Wolfenstein: The New Order Review | Geekenstein
Added: 05.06.2014 2:14 | 3 views | 0 comments
"There was a time before this game came out where people were skeptical of it. Entry into the DOOM beta was added to its purchase price, seemingly a grasping at straws to sell copies. Even I initially had my doubts going in. But, if youve ever played Chronicles of Riddick: Butcher Bay or The Darkness before, you know what kind of pedigree that Wolfenstein: The New Order comes from. Much like Crackdown was a pleasant surprise for Halo fans, I know that DOOM fans will pick up this game and be blown away by its engaging combat and rich narrative. This is the video gaming equivalent of Big Trouble in Little China, an auteur team working on what could have been a throwaway action experience. Instead, The New Order is a masterpiece of FPS design that deserves its spot among the best the genre has to offer. Play this game." - Alex Santa Maria of Geekenstein
Tags: Hack, Evil, Mario, Play, There, Review, Also, Enter, Santa, Little, Chronicles, Order, Darkness, The New
From:
n4g.com
| Can God Of War IV Stick With The Same For-mula As Be-fore?
Added: 05.06.2014 1:14 | 15 views | 0 comments
Its safe to say that God of War fans are anxious to see what becomes of the next God of War; what happens next, based on the ending events in God of War 3 involving Kratos; who or what dragged him off of that mountain? Did he himself do it? He did also release Pandoras powers into the spirit world so what becomes of that? Are there now a bunch of spirits running around with god-like powers? What will the plot be in general? Hes not angry anymore right? So whats his purpose this time?
Aside from in-game plot points gamers are most likely also curious to see how Kratos and the game will look graphically on the next gen console, which may happen at E3, which now seems inevitable based on Sony Santa Monica Studios latest tweet. But how will Sony Santa Monica approach it this time? With the same ole formula?
From:
n4g.com
| Homefront: The Revolution - Preview
Added: 02.06.2014 16:32 | 10 views | 0 comments
Kim Jung un-resolved.
As an Asian-American, I rolled my eyes when I first heard the backstory for the original Homefront during an unveiling event by THQ in 2010. Although it was written in collaboration with a former CIA field agent, it read as if an evil version of Quentin Tarantino had directed a North Korean revenge fantasy: North Korea's Kim Jong-un somehow reunites with South Korea to form the Greater Korean Republic (GKR), Iran and Saudi Arabia conspire to raise gas prices to $19.99/gallon, the U.S. military recalls its troops overseas, and the GKR conquers Japan, Southeast Asia, and eventually the United States with an EMP bomb, an all-out invasion, and Asian bird flu. I didn't make that last part up.
Well, regardless of the origins for this farfetched, paranoid alternate reality, Crytek and Deep Silver now hold the reins of the franchise and they're committed to following through on the story with stronger execution than its predecessors. Set in the open-world city of Philadelphia, Homefront: The Revolution fast-forwards the conflict between the GKR and American resistance four years to 2031. As seen in the short 20-minute PC demo available at pre-E3 event in Santa Monica, the longstanding occupation has thoroughly discouraged and oppressed the locals, some forced to perform labor like whitewashing walls smeared in "Fuck You!" graffiti. But with successful guerrilla tactics and good-ol' sabotage, you and your ragtag company of rebels might just bring the fight back to the people.
Tags: Dead, States, United, United States, Silver, Deep Silver, Fuse, North, Crytek, Jump, American, Revolution, Souls, Santa, Korea, Iron
From:
www.gamerevolution.com
| News: God of War 4 PS4 reveal teased for E3
Added: 02.06.2014 9:32 | 12 views | 0 comments
Sony Santa Monica hints at imminent reveal for next-gen God of War.
"The Gods have spoken once again," teased the studio, "maybe they are just excited for #E3 #earthquake #LA."
Sony has yet to announce a new God of War title or confirm Santa Monica's next title. The studio had previously been rumoured to be working on a sci-fi project headed up by God of War 3 director Stig Asmusson, although that was reported to have been canned earlier this year.
Sony's E3 conference takes place at 2am BST next Tuesday, June 10.
Source: @SonySantaMonica
From:
www.videogamer.com
| Prince of Persia: The Sands of Time Cosplay Photos
Added: 01.06.2014 15:14 | 2 views | 0 comments
IhowtoDo: Prince of Persia: The Sands of Time was released in 2003. We embark on a journey of scorched sands and ancient legends. A young prince, drawn to the dark powers of a magic dagger, unleashes a deadly evil upon a beautiful kingdom. Guide the Prince on his quest to reverse the curse by using the Sands of Time, a power which allows you to erase the past, see into the future and slow down the present. Perform gravity-defying acrobatics and swashbuckling attacks in a staggering array of landscapes and kingdoms. Restore peace to the land and fulfill your destiny
From:
n4g.com
| The Order: 1886's Studio Ready at Dawn Hires Two Developers Affected by Sony Santa Monica Layoffs
Added: 01.06.2014 11:14 | 13 views | 0 comments
A few months ago Sony Santa Monica canceled the production of an unannounced PS4 IP under the leadership of God of War III Game Director Stig Asmussen. Unfortunately that also caused a round of layoff that left quite a few talented developers looking for a job.
