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Infinity Runner Review

Added: 17.07.2014 1:34 | 16 views | 0 comments


When you hear that Infinity Runner features werewolves in space, you might get excited by the goofy possibilities. But when you discover that Infinity Runner is a first-person

On easy mode, the game gives you arrows to follow at each corner. Here are those arrows telling you to go the wrong way.

Even if you find yourself caring about the story, prepare to be disappointed by its conclusion (or lack thereof). After bluntly alluding--repeatedly--to the fact that the only speaking character hasn't been entirely truthful with you, and providing multiple instances of a conversation being cut off before the truth can come out, the game ends by saying "to be continued." But if the planned sequel isn't drastically different from this game, I don't see much reason to pay more money when better running experiences can be had for cheaper prices.

The game also tries to do something a bit new with a 32-player competitive race mode, but even after the game's release on Steam, it's impossible to find an online match. The basics are exactly the same as in the single-player game, except that you race against other players for things like score or distance. The biggest change is that you can collect new power-ups that may hinder opposing players, such as one power-up that sends a werewolf to attack competitors and hopefully knock them back to an earlier checkpoint. This is an interesting idea, but without an online community, it remains untapped.

At its best, Infinity Runner is fine and functional. But it fails to successfully differentiate itself from other games of its type, many of which are cheaper, if not free. Story mode is an interesting idea, but it's over in a couple of hours or less and isn't a satisfying journey. It's a shame, but Infinity Runner trips over itself too often to pick up any speed.

From: www.gamespot.com

Infinity Runner Review (VRFocus)

Added: 14.07.2014 22:13 | 18 views | 0 comments


VRFocus - Wales Interactives Infinity Runner joins the small collective of videogames that offer support for the Oculus Rift virtual reality (VR) head-mounted display (HMD) long before a consumer version of the device is available. Jumping on the VR bandwagon so early is most certainly a double-edged sword: developers have room to experiment without the worry of being judged against bigger budget titles, but in that respect charging for a software product similar to that which many are putting out to consumers for free can have negative implications. Of course, in the end, its the quality of the product that determines whether or not it achieves its goals in this open field.

From: n4g.com


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