A Sneak Peak at the New Metal Gear Solid 5: The Phantom Pain - MyTechBits.com
Added: 06.07.2015 15:15 | 3 views | 0 comments
Metal Gear Solid 5: The Phantom Pain is one of the most anticipated games of the year and Konami is trying its best to create the excitement amongst the fans. Metal Gear Solid 5 is a tale of revenge that centers on a wounded Snake setting off on horseback to rebuild his army in the Cold War era in Afghanistan. Here are some details on Metal Gear Solid 5: The Phantom Pain
Tags: Paul, Gear, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Help, Code, Gear Solid, The Phantom, Snake, Konami
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| Hideo Kojima Explains What Inspired the iDroids Voice in Metal Gear Solid V: The Phantom Pain
Added: 06.07.2015 13:20 | 43 views | 0 comments
Some wondered if the voice of the iDroid (voiced by Donna Burke in the English version) worn my Snake in Metal Gear Solid V: The Phantom Pain was inspired by HAL9000 in 2001: A Space Odyssey. Today Hideo Kojima clarified that that is not the case.
Tags: Paul, Gear, When, Metal, Metal Gear, Kojima, Phantom, Solid, Phantom Pain, Hideo, Hideo Kojima, Space, English, Today, Gear Solid, The Phantom, Snake, Soul, Dont
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| G.I. Joe: Strike - Tips, Tricks, Cheats and Strategy Guide
Added: 06.07.2015 7:15 | 9 views | 0 comments
G.I. Joe: Strike is Backflip Studios' latest game, and is one of the bigger surprises that they have put out recently. You play as Snake Eyes in this game, and your goal is to defeat as many Cobra Command ninjas as possible on a number of stages, tapping in the right order to earn as many coins and medals, and the highest score possible while racking up experience points to level up your ninja.
From:
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| Phoenix Down 39.2 - Metal Gear Solid 3: Snake Eater
Added: 03.07.2015 16:19 | 14 views | 0 comments
Phoenix Down is hosted by Drew Leachman and Matt Quinn. Each segment focuses on an older game the duo decides upon with another member of the ZTGD crew or special guest. They play through and discuss the mechanics and how well it holds up today. It is the ultimate in backlog elimination.
The boys continue the year of Metal Gear Solid.
Hosts:
Drew Leachman
Matt Quinn
Tags: Mask, Easy, Gear, Phoenix, Metal, Metal Gear, Solid, Down, Drop, Gear Solid, Snake
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| Gaming#39;s most amazing unlockables (that are nearly impossible to unlock)
Added: 02.07.2015 23:15 | 58 views | 0 comments
You could argue that it’s foolish for developers to put so much effort into creating things so few players will find, but trust us: in the following cases, it’s worth it. Even if you have to fight tooth and nail for a trinket that's - in the grand scheme of things - completely insignificant, something about seeing what others won't makes it all worthwhile. Here's the best of the best you overachievers will get, which will certainly leave you better off than those poor saps saddled with the .
After sampling these slides, you may be asking yourself: where are all the guns? Gaming has its fair share of unlockable, world-melting super weapons too, and we've collected all those in a separate feature, . Between these two features, you're sure to unlock the most potent weapons and abilities gaming has to offer - or blister your thumbs up real good trying.
Suggested by: Sliet
How to unlock it: The title 'Big Boss' isn't something that's handed out lightly in the Metal Gear universe - and this game is no exception. First, you need to finish MGS4 on any difficulty. This will unlock the 'Boss Extreme' difficulty mode, the toughest difficulty mode in the game. You then have to finish MGS4 again on this new difficulty mode, all while fulfilling several additional challenges. These include: finishing the game in less than 5 hours, no kills, no detection, and no using of health items. You basically have to know MGS4 better than your extended family, and have your entire route through it mapped out in advance.
The amazing things you get: Beating MGS4 under these grueling conditions earns you the 'Big Boss' emblem (along with several other lesser emblems). Between them, these accolades unlock several new weapons (The Patriot) and items (Stealth Camo), but by far the most interesting is the . This unusual facemask strikes fear into the hearts of all who gaze upon it. Most enemies will instantly cower and drop all their weapons when they see you approach; others simply faint. Snake laments looking like a demon in the MGS5 trailer, but this is a true demonic visage.
Suggested by: Horusalis
How to unlock it: Obtaining Final Fantasy 7's most powerful summon can be handled in a couple different ways, but each is a hair-ripping challenge. The summon itself is found on Round Island, a donut-shaped spit of land that's impossible to explore without a gold chocobo. Obtaining the gold chocobo is the tricky part, as you must either go through a long and exhaustive chocobo breeding process that's about as much fun as helping a horse give birth, or defeat Ruby Weapon (one of the game's optional super bosses) and exchange the item you receive for a feathered friend. Alternatively, Knights of the Round is also part of the Master Materia set, but you have to defeat a different (and more challenging) super boss to get that.
The amazing thing you get: To be fair, Knights of the Round is a Thirteen ornately armored knights roll up on whatever you're fighting and deliver a barrage of sword slashes, fireballs, and comet strikes. Of course, the coup d'etat is when King Arthur himself takes the field and delivers a screen-shattering final blow. And since damage for each of the 13 hits is calculated individually, this attack easily exceeds the 9999 damage limit of other summons. Safer-Sephiroth's universe-ending Super Nova has got nothing on these overpowered knights of the roundtable.
