The fastest way to grow Metal Gear Solid 5's Mother Base
Added: 17.09.2015 5:17 | 8 views | 0 comments
GR:
"Metal Gear Solid 5 isn't just a stellar free-form stealth-action game; it's also one hell of a military base management sim. It makes sense - as Big Boss and leader of the Diamond Dogs, it's up to you to manage the development of your home, Mother Base, as well as the staff that runs it. It's a lot to take in at first, but it's not as complicated as you think; most of your day-to-day operations are handled through your iDroid, and happen in the background while you play."
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain Xbox One Review - DJ Podcasts
Added: 17.09.2015 5:17 | 16 views | 0 comments
Robert from DJP writes "The great Hideo Kojima/Konami have released the final instalment in the Metal Gear Solid franchise, Metal Gear Solid: The Phantom Pain, set nine years after the events of Ground Zero. You awake from a coma to find out that the events of ground zero left you with some pretty big physical and emotional scars."
Tags: Paul, Gear, Metal, Metal Gear, Phantom, Solid, Phantom Pain, Hideo, Xbox, Review, Gear Solid, The Phantom, Ground, Xbox One, Konami
From:
n4g.com
| Always Sometimes Monsters taught me games arent always a force for good
Added: 17.09.2015 5:17 | 30 views | 0 comments
To many, videogames are a kind of medicine. Ive read stories about people immersing themselves in Metal Gear Solid to get themselves through a bereavement, obsessing over grindy MMOs to help deal with the directionless unease of unemployment, or revisiting childhood favourites to find an emotional anchor during traumatic life transitions. Ive read those stories, encouraged by the apparent restorative properties gamers have found in the medium but Ive never really identified with them.
From:
n4g.com
| The fastest way to grow Metal Gear Solid 5's Mother Base
Added: 17.09.2015 5:17 | 6 views | 0 comments
GR:
"Metal Gear Solid 5 isn't just a stellar free-form stealth-action game; it's also one hell of a military base management sim. It makes sense - as Big Boss and leader of the Diamond Dogs, it's up to you to manage the development of your home, Mother Base, as well as the staff that runs it. It's a lot to take in at first, but it's not as complicated as you think; most of your day-to-day operations are handled through your iDroid, and happen in the background while you play."
From:
n4g.com
| How to beat Metal Gear Solid 5's Most Annoying Boss Fight
Added: 17.09.2015 4:20 | 68 views | 0 comments
Kotaku:
"While difficult, the boss fight in the mists at Nova Braga Airport isnt impossible. Ive compiled a list of tips for defeating The Skulls below and, if youre still struggling, theres an exploit below the tips that should make things a lot easier."
(This post has spoilers up the wazoo.)
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain review | GamesRadar
Added: 17.09.2015 4:18 | 11 views | 0 comments
GR:
"72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a game defined by its freedom is forcing you to travel in a straight line. There's no scenery, no incoming calls, no priorities to juggle apart from listen to one of the game's audio tapes. A tape that lasts 69 seconds. Damn. MGS5 is a game so balanced, sublimely authored and nuanced, even its mistakes are calculated; gifting you unprecedented freedom, but unafraid to limit your options to create powerful moments of introspection."
From:
n4g.com
| MGS V: The Phantom Pain - Switching Models Results In The Most Bizarre Awkward Cut-scenes... Ever
Added: 17.09.2015 4:17 | 12 views | 0 comments
YouTubes Tactical Modding Operations has released a number of videos in which they replaced the default cut-scenes characters of Metal Gear Solid V: The Phantom Pain with some others, resulting in some really bizarre scenes.
From:
n4g.com
| Metal Gear Solid 5: The Phantom Pain review | GamesRadar
Added: 17.09.2015 4:17 | 10 views | 0 comments
GR:
"72 seconds. At first, it feels like a mistake. There's no reason why it takes so long to drive between Mother Base platforms. Or why a game defined by its freedom is forcing you to travel in a straight line. There's no scenery, no incoming calls, no priorities to juggle apart from listen to one of the game's audio tapes. A tape that lasts 69 seconds. Damn. MGS5 is a game so balanced, sublimely authored and nuanced, even its mistakes are calculated; gifting you unprecedented freedom, but unafraid to limit your options to create powerful moments of introspection."
From:
n4g.com
| How to beat Metal Gear Solid 5's Most Annoying Boss Fight
Added: 17.09.2015 3:17 | 74 views | 0 comments
Kotaku:
"While difficult, the boss fight in the mists at Nova Braga Airport isnt impossible. Ive compiled a list of tips for defeating The Skulls below and, if youre still struggling, theres an exploit below the tips that should make things a lot easier."
(This post has spoilers up the wazoo.)
From:
n4g.com
| How to beat Metal Gear Solid 5's Most Annoying Boss Fight
Added: 17.09.2015 3:17 | 16 views | 0 comments
Kotaku:
"While difficult, the boss fight in the mists at Nova Braga Airport isnt impossible. Ive compiled a list of tips for defeating The Skulls below and, if youre still struggling, theres an exploit below the tips that should make things a lot easier."
(This post has spoilers up the wazoo.)
From:
n4g.com
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