In Pictures: The Captivating Career of Satoru Iwata
Added: 13.07.2015 16:35 | 8 views | 0 comments
With the passing of Nintendo president Satoru Iwata, the video game industry has lost one of its most bold and inspiring luminaries. To honour Nintendo's fourth CEO, GameSpot has put together a short gallery chronicling Iwata's career, starting from aspiring developer to iconic president. Images for this gallery were found on the official GDC Flickr (http://bit.ly/1O0S20D)
Satoru Iwata was born on December 6, 1959 and raised in Sapporo, the capital city of Hokkaido, the largest and northernmost of Japan's 47 prefectures. Iwata’s love of gaming began at a very early age, as did his ambition to develop them. According to Iwata, the first game he ever played was Pong, which he “loved.” This spurred him to buy a Hewlitt Packard Pocket Calculator, which he used to program a baseball video game.
Iwata joined the Tokyo Institute of Technology in 1978 and enrolled to study engineering and computer science. At the time, game programming was not commonly taught. Despite being unable to study game programming, Iwata’s innate desire to create games pushed him to independently seek out avenues through which he could realise his dream. Instead of studying, he travelled to a Tokyo department store--the first in the city dedicated to PCs--and met like-minded people with dreams of game design and development.
With the friends he made hanging out at the PC retailer, Iwata moved into an apartment in Akihabara, where he spent nights designing and programming games. The group would eventually form a company called HAL. Though Iwata didn’t know it at the time, this studio would deliver some of Nintendo’s most cherished video games including Mother, Kirby, Smash Bros., and more. HAL was named after the computer in 2001: A Space Odyssey.
Following the completion of his studies, Iwata became the fifth full-time employee of HAL. By his own account, he joined “the smallest company of any graduate in [his] class.” At HAL, he was a programmer, an engineer, designer, and also marketed the team’s games, “ordered food, and helped clean up.”
The small team at HAL eventually began hearing whispers about a project at Nintendo which involved the development of a machine “capable of incredible new graphics.” Convinced the hardware would be the platform for HAL’s breakout success, the team arranged a meeting with Nintendo. Its first task, however, was a rescue mission. Iwata and his colleagues were put to work with helping bring a game that had fallen behind schedule to completion. That game would eventually be released as NES Pinball.
HAL’s consistency earned it a close relationship with Nintendo and, over time, it was given the opportunity to develop franchises that would go on to become Nintendo icons, such as Kirby. However, its early days were spent doing work-for-hire arcade ports. In between it released numerous entries in the Eggerman series (known in the West as the Adventures of Lolo). As well as this, members of the HAL team took on consultancy work to keep the company afloat.
HAL would go on to work with Shigesato Itoi, a renowned Japanese writer, on his first game: Mother. The role-playing game would eventually be released in the West as Earthbound and, thanks to its unique visual style and mature themes, amassed a passionate cult following.
In 2000, Iwata became head of Nintendo’s corporate planning division. Two years later, Hiroshi Yamauchi, who had served as company president since 1949, retired and Iwata succeeded him as the fourth Nintendo president. He was the first Nintendo president who not part of the Yamauchi family through blood or marriage since it was established in 1889 as a Hanafuda card company.
Iwata’s appointment as the head of Nintendo came in the heat of a crisis. At the time, the Nintendo GameCube’s performance was being eclipsed by its main competitor, the PlayStation 2, and faced stiff competition from Microsoft’s first ever console, the Xbox. It was around then that Iwata began to think about distinguishing Nintendo’s consoles from its rivals, and also appealing to a wider audience by creating approachable, creative experiences.
Iwata’s vision for a successful new Nintendo was defined by “lateral thinking with seasoned technology,” a principle developed by Gunpei Yokoi, father of the Game Boy, Game & Watch, the modern day directional pad, and creator of iconic franchises such as Metroid. It posited that a creative person could take mature technology and find radical new ways of using it to create transformative experiences. The first fruit of this ideology was the Nintendo DS which, in the face of adversity from Sony’s slicker, more powerful PSP, went on to sell over 150 million units, making it the second-best selling console of all time.
