Tuesday, 11 March 2025
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Shadow of Mordor Leads Game Developers Choice Awards

Added: 09.01.2015 17:12 | 5 views | 0 comments


Game Developers Choice Awards organizers on Friday announced the nominees for this year's awards celebration, the event's 15th annual show. Leading the group is Lord of the Rings game

From: www.gamespot.com

Hot cheap Wang alert: Shadow Warrior only £15.00 on Xbox One

Added: 09.01.2015 15:10 | 3 views | 0 comments


Dealspwn reports: "Get ready to put some hot cheap Wang in your face, because Shadow Warrior is now only £15.00 on Xbox One. Shadow Warrior is a great reboot that brings back the brutal action and exploration of 3D Realms' original shooter with some new mechanics, skills, spells and gory swordplay. If you don't have a gaming PC, it's probably time that you found out what you've been missing since 2013. In case you were wondering, the port is excellent, well-optimised, packed with content and handles well once you've unlearned a few things. "

From: n4g.com

Persona Q: Shadow of the Labyrinth Review | Analog Addiction

Added: 09.01.2015 7:10 | 13 views | 0 comments


Jamie Briggs, Analog Addiction. "Persona Q: Shadow of the Labyrinth is an excellent piece of Persona love, not only does it bring together two excellent casts of characters, but it does it in a unique and charming way that offers dozens of hours of excellence. Persona Qs narrative is definitely the weakest aspect, with such a vague story provided for almost 30 hours I found myself struggling to care about the task at hand. However the experience is made brighter with charming character interactions and a unique visual style."

From: n4g.com

What We Want In: Xbox 2015

Added: 08.01.2015 11:10 | 12 views | 0 comments


Paul James writes "2015 is here and in the opinions of many, the year stands to be one of the biggest, and most applauded since the early years of the PS3 and Xbox 360 in 2008/2009. After a rocky 2013 and first half of 2014, the Xbox One has begun to regain its composure. A temporary holiday price drop in the United States has garnered some interest while exclusive releases such as Titanfall, Sunset Overdrive, Forza Horizon 2 and Halo: The Master Chief Collection along with Middle-Earth: Shadow of Mordor, Dragon Age: Inquisition and Destiny have driven gamers to pick up the system. Microsoft also wisely removed Kinect from the bundle allowing for level pricing with Sonys PS4. Microsoft have picked up some good momentum, and the lost goodwill of 2013 seems almost completely gone, but 2015 is a whole new story so as I cast my eyes forward, this is what I want from Xbox in 2015."

From: n4g.com

Price drop: $5.00 off Middle-Earth Shadow of Mordor CD Key Download for Steam, now only $25.99

Added: 07.01.2015 16:20 | 2 views | 0 comments


Save $5.00 on Middle-Earth Shadow of Mordor CD Key Download for Steam! The price of Middle-Earth Shadow of Mordor CD Key Download for Steam has been dropped by $5.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.

From: feedproxy.google.com

Persona Q: Shadow of the Labyrinth Review

Added: 06.01.2015 22:40 | 2 views | 0 comments


A defining moment of Persona Q: Shadow of the Labyrinth comes at the end of the second dungeon. Throughout the five floors, in between random battles, dodging damage floors, evading high-level enemies, and drawing a detailed map of places you've been, you are asked to answer questions about what you want in an ideal partner. Lo and behold, right before the penultimate dungeon boss, I was plopped down into a flowery, fairytale-wedding wonderland with Marie, a mysterious, bitter girl with a secret penchant for writing terrible poetry. As we progressed towards the boss, I was given the option of making all manner of cheesy, romantic gestures towards her for the sole purpose of watching her get adorably flustered. After defeating the boss--a disturbing, four-armed caricature of a minister--I exited back to the hub, only to find another piece of poetry Marie had tried to hide about her would-be marriage to me. It was then and there, with that ridiculous bit of character interaction, that my love for Persona Q blossomed.

Persona Q is a mix of the Persona series’ character interaction and the careful first-person labyrinth exploration of

At first, combat is tough. If you’re unfortunate enough to run into some of the fiercer enemies that appear directly on the map--the dreaded FOEs--the first time you explore a floor, you’re bound to regret it very, very quickly. The ever-present threat of the FOEs quickly becomes the biggest source of tension in the game, as they can usually down you within a few turns if they catch you unprepared. Fortunately, they also follow specific behavior patterns, and learning to recognize these patterns allows you to avoid them... unless you screw up, of course. When you’re even mildly low on resources and eager to explore more, the question of “Do I go back? Or do I run around some more and risk getting cornered and wiped out by a potential FOE lurking in the next room?” is a real conundrum.

