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From: www.gamesradar.com

From: www.gamesradar.com

GS News - Windows 10 Free To Pirates; Trade Your Blood For Bloodborne!

Added: 18.03.2015 23:00 | 1 views | 0 comments


Microsoft will let you upgrade your stolen copy of Windows, get a free PS4 game for donating blood, and PlayStation reveals ‘Vue’ pricing.

From: www.gamespot.com

Top 7... Incredible scenes that got cut from your favorite games

Added: 16.03.2015 18:00 | 20 views | 0 comments


You've finally done it. You've written your 1200-page game bible, describing all 150 painstakingly detailed levels, 20 different boss fights, and an overarching plot that spans generations. Now comes the part where you actually, y'know, make it. You've got two years to do so, and your publisher's last 'sure-fire' project just got sent through the critical meat grinder, so your budget's been chopped in half. Aaaaaand half of your top-level staff has quit in frustration. Hope you're not married to that hours-long multi-path ending you were planning on implementing.

There are lots of reasons certain scenes get cut, whether it's due to a lack of time, hardware constraints, or the developers simply biting off more than they can chew. Sometimes, the cuts go unnoticed, and the rest of the game goes on without a hitch. Some other games don’t cut enough, continuing to clumsily refer to these now non-existent events, leaving you wondering just what the hell everyone is talking about. And a surprising amount of these cuts are very much last-minute changes, as evidenced by their content’s persisting but locked-off presence on the final retail disc. It’s a weird old mix of stuff, alright. Ever wondered what could have been? Check out these seven amazing scenes that were cut from your favorite video games.

The Ghostbusters game is famous for two things: letting players act out their favorite moments from the classic films and also for not sucking like nearly every other licensed video game. It's pure fanservice, letting you run amok in a hotel, library, sewers, and more, generally destroying everything in sight on your quest to bust as many ghosts as possible. One particular scene was supposed to take you through the streets of Macy's Thanksgiving Day parade, but was inexplicably cut.

As you can see from , the level design and crowd AI were both in place, and if you go digging around on the disc, you'll even find some cutscenes that were supposed to take place during this parade. Had the level been included, you would have captured ghosts while riding on a float as huge balloons filled the sky. In the final game, the mayor even makes specific reference to how the Ghostbusters have wrecked "his library, museum, and parade," despite the parade never actually making it in. It's a shame, because this level sounds awesome.

Saints Row: The Third's story, while full of hilarious sequences and lots and lots of crotch punching, feels a bit lacking, and some details from the actually shed some light on as to why. According to the guide, there were several different drafts and details that changed over the course of development. At one point, Johnny Gat was supposed to be captured instead of killed, characters like Viola and Kiki would have joined the Saints, and Shaundi was actually supposed to be off gallivanting on a reality show in Mexico.

But the best scene that was left on the editing room floor? After the bridge to Stilwater is destroyed, there was supposed to be a cutscene featuring a -style song routine as the Saints attempt to raise money to rebuild the city. I'm actually a bit saddened now, knowing that this was supposed to exist. It would have been hilarious.

A playthrough of Shadow of the Colossus will take an average player anywhere from 8-10 hours. Not too shabby for a game based solely around traversing a barren landscape filled with 16 boss fights. Now imagine that total time nearly tripled, as developer Fumito Uedo originally envisioned as many as 48 colossi available to conquer.

Realizing that 48 hulking beasts was probably a bit too much for the PlayStation 2 to handle, Ueda cut the roster down to a more manageable 24. due to budget constraints and other limitations, with their only existence confirmed by their presence in the game's artbook. Among the cut colossi are a massive daddy longlegs, a phoenix, a griffon, and even a monkey. While those seem interesting enough, I'm actually even more curious about the other 24 colossi that were planned. The sheer number of them would have lead to some absolutely bonkers concepts, most of them completely unlike the 16 we actually got.

Between fighting space pirates, battling those annoying metroids, and otherwise coping with the deadly flora and fauna of Tallon IV, Samus certainly has her hands full during her first 3D outing. Hell, she even comes across a cyborg version of perpetual thorn-in-her-side Ridley, who attacks her during the penultimate boss fight. But Ridley wasn't supposed to be the only major villain making their GameCube debut. If things had gone to plan, Samus would have come across a giant, three-dimensional version of Super Metroid's Kraid.

Referred to as by fans, this overweight lizard was modelled, textured, and intended to be used as a boss fight in the Phazon Mines on Tallon IV. A large portion of his level was prototyped and implemented, but would have delayed Metroid Prime's release date. Unfortunately, he was deemed 'unimportant' to the overall experience, and thus got the axe. Maybe he'll finally get his due in a high-definition sequel? Fingers crossed.

is a long time to wait for any game, let alone for the highly anticipated followup to instant classic BioShock. And a lot can change over five years, as different modes and areas are created because they sound cool and dropped when they don't work. If you compare the BioShock Infinite we got in 2013 to the preview trailers shown in the years leading up to release, you can see some pretty spectacular moments that never actually made it into the final release.