At E3 2005 Satoru Iwata took the stage and proudly held a diminutive black box aloft, proclaiming it a gaming revolution. That same year, at Tokyo Game Show, Iwata reiterated the company’s ambition to expand the gaming audience and speak to a wider market and revealed a new controller that “attracts those who aren’t playing games and offers new sensations to veteran” would be the key. The Wii outsold the competition from Sony and Microsoft by a considerable margin and became a bona fide sensation. Importantly, it achieved Iwata’s ambition of placing video games firmly in the mainstream eye and attracting a wider audience. At the height of its popularity, Nintendo’s stock became the second most valuable in Japan.
Iwata’s most recent years were spent trying to maintain the momentum achieved by the Nintendo DS and Wii. Given the magnitude of the success, many would argue this was an impossible task. The follow-ups to both of those devices, the Nintendo 3DS and the Wii U, marked a downturn in the company’s performance. At the heart of these missteps was marketing that failed to distinguish new hardware from old, and a slowness to properly capitalise on the move towards mobile and tablet gaming. Despite this, Iwata remained a shining beacon of Nintendo’s ambition and an unwavering leader, famously refusing to lay off staff.
Satoru Iwata 1959-2015
Tags: Nintendo, PlayStation, Gain, Technology, With, Japanese, Spec, Space, GameSpot, Though, Microsoft, Pocket, According, Nintendo 3DS, Adventures, Soul, Despite, Smart
From:
www.gamespot.com
| Daisuke Ishiwatari: "Based on Which Character is Most Popular, We Go Down the Line Releasing Them"
Added: 11.07.2015 2:18 | 10 views | 0 comments
Davis from Denkiphile: "Though Anime Expo has already ended, we still have content for you! We had the pleasure of interviewing Daisuke Ishiwatari at Anime Expo last week, discussing topics such as the future of Guilty Gear Xrd Revelator, whether or not the proximity blocking option select will be taken out, and how future characters for the series will be decided from this point on."
From:
n4g.com
| The best video game comics you could be reading now
Added: 10.07.2015 20:00 | 56 views | 0 comments
To those who've never delved into comics before, but would really like to try, the format can feel impenetrable. Super hero serials have decades-long backlogs, a sea of creator-owned comics can leave you little clue where to start, and the financial commitment of comic readership would make anyone anxious to invest in the unknown. It can be a daunting challenge, and you may feel like giving up hope on ever really becoming a Reader of Comics with so many obstacles in your path.
But what if you had a starting point, a story you were already familiar with transferred into comic form? Like, say, one based on a video game? If that sounds good, then you're in luck, because game developers have long since discovered the pros of going comic-side. There are now a plethora of video game comics on the market, and I'm not talking shameless cash-ins. These are proper comics done by proper comic authors and artists, often with help from the creative minds behind the games that inspired them. To help you figure out the best way to launch into game-comic readership, we've collected some of the best you could be reading right now and the optimal place to snag them. Read on, and if you think we missed a great title, sound off in the comments - help your fellow readers, and we'll get through this together.
Status: Ongoing
Co-written by comic giant Gail Simone and the lead writer of the Tomb Raider reboot, Rhianna Pratchett, Dark Horse's Tomb Raider comic puts Lara Croft in the hands of creators you know will treat her right. Its takes place between the reboot and Rise of the Tomb Raider, giving insight into Lara's personal struggles as she deals with the fallout from her time in Yamatai. It also gives a nice introduction to Trinity, the shadowy organization she's destined to encounter in her search for all manner of things mythical, priceless, and powerful. Her adventures take her to some strange places, from the jungles of South America to the subway tunnels and theater stages of London, all lovingly rendered by a rotating group of talented artists.
Best place to read it: Issues can be purchased individually from the are available as well.
Status: Ongoing special release, currently complete
Shepard may be the savior of the Mass Effect universe, but s/he isn't privy to everything that goes on in its vast expanse. In fact, s/he doesn't even know everything that happens on the Normandy, and that's where the Mass Effect comics come in. Considered fully canon (and written/co-written by Mass Effect lead writer Mac Walters), these comics cover events that only get cursory attention in the games, like the First Contact War, how Liara got her shadowy title, or what everyone was up to while Shepard was in stasis. Featuring gorgeous full color art over 27 issues, there's more than enough here to help fans occupied during the wait for Mass Effect: Andromeda. Plus, how could you resist the tale of a
Best place to read it: Those who prefer physical media have .
