Last Word Review
Added: 14.05.2015 20:00 | 2 views | 0 comments
In Last Word’s prim and proper world, words speak louder than actions, and combat is fueled by discourse, shifting the momentum of a conversation. This might sound dull in theory, but in practice, the numerous tactics and systems at play lead to an enjoyably varied, if initially confounding system. Combining tact, power, and a healthy dose of subtlety leaves your discussion partner susceptible to your every whim--providing little more than a deflated ellipsis in response to your last word. Despite its elementary presentation, Last Word stands out as a witty, novel venture carried by clever writing and a creative form of combat. To buy into Last Word’s concept, you need to suspend your disbelief and accept the bizarre power of the spoken word within this otherwise realistic society. The courtly, cultured characters have the gift of gab, constantly spouting long-winded tales of their family names and the distinguished natures of their storied houses. Their words carry unique weight, though, as whoever speaks the last word and “wins” an argument leaves his or her counterpart powerless. You’ll often see NPCs at a door endlessly trading polite “after yous” or “I insists” in fear of letting someone else finish the conversation. "After you!" "No, after you!" "No, I defer to you." "I simply insist you enter first." GET IN THE HOUSE ALREADY, DUDES!This strange societal wrinkle produces plenty of silly moments, but when it comes to actually engaging in longer conversations, the “Discourse” mechanism is anything but simplistic. Think of it as a basic RPG battle, but instead of swinging a blade or blasting enemies with a fireball, you leverage disruptive, submissive, and aggressive forms of banter to push the conversation in your favor. You often open with a disruptive phrase in order to fill up your power meter, followed by something more submissive that spends power to gain tact. Aggressive phrases, which consume stored tact, effect the most change in the conversation bar, so you need to parlay your power into tact before the opportunity to really push the dialogue arises. More and more systems are stacked atop this foundation. A character’s composure changes from collected, to irritated, and eventually to uncivilized, based on a sort of rock-paper-scissors system. Certain actions serve as counters to others, and if you continue to correctly rebut your foil’s last assertion, their composure cracks and eventually shatters. This adds a bit more venom to your aggressive moves, lowering your opponent’s defense and more quickly swaying the conversation meter in your favor. Purchased skills and attributes continue to add bite to your bark, but it takes practice to sharpen your conversational steel and become a true threat. Some people are just better than you. It's best to accept it.Even with a tutorial that helps you navigate through the dense schemes, Last Word’s Discourse feature is far too opaque early on. All the different tones and meters take time and effort to both understand and intelligently utilize, so you have to bang your head against the systems and fail a few times before the flow of conversations becomes clear. After you learn the ropes, this unique take on turn-based action begins to shine, and the fair-yet-steep difficulty curve gives you ample opportunity to test your tongue. Outside of the conversational duels, the regular discussions you have with the cast are brainy and nimble. Last Word never falls too in love with its aristocratic tone, staying on the right side of "tongue-in-cheek" through its intentional pretentiousness. There’s a deep well of text to draw from, too, since the other major mechanism at play surrounds gossiping with your peers about specific hot-button topics. Leveling up these topics by talking to the right person at the right time opens up new narrative avenues, and if you manage to examine each corner of your environment and learn everything you can from its guests, a few interesting wrinkles are added to the last few story sequences. For a game trapped in windowed mode and focused on a single location, Last Word is rich in subsidiary content. Coming to terms with Last Word's mechanics isn't easy at first.On the surface, the characters appear as little more than colored silhouettes, their different hues based on each house of origin. But once you enter a conversation, hand-drawn caricatures appear, sporting expressions and audible squawks that pair well with their personalities. Each member of the small cast has a name as fanciful as their persona--from Whitty Gawship to Professor Chet Chatters. It’s a peculiar world with far too much one-upmanship for anyone to want to live in, but for a four-hour visit, it’s a treat. It isn’t exactly easy to pick up, but the layered Discourse system in Last Word is worth the few verbal jabs and hooks needed in order to master it. The turn-based structure succeeds at supplying a fun alternative to the cavalcade of fantasy RPGs on the market, and while it can be easy to roll your eyes at all the patterned bow ties and discussions of fine wines, the posh tenor never tips so far that it becomes pretentious. Last Word shows that you don’t need a towering sword or a 15-minute summoning sequence to create an exciting battle system--sometimes it just takes a sharp script and an even sharper tongue.