In this from 2010, Booker's companion Elizabeth seems to have way more power at her disposal than she does in the actual 2013 release. She's not only opening tears to hidden weapon caches, but she's also summoning rain clouds for him to use as a conductor for his electricity hands. There's even an exciting and protracted bridge battle, complete with dramatic appearance by the intimidating Songbird - all of which was cut from the final game. While this trailer is likely more proof-of-concept than actual gameplay, it's still intriguing that many of the ideas and locations shown off prior to release were either changed or removed completely.

If you've played Metal Gear Solid 2, you've probably noticed that the lead-up to the final boss feels a bit… truncated. Raiden goes from standing on top of Arsenal Gear in the middle of the ocean to battling Solidus on top of a ruined building in New York City within a few awkward edits. So what happened?

Well, there was supposed to be a lengthy sequence showing Arsenal Gear smashing its way through the New York skyline, knocking into the Statue of Liberty (which would wind up on Ellis Island after the dust settled). All told, the out-of-control Gear should have crushed half of Manhattan, but all of it was cut in the wake of the terrorist attacks on the World Trade Center on September 11, 2001. While it's a shame that the removal caused such a jarring disconnect between the aforementioned scenes, it would have been in incredibly poor taste if Metal Gear Solid 2 had shipped with this scene intact, mere months after the attacks.

It's no secret that Knights of the Old Republic 2 shipped unfinished. Pushed up against a looming deadline, developer Obsidian had to make a hard decision and cut swaths of content just to get the game out the door. It hacked off reams of character interactions and dialog, removed locations like a droid production plant and an entire extra planet, and even cut large sections of the ending. The final product left players confused and incomplete. Something was obviously missing.

Thankfully, many of the related files were still included on the game's discs, despite not being accessible during the course of normal play. have since taken these files, prettied them up, and fitted them back into the main game, including that awesome sequence in the aforementioned droid factory. Bring that misanthropic HK-47 droid with you, and either save and recruit the robots found within, or blow them all up. And the ending? Well, there actually is one now. Finally; closure.

No one likes to cut their favorite feature or tear-jerking scene, but sometimes difficult decisions need to be made in the name of actually shipping a product. Luckily, many of these scenes get to live on thanks to rereleases and player-created mods. What are some of your favorite deleted scenes? Let me know in the comments!

Looking for more? Check out the .

Trash TV Review | Gamespot

Added: 15.03.2015 5:18 | 3 views | 0 comments


Gamespot: Trash TV? When you first hear the title, you might expect a game that sends you off to battle the forces of network evil with the likes of Snooki and Kim Kardashian, but this 2D sidescroller and puzzler takes its title far more literally than that. You are, after all, a TV, and you're in the trash. You follow the tubular guy as he bounds from platform to platform in a grim recycling plant in search of his remote, all while using everything from uzis to shotguns to battle his way to destiny. Like so much trashy TV, the game is not particularly memorable, but neither is it entirely without appeal.

From: n4g.com

The 10 most metal games of all time

Added: 13.03.2015 22:00 | 29 views | 0 comments


In many ways video games and heavy metal go hand in hand, at least when their digits aren’t occupied with a multiplayer match and/or mind-melting guitar solo. A huge number of games revel in the savagery metal is known for, letting you eviscerate armies of enemies just as soundly as fierce riffs eviscerate mortal souls. Games like Gears of War, Manhunt, Dead Space, and Postal are all examples of carnage, violence, and destruction, so they're totally metal, right?

Well… not really, actually. While brutality is the lifeblood of heavy metal, a game without a defiant soul and gloriously overblown theatrics is like a lead singer without long, raven-black locks. To be truly metal takes passion, nerve, a black hole of rage deep in the soul, and an incoherent roaring voice that can clear the stratosphere. But most of all it needs that indescribable spark, and when you look at it you just know that's metal as hell. That's a much taller order, and few games can live up to it, but I've combed the internet and found the most metal games ever for your raging pleasure. Go forth, metalheads. GO FORTH AND READ.

You know this one's gotta be metal - it's right there in the name! And this game, about the exploits of psychopaths whose idea of fun revolves around vehicular manslaughter, has more than earned the title. Though it focuses on a pretty tired plot device - a ragtag bunch of characters come together for the chance to have their greatest wish granted - Twisted Metal puts a metal spin in it, having contestants compete in a savage death derby full of retrofitted ice cream trucks and mobile torture devices.

Sporting depraved characters like the murderous clown Sweet Tooth and the tortured beauty Dollface, Twisted Metal: Black shows that even when they get what they ask for, it usually results in horrible and brutal consequences. Even for the winners, a happy ending is out of the question.

Rock Band and Guitar Hero competed fiercely for the title of Best Game That Will Make You Think You Can Play An Instrument, and both tried to win ground with the metal crowd in 2009. But the humble Rock Band Metal Track Pack quickly fell to the blood-soaked darkness of Guitar Hero: Metallica.