Status: Ongoing special release
It takes some serious creativity to pull a coherent plot out of a game like Team Fortress 2, which doesn't have a hint of story and centers around a bunch of mercenaries wearing weird hats. But the Team Fortress 2 comics pull it off, because if nothing else, they are very creative. Acting as accompaniment to the game's biggest updates, the comics build an erratic, yet plausible storyline where the sudden emergence of robot soldiers and haunted swords actually makes sense. It's all as ridiculous as you'd expect, and the comic's absurd sense of humor is what really pushes it into must-read territory. It's the story Team Fortress never needed, yet is so much richer and funnier for having it around.
Best place to read it: All the comics are free-to-read on the compilation (alongside a pair of Left 4 Dead and Portal comics).
Status: Complete
When a game works well, there's little need to reinvent the wheel to make a comic of the same property. Or reinvent the cog, in the case of the Gears of War comic. Focusing on minor characters and miscellaneous happenings between the events of Gears and Gears 2, the Gears comic succeeds by focusing on what made the original so enthralling: a gritty and melancholy setting, sharp attention to detail, and plenty of heart-thumping, chainsaw-based brutality. It doesn't exactly tread any new territory, but does such an excellent job of translating the spirit of the Gears games onto the page that it really doesn't need to do anything else.
Best place to read it: The full digital collection is available on available at retail.
Status: Complete
The Last of Us has a fine prequel in the touching Left Behind DLC, but it never hurts to get a little extra love. That's what's to be found in The Last of Us: American Dreams comic, a prologue to Left Behind that focuses on the relationship between Ellie and Riley as it develops in the confines of an oppressive military boarding school. Though it boasts an art style closer to Scott Pilgrim than the CGI of its source material, American Dreams' story is appropriately poignant, and introduces the reader to a new, delinquent side of Ellie. Integrating itself into the grander story through the smallest of details but immediately feeling like part of the whole, American Dreams deserves a place on any fan's shelf right next to Naughty Dog's apocalyptic opus.
Best place to read it: Digital version of all the issues can be purchased if you're willing to pay a bit more for a Kindle or paperback edition.
Status: Complete
With nearly two decades of games to its name, Silent Hill has a plethora of content to fill out its small and ill-lit universe, and just as many gaps for new stories to fill in. Spanning 25 issues, the Silent Hill comic series tells eight standalone stories that take place within Silent Hill, each focused on a new unfortunate soul that wanders into its foggy confines. Each has its own unique art style (Downpour: Anne's Story has a realistic look with a high level of detail, while Dead/Alive resembles a disturbed child's sketchpad) and take on the nature of the town, letting each new volume approach fear in its own unique, perfectly unsettling way.
Best place to read it: This one's a little tricky, because while the series has an excellent - can all be purchased separately.
Status: Complete
A world the size of Thedas can't be contained in a single game, and even after three it feels we've only just breached the dragon's lair. The Dragon Age comic trilogy guides us a little further inside with a new story about the adventures of companions Alistair, Isabela, and Varric as they search for Alistair's lost royal father. Though the story is thick with Dragon Age lore and might seem inaccessible to those just getting into the series, the density of its narrative detail is perfect for fans who already know enough to make sense of it. That's in addition to the impressive visual detail in the book's beautiful, polished illustrations. Though it's only a trilogy, there's plenty of material here to keep fans busy during the wait for the new .
Best place to read it: Buying is the prettiest and cheapest available option.
Status: Complete
Master Chief may not talk much about himself (or anything at all), but that silence conceals a fascinating backstory that defines the Halo universe as we know it. Thankfully you won't have to wait for Chief to get chatty to hear the whole tale - you'll just have to grab a copy of Halo: Fall of Reach. A comic adaption of the novel of the same name, Fall of Reach is broken up into three parts, each detailing an important part of the Chief's life: his childhood abduction and training as a Spartan, the beginning of the Human-Covenant War, and fall of the colony of Reach (which leads directly into of Halo: Combat Evolved). While the events of the comic will be familiar to anyone who's read the novel, the comic's gives it an extra leg up, making it a worthy addition to any Halo collection.