Luckily we can report today that two of those developers have now found a new place to express their talent quite close to home.
Tags: Star, Gain, Daly, Studio, Developers, Santa, Santa Monica, Monica, Director, Soul, Ready
From:
n4g.com
| The Santa Barbara Killer Is a Product of Our Culture, and We Shouldn't Hide From That Fact.
Added: 28.05.2014 17:00 | 0 views | 0 comments
Near the University of California Santa Barbara on Friday night, one man took part in a murderous spree in which seven people died and many more were injured. It was a shocking tragedy, one that makes us draw closer to those we love, mourn those who were affected, and try to figure out how such a terrible event could possibly happen. Although the killer died in the attack, we do have a glimpse at what he was thinking beforehand, and what could have led him to commit such atrocities; he Artists should be able to express themselves without fear that their work is going to be banned. But just because there aren't any rules dictating what kind of ideas authors, directors, and game developers can explore, they still have a responsibility to themselves and the world at large that shouldn't be ignored. Media does not force people to commit violent acts, and to imply that's the case is dangerous and unfair. Still, creators have to be cognizant of what messages they are sending out there. If they continue to demean a certain segment of the population, if they dehumanize our friends and loved ones, then it may be worth reexamining those beliefs. We, as consumers, have our own role in this healing process. We have to accept that the media we hold near to our hearts can still have troubling messages. To hide from this fact is disingenuous. Admit that major themes may be damaging, that you understand and respect that others feel uncomfortable, and yet still celebrate the elements that you enjoy. Our voices are important. It doesn't help anyone to stick our heads in the sand, to pretend that everything is all right even when so many people think otherwise. There's nothing wrong with liking media that others find disgusting. Yes, I am a little embarrassed to say that I enjoyed Killer Is Dead amid the controversy that surrounded its release, but at the same time, I can't hide who I am, and I am fully aware of what kind of messaging it has. So don't stop playing the games you love, or watching the movies that speak to you. But don't brush off the criticisms directed toward them, either. Video games are supposed to be an escape. They're where I go when I want to relax for a few hours, or to visit a world very different from my own. I recognize that games are power fantasies, fictional endeavors in which I can jump higher than real gravity would allow, withstand bullets without dying, and dunk a basketball from the three-point line. Those power fantasies are what often draw me into games. But it's when those fantasies shift from exaggerating my own physical strengths to turning women into mere objects that things stop being fun. We have to recognize the cultural impact of our artistic expression. Only by talking openly about what we're enjoying, and examining how it affects the world at large, can we better understand how a person like the Santa Barbara killer could have such troubling ideas about women to begin with.
From:
www.gamespot.com
| The Santa Barbara Killer Is a Product of Our Culture, and We Shouldn't Hide From That Fact.
Added: 28.05.2014 17:00 | 0 views | 0 comments
Near the University of California Santa Barbara on Friday night, one man took part in a murderous spree in which seven people died and many more were injured. It was a shocking tragedy, one that makes us draw closer to those we love, mourn those who were affected, and try to figure out how such a terrible event could possibly happen. Although the killer died in the attack, we do have a glimpse at what he was thinking beforehand, and what could have led him to commit such atrocities; he Artists should be able to express themselves without fear that their work is going to be banned. But just because there aren't any rules dictating what kind of ideas authors, directors, and game developers can explore, they still have a responsibility to themselves and the world at large that shouldn't be ignored. Media does not force people to commit violent acts, and to imply that's the case is dangerous and unfair. Still, creators have to be cognizant of what messages they are sending out there. If they continue to demean a certain segment of the population, if they dehumanize our friends and loved ones, then it may be worth reexamining those beliefs. We, as consumers, have our own role in this healing process. We have to accept that the media we hold near to our hearts can still have troubling messages. To hide from this fact is disingenuous. Admit that major themes may be damaging, that you understand and respect that others feel uncomfortable, and yet still celebrate the elements that you enjoy. Our voices are important. It doesn't help anyone to stick our heads in the sand, to pretend that everything is all right even when so many people think otherwise. There's nothing wrong with liking media that others find disgusting. Yes, I am a little embarrassed to say that I enjoyed Killer Is Dead amid the controversy that surrounded its release, but at the same time, I can't hide who I am, and I am fully aware of what kind of messaging it has. So don't stop playing the games you love, or watching the movies that speak to you. But don't brush off the criticisms directed toward them, either. Video games are supposed to be an escape. They're where I go when I want to relax for a few hours, or to visit a world very different from my own. I recognize that games are power fantasies, fictional endeavors in which I can jump higher than real gravity would allow, withstand bullets without dying, and dunk a basketball from the three-point line. Those power fantasies are what often draw me into games. But it's when those fantasies shift from exaggerating my own physical strengths to turning women into mere objects that things stop being fun. We have to recognize the cultural impact of our artistic expression. Only by talking openly about what we're enjoying, and examining how it affects the world at large, can we better understand how a person like the Santa Barbara killer could have such troubling ideas about women to begin with.
From:
www.gamespot.com
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