How to unlock it: Emeralds. You have to collect so many emeralds. First up are the eight classic Chaos Emeralds, which let you transform into Super Sonic. Once you have all those, you then need to collect eight more Super Emeralds to unlock Hyper Sonic. What all this means is that you'll be spending a lot of time in the . These sadistic dexterity challenges find Sonic running along a spherical arena collecting blue orbs while avoiding red ones. Oh sure, those stages start out nice and easy, but the longer you take, the faster it gets, until you're making split-second turns one after the other afraid to blinkbecause the screen ismoving sofastyoucan'tlookawaythesoundof collectingblueorbswill haunt yournightmares.
The amazing thing you get: In the right hands, Hyper Sonic can absolutely destroy Sonic the Hedgehog 3. He moves faster than Sonic (and Super Soinc), flashes between different colors, and has a mid-air dash that can destroy all enemies on the screen. But where things get really interesting is when you collect all eight Super Emeralds as Tails or Knuckles. Tails becomes Super Tails, who's joined by a trio of super-powered birds that automatically attack enemies; while Knuckles becomes Hyper Knuckles, who can clear the screen of foes by slamming into walls.
How to unlock it: Accessing Darksiders 2's most powerful armor set requires you to collect lots and lots of stuff. We're talking Banjo-Kazooie-levels of collectibles here, including (but not limited to) 40 tome pages, 30 relics, and 69 stonebites. Each one of these things is a tiny little item tucked away behind inconspicuous rocks or dark corners in the game's world. Basically, everywhere you'd never look. And a lot of them are in dungeons - dungeons you'll have to replay multiple times if you want to find everything. Darksiders 2 is a fun game, but having to redo the same dungeon multiple times while looking for the apocalyptic equivalent of a needle in a haystack is about as much fun as having to redo your taxes.
The amazing thing you get: Darksiders II does reward you handsomely for your troubles, transforming Death into something that should be on an '80s death metal album cover. Each piece of this set provides a massive boost to Death's core stats, save for one: resistance, your Achilles' heel. Perhaps the most controversial aspect are the two purple horns that are included free with the Abyssal Spaulders. I guess all the metal spikes and engraved demon faces didn't make the Pale Rider demonic enough, so what the hell, throw a pair of horns on top of him. Why not?
How to unlock it: No matter what difficulty you choose, Dead Space 2 is a harrowing, frightening journey. Necromorphs pop out of vents, demon babies swarm at you, and seemingly sane folk turn into alien zombies at the drop of a hat. However, at its most difficult setting--Hardcore--you’ll have to fight tougher, more resilient foes with fewer resources than ever. If you manage to survive that ordeal, however, you’ll be rewarded.
The amazing thing you get:
A foam finger with powers akin to Unitology’s most powerful god (Did they have a god? We never could quite get a handle on that religion). Similar to the “We’re number one” props you can buy for three bucks at homecoming, but with the power to completely de-limb an enemy in a matter of milliseconds, the “Hand Cannon” is by far game’s best weapon. Plus, in lieu of projectiles and accompanying noises, the Hand Cannon’s psychic super-powers are accentuated by Isaac gruffly exclaiming “Pew! Pew!”
How to unlock it: For many, the toughest part of Square’s debut on the PlayStation platform was managing to remove the accompanying Final Fantasy VII demo disc from the tray. Once that was done, the fortunate fighting game fans looking for something new were treated to Tobal No. 1’s “Quest Mode,” where you progress through dungeons filled with enemies and randomized potions that can be used to power or poison yourself or your enemies. The first three dungeons (which unlock the final three enemies in arcade mode) run under 10 floors each and can be completed in under 15 minutes each. But the final dungeon is a beast, spanning 30 floors and taking over an hour to complete.
The amazing thing you get: If you manage to make it all down to the final level, you’ll unlock a cute little robot named Toriyama Robo, the android alter-ego of famed character artist Akira Toriyama (creator of Dragon Ball, and designer of Chrono Trigger and Tobal’s cast). Lose at any point during the preceding 29 levels, however, and you’ll have to start all over again. BRUTAL.
How to unlock it: If you’re the exploring type in Super Mario World, you’ll find a Star Exit in five of the game’s worlds in Dinosaur Land. Each of those leads to Star World levels that are slightly tougher than the standard stages, but they also introduce different-colored baby Yoshis. These adorable Yoshis have slightly different abilities compared to the garden-variety green dino: the blue one flies, the red one shoots fireballs regardless of what he eats. However, there’s even more after Star World. Beating those levels unlocks Special World, with hard-as-nails levels belied by surfer slang stage names like Tubular and Mondo.
The amazing thing you get: Special World’s insanity includes hellish situations like a level without platforms (that Mario must traverse by remaining in his balloon power-up form the entire time) and a stage that deviously mixes trampolines and Bullet Bill. But completing the run will literally transform Super Mario World. Besides giving the environments a brownish autumn hue, plenty of enemy sprites are drastically (and oddly) altered. How so? Pirahna plants turn into pumpkin heads, Bullet Bills turn into birds, and Koopa Troopas perform the ultimate mindfreak by wearing Mario and Luigi masks. We imagine that this mode is like seeing the world through Mario's eyes while he's tripping balls on peyote.
How to unlock it: There are dozens of masks to unlock in Link’s second Nintendo 64 adventure, and while some (like the one that turns you into a powerful Goron) are easily unlocked, there’s plenty of useless ones that are fairly difficult to acquire. If you can snag every mask in the core campaign--including the one you get for basically stalking a couple for three days straight instead of saving the world, and the one you have to wait to buy mere minutes before the moon crashes into Termina--you’ll earn a final mask that turns the game’s childlike Link into a god.
