What Video Game Morality Says About You
Added: 10.05.2015 16:20 | 11 views | 0 comments
Vice: My first time was towards the end of Star Wars: Knights of the Old Republic. After deciding to become Space Hitler and usurp the Sith leader, some of my party were pissed off. Among the ranks were Mission Vao, a 14-year-old Twi'lek, and her Wookie best friend, Zaalbar. Mission threatened to leave, so I twisted Zaalbar's mind and forced him to kill her. Then he turned on me, so I Force-choked the furry bastard to death. Dark Side, indeed.
We've all done ugly things in video games. I mean, who hasn't immolated Sims in a doorless room? You probably named them after your friends, you sicko. (Pretty much.) Does virtual bad behaviour say anything about our real personalities or, like how science pokes at the universe, are we just testing boundaries? Chris Ferguson, a psychology professor who's written at length about video game violence, says it's a bit of both.
Tags: Among, Star, Gain, Daly, Says, When, Video, Space, Sims, After, Video Game, Down, Chris, About
From:
n4g.com
| Meet The Two Space Engineers Making An Arcade Shmup In Their Spare Time
Added: 10.05.2015 11:17 | 7 views | 0 comments
David Jimenez and Alejandro Santiago are space engineers by day, indie game developers by night, making a game that brings back their childhood memories in arcades.
From:
n4g.com
| What Video Game Morality Says About You
Added: 10.05.2015 10:17 | 4 views | 0 comments
Vice: My first time was towards the end of Star Wars: Knights of the Old Republic. After deciding to become Space Hitler and usurp the Sith leader, some of my party were pissed off. Among the ranks were Mission Vao, a 14-year-old Twi'lek, and her Wookie best friend, Zaalbar. Mission threatened to leave, so I twisted Zaalbar's mind and forced him to kill her. Then he turned on me, so I Force-choked the furry bastard to death. Dark Side, indeed.
We've all done ugly things in video games. I mean, who hasn't immolated Sims in a doorless room? You probably named them after your friends, you sicko. (Pretty much.) Does virtual bad behaviour say anything about our real personalities or, like how science pokes at the universe, are we just testing boundaries? Chris Ferguson, a psychology professor who's written at length about video game violence, says it's a bit of both.
Tags: Among, Star, Gain, Daly, Says, When, Video, Space, Sims, After, Video Game, Down, Chris, About
From:
n4g.com
| Meet The Two Space Engineers Making An Arcade Shmup In Their Spare Time
Added: 10.05.2015 10:17 | 2 views | 0 comments
David Jimenez and Alejandro Santiago are space engineers by day, indie game developers by night, making a game that brings back their childhood memories in arcades.
From:
n4g.com
| What Video Game Morality Says About You
Added: 10.05.2015 10:17 | 12 views | 0 comments
Vice: My first time was towards the end of Star Wars: Knights of the Old Republic. After deciding to become Space Hitler and usurp the Sith leader, some of my party were pissed off. Among the ranks were Mission Vao, a 14-year-old Twi'lek, and her Wookie best friend, Zaalbar. Mission threatened to leave, so I twisted Zaalbar's mind and forced him to kill her. Then he turned on me, so I Force-choked the furry bastard to death. Dark Side, indeed.
We've all done ugly things in video games. I mean, who hasn't immolated Sims in a doorless room? You probably named them after your friends, you sicko. (Pretty much.) Does virtual bad behaviour say anything about our real personalities or, like how science pokes at the universe, are we just testing boundaries? Chris Ferguson, a psychology professor who's written at length about video game violence, says it's a bit of both.
Tags: Among, Star, Gain, Daly, Says, When, Video, Space, Sims, After, Video Game, Down, Chris, About
From:
n4g.com
| First Look: Rebel Galaxy Plays Like Assassin's Creed: Black Flag in Space | OnlySP
Added: 10.05.2015 3:17 | 39 views | 0 comments
OnlySP: Weve gotten our hands on a preview version of Rebel Galaxy from Double Damage Games and Justin is here today to give you a First Look preview of the game.
Tags: Games, Black, Flag, Black Flag, Live, First, Space, Galaxy, Lots, Double, Plane
From:
n4g.com
| Han Solo Game Might Be In Development At Dead Space Studio
Added: 09.05.2015 19:11 | 34 views | 0 comments
 Dead Space developer Visceral Games hasn't officially announced what their new Star Wars game is about. However, it seems that members of the development team have been dropping some major hints.
From:
www.cinemablend.com
| Space Ape Games Unveils Second Title: Rival Kingdoms: Age of Ruin
Added: 09.05.2015 7:17 | 23 views | 0 comments
Space Ape Games, the developer behind successful mobile title Samurai Siege, today released its second game, Rival Kingdoms: Age of Ruin - globally on iOS.