Tags: Evil, Thief, Easy, Coming, Last, There, After, Wolf, Most, Soul, Despite
From:
www.gamespot.com
| Grail to the Thief gets Greenlit on Steam 8 months after initial launch
Added: 13.05.2015 19:16 | 2 views | 0 comments
Audio-adventure Grail to the Thief, released last September, has been Greenlit on Steam after a campaign that's lasted longer than a year.
From:
n4g.com
| Fallout trivia - 28 little-known facts from after the end of the world
Added: 13.05.2015 14:44 | 29 views | 0 comments
The Fallout series has never been shy about letting its developers' personalities shine through - for such a grim set-up, they're remarkably humorous games, packed with winks, nods and irradiated salutes to the people and media that informed their creation.
With a , now's as good a time as any to look back on the gnomes, grannies and grenades that might have slipped your notice in the previous console outings.
Burnout’s Crash Mode replays were the original inspiration behind the Vault-Tec Assisted Targeting System (V.A.T.S.) Just substitute severed limbs for crumpled fenders - you get it.
The sound you hear played upon entering V.A.T.S. is the combat turn sound from Fallout 1. It used to help signal the end of a fight - and, let's face it, entering V.A.T.S. usually does too.
Some secrets extend to even the wallpapers put out by Bethesda to market New Vegas – notably one of a young lady looking coquettish in a Vault 34 jumpsuit. “It’s actually the leader of the Boomers faction, Pearl, as a young woman,” says Lead designer J.E. Sawyer. “Which is why her name appears next to the picture on the side of the Boomers’ B-29 in the background of their end slide.”
Fallout 3 began development in 2004 and was announced before Oblivion – which came out 2 years earlier - was even revealed. Perhaps we can hope for the same with Elder Scrolls VI?
In the world of Fallout, the nuclear bombs fell on 23 October. Bethesda wanted to make the release date of Fallout 3 coincide with this. It ended up releasing a week later in North America.
The names on New Vegas’ Boulder City memorial are not, as is widely thought, those of developers. They’re fictional, but have links to past Fallout games. Roger Westin III is, for example, the grandson of an NCR character in Fallout 2.
Artist Grant Struthers prototyped the V.A.T.S. camera system by filming his Incredibles action figures fighting. Imagine looking at Dash and thinking about his legs falling off - we've never done that. Nope. Never. Nuh-uh.
The very first piece of Fallout 3 art was created by lead artist Istvan Pely in 2004. It was the power armour image that eventually became the game’s cover.
Bethesda Softworks was actually only based in Bethesda, Maryland for a short time. Its offices are now located in Rockville, Maryland.
Actress Courtney Cox (i.e. Monica from Friends) worked at Bethesda briefly in the 1980s. She later hosted the Fallout 3 launch party.
In another Friends connection, Matthew ‘Chandler’ Perry became such a vocal fan of Fallout 3 that he was asked to voice the character of Benny in New Vegas.
Monty Python references abound in New Vegas’ Wasteland – but only if you have the Wild Wasteland perk. For instance, in Cottonwood Cove a building is graffitied ‘Romanes Eunt Domus’ in reference to Life of Brian, and Holy Hand Grenades can be found in a Camp Searchlight cellar. And that’s not all…
Our favourite Wacky Wasteland moment is another Monty Python nod. Leave Cerulean Robotics and you’ll get assaulted by Hell’s Grannies – a gang from sketch-film And Now For Something Completely Different. “I liked them because there was actually some foreshadowing for it,” explains Sawyer.
The bell that sounds after shooting the Fat Man Nuclear Catapult is the lunchroom bell at the Bethesda offices.