The amazing thing you get: Remember how fun it was to have the projectile sword attack in the original Legend of Zelda? Remember how disappointed you were when that effect wasn’t translated to 3D in Ocarina of Time? Well, besides turning Young Link into a character straight out of Dragon Ball Z, slipping on the Fierce Deity Mask allows our hero to shoot spectacularly devastating Sword Beams at enemies, overpowering any foe in the game with just a few strikes--even the final boss!
How to unlock it: Snagging an “A” rank at the end of a Resident Evil 2 campaign is no easy feat. In addition to finishing the story in under three hours with three saves or less, you can’t succumb to temptation and use first aid sprays or unlocked weapons that use infinite ammo. Granted, you’ll probably get good enough at the game to do this in the process of playing through the game six times, because you’ll need to do that to unlock the series’ weirdest character.
The amazing thing you get: After all that repetition, you’ll gladly welcome a change of pace, which is exactly what “The Tofu Survivor” provides. You see, in addition to Leon, Claire, and Hunk, a sentient block of bean curd was also witness to the horrors of Raccoon City’s zombie outbreak. Unlike all of the aforementioned human heroes, Tofu has no access to firearms, and must fend off the undead with nothing more than a knife. So your reward for surviving a difficult run through RE2 is an even more difficult run. But this time, you’re food!
How to unlock it: Throughout the course of Vandal Hearts, there are six keys hidden on select battlefields throughout the strategy RPG. Snagging each key is usually no easy feat; in a game where proper troop placement is vital, you’ll usually have to send a soldier out to a remote part of the map to investigate a slight crack in the ground (or in one case, send a flying-type troop to pluck a key out of a lava pool). Your reward for finding each of these? The Trials of Toroah, a series of stages meant to punish your troops with unfair conditions, like traversing a spiral-staircase pyramid as archers rain hell down on you, or a straight path through a gauntlet of the game’s toughest bosses. Your reward for THAT, however, is truly awesome.
The amazing thing you get: Completing the trials gives you the ability to promote the game’s protagonist, Ash, into a Vandalier, which is basically the debug mode of character classes. In addition to some sweet gold armor, Vanadlier-class Ash also has access to every single spell in the game, which includes a high-damage spell that can hit every opponent on the map. So basically, instant victory all the time. Cheap? Yes. But dammit, you earned it.
How to unlock it: After completing the initial run-through in the Wii’s sublime remake of Punch-Out, you’ll enter “Title Defense” mode, where every character--even gaming’s biggest loser, Glass Joe--is exponentially tougher to beat. If you can run through the entire roster a second time, you’ll unlock another new mode called “Last Stand” that mimics the retirement system of the NES original: lose three times, and your career's finished.
The amazing thing you get: If you can stay upright during Last Stand (or more realistically, reset the game before notching a defeat), at some point you’ll randomly encounter the game’s coolest new fighter, Donkey Kong (sorry, Disco Kid). Once you’ve traded blows with Nintendo’s famous gorilla, you’ll be able to pick him for an exhibition match at any time. All you had to do was put your entire game progress on the line!
Tags: Torn, Hack, Dead, Paul, Evil, Resident Evil, Resident, Nintendo, Mario, PlayStation, Onto, World, Mask, Star, Easy, Gear, When, Kong, Donkey Kong, Donkey, Metal, Metal Gear, Live, First, Bolt, Fantasy, Space, Dead Space, Last, There, Quest, After, Kids, Legend, Gaming, Ball, Staff, Deals, Lots, Master, Billy, Super Mario, Sword, Most, Final, Final Fantasy, Luigi, Dragon, Chart, Remember, Trials, Sonic, Bears, Snake, Darksiders, York, Route, Titan, Yours, Ruin, Expo
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| These Xbox 360 oddballs can shine again on Xbox One
Added: 30.06.2015 22:16 | 65 views | 0 comments
Fully faithful and flawless backwards compatibility is no easy feat. When the architecture is alien and outdated, as it with the Xbox 360 in comparison to its successor, it makes software emulation especially difficult and prone to erratic behavior. Even Microsoft, a giant in software development, needs time to finalize its solution: on the Xbox One, pinned to a hope that your old games don’t realize they’re living in a fake computer-generated world.
The Xbox One’s forthcoming ability to play Xbox 360 games is not only important from a game preservation standpoint, but from the interests of players, who have invested money and time in a library they love. And though not every game will be compatible from day one, the goal is to include everything from Arkham Asylum to Zuma. Sure, Red Dead Redemption and Skyrim are the obvious choices to start with, but now’s the time to speak up for the weirder games too.
The Xbox 360 is truly one of the console greats, ten years after it first greened up the world… but it didn’t start that way. Even compared to limp launches like Wii U, PlayStation 2, and others, the game selection was rocky. By the end of 2006, though, things were really coming together for the Xbox 360 thanks to a robust selection of original titles from unlikely places. The best of that crop: Burger King’s Sneak King.
Fine. Sneak King might not be the standard bearer other ‘06 360 games were. It wasn’t Dead Rising and it certainly wasn’t Gears of War. Sneak King was just the very first game that asks you to surprise people working at a construction site. With burgers. As a man with an enormous, crowned, leering face. Who is also wearing tights. And a cape. Anyone who played Sneak King on their Xbox 360 was changed by the experience and Xbox One owners deserve to share that magic.
To say that Rez's trippy atmosphere and electronica soundtrack make you feel like you're on drugs does this one-of-a-kind shooter a disservice. Instead, it'd be more accurate to say that it makes you feel like a cyberspace hacker zooming through a wireframe world, stacking layers of rhythm onto sonically astounding beats that drive you forward like a metronomic force of nature. In other words, it makes you feel amazing.