Best place to read it: Sadly there's no omnibus for this series and it's not part of Marvel Unlimited, but thankfully the three arcs <(a href="http://www.amazon.com/Halo-Fall-Reach-Boot-Camp/dp/0785151478?tag=gredit-20ascsubtag=videogamecomics" target="blank">Boot Camp, are each available as a full volume.
Status: Complete
Ace Attorney might seem like an odd series to adapt to comic form, since much of its appeal rests in eviscerating your opposition with the power of lawyering. But while it doesn't have that level of interactivity, the Ace Attorney manga fully embraces the series' best qualities and creates a fun side-story for fans to get their Phoenix fix. A five-volume mini-series covering a slew of new cases, its heavy focus on the evidence lets you play a more passive part in the solving of the crime, but nonetheless pushes you to figure out the answer yourself. Featuring brain-teasing puzzles and the charm that the Ace Attorney series is famous for, this manga is great for established fans or new arrivals who want to check the story out before taking on the challenge of crime-solving.
Best place to read it: There aren't many options here for those who prefer digital editions or collections, but the are all available at a relatively decent price.
Status: Complete
Despite its wide popularity, Kingdom Hearts can be , particularly because different parts of the story are exclusive to different platforms. Thankfully, those who can't swing the purchase of a new system to play a single game can turn to the Kingdom Hearts manga instead, which covers the events of the games in a relatively faithful manner, while adding a few extra bits of story exclusive to print. The most recent (and arguably most helpful) addition to this Kingdom Hearts collection is the five-issue Kingdom Hearts 358/2 Days, which tells the story of Alex, Roxas, and Xion that sets up Kingdom Hearts 2. Laying out an otherwise convoluted story through simple but elegant illustrations instantly makes it easier for fans and newcomers to access the full plot of Kingdom Hearts, and any comic that does that is a winner in my book.
Best place to read it: In a vast departure from how Kingdom Hearts is typically organized, all five volumes are available to western readers and can . That was easier than expected!
Tags: Torn, Hack, Dead, Mask, Gain, Easy, Daly, When, With, America, Phoenix, First, Bolt, American, Coming, Fate, Effect, Mass Effect, Test, Raider, Last, Tomb Raider, There, Stone, While, Croft, Lara Croft, Alice, Rick, Been, High, Combat, Master, Gears, The Last, Though, Fortress, Souls, Kingdom, Kingdom Hearts, Hearts, Reef, Digital, Team Fortress, Dragon, Naughty, Dreams, Marvel, Score, Despite, China, Ready, Leaf
From:
www.gamesradar.com
| The best video game comics you could be reading now
Added: 10.07.2015 20:00 | 41 views | 0 comments
To those who've never delved into comics before, but would really like to try, the format can feel impenetrable. Super hero serials have decades-long backlogs, a sea of creator-owned comics can leave you little clue where to start, and the financial commitment of comic readership would make anyone anxious to invest in the unknown. It can be a daunting challenge, and you may feel like giving up hope on ever really becoming a Reader of Comics with so many obstacles in your path.
But what if you had a starting point, a story you were already familiar with transferred into comic form? Like, say, one based on a video game? If that sounds good, then you're in luck, because game developers have long since discovered the pros of going comic-side. There are now a plethora of video game comics on the market, and I'm not talking shameless cash-ins. These are proper comics done by proper comic authors and artists, often with help from the creative minds behind the games that inspired them. To help you figure out the best way to launch into game-comic readership, we've collected some of the best you could be reading right now and the optimal place to snag them. Read on, and if you think we missed a great title, sound off in the comments - help your fellow readers, and we'll get through this together.
Status: Ongoing
Co-written by comic giant Gail Simone and the lead writer of the Tomb Raider reboot, Rhianna Pratchett, Dark Horse's Tomb Raider comic puts Lara Croft in the hands of creators you know will treat her right. Its takes place between the reboot and Rise of the Tomb Raider, giving insight into Lara's personal struggles as she deals with the fallout from her time in Yamatai. It also gives a nice introduction to Trinity, the shadowy organization she's destined to encounter in her search for all manner of things mythical, priceless, and powerful. Her adventures take her to some strange places, from the jungles of South America to the subway tunnels and theater stages of London, all lovingly rendered by a rotating group of talented artists.
