Tuesday, 24 December 2024
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From: www.gamesradar.com

6 console games that would be better on iPhone

Added: 18.08.2015 15:08 | 57 views | 0 comments


It was a well-known console franchise - Super Monkey Ball - that first showcased the iPhone's gaming capabilities, back in 2007. But the iPhone certainly didn't become the home of console conversions. After several early attempts tried (and mostly failed) to emulate the console experience on mobile, the two platforms went their separate ways.

The touch-screen controls, lack of a universal (and cheap) controller and totally different attitude towards purchases have proven... 'problematic'. But even so, I sincerely believe the following console games would nonetheless be even better on iPhone. Yes, I do feel OK, thank you - why do you ask?

It's almost as though Animal Crossing was designed for a mobile phone. The hardware has a consistent clock for real-world calendar functionality. It's always connected so friends can visit easily. It is intended to be played every day when you have a few minutes, and opens and closes easily.

The game's cute, colourful graphics would perfectly suit iPhone. The multi-touch interface would be even better than 3DS' stylus control for inventory management, minigames and rearranging furniture. DLC could be provided automatically, there could be cross-save functionality with an iPad edition (which would also be fantastic)… basically this is an iPhone game ON THE WRONG PLATFORM.

Back in the halcyon days of 1997, I tried playing Wipeout 2097 with my Sega Saturn's Arcade Racer steering wheel. The wheel has no pedals, and no rumble, let alone Force Feedback. But you know what? It felt amazing with Wipeout. That sensation of not being in contact with anything that made Sega Rally Championship feel so detached was instantly a bonus. It felt like I was piloting an anti-gravity machine.

So the floaty, gyroscopic control of an iPhone would surely feel amazing with Wipeout. You could dive or pull the nose up through subtle tilting, and this ease of motion would leave your thumbs free for braking and firing your weapons. AG Drive has proven that iPhone can handle beautiful anti-gravity race tracks, but Wipeout is a volved and driveable experience. iPhone would feel better than analogue sticks in this instance, I'm sure of it.

Flying games don't always feel as good as perhaps they should on the iPhone, but Pilotwings' more nuanced, deliberate controls would suits gentle titling far better than coaxing your glider through the skies using a thumbstick or circle pad.

The beauty of the environments would benefit massively from the retina display, too, and the pick-up-and-play nature of its short challenges would also be perfect for those 'I've got six more minutes until the past's cooked' moments.

This may sound like an odd choice, but it's actually very similar to several iOS concepts that worked well. Prope Discoverer and Epic Citadel that focused on creating a beautiful, explorable environment that pushed the platform's graphical capabilities while providing a slow-paced, interaction-light experience. Even so, they were fascinating.

Those concepts share many features with Everybody's Gone to the Rapture. Recreating The Cinese Room's beautiful and startlingly naturalistic visuals on mobile would be a tricky task, but iPhone 6 is certainly capable of giving it a good go. And the slow-paced, observation-heavy gameplay is perfect for the touch screen's interface. A gyroscopic 'look' function would also add to the experience.

OK, so this isn't even out yet, but the premise arguably suits a multitouch display better than Wii U's single-touch input. Sure, the iPhone's screen is small, but imagine using the pinch to zoom in and out of your created level, then drag blocks and enemies onto the scene. It would work so smoothly.

And if you're concerned about the controls of actually playing the game being imprecise, don't forget there are game pads available for iPhones. You could enjoy the pixel-perfect 2D platforming experience anywhere, make levels anywhere and upload them for your friends to enjoy – you guessed it – anywhere.

OK, this isn't even a thing on consoles any more, let alone iPhone. But imagine the terror if using an iPhone's gyroscoping motion sensing control to look around the hallway and bathroom in real-time. You literally wouldn't want to turn around for fear of Lisa waiting to scream at you.

Imagine doing that in the dark, with headphones on. Seeing as the game was always free anyway, acting as a teaser for the now-never-to-be-release Silent Hills, that would have been the cheapest laxative available. Such a pity it'll never happen.