To think that Rez was originally released for Dreamcast is mind-boggling - and the Xbox 360 port delivers all the same trance-inducing action and transcendental abstractions of technology of the original, all HD-ified. Crimson Dragon on Xbox One was nice and all, but adding backwards-compatible support for Rez HD would get us even closer to the Panzer Dragoon experience on new-gen.
El Shaddai: Ascension of the Metatron is … well, ‘weird’ is putting it mildly. Designed by Devil May Cry and Okami lead developer Takeyasu Sawaki and inspired by the apocryphal book of Enoch, El Shaddai tells the story of fallen angels and the hero Enoch's quest to prevent a great flood. You wander around abstract yet gloriously cel-shaded environments, fighting off demons and receiving mission objectives from a man named Lucifel. He's your guardian angel, a snappy dresser, and he talks to God (yep, the Hebrew capital-G God) via cell phone. It's Western religion as told by Eastern game developers, and I guarantee it's unlike anything you've ever played.
But it's not just a strange interpretation of a long-abandoned book of the Bible - it's also one hell of an action game. Enoch has several weapons at his disposal, which he must first steal from enemies by weakening them with basic attacks. Different enemies are weak against specific weapons, and your weapons even degrade over time, requiring you to either purify it mid-battle or snag a new one off your foe. It's frantic yet nuanced, and hopefully backwards compatibility will help give this cult title a new lease on life.
Vanquish is the delirious climax in a game of cross-continental telephone, played between star designers in America and Japan. First, designer Shinji Mikami directed the future of third-person action games with Resident Evil 4, a deft blend of shooting, exploration and moments that compressed just the edge of your couch. It also inspired the stop-and-pop mayhem of Gears of War, which upped the pace and spectacle, and ultimately completed the groundwork for Mikami’s big post-Gears game for Platinum, called Vanquish.
Though Vanquish is a ‘cover-based shooter’ in classification, it’s a chaotic robo-skateboard assault game in execution. As a nimble man strapped inside an iPod-white rocket suit, you crash to the floor and slide back and forth between bits of cover, piercing through enemy lines and making hasty retreats as the shootouts oscillate. It’s an electric game of three-dimensional navigation, balanced on the edge of survival: blast around too much and you’ll overheat, stay too still and you’ll get crushed. That central tension has yet to be replicated in any other modern shooter, giving Vanquish a clearly defined space to fill on the Xbox One’s back-compat roster.
While Square Enix has been gallivanting about with Lightning and friends for the past few years, fans looking for a more traditional Final Fantasy experience have gone wanting - and yet the best Final Fantasy game in years has been under our noses this whole time. Helmed by series creator Hironobu Sakaguchi, Lost Odyssey follows the voyage of Kaim, an immortal man struggling to regain his vanished memory. Many of these memories are revealed through short stories written by award-winning author Kiyoshi Shigematsu, and they're equal parts gripping and heart-breaking. The gameplay may adhere to traditional turn-based JRPG tropes, but the narrative is one of the best in the genre.
The shift to backwards compatibility might even do it some favors, too. Most of the biggest gripes about Lost Odyssey were focused on its exorbitant load times between the world map and random battles, though they're largely mitigated if you install the discs to the hard drive. Since backwards compatible games are downloaded to your Xbox One directly from Microsoft's servers, everyone should get the best Lost Odyssey experience regardless of whether they own a physical or digital copy of the game.
Before you play Crackdown on Xbox One some time in 2016, you have to play, er, Crackdown on Xbox 360. On paper it sounds like A Generic Videogame – super-soldiers from ‘the Agency’ roam around an open world leaping up and over buildings, picking up collectables and shooting bad guys – but Crackdown is the twist in the double helix of videogame DNA. It’s also the closest you’ll come to feeling like a superhero without being hemmed in by a crummy licence. Crackdown paved the way for Prototype and the sillier, less-mean Saints Row games, and will still leave you feeling like you’re about to lose your lunch while you bound up and over and down down down the other side of a skyscraper. There’s even an achievement for scaling and then leaping off the highest building in the game, but you’ll have to max your stats out to get up there in the first place by hunting orbs.
Playing original Crackdown will also ready you for the orb collectathon – which sounds about as appealing as picking up every single piece of confetti from a confetti festival that erupted across your neighbourhood, but nevertheless leaves you wide-eyed at 2am while your muscle-bound Agent slams into the concrete, hours after playing hopscotch on the city’s skyscrapers and rooting out over 500 of those glowing gems. Do we have to spell it out for you, Agent? Your. Xbox. One. Needs. This. Game.
Though it may as well be called Child of Rez, Tetsuya Mizuguchi’s blaring return to the rhythm shooter gave the Xbox 360 an eclectic, truly modern mash-up of music and visual combat. Child of Eden’s wildly colorful, freeform environments pair with the upbeat backing from Japanese electro-pop group Genki Rockets to form some kind of emotional shortcut to happiness – even if it all becomes nonsensical given more thought. In the moment, with the room swimming in neon colors and uplifting music making you buoyant in it, every level makes complete sense. It makes all the sense in the world to shoot the barnacles off a bedazzled space whale, which then transforms into a flaming phoenix.
Just so we’re clear: You’re shooting the barnacles off a bedazzled space whale, which then transforms into a flaming phoenix. That is something you can and must do in the video game called Child of Eden. We, the human race, could not be more compatible with the concept, so let’s get the darn thing working on the Xbox One.
