Raidens better than Snake
Added: 03.09.2015 14:18 | 10 views | 0 comments
GE writes" "From the very beginning, Snake held a big place in our hearts as we made our way through Shadow Moses, and uncovering its many mysteries and beating the many strange bosses. He was the hero we knew and loved, so why would anyone want to play as another character? I remember being a child and playing games with my brother, telling him that Ill be Snake as I army crawled around the room as if on a secret stealth mission. Snake was the hero and seemingly made Metal Gear Solid all about good old Snake.
Then, we came to Metal Gear Solid 2, and we began the game as our beloved and much updated Snake, making our way through the boat to uncover and expose the new Metal Gear. Its an intense mission and as it ends, you find yourself wanting more, and thats when Raiden comes in.
Who is this blonde haired kid and why am I not playing as Snake?"
From:
n4g.com
| Price drop: $3.00 off Middle-Earth Shadow of Mordor PC CD Key Download for Steam, now only $16.99
Added: 03.09.2015 11:20 | 38 views | 0 comments
Save $3.00 on Middle-Earth Shadow of Mordor PC CD Key Download for Steam! The price of Middle-Earth Shadow of Mordor PC CD Key Download for Steam has been dropped by $3.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.
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| The Messy Story Behind YouTubers Taking Money For Game Coverage
Added: 03.09.2015 4:18 | 22 views | 0 comments
Kotaku: "Before Middle-Earth: Shadow of Mordor's release, a curious thing happened: critics on YouTube (and some in the traditional press) tried to obtain early PC copies for review, but couldn't. And yet, YouTube entertainers were able toif they agreed to terms like, "videos will promote positive sentiment about the game."
From:
n4g.com
| PlayStation Store Sale Highlights September 1-September 8 2015
Added: 02.09.2015 18:18 | 25 views | 0 comments
From Middle-earth: Shadow of Mordor to Persona 4: Golden, PSLS selects the latest and most enticing deals from Sony's weekly PlayStation Store Sale.
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| (PSLS) Metal Gear Solid V: The Phantom Pain Review Uncharted Infiltration
Added: 01.09.2015 5:18 | 14 views | 0 comments
(PSLS): In the world of gaming, few series carry the weight of reverence that Metal Gear does. When it comes to iconic characters and settings, few games can compete with Snake, Shadow Moses, and the like. Despite some recent drama and a highly-publicized falling out between series creator Hideo Kojima, Metal Gear Solid V: The Phantom Pain is finally here, over a year since fans were teased with Ground Zeroes.
Tags: Paul, Gear, When, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Hideo, Shadow, Review, Uncharted, Gear Solid, The Phantom, Ground, Despite
From:
n4g.com
| Price drop: $8.00 off Killzone Shadow Fall Game PS4, now only $51.99
Added: 30.08.2015 11:20 | 59 views | 0 comments
Save $8.00 on Killzone Shadow Fall Game PS4! The price of Killzone Shadow Fall Game PS4 has been dropped by $8.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.
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| Trophy data exposes fighting games#39; motivation problem
Added: 29.08.2015 0:00 | 98 views | 0 comments
Last generation saw a lot of excellent fighting games, from the genre-revitalizing Street Fighter 4 to the bone-crushing brutality of Mortal Kombat. But as the dust settles on those bygone bouts - and developers flock to current-generation hardware - I thought it was as good a time as any to look back and see what we can learn from the past 10 years of fighting.
I've pinpointed a few trends from the limited data we have available. This is by no means a scientifically sound analysis. All I've done is collect trophy completion data from the PS4 for 10 last-generation fighting games - , it should offer a glimpse into what could - and should - define the next generation of fighting games.
In a genre about eccentric characters coming together and punching each other, you'd think a coherent story would be the least of our concerns. And yet, narrative-based trophies have some of the . In Mortal Kombat, 40 percent of players made it halfway through the campaign. In Soulcalibur 5 and Dead or Alive 5, roughly 70 percent initiated story mode. And even in games without story mode - such as Tekken Tag Tournament 2 and Marvel vs. Capcom 3 - over half cleared arcade mode and saw an ending.
