Trove - Rise of the Shadow Tower 09.15.2015 Update
Added: 17.09.2015 1:06 | 70 views | 0 comments
Explore a fascinating world and build your very own kingdom in this sandbox MMO featuring classic RPG mechanics as well
From:
spd.rss.ac
| Geek Review: Mad Max
Added: 15.09.2015 20:17 | 42 views | 0 comments
Its not that Mad Max isnt a great game but in the shadow of other similar WB releases like the Batman Arkham series and Middle-earth: Shadow Of Mordor, Mad Max remains a diamond occluded by sand. Arkham and Mordor are superlative games and really brought the open-world genre games to new heights, and Mad Max doesnt tell the most gripping tale to make up for some of its slight faults.
What Mad Max does have, however, is the beautiful world of a post-apocalyptic Australia. It sadly cant compare to the movie, which featured razor-sharp storytelling and fantastic, focused action, but on its own its a fun romp that just takes a little bit to get there but when you do what a ride.
From:
n4g.com
| Shadow of Mordor Meets the Wasteland in Mad Max
Added: 14.09.2015 8:17 | 38 views | 0 comments
Xbox wire:
Mad Max also takes inspiration from another popular open-world game released just last year Monolith Productions Middle-earth: Shadow of Mordor. Sure, both of these action-adventure titles count Rocksteadys Batman: Arkham games as a direct progenitor, but we definitely feel like Mad Max is a closer cousin to Mordor. The developers at Monolith could only use certain elements of J.R.R. Tolkiens extensive lore, so they had to get creative... and the result was one of the best games to ever feature the Middle-earth name. It looks like Avalanche has gotten adventurous without the big-screen stars Mel Gibson or Tom Hardy, and their game has spawned similar open-world accolades.
From:
n4g.com
| Seven Reasons I Actually Love Mad Max
Added: 12.09.2015 3:17 | 54 views | 0 comments
Kotaku
Youre the video game writer person, said one of my friends last night. What do you think of Metal Gear Solid V? I looked down at my Shadow Moses shirt, slightly embarrassed. I havent played it much, I confessed. Ive been spending most of my time with Mad Max.
From:
n4g.com
| GameEnthus Podcast ep243: Planes, Trains JP or Lucas Bucks
Added: 11.09.2015 14:17 | 97 views | 0 comments
This week JP (@Isitis) from Operation Cubicle and the Nerdgasm Noire Network joins Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) to talk about: EctoCooler, Nerdgasm Noire Network, Operation Cubicle, Shareef Jackson, DragonCon, Sleepy Hollow, Darwin, Jubilee, Febreeze Ferry, Tom Mison, Animaniacs, Tootsie Rolls, Twin Galaxies, Ernest Cline Armada, The Last Starfighter, Ready Player One, Valiant Comics, Shadow Man, Apple Pen, BeatSports, NBA Baller Beats, Star Wars Rebels, Hulk, Star Trek Into Darkness, Transformers Age of Extinction, Hunger Games, Robocop, Peter Weller, Apple Keynote, AppleTV, Crossy Road, Microsoft Surface Pro, Xavier Woods, UpUpDwnDwn, WWE, Dreamcast, Playstation, Humble Bundle, The Deer god, The Muppets, Hulu Plus, Star Citizen, Splatoon, Bayonetta, Bayonetta 2, Monster Hunder 3U, Super Mario Maker, Monument Valley, Tetris Blitz, Lara Craft Go, Evolve, Hyrule Warriors, Runbow, Tembo, Luigi U, Disney Infinity 3.0, Metal Gear Solid V, Danganronpa 2...
Tags: Dead, Mario, Star, Trek, Wake, Gear, Infinite, Metal, Metal Gear, Solid, Network, Click, Disney, Disney Infinity, Shadow, Last, Time, Monster, Mini, The Last, Microsoft, Star Wars, Super Mario, Gear Solid, Huge, Luigi, Played, Peter, Podcast, Star Trek, Crabs, Ready, Into
From:
n4g.com
| Mad Max Review: We Dont Need Another Hero | WASDuk
Added: 11.09.2015 12:17 | 27 views | 0 comments
WASDuk writes -
"Mad Max may not be the most original game, taking a similar tact to Last years Shadow of Mordor by creating a Frankensteins monster of gameplay elements from other titles, and then stitching them together into a cohesive whole. Its still an enjoyable experience with plenty to do. Ive been playing the game all week and Im still nowhere near finished. Even with the story complete, Im still left with camps to raid, totems to tear down and plenty of side missions to clear before I get to 100%.
From:
n4g.com
| Price drop: $14.00 off Middle-Earth Shadow of Mordor Game Of The Year (GOTY) Xbox One Game, now only $66.99
Added: 11.09.2015 11:20 | 30 views | 0 comments
Save $14.00 on Middle-Earth Shadow of Mordor Game Of The Year (GOTY) Xbox One Game! The price of Middle-Earth Shadow of Mordor Game Of The Year (GOTY) Xbox One Game has been dropped by $14.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.
From:
feedproxy.google.com
| The lost Kojima games we#39;ll never play
Added: 10.09.2015 19:00 | 99 views | 0 comments
I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.
Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:
Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.
Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.
The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."
Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.
Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.
This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."
Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.
In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.
Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.
The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.
The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.
Tags: Paul, Gain, Engine, Gear, Rising, Japan, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Hideo, Hideo Kojima, Bolt, Prime, Shadow, Ball, High, Gear Rising, Planet, Gear Solid, Project, Earth, Over, Snake, Konami
From:
www.gamesradar.com
| The lost Kojima games we#39;ll never play
Added: 10.09.2015 19:00 | 79 views | 0 comments
I watched Silent Hills along with everyone else as it burst - Hindenburg-esque - into flames and crash-landed all over the internet. And despite my best attempts to plug that pyramid-shaped , it festers to this day. But what I didn't appreciate until recently is that the tragedy of Silent Hills and Kojima's unceremonious departure from Konami doesn't end there. It gets even worse.
Over the years, the prolific game designer has hinted at a handful of other ideas and projects he'd love to puruse. In fact, it was this hinting that landed him the ill-fated Silent Hills gig in the first place. But between his recent departure and Konami's... shall we say... new direction, it's unlikely any of these ideas will ever been seen or heard from again. Here's a look at what could have been:
Back in 2012, Konami held a special, Zone of the Enders-centric event in Japan where they 'Enders Project' was in development. The game would utilize the Fox Engine (which now powers Phantom Pain) and would be the Enders series' first major release since 2003's 2nd Runner. At the same event, the company also announced a release for the much-anticipated Zone of the Enders HD Collection, which would help kick off the hype train for Enders Project.
Except the exact opposite happened. One year later, Kojima went on his online radio show (because of course he has one) and announced Enders Project was scrapped. "Right now," Kojima said (via from the HD Collection, following his departure from Konami, and the series is quietly fading into obscurity.
The Boss - mentor of Solid Snake's father, Big Boss - is one of the strongest, most complex characters in gaming. Hell, even Volgin is this idea in a video interview about Metal Gear Rising, stating "I had several ideas for a game featuring The Boss and the Cobra Unit during the invasion of Normandy."
Ultimately, it was Metal Gear Rising that won out, but the idea of a Boss-centric Metal Gear obviously stuck with Kojima. In 2012, during a PAX Prime presentation, he that while he wasn't a "huge fan of spin-offs," a Metal Gear starring The Boss was still something he'd "definitely love to make." I imagine it as Saving Private Ryan except Tom Hanks is a woman and her teammates include a dude who controls bees and someone who talks to ghosts. This would also be a great opportunity to showcase the Philosophers, an organization who immense capital fueled the plot of Snake Eater.
Turns out Phantom Pain isn't the only open world Metal Gear game Kojima was interested in creating. Speaking at the 2015 Taipei Game Show, the developer he'd love to someday play an open-world version of Shadow Moses but that currently no developer had come forward offering to make it.
This builds upon comments Kojima made months earlier when asked about remaking his games. "Personally, I’m not too fond of remakes," he said (via ) "But I would have to go with MGS1. If it was going to be a remake, I wouldn’t want to make a standard remake, but something similar to Planet of the Apes: Bringing the best of the past to the present and doing something new."
Considering how many changes (read: ) the Metal Gear universe has undergone since 1998, the original Metal Gear Solid would gain a lot from an updated script that recognized everything that has happened over the years.
In a game filled with bizarre, creepy moments, Metal Gear Solid 3's '' minigame is one of the creepiest and most bizarre. It is presented as a dream sequence (or nightmare) that triggers after Naked Snake endures the game's infamous torture scene. Beaten and broken, he collapses on a cot in his prison cell, dozes off to sleep, and then everything changes. The player is now some sort of hook sword-wielding convict who butchers zombie police officers in a hack-and-slash minigame. Everything is desaturated and there's no music, which heightens the surrealness of this sequence. Eventually, after hacking up enough enemies, Snake stirs from his slumber.
Not much else is known about 'Guy Savage' or what it was supposed to become. The game was removed from later versions of MGS3, along with any references to it. Shuyo Murata, co-director on MGS4 and writer on MGS5, is goes, Guy Savage was actually a demo for a future Konmai game that was later canceled. Now (almost) all traces of the game have faded away, much like PT.
The smoldering embers of our once blazing passion for this Silent Hill reboot/revival/reimagining still smolder across the internet. Kojima. Del Toro. A dream team mashup of two offbeat visionaries tackling a series made famous for its mind games. We're talking Chrono Trigger levels of game developer collaboration here. And then it all went up in flames. A Scorched Earth policy that burned Silent Hills to the ground and took Kojima Productions along with it, searing away Kojima's name from Konami's recent history; a revisionist history.
The silver lining, at least, is that Hideo Kojima apparently still has a passion for creating things, as evidenced by this from the Metal Gear series and has even mentioned a passion for writing and making movies. Chances are, outside of a pachinko machine, the ideas in this list will likely never see the light of day. However, there are certainly more adventures to come from the original Big Boss.
Tags: Paul, Gain, Engine, Gear, Rising, Japan, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Hideo, Hideo Kojima, Bolt, Prime, Shadow, Ball, High, Gear Rising, Planet, Gear Solid, Project, Earth, Over, Snake, Konami
From:
www.gamesradar.com
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