Metal Gear Solid 5 and Republique Casting Director Confirms Voice Actor Studio Link
Added: 25.04.2015 15:17 | 4 views | 0 comments
Kris Zimmerman, video game casting and voice director, confirms David Hayter and previous Metal Gear Solid talent were in the same recording facility as the MGS5 team while recording Republique voiceovers.
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| EA Dices Next Game Features New Innovative Looks, Lighting Moods; Pushing Visual Quality
Added: 24.04.2015 13:17 | 5 views | 0 comments
Star Wars Battlefront and Battlefield developer EA Dice has posted new jobs for their next game which will feature new and innovative looks, Lighting Moods. The Studio wants to push visual quality.
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| Feature: What Do You Mean You've Never Played... Trash Panic?
Added: 23.04.2015 5:20 | 8 views | 0 comments
Push Square: "Trash Panic is rubbish in the best possible way. A concept tossed out by Japan Studio when the PlayStation 3 was about as popular as a bin man in a hoarder's back room, the barmy release sees you playing Tetris with debris. It sounds simple enough, but it's harder than controlling your gag reflexes while washing in a bath filled with baked beans and twice as fun, too."
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| The Intergalactic Trashman Kickstarter Trailer
Added: 22.04.2015 13:17 | 12 views | 0 comments
Spanish developers Glovecat Studio are poised and ready to launch their Kickstarter campaign for the 2D action adventure game The Intergalactic Trashman.
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| Visiting EA DICE Studio in Stockholm, Sweden for Star Wars: Battlefront (Gamertag Radio)
Added: 20.04.2015 19:17 | 11 views | 0 comments
This week on Gamertag Radio -
Podcast Exclusive: Last week, Danny traveled to Stockholm, Sweden for a private Game Changer event hosted by EA Games and Dice. During this event, He was given the chance to participate in a feedback session with the Star Wars: Battlefront dev team. Not to mention Parris checking out Star Wars Celebration, Peter's review of SMS Audio Star Wars First Series Stormtrooper and fan mail.
Tags: Games, Star, Gain, Wake, First, Studio, Last, Series, Star Wars, Dance, DICE, Podcast, During
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| The Heart And Soul Behind Reimagining Shadow Of The Beast For PS4 | TSA
Added: 19.04.2015 23:17 | 9 views | 0 comments
TSA:
Twice now, Ive seen Heavy Spectrums Matt Birch stand up and talk about Shadow of the Beast first as the game was announced at Gamescom 2013 and now at a PSN showcase and both times his struggle to contain his emotions, his excitement and his passion for this game have been endlessly endearing. This is quite literally his dream project, which he has wanted to create ever since he played the original game in 1989.
Its a passion which is quite clear to see in the game itself, and was surely a major part in Heavy Spectrum being able to inherit the games legacy as they work alongside what remains of Psygnosis and Studio Liverpool who created the original game at Sonys XDev team.
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| No trophies and achievements planned for Metal Gear Online, and some more info from the developers
Added: 18.04.2015 17:22 | 6 views | 0 comments
As usual, the developers of the new Metal Gear Online at Konami Los Angeles Studio have been answering questions via Twitter, providing small bits of new information. Here's the info collected over the past three weeks, on achievements and trophies, auto aim and support.
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