The premise of 50 Cent Blood on the Sand is ridiculous: Fiddy and G-Unit are hired to play a concert in Some Middle Eastern Country (cultural sensitivity lacking somewhat in 2009) but instead of being paid, they’re given a human skull that’s peppered with diamonds and pearls. The skull is promptly stolen from them by a nefarious chap called Kamal, with Misters Cent and Unit giving chase. Guns battles and fist fights ensue.
Blood on the Sand plays like a hip-hop version of Gears of War or Army of Two, replete with satisfying co-op, but more arcadey. Fiddy’s own music plays in the background, and when you don’t have an automatic rifled glued into your hands, you battle up-close with the bad guys. Jackson also provides quips and one-liners that are far too expletive-laden for us to publish here. While the story is utter tripe, the cutscenes are hugely entertaining in a B-movie sort of way – and that, really, roughly sums up the whole game. Take a look at the Xbox One's upcoming release schedule: between the polished sequels and the hyperactive indie buffet, the middle ground is a wasteland. 50 Cent’s riotous, overblown ego trip is the game that’s like nothing else out there.
Nier looked like the very embodiment of Square-Enix’s weaknesses during the height of its fallow period that just so happened to coincide with the Xbox 360’s heyday. Convinced it had to chase the almighty bro dollar, Square’s Japanese studios eased off making idiosyncratic fare like Radiata Stories and started licensing its best properties to underfunded Western studios (Front Mission Evolved) and adding stoic, dull-eyed beefcake leads to its RPGs like it did with Nier. This action RPG is ugly. It opens with alienatingly boring, mechanically limp quests that last for hours. Its enemies literally look like mad, unfinished notebook doodles. It then blooms into one of the most affecting, beautiful games available on the console.
All the things that initially seem like weaknesses in Nier turn out to be strengths bolstered by the game’s hazy, surreal story of survival and its weirdly endearing characters. Grimoire Weiss is like a persnickety, snide cousin of C-3P0 who also happens to be a book. Kaine is a vicious, honorable trans champion that struggles with an evil spirit living inside her. They hang out with a puppet in dungeons that shift between bullet hell shooter challenges and text adventures. It takes a long time to get to Nier’s sweetest meats, but when you do it’s an incomparable experience that plays best on Xbox 360 compared to a rickety PS3 version. Fingers crossed that the backwards compatibility support keeps it that playable.
Far from the overgrown promises of the first Fable, where we still wait for an apple seed to grow into a tree, Fable 2 fully delivers on a simple idea: reward the player no matter what. It sounds like a Molyneux Special, the kind of promise that seems empty and in opposition to the challenge we seek in games, but it really works.
And so Fable 2 becomes this role-playing game where you can’t die, but you can lose your good looks. You can’t get lost, but you might not find every single, fascinating secret the world of Albion has to offer. You can’t truly be defeated, but your reputation might not grow in the way you’d hoped. There is always more treasure to find, more enemies to slay in fanciful combat, new magic spells to learn and minor rewards to push you toward eventual victory, even if you’re the worst Fable 2 player imaginable. It still doesn’t sound like good game design, but soon enough you stop thinking of victory and simply how you’re exploring and existing within a vivid world, free from thoughts of winning or losing. Now your choices feel less like bargaining with a game for a good outcome, and more like having a stake in how the land thrives or withers under your will.
Speaking of decisions: Who made the call to restrict this, the best Fable, to just the Xbox 360 after all this time?
Alan Wake is well known (though not nearly well-enough played), so hurrying it onto the backwards compatibility list isn’t really about exposing a new audience to the atmospheric adventure from Remedy. It’s about delivering, in one nice package, the entire tale - something the original game didn’t quite get right. To experience the full story of Alan and his missing wife, Alice, you have to complete not only the main game, but its two follow-up pieces of DLC as well, a fact that put off many players the first time around.
There’s a reason people keep begging Remedy to revisit its tortured writer; the world of Alan Wake is dark and scary and, above all, really interesting. Yeah, the game has some silly product placement and it holds your hand a wee bit too much at times, but overall its presentation is an immensely clever dive into the guilty conscience of a guy with a crippling (and possibly lethal) case of writer’s block. It’s a game that makes you as afraid of things that go bump in the night as you are of the things you say to your loved ones in the middle of an argument. It’s both supernatural and very human. So we can forgive a few Energizer logos here and there, right?
The sequel to a game that made players nearly break their controllers in rage (in a long, proud line of games that prompt the same ire), Ninja Gaiden 2 is every bit as tricky as its forbearers, and is so damn difficult that beating it can feel nearly impossible. Yet many of us took that as a challenge instead of a reason to quit, and Ninja Gaiden 2 delivered a powerful journey as our reward.
Sadly the series hasn't held up well in recent years, with Ninja Gaiden 3 and Yaiba: Ninja Gaiden Z going from bad to downright embarrassing. That makes Ninja Gaiden 2 the last great game in the series (at the moment at least), which only makes the case for making it part of Xbox One's backwards-compatible collection stronger. Keep the best Ninja Gaiden alive in the hearts and hard drives of players, so we remember how good the franchise used to be, and could well be again.
If you brushed aside the just-okay third-person shooter mechanics in Shadows of the Damned for a moment, you would find a unique tale of woe, vengeance and redemption, all told with a sense of humor that would make Conker blush. This is a game that gives us a sidekick named "Johnson" who turned into a "Big Boner" gun (he shoots bones, get it?) and a redneck demon who loves strawberries. It also introduces us to dear Garcia. Oh, what can I say about Garcia?
