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Vertiginous Golf Review

Added: 08.05.2015 23:48 | 1 views | 0 comments


Build your vocabulary and your putting skills with Vertiginous Golf. This sports game might be one of the most awkwardly titled releases of all time, but its bizarre blend of steampunk and mini-golf adds up to an experience that is almost as appealing as it is peculiar. The developers have created something truly unique here, mashing together the world's greatest first-date sport with steampunk Victoriana so that you can putt to your heart's content on courses in the clouds. And it all works, with the bizarre background and the elaborate design of the courses turning a familiar and predictable sport into something new and intriguing.

Floating islands high in the sky is the domain of Vertiginous Golf. The game is set in an alternate dimension where the upper crust dwell in a pristine cloud city called New Lun-donne while the plebs get by far below in the polluted burg of Scudborough. One of the only joys of being down on Earth is being able to hook up to a virtual reality gadget that uses electrical blasts to fire this vertigo-inducing golf game straight into your head. Gameplay itself, however, is grounded with rules that include fairly typical golf stroke play, speed rounds, arenas, and a driving range. Multiplayer support is offered both locally and over the net, although the empty servers sure seem to indicate that virtually nobody is playing the game online.

Story mode courses in Vertiginous Golf don’t add much to gameplay...though they sure do bring the weird

No tour or career mode means that all matches are one-offs, and the three-course story mode telling the tale of a society revolt in Victrola-played snippets is a poor substitute. While these courses are spectacularly hard (it took me close to 100 shots to beat one of them on my first try), the dialogue is made up of annoying Clockwork Orange-styled future slang and sci-fi claptrap that's impossible to follow. Nothing you do on the greens affects the plot spinning away in the background, either, so forget about starting the revolution with a cool hole-in-one.

Only the cash made on each hole serves to tie things together, as it accumulates steadily regardless of the mode of play. These purses can be used to buy smart-looking clubs and clothes, although both are of questionable value. The clubs don't seem to improve your skills and the clothing is only visible when you're first sliding into the virtual reality machine, as the game is played with a first-person camera where all you can see on-screen is a floating club.

Its bizarre blend of steampunk and mini-golf adds up to an experience that is almost as appealing as it is peculiar.

All this trial and error can be frustrating, and I initially felt like I was being cheated. But the sheer necessity of learning holes also pumped up the replay value, as I kept going back for more. Such intense early difficulty pushed me to better my scores. I particularly enjoyed the speed rounds and the driving range for their many challenges, which made them feel as much like logic puzzles as mini-golf. Discovering smart routes to pins and then actually pulling them off was incredibly satisfying.

A few problems are caused by the visuals and the controls. The camera can be very awkward to maneuver, mainly when you're close to the cup, as these areas are often enclosed. Shooting with the ball up against a grilled glass wall can be nearly impossible simply because you can’t get a good look at the hole. Controls are a little lacking in finesse, no matter if you use the mouse, keyboard, or gamepad. Instead of the expected light touch, the club pulls back in a somewhat jerky fashion. As a result, it is all too easy to fire a rocket when you want a gentle tap. In-game physics are very rigorous at the cup, too. Any ball moving a touch too fast will skip past the hole, and balls only rarely grab the lip and roll in as they will in real golf.

I'm not sure how big the audience for dystopian steampunk mini-putt in the sky is. But if you've got a hankering to see what fictional high-tech Victorians would do with this staple of modern amusement parks, you can find out with the oddly captivating Vertiginous Golf. Its puzzling, challenging, and deeply weird characteristics make for a unique and engaging experience that brings new life to the staidest of sports.

From: www.gamespot.com

Pre-order Splatoon, Get a Free Costume for Smash Wii U

Added: 07.05.2015 15:33 | 7 views | 0 comments


Suit up for Smash with these Inkling outfits.

Tags: Sure, Smart
From: www.ign.com

iOS Title Catch The Rabbit Sure Does Remind Us Of Something

Added: 07.05.2015 12:30 | 8 views | 0 comments


Article: iOS Title Catch The Rabbit Sure Does Remind Us Of Something

Dang Nabbit

Tags: Daly, Sure, Down, Titan
From: www.nintendolife.com

Shin Megami Tensei: Devil Survivor 2 Record Breaker Review

Added: 06.05.2015 22:21 | 9 views | 0 comments


Some of the best games for each console come out just as the systems are on their deathbed, cursed to be overlooked as people abandon the old to embrace new systems. Such was the case with

The addition of the Triangulum story elevates Record Breaker from the rest of the intergeneration re-releases that have become popular in the market as of late. While most games are content to offer just an HD (or, in this case, a 3D) upscale, the developers of Record Breaker created what’s essentially an entire second game for this package. While that’s impressive and commendable, it’s brought down a bit by the fact that there’s not really much new in terms of gameplay in the second half--you’re controlling (mostly) the same cast with the same traits, fusing similar demons to what you had before, and fighting similar enemies. There are a few new bosses, which offer some exceptionally challenging and satisfying fights, but for the most part, it’s just more Devil Survivor 2. That’s not a terrible thing, given that the core game is so solid, but it’s still a smidge disappointing given just how much went into creating a whole new story for the game.

The other major issue is that the requirements for getting the “true endings” are too obtuse in both scenarios. While a few very clear paths lead to obvious conclusions, just getting the option to see the “best” endings requires you to make a lot of correct choices and talk to the right people at the right times. If you mess up just once, sorry buddy, better luck next time. The presence of only five save slots doesn’t really help either, especially if you want to run both scenarios. By the time I understood the requirements for getting the true ending in the Triangulum story, every save I had was at a point where it was impossible to go back.

When it comes down to it, though, these complaints seem relatively minor. Devil Survivor 2, in both the original and Record Breaker incarnations, is a great strategy RPG, delivering a potent mix of intense, brilliantly designed combat and a fantastic, endearing cast of fellow survivors. If you missed out the first time around, you should absolutely hop on board for this extended trip to the Apocalypse. If you’re coming back for seconds, you’ll have a terrific time welcoming our new Triangulum overlords with Megido blasts right to their stupid geometric faces.

From: www.gamespot.com


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