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Dead or Alive 5 Last Round Launch Trailer

Added: 20.02.2015 11:10 | 1 views | 0 comments


Welcome to DEAD OR ALIVE 5 Last Round. Come out to fight, come out to play! The game is out now. The final entry in...

From: megagames.com

Widespread Bug Makes Dead Or Alive 5 Freeze On Xbox One

Added: 20.02.2015 9:10 | 6 views | 0 comments


Patrick Klepek: If you're playing Dead or Alive 5: Last Round on Xbox One and have been experiencing a steady stream of crashes, you're not alone. Many players are reporting the game's having issues, but some have apparently discovered a temporary fix, while Tecmo Koei works on an official patch. All it takes is a quick search for "Dead or Alive 5 crash" to find a series of videos with the crash.

From: n4g.com

Dead Or Alive 5 Last Round Tom Lee Interview

Added: 20.02.2015 8:10 | 2 views | 0 comments


Koei Tecmo developer Tom Lee discusses the latest brawler in the bestselling DOA franchise, Dead or Alive 5 Last Round, in this exclusive interview from San Francisco.

From: n4g.com

IGN's Sordid Past With Dead or Alive 5 Last Round - IGN Plays

Added: 20.02.2015 1:33 | 3 views | 0 comments


Vince and Ben play some Dead or Alive 5 Last Round and talk about how they started playing it, and why they still love it.

From: feeds.ign.com

Dead or Alive 5: Last Round Review | Gamereactor UK

Added: 19.02.2015 22:11 | 2 views | 0 comments


GR-UK writes: "If you've exhausted yourself on one of the game's predecessors, you'll not be revived by what Last Round offers. If you play a lot of DoA5 and want the latest, better-balanced version with improved visuals? Then the buy-in is worth it."

From: n4g.com

The Order 1886 Reviews: PS4 Exclusive Gets Rough Welcome

Added: 19.02.2015 16:35 | 17 views | 0 comments



The Order: 1886 will finally be launching on PS4 worldwide tomorrow. Today the first reviews arrived and they're not very enthusiastic.

From: www.cinemablend.com

Dead Or Alive 5: Last Round To Receive Senran Kagura Collaboration DLC Costumes During March

Added: 19.02.2015 14:10 | 1 views | 0 comments


Dead Or Alive 5: Last Round is going to receive 16 Senran Kagura series DLC costumes next month, according to the Japanese Costume Pass

From: n4g.com

Dead Or Alive: Last Round (Xbox One) Review | Attack On Gaming

Added: 19.02.2015 14:10 | 5 views | 0 comments


"Dead Or Alive is the fighting game series that has been around since before the Playstation 2, but most fans will remember it from Dead Or Alive 2 on that system. Since then, the title has gone on to appear on the original Xbox with Dead or Alive 3, the Xbox 360 with Dead Or Alive 4 and finally the Xbox 360 and Playstation 3 with Dead Or Alive 5, and its re-release, Dead Or Alive 5: Ultimate. Dead Or Alive 5: Last Round takes the latest Dead Or Alive 5, increases its graphical abilities, throws in a bunch of extras and releases itself on our current generation of systems, the Xbox One and Playstation 4. Team Ninja and Tecmo Koei will also be releasing it later on the PC." - Attack On Gaming

From: n4g.com

The Order: 1886 Review

Added: 19.02.2015 13:00 | 1 views | 0 comments


The Order: 1886 is a torturer and a tease. It promises you a circuitous story populated with near-immortal knights, it promises you exciting encounters with snarling werewolves, it promises you clever weaponry the likes of which you rarely see in video games. It dangles these hopes in front of you and then yanks them away, reneging on one promise after another, letting you hold that precious toy in your hand and then denying you the chance to maintain the thrill. The Order is cruel in the way it plays with your expectations, taking a promising premise and then sucking out much of the energy with boring cutscenes, an ending wholly devoid of closure, and shooting-gallery action sequences.

"Boring" is the best word to describe The Order in general, actually. That this third-person action game turns a parade of steampunk imagery and Arthurian legends into a dull stew of modern games' most tiresome cliches is quite a feat, though hardly one worth celebrating. It is (as you probably guessed) 1886, and you are Grayson, otherwise known as Galahad, one of the Knights of the Round Table. It is a time of trouble: common citizens have begun to rebel against the gentry, possibly allying with a race of werewolves the game alternately refers to as lycans and half-breeds. It's a brilliant setup, ripe with possibilities. You look to the sky and see zeppelins hovering overhead; you look to the armory, and you find a young Nikola Tesla ready to introduce you to clever armaments. That such a world could be so lifeless is unfathomable.

Ah yes, those black bars. The Order: 1886 really, really wants to be a movie.

Yet The Order turns the mystical into the mundane. You face lycans early on, leaping out of the way and shooting them down before killing them off for good by plunging a knife into them. And then they are cast aside for hours until the half-breeds are barely a memory. The Order pulls them out of hiding a few more times, though the circumstances are highly controlled, and conclude with the kind of anticlimax that becomes the game's calling card. The most dramatic of these few battles end with quick-time focused snoozes that betray the very idea of confronting such beasts. As for the nature of the lycans--where they come from, what their presence has meant for humanity, how humans could ally with such creatures--most of that is left to your imagination. Developer Ready at Dawn doesn't address the most interesting aspects of its own ideas.