There are video game protagonists, and then there are video game protagonists. Garcia "I'm not sure I can type his nickname without getting into trouble" Hotspur is definitely the latter; a man I would follow into the depths of hell. And did! As rough around the edges as he is, Garcia gets major kudos for his taste in fashion, his love of puns and his relentless pursuit to rescue his beloved. We should all be so lucky to have a little Hotspur in our lives.
You might think that Project Gotham Racing is a racing game, but it’s really a skill tester fused with a gambling simulator. It just so happens that the wrapper around this machine of pure addiction is one of the most nuanced and perfectly balanced racers in history, and features a circuit list with some of the world’s most iconic locations. It’s also the precursor to the incredible Forza Horizon series – after Bizarre Creations was shuttered, its development team scattered, with a good number of them joining Playground Games.
That’s a lot to take in. PGR’s Kudos rewards system has evolved into Horizon’s own form of leveling up, which asks you to not only be awesome, but to keep being awesome for as long as possible to multiply your points. Keep your skill-chain going, hit the max multi, earn and repeat – or prove your stamina by not letting up for the whole race. Do it by the now-usual methods of drifting, drafting, launching off jumps and keeping your machine at max speed. In PGR4, though, there’s little room for error on the tight city circuits, and it takes only a brief, cruel, lapse in concentration to see your hard-earned streak fall away, the multiplier tumbling off the screen like a shooting star that’s been snuffed out mid-streak. God knows who owns the PGR licence, but this is a racer that deserves at least one more lap on Xbox One.
Despite its near-universal acclaim as a smart and fun evolution of Metroid-style platform adventures, Shadow Complex has yet to receive any kind of port almost six years later. Early Xbox Live Arcade favorites like Super Meat Boy, Braid, and Castle Crashers have gone on to enjoy lasting success across multiple platforms, but there's been no such luck for Shadow Complex … probably because developer Chair has been too busy making the equally brilliant (and way more lucrative) Infinity Blade games to worry about it since then.
So Shadow Complex should be made backwards compatible on Xbox One for the sake of cultural preservation alone. But historical significance aside, it's a killer little game about blasting your way through a secret paramilitary installation, collecting new equipment, and levelling up like a freakishly fun hydra of Samus Aran, Alucard, and Bill Rizer. That's gotta be worth something.
Bayonetta has been the subject of much controversy over the years, not limited to hyper-sexual moves of its protagonist, the Wii U-exclusive release of Bayonetta 2, to seriously, are you seeing this outfit? But despite all that, Bayonetta stands as a pinnacle of quality in the gaming world, an air-tight beat 'em up with huge and hugely satisfying battles that made it into an instant classic. Both in art and mechanical execution, it's stood as a strong genre contender, making it a perfect candidate to get some of that backwards compatibility love.
Coming from the same school of over-the-top violence from which Devil May Cry and God of War graduated, Bayonetta gives the genre a sexy twist in more than just the obvious ways. You can destroy your enemies with semi-sexual (but mostly just painful) torture devices, and you do not know true power until you summon a vicious hair-demon and turn a mansion-sized enemy into gorey chunks with a few strong button presses. It's a system that's as gratifying now as it was back then, and going straight to hell alongside the game's gun-heeled heroine would have just as much kick on a brand new console.
It gets waved off as a “hobo punching sim”, but Condemned is a well-tuned, creepy game that consistently makes smart choices about how to make you feel vulnerable and frightened. First, it takes away the buckets of ammo that you’re used to in first-person games, forcing you to rely on melee combat with whatever’s close to hand. Second, it lets your opponents pick up whatever you’ve left behind and use it against you - including that pistol that wasn’t worth hanging onto because it had only two bullets in it. Even its collectibles are disturbing; normally scouring levels for hidden trinkets is a distraction, but finding Condemned’s dead birds and shards of metal just adds to the overall feeling of unease. It also has one of the flat-out scariest moments in gaming history. You’ll never feel quite the same in a department store after playing it.
Not a lot of people got around to playing Condemned; it was a 360 launch title, it was a new IP, and its emphasis on fisticuffs belied its intriguing story and excellent voice acting. What looked like a dumb beat-em-up was actually a sharp detective adventure about a cop trying to clear his name while hunting down a mysterious and exceptionally lethal opponent. There was even some clue-hunting with forensic equipment. Its graphics suffer a bit with the passage of time - Condemned certainly looks like a 360 launch title - but it has more than enough great ideas in it to deserve a second chance.
Let’s be honest about this: the combat in Enslaved is terrible. It’s not deep or interesting or even particularly challenging. It’s not broken or painful, but it’s just kind of there and not in any way a thing you would play Enslaved for. But that’s ok, because that’s not why Enslaved is on this list. Enslaved is on this list because it offers one of the best - perhaps the best - performances in a video game. As hero Monkey, Andy Serkis raises the bar for game acting so high that you’d need a rocket to clear it. Seriously, he’s that good.
Beyond that, though, Enslaved’s vision of a world slowly being reclaimed by nature after an apocalyptic catastrophe is stunning and, in a rare move for games in which you’re the star, humbling. It shows that whatever might happen to people, life will go on. Trees will grow as our monuments to our own cleverness rust and decay, flowers will bloom while we grapple with the realization that we’re not actually the most powerful thing on the planet. On top of all of that, Enslaved also has an outstanding soundtrack and a pretty darn good story. The ending is a bit controversial (I personally enjoyed it), but if you found yourself at all intrigued by Horizon’s version of a green post-apocalypse, Enslaved is certainly worth playing.