Best place to read it: Issues can be purchased individually from the available as well.
Status: Ongoing special release, currently complete
Shepard may be the savior of the Mass Effect universe, but s/he isn't privy to everything that goes on in its vast expanse. In fact, s/he doesn't even know everything that happens on the Normandy, and that's where the Mass Effect comics come in. Considered fully canon (and written/co-written by Mass Effect lead writer Mac Walters), these comics cover events that only get cursory attention in the games, like the First Contact War, how Liara got her shadowy title, or what everyone was up to while Shepard was in stasis. Featuring gorgeous full color art over 27 issues, there's more than enough here to help fans occupied during the wait for Mass Effect: Andromeda. Plus, how could you resist the tale of a
Best place to read it: Those who prefer physical media have .
Status: Ongoing special release
It takes some serious creativity to pull a coherent plot out of a game like Team Fortress 2, which doesn't have a hint of story and centers around a bunch of mercenaries wearing weird hats. But the Team Fortress 2 comics pull it off, because if nothing else, they are very creative. Acting as accompaniment to the game's biggest updates, the comics build an erratic, yet plausible storyline where the sudden emergence of robot soldiers and haunted swords actually makes sense. It's all as ridiculous as you'd expect, and the comic's absurd sense of humor is what really pushes it into must-read territory. It's the story Team Fortress never needed, yet is so much richer and funnier for having it around.
Best place to read it: All the comics are free-to-read on the compilation (alongside a pair of Left 4 Dead and Portal comics).
Status: Complete
When a game works well, there's little need to reinvent the wheel to make a comic of the same property. Or reinvent the cog, in the case of the Gears of War comic. Focusing on minor characters and miscellaneous happenings between the events of Gears and Gears 2, the Gears comic succeeds by focusing on what made the original so enthralling: a gritty and melancholy setting, sharp attention to detail, and plenty of heart-thumping, chainsaw-based brutality. It doesn't exactly tread any new territory, but does such an excellent job of translating the spirit of the Gears games onto the page that it really doesn't need to do anything else.
Best place to read it: The full digital collection is available on available at retail.
Status: Complete
The Last of Us has a fine prequel in the touching Left Behind DLC, but it never hurts to get a little extra love. That's what's to be found in The Last of Us: American Dreams comic, a prologue to Left Behind that focuses on the relationship between Ellie and Riley as it develops in the confines of an oppressive military boarding school. Though it boasts an art style closer to Scott Pilgrim than the CGI of its source material, American Dreams' story is appropriately poignant, and introduces the reader to a new, delinquent side of Ellie. Integrating itself into the grander story through the smallest of details but immediately feeling like part of the whole, American Dreams deserves a place on any fan's shelf right next to Naughty Dog's apocalyptic opus.
Best place to read it: Digital version of all the issues can be purchased if you're willing to pay a bit more for a Kindle or paperback edition.
Status: Complete
With nearly two decades of games to its name, Silent Hill has a plethora of content to fill out its small and ill-lit universe, and just as many gaps for new stories to fill in. Spanning 25 issues, the Silent Hill comic series tells eight standalone stories that take place within Silent Hill, each focused on a new unfortunate soul that wanders into its foggy confines. Each has its own unique art style (Downpour: Anne's Story has a realistic look with a high level of detail, while Dead/Alive resembles a disturbed child's sketchpad) and take on the nature of the town, letting each new volume approach fear in its own unique, perfectly unsettling way.
Best place to read it: This one's a little tricky, because while the series has an excellent - can all be purchased separately.
Status: Complete
A world the size of Thedas can't be contained in a single game, and even after three it feels we've only just breached the dragon's lair. The Dragon Age comic trilogy guides us a little further inside with a new story about the adventures of companions Alistair, Isabela, and Varric as they search for Alistair's lost royal father. Though the story is thick with Dragon Age lore and might seem inaccessible to those just getting into the series, the density of its narrative detail is perfect for fans who already know enough to make sense of it. That's in addition to the impressive visual detail in the book's beautiful, polished illustrations. Though it's only a trilogy, there's plenty of material here to keep fans busy during the wait for the new .