FOEs are extremely dangerous, but even the standard encounters are very rough if you don’t use the combat system to its fullest. A few floors in, when you’ve started to get the hang of fighting, the combat never quite reaches the challenge level of some of Etrian Odyssey’s most harrowing random encounters. Particularly open to abuse are dark and light instant death spells, as many enemies have a weakness to either one or the other. (Naoto, who can access both skills naturally, quickly becomes one of the game’s most powerful party members as a result.) Finding the most effective skills and fusing them onto as many Personae as possible significantly reduces the challenge, though the scarceness of cash (and the Etrian Odyssey sell-dropped-loot-for-cash-but-you-have-limited-inventory system) can make the expensive process of Persona fusion a bit of a grind. Combat is enjoyable enough, but it’s not as much fun as the character interactions or the dungeon exploration process.

Once you step foot into the first labyrinth, the Persona elements take a seat behind the Etrian Odyssey influence.

Persona Q doesn’t quite hit the peaks that Persona and Etrian Odyssey do on their own. It does, however, take some of the best elements of each game, blending them together into an immensely satisfying and lengthy RPG. Persona Q is proof that this series has the power to delight, surprise, and engage, no matter the form it takes.

From: www.gamespot.com

Persona Q: Shadow of the Labyrinth Review

Added: 06.01.2015 22:40 | 11 views | 0 comments


A defining moment of Persona Q: Shadow of the Labyrinth comes at the end of the second dungeon. Throughout the five floors, in between random battles, dodging damage floors, evading high-level enemies, and drawing a detailed map of places you've been, you are asked to answer questions about what you want in an ideal partner. Lo and behold, right before the penultimate dungeon boss, I was plopped down into a flowery, fairytale-wedding wonderland with Marie, a mysterious, bitter girl with a secret penchant for writing terrible poetry. As we progressed towards the boss, I was given the option of making all manner of cheesy, romantic gestures towards her for the sole purpose of watching her get adorably flustered. After defeating the boss--a disturbing, four-armed caricature of a minister--I exited back to the hub, only to find another piece of poetry Marie had tried to hide about her would-be marriage to me. It was then and there, with that ridiculous bit of character interaction, that my love for Persona Q blossomed.

Persona Q is a mix of the Persona series’ character interaction and the careful first-person labyrinth exploration of

At first, combat is tough. If you’re unfortunate enough to run into some of the fiercer enemies that appear directly on the map--the dreaded FOEs--the first time you explore a floor, you’re bound to regret it very, very quickly. The ever-present threat of the FOEs quickly becomes the biggest source of tension in the game, as they can usually down you within a few turns if they catch you unprepared. Fortunately, they also follow specific behavior patterns, and learning to recognize these patterns allows you to avoid them... unless you screw up, of course. When you’re even mildly low on resources and eager to explore more, the question of “Do I go back? Or do I run around some more and risk getting cornered and wiped out by a potential FOE lurking in the next room?” is a real conundrum.

FOEs are extremely dangerous, but even the standard encounters are very rough if you don’t use the combat system to its fullest. A few floors in, when you’ve started to get the hang of fighting, the combat never quite reaches the challenge level of some of Etrian Odyssey’s most harrowing random encounters. Particularly open to abuse are dark and light instant death spells, as many enemies have a weakness to either one or the other. (Naoto, who can access both skills naturally, quickly becomes one of the game’s most powerful party members as a result.) Finding the most effective skills and fusing them onto as many Personae as possible significantly reduces the challenge, though the scarceness of cash (and the Etrian Odyssey sell-dropped-loot-for-cash-but-you-have-limited-inventory system) can make the expensive process of Persona fusion a bit of a grind. Combat is enjoyable enough, but it’s not as much fun as the character interactions or the dungeon exploration process.

Once you step foot into the first labyrinth, the Persona elements take a seat behind the Etrian Odyssey influence.

Persona Q doesn’t quite hit the peaks that Persona and Etrian Odyssey do on their own. It does, however, take some of the best elements of each game, blending them together into an immensely satisfying and lengthy RPG. Persona Q is proof that this series has the power to delight, surprise, and engage, no matter the form it takes.

From: www.gamespot.com


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