We already know that Microsoft has a soft spot (in its wallet) for Symphony of the Night, and is willing to go out of its way to accommodate the title in the Xbox library. Back in the days when there was a strict 50MB size limit on all Xbox Live Arcade games, a special exception was made for the 95.32 MB Symphony, with Microsoft confirming the game would be released without cuts. That didn't seem as special after Microsoft raised the cap to 150MB two months later, but that's not the point. The point is that Symphony has something going for it, and now it's even easier to make it available for an up-to-date console, so the process should surely repeat again.
Of course, all that effort was a reaction to fan interest, and given the game's quality, that isn't surprising. The first Castlevania title to utilize RPG-style leveling and a map that could be explored in any order you choose, Symphony makes big, inspired changes to a well-loved franchise and still respects what made it great. The result is the most highly acclaimed Castlevania game to date, and its 2D exploration and fighting is as fun as it's ever been. With that and their shared history, how could Microsoft not awaken Symphony of the Night anew?
It's hard to beat the value of a 5-in-1 game package, especially when those five are some of the most highly regarded games of the last generation - or any, if you ask PC players. A veritable gift-basket of games from the folks at Valve, The Orange Box brings together some of the company's most recent single-player games (sob) through the Half Life 2 collection and Portal, plus a handsome helping of Team Fortress 2 that is forever free to play. And these days, the whole thing retails for $20. Seriously, it's a hell of a deal.
The Orange Box admittedly has a few downsides, specifically that Half Life 1 isn't part of the package and Team Fortress 2 can't receive updates, so there's nary a ridiculous hat in sight. But for players who are Xbox-centered and don't have or want ready access to the PC versions, The Orange Box is still a powerhouse of games that have aged remarkably well and are still fun to play. Yes, even without the hats.
Bulletstorm is the same sort of crunchy, primal fun you got from games like Unreal Tournament and Doom. It's all about shooting really big guns that transform enemies into really big piles of Kibbles 'n Bits. The recoil, sound effects, and amount of gib these weapons produce makes you feel like you're firing off cinder blocks instead of bullets. But the guns are just half the fun. Bulletstorm actively encourages - and rewards - you for utilizing giant cactuses, electrified fences, and (of course) exploding barrels to dispatch your foes. It's a veritable playground of murder.
For those of you who have seen Mad Max: Fury Road, remember how everything was loud and crazy and there was rock music all the time? Yeah, welcome to Bulletstorm. If there was a guy wearing red pajamas playing a flaming guitar in this game, he'd fit right in. Everything is pushed to the extreme here, from the over-the-top executions to the amount of curse words flying out of voice actor Steve Blum's mouth. Also there's a cyborg who openly resents you and wants you to die. And he's your sidekick. This game is great.
Dun nuh. Duh nuh, duh nuh, duh nuh - AI AI AI! That's a lackluster text-based rendition of the intro to Ozzy Osbourne's 'Crazy Train', the song that'll inevitably start running through your mind as you surrender yourself to the neon wonders of Pac-Man Championship Edition DX. That's because racking up points in this feverish, fiendishly addictive arcade reboot revolves around racking up a crazy train of ghosts nipping at your heels.
As you alert hordes of sleeping ghosts, zig-zagging through randomly selected bits of classic Pac-Man level layouts, the pressure builds and builds - until finally, you decide it's time to gobble up a Power Pellet. As expected, those ghosts suddenly turn blue and turn tail - but instead of four measly targets, you're now devouring a massive conga line of delicious, shadowy morsels. That euphoric sensation is just as endorphin-spiking now as it was then, and the bolstered rumble of the Xbox One controller would make it all the sweeter.
Asura’s Wrath ignited debate, even among its own developers, on whether it was even really a video game. We now know that:
1) it was obviously a video game and
2) considering the scene where you get stabbed by a sword so huge it goes right through THE MOON, it was extremely, ridiculously, irrevocably SUCH a video game.
Though open-ended action is light throughout Asura’s Wrath (hence the debate), its tale of revenge hinges on button-prompts that appear during numerous and titanic cutscenes. Think: God of War, but with a spaceship-infused Indian mysticism and an over-the-top trajectory that doesn’t forsake the oddly heartfelt story at the bottom. The passively felt creativity on display in every frame may have robbed it of becoming an action classic, but Asura’s Wrath still emerges as one of gaming’s weirdest and most exciting stories.
Xbox and Metal Gear Solid have a strange relationship, especially considering that two of the main (and arguably most important) games in the series are still exclusive to Sony platforms. Metal Gear Solid 5: The Phantom Pain will be available in just a couple of months, and while you probably won't get to play much of Solid Snake's adventures on the Xbox, you can catch up on the storied life of his father, Big Boss, with the Metal Gear Solid HD Collection.
Like The Orange Box, this collection is a hell of a value, combining three of the greatest, most idiosyncratic stealth-action titles ever created. Follow the rise of Big Boss in MGS 3: Snake Eater as you sneak through unforgiving jungles to stop Metal Gear precursor Shagohod from launching an all-out nuclear war. Then, build up the Boss' empire in the Monster Hunter-inspired Peace Walker. If you're only looking for backstory for Ground Zeroes and The Phantom Pain, these two games will get you nicely up to speed. MGS 2: Sons of Liberty rounds out the package; a strange and oddly prophetic sequel to the PlayStation classic. While the Xbox may never get the complete saga, this collection compiles three of gaming's most virtuous missions.