Best place to read it: Buying is the prettiest and cheapest available option.
Status: Complete
Master Chief may not talk much about himself (or anything at all), but that silence conceals a fascinating backstory that defines the Halo universe as we know it. Thankfully you won't have to wait for Chief to get chatty to hear the whole tale - you'll just have to grab a copy of Halo: Fall of Reach. A comic adaption of the novel of the same name, Fall of Reach is broken up into three parts, each detailing an important part of the Chief's life: his childhood abduction and training as a Spartan, the beginning of the Human-Covenant War, and fall of the colony of Reach (which leads directly into of Halo: Combat Evolved). While the events of the comic will be familiar to anyone who's read the novel, the comic's gives it an extra leg up, making it a worthy addition to any Halo collection.
Best place to read it: Sadly there's no omnibus for this series and it's not part of Marvel Unlimited, but thankfully the three arcs <(a href="http://www.amazon.com/Halo-Fall-Reach-Boot-Camp/dp/0785151478?tag=gredit-20ascsubtag=videogamecomics" target="blank">Boot Camp, ) are each available as a full volume.
Status: Complete
Ace Attorney might seem like an odd series to adapt to comic form, since much of its appeal rests in eviscerating your opposition with the power of lawyering. But while it doesn't have that level of interactivity, the Ace Attorney manga fully embraces the series' best qualities and creates a fun side-story for fans to get their Phoenix fix. A five-volume mini-series covering a slew of new cases, its heavy focus on the evidence lets you play a more passive part in the solving of the crime, but nonetheless pushes you to figure out the answer yourself. Featuring brain-teasing puzzles and the charm that the Ace Attorney series is famous for, this manga is great for established fans or new arrivals who want to check the story out before taking on the challenge of crime-solving.
Best place to read it: There aren't many options here for those who prefer digital editions or collections, but the are all available at a relatively decent price.
Status: Complete
Despite its wide popularity, Kingdom Hearts can be , particularly because different parts of the story are exclusive to different platforms. Thankfully, those who can't swing the purchase of a new system to play a single game can turn to the Kingdom Hearts manga instead, which covers the events of the games in a relatively faithful manner, while adding a few extra bits of story exclusive to print. The most recent (and arguably most helpful) addition to this Kingdom Hearts collection is the five-issue Kingdom Hearts 358/2 Days, which tells the story of Alex, Roxas, and Xion that sets up Kingdom Hearts 2. Laying out an otherwise convoluted story through simple but elegant illustrations instantly makes it easier for fans and newcomers to access the full plot of Kingdom Hearts, and any comic that does that is a winner in my book.
Best place to read it: In a vast departure from how Kingdom Hearts is typically organized, all five volumes are available to western readers and can . That was easier than expected!
Tags: Torn, Hack, Dead, Mask, Gain, Easy, Daly, When, With, America, Phoenix, First, Bolt, American, Coming, Fate, Effect, Mass Effect, Test, Raider, Last, Tomb Raider, There, Stone, While, Croft, Lara Croft, Alice, Rick, Been, High, Combat, Master, Gears, The Last, Though, Fortress, Souls, Kingdom, Kingdom Hearts, Hearts, Reef, Digital, Team Fortress, Dragon, Naughty, Dreams, Marvel, Score, Despite, China, Ready, Leaf
From:
www.gamesradar.com
| The best video game comics you could be reading now
Added: 10.07.2015 20:00 | 35 views | 0 comments
To those who've never delved into comics before, but would really like to try, the format can feel impenetrable. Super hero serials have decades-long backlogs, a sea of creator-owned comics can leave you little clue where to start, and the financial commitment of comic readership would make anyone anxious to invest in the unknown. It can be a daunting challenge, and you may feel like giving up hope on ever really becoming a Reader of Comics with so many obstacles in your path.
But what if you had a starting point, a story you were already familiar with transferred into comic form? Like, say, one based on a video game? If that sounds good, then you're in luck, because game developers have long since discovered the pros of going comic-side. There are now a plethora of video game comics on the market, and I'm not talking shameless cash-ins. These are proper comics done by proper comic authors and artists, often with help from the creative minds behind the games that inspired them. To help you figure out the best way to launch into game-comic readership, we've collected some of the best you could be reading right now and the optimal place to snag them. Read on, and if you think we missed a great title, sound off in the comments - help your fellow readers, and we'll get through this together.