Instead, the story focuses on its stale protagonists, who sit and argue at the round table every so often while getting to the bottom of the rebel plot. What a shame that interesting supernatural and social elements would be sidelined in favor of boardroom shenanigans, particularly given the light character development. I applaud the cast: the voice acting is brilliant, far better than the material deserved, and it is the acting talent alone that invested me in the characters' fates. The soundtrack, thick with cellos and violas, also rises above the blandness, but by the time the finale and its predictable quick-time events arrive, it is too late to squeeze emotion from this dry turnip. The credits roll after the button press that serves as an ending, and vital story threads are left dangling in the wind. Perhaps the Order: 1886 means to hint at a sequel, but whether or not that was Ready at Dawn's intention, it's a disrespectful end to a plodding story. This may have been a fine close to the second act of a three-act story, but it's a rude sendoff to anyone hoping for explanation or reason.

: you respond to threats by pressing the right buttons when prompted. As it happens, The Order is divided more or less equally into four disparate pieces: cutscenes, QTEs, walking around, and shooting. In time, the game strings these features into poorly-paced sequences that have no sense of rhythm. It is the modern action game personified: This is the part where I walk for three minutes, and now comes the short bit where I have to pick a bunch of things up and look at them, and then comes the brief shooting part that practically ends before it begins.

Walking, looking, and shooting aren't bad on their own, of course. What makes such basic mechanics so predictable and rote in The Order is how they are used. When the game forces you to holster your weapon and walk at a snail's pace, you may expect it to build tension or to develop its characters. Instead, The Order becomes an exposition machine, dropping basic plot points until you either open the door that leads to the next ultra-linear stage of the ultra-linear level, or another character does it for you.

The sequences in which you examine your surroundings looking for clues are even more tedious. You trudge about a room, picking up objects and looking at them, perhaps even turning them over in your hands before setting them down. In a few instances, the game might identify a detail of interest, and you have to press a button to continue, though the overall goal is typically to pick up everything in the vicinity until you trigger the next event--and in at least one case, you aren't even the one to discover the pertinent information, making all of that monotonous strolling aggravatingly pointless. A few weapons aside, you're rarely looking at anything of interest: old photographs of characters you barely know (if at all), letters that provide the tiniest morsel of backstory, and so forth. That The Order is so in love with its own object models is almost laughable: You pick up minor knick-knacks and lovingly rotate them as if you have discovered the Holy Grail. Yes, this model ship is lovely, but was the self-congratulatory time-padder necessary?

If you turn it around in your hand long enough, the game will eventually let you put it down.

I presume that The Order: 1886 wishes to build its world by demanding you admire the details, but Ready at Dawn needn't have tried so hard to point out how pretty their art is: it is simply pretty, full stop. The game has a few of the standard tricks up its sleeve to gloss over the occasional flaws: motion blur, a subtle film grain effect, overzealous depth-of-field effects, and the such. It's difficult to overlook The Order's tonally consistent aesthetics, however: It is fully committed to its style. From a bridge's vantage point, you wield an electrically charged cannon while gazing upon a smoky Victorian London. The bridge is dotted with iron carriages, some still sturdy, and some ravaged by the ongoing firefight. Rococo flourishes adorn the Knights' chamber: walls decorated with gold leaf, floors embellished with Latin script, flickering candles embedded within serpentine sconces. The Knights' weathered faces aren't quite beautiful, but they are remarkably human; Each of the Lord Chancellor's grimaces and squints betray a soul-crushing history you wish you could have partaken in.

The action is almost an afterthought, given all the talking, the walking, and the quick-time events, few of which complement onscreen motion in the manner of Telltale Games' best QTEs. It's a shame that The Order evokes Heavy Rain so early in its six-hour play time, because the comparison does not work in this game's favor. The Order clearly has cinematic aspirations, regardless: The loose camera hews close behind you, to the point where you can not often see much of the battlefield once you have taken cover. The game is at its best when it allows itself to be a shooter, which is what makes its failings all the more disheartening. The thermite rifle is one of the most interesting weapons in recent memory, letting you fire a round of magnesium ammo and then ignite it with a rush of air. What a blast it is to mess with such a unique firearm--and what a heartbreaker to have such grossly limited use of it. The same is true of the previously mentioned cannon: It is ripped from your hands all too quickly and replaced with less-interesting pistols and carbine rifles.

Too many levels have you trapped in sniping position. Too few levels give you the really good guns.

Those weapons function just fine, at least. The level design is functional, too, but uninspired. You know a turkey shoot is about to begin as you enter an area and see all the obvious cover spots--and then the turkeys appear, right on schedule, ready to die at your hands. Expectedly, such predictability breeds apathy. Grenade-lobbing supersoldiers aside, it's all too easy to mow down the opposition, making the blacksight mechanic, which allows you to temporarily slow down time and pelt foes with bullets, all but unnecessary on medium difficulty. There's a system in place for recovering if you are downed in combat, but it, too, is superfluous: should you fall, a rebel soldier almost always lands a killing shot.

All of these gameplay tropes are then shoved together into herky-jerky levels that end just when you think they might gain momentum. The only individual sequence lengthy enough to find a rhythm is a later stealth level, though it's far too simple to inspire wishes for more sneaky sections. What, then, to make of The Order: 1886? It is, at best, perfectly playable, and lovely to look at and listen to. But it is also the face of mediocrity and missed opportunities. A bad game can make a case for itself. A boring one is harder to forgive.

From: www.gamespot.com


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