind, and it becomes genuinely hard to care about anything that's not the adventures of Max and Chloe. It's a rollercoaster of an episode, with some disappointing holes punched in concepts that have been strengthened for three episodes, but it delivers a punch in the gut that makes the rest of the experience worthwhile.
From:
www.gamespot.com
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