Status: Ongoing
Co-written by comic giant Gail Simone and the lead writer of the Tomb Raider reboot, Rhianna Pratchett, Dark Horse's Tomb Raider comic puts Lara Croft in the hands of creators you know will treat her right. Its takes place between the reboot and Rise of the Tomb Raider, giving insight into Lara's personal struggles as she deals with the fallout from her time in Yamatai. It also gives a nice introduction to Trinity, the shadowy organization she's destined to encounter in her search for all manner of things mythical, priceless, and powerful. Her adventures take her to some strange places, from the jungles of South America to the subway tunnels and theater stages of London, all lovingly rendered by a rotating group of talented artists.
Best place to read it: Issues can be purchased individually from the are available as well.
Status: Ongoing special release, currently complete
Shepard may be the savior of the Mass Effect universe, but s/he isn't privy to everything that goes on in its vast expanse. In fact, s/he doesn't even know everything that happens on the Normandy, and that's where the Mass Effect comics come in. Considered fully canon (and written/co-written by Mass Effect lead writer Mac Walters), these comics cover events that only get cursory attention in the games, like the First Contact War, how Liara got her shadowy title, or what everyone was up to while Shepard was in stasis. Featuring gorgeous full color art over 27 issues, there's more than enough here to help fans occupied during the wait for Mass Effect: Andromeda. Plus, how could you resist the tale of a
Best place to read it: Those who prefer physical media have .
Status: Ongoing special release
It takes some serious creativity to pull a coherent plot out of a game like Team Fortress 2, which doesn't have a hint of story and centers around a bunch of mercenaries wearing weird hats. But the Team Fortress 2 comics pull it off, because if nothing else, they are very creative. Acting as accompaniment to the game's biggest updates, the comics build an erratic, yet plausible storyline where the sudden emergence of robot soldiers and haunted swords actually makes sense. It's all as ridiculous as you'd expect, and the comic's absurd sense of humor is what really pushes it into must-read territory. It's the story Team Fortress never needed, yet is so much richer and funnier for having it around.
Best place to read it: All the comics are free-to-read on the compilation (alongside a pair of Left 4 Dead and Portal comics).
Status: Complete
When a game works well, there's little need to reinvent the wheel to make a comic of the same property. Or reinvent the cog, in the case of the Gears of War comic. Focusing on minor characters and miscellaneous happenings between the events of Gears and Gears 2, the Gears comic succeeds by focusing on what made the original so enthralling: a gritty and melancholy setting, sharp attention to detail, and plenty of heart-thumping, chainsaw-based brutality. It doesn't exactly tread any new territory, but does such an excellent job of translating the spirit of the Gears games onto the page that it really doesn't need to do anything else.
Best place to read it: The full digital collection is available on available at retail.
Status: Complete
The Last of Us has a fine prequel in the touching Left Behind DLC, but it never hurts to get a little extra love. That's what's to be found in The Last of Us: American Dreams comic, a prologue to Left Behind that focuses on the relationship between Ellie and Riley as it develops in the confines of an oppressive military boarding school. Though it boasts an art style closer to Scott Pilgrim than the CGI of its source material, American Dreams' story is appropriately poignant, and introduces the reader to a new, delinquent side of Ellie. Integrating itself into the grander story through the smallest of details but immediately feeling like part of the whole, American Dreams deserves a place on any fan's shelf right next to Naughty Dog's apocalyptic opus.
Best place to read it: Digital version of all the issues can be purchased if you're willing to pay a bit more for a Kindle or paperback edition.
Status: Complete
With nearly two decades of games to its name, Silent Hill has a plethora of content to fill out its small and ill-lit universe, and just as many gaps for new stories to fill in. Spanning 25 issues, the Silent Hill comic series tells eight standalone stories that take place within Silent Hill, each focused on a new unfortunate soul that wanders into its foggy confines. Each has its own unique art style (Downpour: Anne's Story has a realistic look with a high level of detail, while Dead/Alive resembles a disturbed child's sketchpad) and take on the nature of the town, letting each new volume approach fear in its own unique, perfectly unsettling way.