I've seen plenty of fourmgoers decry narrative-based modes as a waste of resources. But the data shows that these modes clearly resonate with the greater fighting game audience. I believe players - especially those don't play at a tournament level - appreciate the sense of progression and accomplishment that story modes (or arcade endings) provide. Fighting games take a lot of time and practice to reach proficiency, which can fly by if you have plenty of local, skilled competition. But for the rest of us, seeing how a story unfolds can be the carrot-on-a-stick needed to stay invested in learning our prefered characters.
Playing another human over the internet is for most fighting game players. In King of Fighters 13, only 21 percent of people bothered to play a ranked or player match. MvC3 didn't fare much better, with 38 percent of people participating in ANY online mode. Meanwhile, Street Fighter 4 lists only 17 percent of people as having won a single ranked match. If playing online against others is the end game of any fighter, this trend needs to change.
There are several reasons why someone wouldn't play online: a poor connection, an abundance of local competition, or a genuine lack of interest. However, I believe the biggest detractor is intimidation. Dueling another person is a very emotionally intense experience, because whether you win or lose, you have no one to blame but yourself. Victory and defeat are not shared among teammates; they fall on your shoulders alone. And fighting games traditionally do a very poor job of preparing players for online play, which leads me to my next point...
many people will start a tutorial, only to abandon it. In both Street Fighter X Tekken and TTT2, around 40 percent of players started the tutorial - but only around 13 percent finished it. Mortal Kombat and KOF13 show similar completion statistics, with 17 and 15 percent respectively. Honestly, this doesn't surprise me one bit, as most fighting game tutorials have the creativity and teaching method of an Algebra textbook. Between the cluttered checklists and clinical presentation, they feel like homework.
James Chen, long-time fighting game commentator and enthusiast, for the way it handles its tutorial modes: they're disguised as mini-games. Break the Targets is an exercise in learning your character's moveset, Home Run Contest is about dealing as much damage as possible in a short amount of time, and so on. Part of getting people engaged in a fighting game is arming them with the skills necessary for success. There's a need here that's not currently being met - at least, not in a way that makes new players follow through on their efforts to improve.
What all this data says to me is that fighting games have a motivation problem. I imagine most people reading this article understand that, when you're proficient at a particular fighting game and have the chance to face someone of similar skill, it's a rush like no other. But reaching that point takes a lot of honest-to-goodness work. Unless you already know that your investment is going to have some concrete payoff - be it satisfaction or bragging rights - there's little reason to make such a commitment. You're simply not motivated.
Fighting games in the current generation need to do a better job of using what they have to incentivize their audience. One simple way to lure players in is with more costumes, stages, gems, additional fighters, backstory, and other extras to unlock within the game itself rather than locking them behind a bunch of intrusive microtransactions. It means using the story mode to guide players from their first fireball to defeating the hardest-level AI in a way that feels natural.
A while back, I ran a story about the system coming to Killer Instinct. In brief, the Shadow Brain is an AI you spar against and send out into the internet to do battle in your name. Meanwhile, you can fight against other player's custom-made AIs. This is a really smart way to help acclimate players to the online arena. It creates a bridge between the tough-but-exploitable challenge of a traditional CPU opponent and the instinctual quirks of an actual person.
With any luck, Shadow Brain will be just the first in a long line of innovations that'll encourage players to get more out of their fighting games. This genre offers some of the most intense and gratifying experiences in all of gaming; it just needs to make you want it.
Tags: Dead, Paul, Capcom, Brave, Street, When, With, Shadow, Last, There, Kids, Alice, Hold, Fighter, Street Fighter, Playing, James, Victory, Killed, Marvel, Mortal, Kombat, Mortal Kombat
From:
www.gamesradar.com
| Eudemons Online Salvation of the Shadow v1818 Client
Added: 27.08.2015 14:21 | 20 views | 0 comments
The latest Eudemons Online expansion brings a new class-Shadow Knight with unique features and new Eudemons.
From:
www.gamershell.com
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