The Fat Man is based on an actual nuke launcher, the M-388 Davy Crockett Tactical Nuclear Recoilless Rifle, which was made in the 1950s.
The cars in Fallout 3 are based on the Ford Nucleon, a concept car built to run on a nuclear generator in the 1950s.
Obsidian knows its beer. In a New Vegas location called Brewer’s Beer Bootlegging there’s an advert for a tipple called ‘Strategic Nuclear Moose’ in reference to mind-annihilating Scottish brew, ‘Tactical Nuclear Penguin’.
The Downtown D.C. area in Fallout 3 was originally twice as big, but the team decided it was too large and confusing and cut half the space out. Conversely, the Wasteland area eventually doubled.
The voice of the baby you play at the start of Fallout 3 is game director Todd Howard’s son Jake on his 1st birthday.
The voice of Timmy Neusbaum, who you have to make cry in Fallout 3’s Tranquility Lane, is the voice of Cullen Pagliarulo. He’s the son of lead designer Emil Pagliarulo.
Reckon you vaguely recognise the voice of the Robobrains? That’s none other than Wil Wheaton – formerly irritating child prodigy Wesley Crusher from Star Trek: The Next Generation and now jack-of-all-nerd-trades.
Mr. Handy and Harold are both voiced by Stephen Russell, who also plays Garrett in the Thief series of games.
At one point, Fallout 3 featured a surgery minigame, where you had to cauterize your own wounds while watching your character scream in pain. The team felt it slowed down the game’s pace to just heal your limbs.
Meat of Champions is a secret New Vegas perk that goes uncovered in the strategy guides. “It was requested by senior producer Jason Bergman,” explains Sawyer. “He wanted an additional reward for cannibalising all of the ‘Kings’ of New Vegas.” That means getting the Cannibal perk, then chowing down on Caesar, Mr. House, The King, and President Kimball – after that, you get stat bonuses for every body you eat. Tuck in…
In the original design of the Fallout 3, you were actually able to drive Liberty Prime. You also did battle with a working and floating Rivet City.
If you sneak up behind a Brahmin and activate it, your character will tip it over. Like a bastard.
“We have a unique gnome figurine in New Vegas called the Evil Gnome,” laughs Sawyer. “I asked the artist to model it after our lead world builder, Scott Everts. We like to think of him as an evil gnome, and decided to covertly slip him into the world in disguise.”
In the Hubris Comics’ building in Fallout 3, there is a terminal in the computer games division that contains an actual working text adventure called The Reign of Grelok.
Tags: Torn, City, Hack, Evil, Star, Thief, Daly, Cave, With, North, Jump, Live, Food, While, Been, Code, Hold, Mega, Most, Grade, Month, Scrolls, Elder, Monica, Elder Scrolls, Something, Learn, Jack, Score, Bethesda, Soul, Crabs, System, Leaf
From:
www.gamesradar.com
| The Incredible Adventures of Van Helsing III - Preview
Added: 13.05.2015 10:38 | 16 views | 0 comments
Third time's the charm.
Van Helsing, the titular legendary hunter of all things monstrous and diabolical, has unfinished business. In the last episode of the trilogy, he brought order to Borgovia which was embroiled in the ravages of civil war, but the betrayal of Prisoner Seven left a bitter taste in his mouth. Now, the so-called Cult of Seven seeks to destroy what remains of the capital city Borgova (yes, without the 'i'), and Van Helsing knows that his nemesis is behind the numerous plunderings of secret laboratories scattered around the city. This time, his mission has as much to do with revenge as it with simply doing his job.
From:
www.gamerevolution.com
| Video: Here's Proof That Yoshi Made Out of Yarn is the Best Thing Ever
Added: 13.05.2015 10:30 | 11 views | 0 comments
The cuteness, it's too much
From:
www.nintendolife.com
| All of GameSpot's 10/10 Review Scores
Added: 13.05.2015 0:07 | 26 views | 0 comments
The gaming essentials.
