Laikes PC Download Deals 8/30/2013
Added: 31.08.2013 10:18 | 10 views | 0 comments
Jamie Laike from Capsule Computers wrote :
This editions featured deal is of course the second Capsule Computers Indie Bundle. For a minimum of $1.00, buyers can snag a copy of Super Sanctum TD, Three Dead Zed, Transcripted, Turba, and Cognition Episode 1: The Hangman. If enough bundles are purchased, all buyers will also receive a copy of Cognition Episode 2: The Wise Monkey. For those paying $5.00 or more, SpaceChem, Swords Soldiers HD, Pressure, and Lost Marbles are available.
From:
n4g.com
| InnerSanctum Games: Latest artwork in progress
Added: 18.08.2013 15:18 | 14 views | 0 comments
Current piece I'm working on. It's 20% complete.
The left image is the original image from the shoot, and the right image is the unfinished edit. Using MyPaint 1.0.0, I was able to use a combination of brushes and effects to arrive at the image on the right (Notice light cast by mobile phone on agent's face). A suitable high resolution stock backdrop will be added shortly.
* Adding high resolution textures to a painting using the texture tool. I used the colour picker tool to determine what colour base was most suitable. *
Go to Media section to see comparisons
From:
n4g.com
| Sanctum 2 Review | ComboCaster
Added: 15.08.2013 4:18 | 13 views | 0 comments
Sanctum 2 is the sequel to a popular hybrid game that combines elements of FPS and tower defense fairly solid. During the game will switch between placing towers which eliminate enemies and thanks to the variety of enemies makes the game quite chaotic, we also have to attack in real time as an FPS it comes up. While we can plan a little, we are forced to make quick decisions during the game and that's what makes it so frantic.
Each level begins with the placement of the towers, which helps prevent the enemy breaks with the core we are defending. In each level and wave, will have a certain amount of towers to place. As they put towers will also create a sort of maze that will prolong the journey from enemies to the core, while the towers inflict damage on monsters that shoot lightning delay, among others. Each is effective against a different kind of enemy, so they should really be careful about choosing the towers.
From:
n4g.com
| InnerSanctum Games: 2nd Photo Shoot
Added: 05.08.2013 6:19 | 14 views | 0 comments
Lauren Ruddick at the 2nd Photo Shoot.
This will serve as part of the source material for the upcoming concept images.
Lauren is a model working on the Project, and will serve as the basis for creating one of the more pivotal characters in the game.
From:
n4g.com
| Sandbox Mode Added to Sanctum 2
Added: 02.08.2013 18:13 | 9 views | 0 comments
New gameplay options available
From:
www.gamershell.com
| First Person Tower Defense Sanctum 2 Adds Endless Sandbox Mode
Added: 02.08.2013 12:19 | 14 views | 0 comments
Gamesta gets more news about the tower defense game Sanctum 2. In their latest addition to the first person title, they've added a sandbox mode that runs however players like, as long as they'd like.
From:
n4g.com
| Sanctum 2 - Trainer (PATCH 07.30.2013) (PC)
Added: 01.08.2013 15:05 | 25 views | 0 comments
Stuck? Check out the latest hints cheats for this game!
From:
www.videogamer.com
| InnerSanctum Games: Digital Artist Spotlight: Sam Denmark
Added: 29.07.2013 6:17 | 13 views | 0 comments
".... concepts are a visual representation of the mood, idea behind a game, setting, character/personalities e.t.c., and also serve as an inspiration to completing and fine tuning certain aspects of the proposed games story (the latter applies to this project in a huge way). Just by looking at a concept image, an observer begins to create different scenarios that might fit the character or mood being portrayed. In short, a good concept tells a good story....."
From:
n4g.com
| InnerSanctum Games: Digital Artist Spotlight: Sam Denmark
Added: 29.07.2013 4:16 | 9 views | 0 comments
".... concepts are a visual representation of the mood, idea behind a game, setting, character/personalities e.t.c., and also serve as an inspiration to completing and fine tuning certain aspects of the proposed games story (the latter applies to this project in a huge way). Just by looking at a concept image, an observer begins to create different scenarios that might fit the character or mood being portrayed. In short, a good concept tells a good story....."
From:
n4g.com
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