Though the odds are incredibly low for us ever seeing Wet again in any form, I have to admit: I genuinely like that game for providing a unique experience that we haven't seen since … ever, really. Foul-mouthed anti-hero Rubi Malone deserves another shot at glory.
Wet takes the grindhouse film feel of mob bosses and over-the-top violence playing on a grainy film reel and upped the action to something on par with The Matrix. Rubi doesn't just run-and-gun her way through bad guys; she slows down time, dives through the air, powerslides into danger, runs on walls, leaps from car to exploding car and freefalls from airplanes as the world crumbles around her. There are plenty of games out there that give us awesome power fantasies, but nothing comes close to the Max Payne-meets-Crouching Tiger Hidden Dragon trip that is Wet.
Super Puzzle Fighter 2 Turbo is undoubtedly among the greatest competitive puzzle games in existence, and Puzzle Fighter HD gives it a glossy widescreen touch-up and some welcome rebalancing (including a mode that removes a learn-this-or-you'll-never-win bug involving the color-clearing diamond piece). Like so many great puzzlers, it's a simple premise: stack multicolored, domino-like blocks into colossal gems, then shatter them with bomb pieces to rain down trash blocks on your opponent. But the theme of chibi Capcom fighters, a '90s-tastic soundtrack, and astonishing gameplay depth make it endlessly playable.
Fellow editor Maxwell and I still play this on a semi-regular basis, and I successfully got my college roommates hooked on the bliss of the bombs (not a drug euphemism). The addiction comes from the back-and-forth nature of the best-of-three matches: if you don't close out a win with an all-out attack, those trash blocks will eventually revert to gems that your opponent can use to crush you instead. It's risky, rewarding, and rambunctious one-on-one fun that I'm still enjoying after nearly 10 years of play.
Nothing beats the feeling of a cool breeze whistling through your dreadlocks. This is doubly true when that breeze is hitting you at 90 miles-per-hour as you swing from rooftop to rooftop. Bionic Commando, specifically the remake developed by GRIN and released in 2009, shares a lot in common with the Fast and the Furious franchise. It's full of cheesy characters, cheesier dialog, and a paper-thin plot that just a vehicle for delivering action setpieces; but when that action gets going, hoo boy, it is a trip.
GRIN had one job when making a 3D Bionic Commando: make the grappling fun. And they nailed it. Leaping off a 30-story building, grappling a traffic light right before you land, and using the momentum to swing yourself halfway across the map is a breeze. And you can easily transition from tossing enemies around in combat to tossing yourself around the environment. Mechanically, everything in this game flows together very well. But that's not how this game is remember. Instead, it's remembered for the 'Wife Arm' or for being yet another needlessly gritty reboot. Bionic Commando deserves to live on the Xbox One library as one of gaming's best B-movies.
Make no mistake: Onechanbara on 360 is mediocre at best. It's a simplistic hack-'n'-slash swordfighter, with stark, empty levels populated by goofily animated zombies and ... that's about it. The blood effects are snazzy, but spurts of crimson vital fluids can only excite for so long. Onechanbara foregoes substance for a distinctly Japanese style: hilariously campy and embarrassingly pervy in equal measure. This should become clear when the opening cutscene almost instantly features our heroine Aya in a shower scene, quickly transitioning into a Batman-esque 'suit up' montage with Aya's schoolgirl-outfitted little sister, Saki.
But adding this entirely skippable game to the Xbox One's back-comp list would send a message. Backwards compatibility isn't about reviving only the best and brightest experiences that a preceding console has to offer - it should ultimately be an effort to support all that console's games, no matter how schlocky or low-budget they might be. Bringing over an oddity like Onechanbara could encourage other publishers to feel comfortable letting their weird sides show - even if such a gesture brings joy to only a small niche of gamers.
Tags: Steve, Hack, Dead, Paul, Evil, Resident Evil, Resident, Capcom, PlayStation, Mask, Arcade, Saints, Saints Row, Wake, Gear, Arts, Power, Says, When, Force, Infinite, Country, With, Fuse, America, Black, Jump, Rising, Japanese, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Xbox, Live, Xbox Live, Unreal, Bolt, Coming, Fate, Castlevania, Shadow, Fantasy, Ninja, Ascension, Test, Ninja Gaiden, Gaiden, There, While, Castle, Kids, Xbox 360, Monster, Ball, Lots, Also, Keep, Devil, May Cry, Devil May, Cell, Mega, Gears, Championship, Racing, GRID, Though, Microsoft, Fortress, Bloom, Fighter, Most, Square, Gear Solid, Final, Playing, Odyssey, Gulf, Project, Team Fortress, Enix, The Phantom, Final Fantasy, Dragon, Chart, Square Enix, Earth, Skyrim, Beyond, Shadows, Dragons, Tiger, Ground, Zeroes, Ground Zeroes, Snake, Night, Tale, Arkham, Soul, Despite, China, Crabs, Xbox One, Ruin
From:
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| Phoenix Down 39.1 Metal Gear Solid 3: Snake Eater
Added: 30.06.2015 4:18 | 11 views | 0 comments
Phoenix Down is hosted by Drew Leachman and Matt Quinn. Each segment focuses on an older game the duo decides upon with another member of the ZTGD crew or special guest. They play through and discuss the mechanics and how well it holds up today. It is the ultimate in backlog elimination.
The boys continue the year of Metal Gear Solid.
Hosts:
Drew Leachman
Matt Quinn
Tags: Mask, Easy, Gear, Phoenix, Metal, Metal Gear, Solid, Down, Drop, Gear Solid, Snake
From:
n4g.com
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