Uncharted 4 Developers Talk Lighting in Games and Why It's Such an Important Aspect of a Game Design

Added: 15.08.2015 9:18 | 27 views | 0 comments


The team behind The Last of Us and Uncharted 4: A Thief's End has posted a new video where they talk about what it takes to work in the studio's lighting department. Okay, it's not going to be for everyone, and, we know that most of you are just regular folks, but it's still an interesting watch - even more so for actual game development enthusiasts - and it's nice to hear the developers express their passion for their work as well as giving us a bit of insight. - The Games Cabin

From: n4g.com

Wonky Pigeon Sure Is A Game About A Pigeon That Poops On People

Added: 15.08.2015 8:18 | 7 views | 0 comments


Kotaku: "I mean, Im not really sure what else I was expecting."

Tags: Gain, Sure, About
From: n4g.com

Arrows Stephen Amell Wants to Be in WWE 2K16

Added: 12.08.2015 15:18 | 10 views | 0 comments


Twinfinite says, "With WWE 2K16 mere months away from launch, adding a new fighter this late in the game would likely be a major undertaking. Such is the glory, however, of living in the DLC age. With Amell actually taking part in a legitimate WWE match it certainly seems like a possibility."

Tags: With, Sure
From: n4g.com

OlliOlli 2: Welcome to Olliwood Review I Hey Poor Player

Added: 12.08.2015 1:19 | 16 views | 0 comments


Hey Poor Player's Alex Lupella writes - "I have been skateboarding since I was twelve years old. In a few years time Ill be hitting the ripe old age of thirty and I still push plywood (not a euphemism). Its my ride to work most of the time, it helps me relax on the weeends, and its made me a smattering of friends. Sure I dont jump down stairs much anymore, but that doesnt stop me from getting just as psyched about it as when I was young and fearless. Needless to say, I really love skateboarding."

From: n4g.com

Classic Final Fantasy 7 rumors that could become reality in the remake

Added: 10.08.2015 18:18 | 11 views | 0 comments


GR: Final Fantasy 7 has enjoyed one of the most... imaginative rumor mills in gaming. Most are just tall tales of multicolored Chocobos and secret limit breaks; but every so often - amazingly - one turns out to be true. Who would have guessed you could actually find Aeris' ghost or that the Japanese-only hidden monster Test-0 was for real? Such revelations gave credence to all other rumors, because if one hoax was true, any of them could be true, right? A next-generation remake was one of Final Fantasy 7's longest-running rumors. Now it's becoming reality, but why stop there? Square Enix has announced "dramatic change" for the remake. This is the perfect opportunity to give a nod and a wink to the fan community that made FF7 such as beloved success. Here are seven of FF7's most infamous rumors, reworked so that they fit seamlessly into the game.

From: n4g.com

Coming Soon to Kickstarter: Noir Adventure Nosebound

Added: 07.08.2015 17:18 | 10 views | 0 comments


Serena Nelson writes: "Do you like noir games? Sure you do. And Nosebound is looking to be another great addition to the roster. It's a point and click adventure game set during the height of the film noir craze where you play as the hard boiled gumshoe Ray Hammond. "The phone rings, you equip yourself with the basic detective gear and off your office you go." That's all that really needs to be said, right?"

From: n4g.com

Smite God Reveal: Khepri Trailer

Added: 05.08.2015 10:33 | 15 views | 0 comments


Khepri is no stranger to responsibility, it is his eternal duty to move the sun through the underworld every night. In SMITE, Khepri’s duty is to look after his teammates as a dutiful Guardian. As a Guardian, Khepri has some useful abilities to protect and set up attacks for allies. Such as the Abduct ability, where Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he grabs them and pulls them backwards. Khepri’s ultimate ability is called Scarab’s Blessing, he blesses an allied god, immediately cleansing them of all crowd control as well as granting them buffs. If the marked ally dies while blessed, they are revived with a percentage of their maximum health at Khephri's location.

Tags: Sure
From: www.gamershell.com

Smite God Reveal: Khepri Trailer

Added: 05.08.2015 10:33 | 7 views | 0 comments


Khepri is no stranger to responsibility, it is his eternal duty to move the sun through the underworld every night. In SMITE, Khepri’s duty is to look after his teammates as a dutiful Guardian. As a Guardian, Khepri has some useful abilities to protect and set up attacks for allies. Such as the Abduct ability, where Khepri lunges forward, dealing damage to enemies he passes through. If he connects with an enemy god he grabs them and pulls them backwards. Khepri’s ultimate ability is called Scarab’s Blessing, he blesses an allied god, immediately cleansing them of all crowd control as well as granting them buffs. If the marked ally dies while blessed, they are revived with a percentage of their maximum health at Khephri's location.

Tags: Sure
From: www.gamershell.com


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