It isn't often that we give 10/10 review scores on GameSpot. Since the site was founded in 1996, only nine games have earned that rank. But to achieve a 10/10, a game needs to be essential, and it needs to have something so meaningful to offer us that it simply cannot be ignored. Regardless, a 10/10 review score is always determined by the personal opinion of its respective writer and always reflects as such. So without further ado, here is a list of all the games that we've scored with a 10/10! The Witcher 3: Wild Hunt
"Where The Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game's quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz's song, that are truly inspiring."--Review date: May 12, 2015 | Kevin VanOrd Bayonetta 2
"Bayonetta 2 is a masterclass in pure, unadulterated action-game design, where its insane eye-popping visuals meld effortlessly with some of the sharpest, most joyful combat to have ever graced a video game. "--Review date: October 13, 2014 | Mark Walton Super Mario Galaxy 2
"Super Mario Galaxy 2 is simply an outstanding game. It never rests on its laurels for a second, constantly presenting new objectives and mechanics to push you to never before seen places."--Review date: May 21, 2010 | Tom Mc Shea Metal Gear Solid 4: Guns of the Patriots
"For anyone who appreciates games that rise above the simple act of pushing a few buttons and pulling a few triggers, Metal Gear Solid 4 is a stimulating ride that you won't soon forget. You'll want to see what happens next, yet when its long campaign draws to a close, you'll wish it would continue. That's not just because it's a well-told tale, but because that tale is woven through a thoroughly impressive game that tops its predecessors."--Review date: June 13, 2008 | Kevin VanOrd Grand Theft Auto IV
"In case you haven't guessed already, Grand Theft Auto IV is a game that you simply have to play. The single-player game, which you can still play long after you complete the story, is the series' best by far, and the multiplayer features are good enough that you'll likely have no problem finding people to play with for many months to come. The minor flaws that you'll experience are no more difficult to overlook than those in previous GTA games, and they're greatly outnumbered by the features that will impress and surprise you anytime you think you've already seen everything that the game has to offer. "--Review date: April 28, 2008 | Justin Calvert Tony Hawk's Pro Skater 3
"Tony Hawk's Pro Skater 3 strikes a perfect balance between new and old and renders the two previous entries in the series almost completely obsolete in the process."--Review date: October 29, 2001 | Jeff Gerstmann Chrono Cross
"Fortunately for series fans, Chrono Trigger's dream team doesn't have a monopoly on RPG innovation. As with the first SNES title, everything in Chrono Cross "clicks" in a way most games wish they could imitate. The different parts combine into an instant RPG classic."--Review date: January 6, 2000 | Andrew Vestal Soul Calibur (Dreamcast)
"Yes, it is a fighting game, a genre with a fairly limited scope, but insofar as fighting games go, Soul Calibur is mind-numbing perfection. Namco has taken the best and made it considerably better. The level at which the company has done so is practically unprecedented. Think state of the art. Absolutely brilliant in all aspects, as far as games of this type go, Soul Calibur is the undisputed king of the hill. It is essential in any gamer's collection."--Review date: August 9, 1999 | James Mielke The Legend of Zelda: Ocarina of Time
"In a way, The Legend of Zelda: Ocarina of Time is a textbook example of retro done right. It manages to combine small aspects from all the previous Zelda games, giving you the same Zelda feel but in an entirely new way. Even in its huge, fiercely 3D world, the game retains a truly classic feel. This is a sequel at its finest, expanding on previous themes and bringing plenty of new stuff to the table."--Review Date: November 23, 1998 | Jeff Gerstmann
Tags: Torn, Evil, Mario, Mask, Thief, Gear, With, August, Jump, Metal, Metal Gear, Solid, There, Time, Galaxy, Review, Croft, Legend, January, April, Super Mario, Gear Solid, James, Gulf, Grade, Auto, Grand Theft, Theft Auto, Namco, Zelda, Soul, Jedi, Witcher
From:
www.gamespot.com
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