Need for Speed Movie Sequel in the Works
Added: 08.04.2015 15:12 | 0 views | 0 comments
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From:
www.gamespot.com
| DirectX 12 Will Speed Up Xbox One Dashboard, One Of Microsoft's Priorities
Added: 08.04.2015 13:17 | 2 views | 0 comments
Team Xbox head Phil Spencer asserts that the dashboard makes the most of the Xbox One capabilities.
From:
n4g.com
| Live for Speed S2 v0.6H Released
Added: 07.04.2015 19:22 | 0 views | 0 comments
This version adds a newly rebuilt and extended version of the Westhill racing environment
From:
www.gamershell.com
| Live for Speed 0.6G to 0.6H Patch
Added: 07.04.2015 19:13 | 10 views | 0 comments
Increased max cars in race from 32 to 40
Increased AU Autocross grid from 16 to 20
Increased BL Rallycross grids from 24 to 30
Maximum multiplayer car draw distance up from 300 to 500
Regenerated lightmaps and visible object lists on most tracks
Added paths at Fern Bay to cover road near Club and mini oval
InSim ISP_NCI packet added to give host fo about new guest
AI drivers hit wall entering pit lane at SO Classic / Town
Removed a corner marker from some configurations at Aston
Some tyres at Kyoto National disabled in other configs
Updated translations - thank you translators
From:
www.gamershell.com
| Live for Speed 0.5Z to 0.6H Patch
Added: 07.04.2015 19:13 | 3 views | 0 comments
Increased max cars in race from 32 to 40
Increased AU Autocross grid from 16 to 20
Increased BL Rallycross grids from 24 to 30
Maximum multiplayer car draw distance up from 300 to 500
Regenerated lightmaps and visible object lists on most tracks
Added paths at Fern Bay to cover road near Club and mini oval
InSim ISP_NCI packet added to give host fo about new guest
AI drivers hit wall entering pit lane at SO Classic / Town
Removed a corner marker from some configurations at Aston
Some tyres at Kyoto National disabled in other configs
Updated translations - thank you translators
From:
www.gamershell.com
| Live for Speed 0.5Z to 0.6H Patch
Added: 07.04.2015 19:13 | 28 views | 0 comments
Increased max cars in race from 32 to 40
Increased AU Autocross grid from 16 to 20
Increased BL Rallycross grids from 24 to 30
Maximum multiplayer car draw distance up from 300 to 500
Regenerated lightmaps and visible object lists on most tracks
Added paths at Fern Bay to cover road near Club and mini oval
InSim ISP_NCI packet added to give host fo about new guest
AI drivers hit wall entering pit lane at SO Classic / Town
Removed a corner marker from some configurations at Aston
Some tyres at Kyoto National disabled in other configs
Updated translations - thank you translators
From:
www.gamershell.com
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