DirectX 12 Can Render "up to 12 Times More Polygons" Than DX11
Added: 01.05.2015 11:28 | 5 views | 0 comments
Direct X 12, the next graphics API for Windows devices, has been demonstrated rendering real-time graphics with "six to twelve" times more polygons than its predecessor. Speaking at the Build 2015 conference in San Francisco on Thursday, Microsoft technical fellow John Shewchuk talked through a strikingly detailed Final Fantasy PC demo that was running from a quad-SLI Digital Storm rig. The video demonstration, which graphics card giant Nvidia says "points a way through the uncanny valley", can be found below: "The thing that's really incredible about what you're seeing is just the density of data that's involved in this," Shewchuk said. In a bid to show that the demo was not pre-rendered CG, Shewchuk opened the free camera to look around the scene in real-time, as well as make various changes to the lighting. Shewchuk claimed that each scene renders about 63 million polygons. "That's about six to 12 times more than we could do with DX11," he said. He went on to claim that the textures were 8K by 8K, and that "every piece of hair is being rendered as a polygon - this isn't surface map stuff. I think it's an incredible example of just how far people are pushing big data." Nvidia said the demo was "running on four of our flagship GeForce Titan X GPUs," and described it as a "stunning example" of what can be done with Microsoft's next graphics API. Direct X 12 is due to arrive with Windows 10, which is rumoured will release in July, though no official date has been set. “Microsoft .
Tags: Force, Fantasy, Stone, John, Windows, Microsoft, San Francisco, Francisco, Build, Most, Final, Digital, Final Fantasy, Titan, Direct
From:
www.gamespot.com
| Titan Souls review | Good Game
Added: 30.04.2015 15:17 | 1 views | 0 comments
GG writes: "While I found the game's single arrow mechanic really interesting, being bounced around between those boss fights that felt too rushed and then those open world sections that were a bit dull, just meant I never really found a middle ground."
From:
n4g.com
| Titan Souls Review | Ghost Volta
Added: 29.04.2015 22:17 | 7 views | 0 comments
Spencer of Ghost Volta: "Titan Souls exists in the shadows of greater games, the very same games that it would take its cues from. It seems unfair to compare Titan Souls to these games, especially when theres plenty that Titan Souls does well, but the unshakeable fact remains that it feels stylistically like a retro-flavored riff on games like Dark Souls, Shadow of the Colossus, and The Legend of Zelda. Present is a Soulsian take on difficulty, the larger-than-life bosses and desolate world of Shadow of the Colossus, and an almost puzzle-esque take on boss battles a la The Legend of Zelda."
From:
n4g.com
| Titan Souls
Added: 29.04.2015 21:20 | 9 views | 0 comments
Game Cheats:
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From:
megagames.com
| Titan Souls Review A masterful proof of concept | Modvive
Added: 28.04.2015 10:17 | 3 views | 0 comments
In this review, Michael discusses how Titan Souls is a game made up of something that would normally only be a side mode or side bit of content, stating - "Boss rush, typically a side game mode, or a bonus stage in video gaming. A mode where you fight wave after wave of the strongest enemies in the game. Typically, this type of gameplay comes at the end of a game, when it has been beaten, a test of the players might to see how far they have come since the beginning. Now imagine that the entirety of a single mode is put into that of a video game. That is what we get with Titan Souls, a literal boss rush."
From:
n4g.com
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