Space Apes first release, Samurai Siege, was a worldwide success, achieving over $20m in aggregate revenue and over 10 million downloads in just over a year. For their second game, Space Ape Games has built on Samurai Sieges strategy gaming roots, to deliver a deep gaming experience set in an immersive fantasy world created with the help of award-winning games writer Rhianna Pratchett.
Rival Kingdoms is a bold new take on the mobile real-time strategy (RTS) genre with a heavy emphasis on explosive action, intense multiplayer combat and collaborative guild-based gameplay.
Players build fortified camps, armies and alliances in the war-torn land of Estara, and fight each other and the world-threatening Ruin. Along the way, they can discover and recruit a variety of Ancients powerful allies whose special attacks can dev...
From:
n4g.com
| Kerbal Space Program Review
Added: 09.05.2015 1:18 | 1 views | 0 comments
Two astronauts are dead. And they represent one of my greatest achievements in a video game. Of course it's terrible that the two Kerbals--an entire species of little green alien men who feel like an unholy combination of the Minions from Despicable Me and the Irken race from Invader Zim--are dead. I managed to keep them alive through disaster after disaster, spending hours ensuring to their survival in the cold black of space. Test missions were flown; probes collected scientific data; rockets would refuse to leave the ground and would explode or launch and then immediately tip over because the balance was wrong. These two died based on the collective knowledge of a thousand failures. And it was beautiful because they died crashing into the Moon. Sorry, the Mun. It doesn't really cover it to say that Kerbal Space Program is a space sim. For one thing, no matter how serious things get, you're still playing in a world of little green cartoons, which the game never really reconciles with its overwhelming physical realism the further along you go. But for all the things that feel brain-bending and sciencey, there's still a mild sense of approachability, like the fact that trying to plot a flight path that puts you in orbit with a different planet is essentially a really touchy and precise game of Bop It. The game surpasses that categorization because of that sense of constant discovery and innovation. Making a mistake never felt like a punishment, as if the game had placed an insurmountable obstacle in front of me and laughed as I flailed wildly at it. It felt like growth. Failure is a teacher here, one that challenges you and doesn't compromise by handing you all the answers. But it is most certainly a teacher that wants nothing more than for you to find enlightenment. You will fail at this game. It will demoralize you and it will stress you out, but, more often than not, it will soothe, quiet, and inspire you. Innovative muscles will be stretched here that aren't stretched very often by games, and more complex moments require a sort of zen beyond being simply twitch-ready for a surprise attack. Even failure imparts a lesson. No matter how big or small the achievement, anything else that can be done is limited only by your imagination. Even with its cartoonish humor and quirks, Kerbal Space Program has an almost sacred respect for the tiny miracles involved in space travel, and even at its most difficult, it deserves that respect in return.
From:
www.gamespot.com
| Kerbal Space Program Review
Added: 09.05.2015 1:18 | 2 views | 0 comments
Two astronauts are dead. And they represent one of my greatest achievements in a video game. Of course it's terrible that the two Kerbals--an entire species of little green alien men who feel like an unholy combination of the Minions from Despicable Me and the Irken race from Invader Zim--are dead. I managed to keep them alive through disaster after disaster, spending hours ensuring to their survival in the cold black of space. Test missions were flown; probes collected scientific data; rockets would refuse to leave the ground and would explode or launch and then immediately tip over because the balance was wrong. These two died based on the collective knowledge of a thousand failures. And it was beautiful because they died crashing into the Moon. Sorry, the Mun. It doesn't really cover it to say that Kerbal Space Program is a space sim. For one thing, no matter how serious things get, you're still playing in a world of little green cartoons, which the game never really reconciles with its overwhelming physical realism the further along you go. But for all the things that feel brain-bending and sciencey, there's still a mild sense of approachability, like the fact that trying to plot a flight path that puts you in orbit with a different planet is essentially a really touchy and precise game of Bop It. The game surpasses that categorization because of that sense of constant discovery and innovation. Making a mistake never felt like a punishment, as if the game had placed an insurmountable obstacle in front of me and laughed as I flailed wildly at it. It felt like growth. Failure is a teacher here, one that challenges you and doesn't compromise by handing you all the answers. But it is most certainly a teacher that wants nothing more than for you to find enlightenment. You will fail at this game. It will demoralize you and it will stress you out, but, more often than not, it will soothe, quiet, and inspire you. Innovative muscles will be stretched here that aren't stretched very often by games, and more complex moments require a sort of zen beyond being simply twitch-ready for a surprise attack. Even failure imparts a lesson. No matter how big or small the achievement, anything else that can be done is limited only by your imagination. Even with its cartoonish humor and quirks, Kerbal Space Program has an almost sacred respect for the tiny miracles involved in space travel, and even at its most difficult, it deserves that respect in return.
From:
www.gamespot.com
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