Best place to read it: This one's a little tricky, because while the series has an excellent - can all be purchased separately.
Status: Complete
A world the size of Thedas can't be contained in a single game, and even after three it feels we've only just breached the dragon's lair. The Dragon Age comic trilogy guides us a little further inside with a new story about the adventures of companions Alistair, Isabela, and Varric as they search for Alistair's lost royal father. Though the story is thick with Dragon Age lore and might seem inaccessible to those just getting into the series, the density of its narrative detail is perfect for fans who already know enough to make sense of it. That's in addition to the impressive visual detail in the book's beautiful, polished illustrations. Though it's only a trilogy, there's plenty of material here to keep fans busy during the wait for the new .
Best place to read it: Buying is the prettiest and cheapest available option.
Status: Complete
Master Chief may not talk much about himself (or anything at all), but that silence conceals a fascinating backstory that defines the Halo universe as we know it. Thankfully you won't have to wait for Chief to get chatty to hear the whole tale - you'll just have to grab a copy of Halo: Fall of Reach. A comic adaption of the novel of the same name, Fall of Reach is broken up into three parts, each detailing an important part of the Chief's life: his childhood abduction and training as a Spartan, the beginning of the Human-Covenant War, and fall of the colony of Reach (which leads directly into of Halo: Combat Evolved). While the events of the comic will be familiar to anyone who's read the novel, the comic's gives it an extra leg up, making it a worthy addition to any Halo collection.
Best place to read it: Sadly there's no omnibus for this series and it's not part of Marvel Unlimited, but thankfully the three arcs <(a href="http://www.amazon.com/Halo-Fall-Reach-Boot-Camp/dp/0785151478?tag=gredit-20ascsubtag=videogamecomics" target="blank">Boot Camp, are each available as a full volume.
Status: Complete
Ace Attorney might seem like an odd series to adapt to comic form, since much of its appeal rests in eviscerating your opposition with the power of lawyering. But while it doesn't have that level of interactivity, the Ace Attorney manga fully embraces the series' best qualities and creates a fun side-story for fans to get their Phoenix fix. A five-volume mini-series covering a slew of new cases, its heavy focus on the evidence lets you play a more passive part in the solving of the crime, but nonetheless pushes you to figure out the answer yourself. Featuring brain-teasing puzzles and the charm that the Ace Attorney series is famous for, this manga is great for established fans or new arrivals who want to check the story out before taking on the challenge of crime-solving.
Best place to read it: There aren't many options here for those who prefer digital editions or collections, but the are all available at a relatively decent price.
Status: Complete
Despite its wide popularity, Kingdom Hearts can be , particularly because different parts of the story are exclusive to different platforms. Thankfully, those who can't swing the purchase of a new system to play a single game can turn to the Kingdom Hearts manga instead, which covers the events of the games in a relatively faithful manner, while adding a few extra bits of story exclusive to print. The most recent (and arguably most helpful) addition to this Kingdom Hearts collection is the five-issue Kingdom Hearts 358/2 Days, which tells the story of Alex, Roxas, and Xion that sets up Kingdom Hearts 2. Laying out an otherwise convoluted story through simple but elegant illustrations instantly makes it easier for fans and newcomers to access the full plot of Kingdom Hearts, and any comic that does that is a winner in my book.
Best place to read it: In a vast departure from how Kingdom Hearts is typically organized, all five volumes are available to western readers and can . That was easier than expected!
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From:
www.gamesradar.com
| Whispering Willows Review | GameSpew
Added: 10.07.2015 19:15 | 4 views | 0 comments
"Originally released last year for PC, creepy indie adventure Whispering Willows has now been ported to PlayStation 4 and PS Vita. Though a tale of a haunted house and spirits of years gone by, Whispering Willows is more about puzzle solving than scares.
You play as Elena, a young girl on a mission to find her father, who has recently gone missing in an old, abandoned mansion. With a North American spirit guide at your side, youre able to flip between your mortal form and your spirit with the switch of a button. As a ghost, Elena can access more areas and interact with the many spectral beings that haunt the grounds of the old mansion, many of whom hold vital information that youll need in order to ultimately rescue your father." - GameSpew
From:
n4g.com
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