Remedy: Alan Wake Sequel Still a Possibility
Added: 20.04.2015 21:22 | 1 views | 0 comments
The studio had big plans for Alan Wake's future -- plans that went beyond just a sequel.
From:
www.ign.com
| Daily Deals: New 3DS XL With Game of Your Choice, $45 DualShock 4, $20 Shadow of Mordor
Added: 20.04.2015 19:45 | 7 views | 0 comments
Plus Titanfall, Stick of Truth, and The Wolf Among Us are $15 each, the Wii U is $260 again, and a great deal on a Samsung Ultrabook.
From:
www.ign.com
| X1-RD Magic Stick Review [KKEnt]
Added: 18.04.2015 10:18 | 18 views | 0 comments
Kuma wrote: As some of you may remember the previous post Ive done about video game enhancements and how they can be fair and unfair. Since the days of turbo controllers there have been preferences in making your gaming experience have a slight advantage. However this Magic Stick from Brook is legit to me because it can help with those input problems that most of us have and give you the chance to use preferred controllers on the Xbox One. Sadly there is no converter for the PlayStation 4 and so far no reason as of yet has shown up. To go -depth on this nifty USB device that works for both PC and Xbox One, please check out the video below as Ive asked my cousin who owns an Xbox One to test the device out. While I, Kuma use the device on the PC.
From:
n4g.com
| Project CARS Xbox One first look gameplay
Added: 17.04.2015 11:17 | 6 views | 0 comments
VVV: "Following hot on the heels of our PS4 Project Cars update yesterday, we finally have our first footage of the Xbox One version. Still at an early stage, this build is said to be several months old but already shows the visuals are coming together. Handling however still requires a fair bit of work but as with the PS4 version Im sure that will all be tip top and in place by the time we get to a final build. We should be seeing that very soon and recording a range of 60fps action videos. Suffice to say youll be seeing stacks of Project CARS videos on the way."
From:
n4g.com
| Xbox One's eSRAM Brings It Close to PS4's GDDR5 Performance But Number of GPU Cores Still A Factor
Added: 16.04.2015 22:17 | 26 views | 0 comments
Brad Wardell on the performance difference between the current gen consoles.
From:
n4g.com
| We Are Doomed Review
Added: 15.04.2015 2:36 | 2 views | 0 comments
The best twin stick shooters turn tension and survival into an accessible kind of thrill. There's something inherently satisfying about flying around and avoiding being hit as you shoot at the increasingly numerous ships. Threading the needle with your ship as you narrowly cut through a tight blob of enemies is exhilarating, and the sheer act of moving the other joystick in order to fire your weapon makes the barrier to entry almost nonexistent. Because of the simple concept and ease of playability, twin stick shooters occupy a flexible design space, one that can hold any number of new ideas and concepts effortlessly. Unfortunately, while We Are Doomed gets what's so appealing about the genre and applies it to make a satisfying shooter in its own right, it fails to justify its existence, thanks to a lack of new ideas and predictable enemy placement. We Are Doomed makes an excellent first impression, thanks to its striking audiovisual presentation. The enemies and animations all combine to form the same kind of strikingly jagged, abstract aesthetic that was featured in games or the charming DIY spirit of Everyday Shooter. In reality, you're just playing Twin Stick Shooter: The Game. You can't do anything about the scrolling machines that shoot beams of death except dodge them. Even a solid game needs some spice, and We Are Doomed never gives you much. You will certainly notice how good it feels to play the game, and the presentation is top notch, but it never really gives you a reason to care. Sure, you're thrown a bunch of stages including about seven different enemy types, but when the bump and shoot behaviors wear thin, you aren't left with anything more to look forward to. Soon, the only thing that's doomed is your waning interest.
From:
www.gamespot.com
| We Are Doomed Review
Added: 15.04.2015 2:36 | 3 views | 0 comments
The best twin stick shooters turn tension and survival into an accessible kind of thrill. There's something inherently satisfying about flying around and avoiding being hit as you shoot at the increasingly numerous ships. Threading the needle with your ship as you narrowly cut through a tight blob of enemies is exhilarating, and the sheer act of moving the other joystick in order to fire your weapon makes the barrier to entry almost nonexistent. Because of the simple concept and ease of playability, twin stick shooters occupy a flexible design space, one that can hold any number of new ideas and concepts effortlessly. Unfortunately, while We Are Doomed gets what's so appealing about the genre and applies it to make a satisfying shooter in its own right, it fails to justify its existence, thanks to a lack of new ideas and predictable enemy placement. We Are Doomed makes an excellent first impression, thanks to its striking audiovisual presentation. The enemies and animations all combine to form the same kind of strikingly jagged, abstract aesthetic that was featured in games or the charming DIY spirit of Everyday Shooter. In reality, you're just playing Twin Stick Shooter: The Game. You can't do anything about the scrolling machines that shoot beams of death except dodge them. Even a solid game needs some spice, and We Are Doomed never gives you much. You will certainly notice how good it feels to play the game, and the presentation is top notch, but it never really gives you a reason to care. Sure, you're thrown a bunch of stages including about seven different enemy types, but when the bump and shoot behaviors wear thin, you aren't left with anything more to look forward to. Soon, the only thing that's doomed is your waning interest.
From:
www.gamespot.com
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