Sporting 28 Metallica songs and 21 more favorites from the band, this isn't just a Metallica game, but a full-on, righteous Metallica experience. Get inside the metal heads of one of the world's greatest bands, feel the power of that music, attempt to imitate the with a rainbow of plastic buttons! After all, you cannot kill the battery! I mean, unless your controller's wireless.

. Not only does Doom fit that theme perfectly, but it even gets the look down perfectly. Seriously, just look at that cover art.

Playing out like an Iron Maiden concept album, Doom centers on a nameless space marine as he thrusts himself into glorious, blood-soaked battle with hordes of demonic aliens, only to discover they're actually demons from the pits of hell and he must descend into the underworld to battle for the fate of humankind. And in case you aren't convinced the devs did all that intentionally, is the most metal thing you'll hear that side of MS-DOS.

When it comes to metal appeal, Splatterhouse has a little bit of everything. A damsel kidnapped by an evil scientist who plans to sacrifice her to the forces of darkness, a demonic mask that turns its wearer into into a hulking beast, and scenery just begging to be accented with gallons of blood and guts. Savage is a gentle word for all that.

Plus, the geeky protagonist has to make a thinly veiled deal with the devil (in a segment called, I shit you not, 'Satan's Masque') to get the mask in the first place. If you didn't mutter the world 'metal' at least once while reading that, I don't even know what else to say. Actually, I do: .

I know what you're thinking: sure, robots can be metal as hell, but unicorns and their little dolphin friends? In a flash game about living in harmony, harmony oh love? But I'm talking about the Heavy Metal edition that's so goddamn metal you'll forgive its flash/mobile game status through tears of joy and blood. I mean, probably.

Taking the endless-runner premise from the original game, the Heavy Metal version turns its unicorn into a fire-maned hell beast fit to bear one of the horsemen of the apocalypse, racing across the gruesome piled skeletons of giant monsters. You'll spend the race collecting demon bats and shattering deadly pentagrams blocking your path, all while an . rages in the background. The most brutal flash game in existence? It's in the running.

If all of this unlicensed bullshit is beneath you and you won't touch anything that isn't personally endorsed by a real band, you're gonna love this game (and a certain brand of ). Based on the Kiss: Psycho Circus comic book series, the brutally over-punctuated Kiss: Psycho Circus: The Nightmare Child follows a KISS tribute band as they make their way through various realms collecting weapons and armor so they may attain their ultimate godly forms: the actual members of KISS.

To accomplish that, the rockstars-to-be explore various barren 3D locales ala Half-Life and easily defeating enemies, which fall apart like water balloons full of apple sauce when you take a swing at them. Fight hard enough, and you too may one day become Gene Sim - I mean The Demon.

Like Doom, Shadows of the Damned portrays a heroic main character descending to the pits of hell to defeat an overwhelming evil. Unlike Doom, Shadows of the Damned is rife with black humor, sexy ladies, and so many dick jokes. After his girlfriend Paula is kidnapped by the Lord of Darkness, heavily tattooed demon hunter Garcia "Fucking" Hotspur and his motorcycle / badass gun / devilish sidekick Johnson pursue them to the depths of the underworld.

As our hero redecorates the Land of the Damned with demon innards, both Garcia and the Dark Lord escalate their testosterone-drenched posturing, with Garcia's choice of weaponry growing increasingly phallic until things get . The whole thing is a machismo-fest set somewhere between a road movie and a Judas Priest record, with Garcia's angel waiting at the end. Well, an angel that goes demonic with rage in a thoroughly metal fashion. Hell yeah.

Can you really make a list of awesome metal games and not mention Brutal Legend? That's like forgetting to mention Led Zeppelin or Slayer, because they weren't important or anything. A love letter to all things metal from the folks behind Psychonauts, Brutal Legend follows the adventures of Eddie Riggs (a roadie who is definitely not Jack Black) as he fights to save a land of living metal album covers with the help of a vicious battle ax and his trusty Flying V guitar.

The gothic scenery and huge genre-clashing battles sweat molten metal from every pore, and the game's soundtrack is full to bursting with over 100 songs from Ozzy Osborne to Motley Crue (with a little Dethklok tossed in there because why the hell not). Brutal Legend's the sort of silly and sincere homage that knows the genre perfectly - and too well not to poke a little fun.

Playing Guilty Gear is like marinating in a sauna of pure heavy metal. It permeates everything from the soundtrack to character design and the weapons they use to mercilessly destroy each other, to the point that you can almost feel the music seeping into your pores and filling you with glorious, pulse-pounding METAL.

A 2D <(i>or is it?!) fighting game that focuses its attention squarely on the brutality of battle, it still slips in plenty of nods to metal's most influential figures (i.e. one guess who Slayer's named after) and a soundtrack that ups the savagery of every vicious victory. And if none of that is obvious enough for you, there's a hot lady who kills people with a guitar. And she has a .

I can hear your roars of rage for daring to suggest that a game full of J-Pop and suggestive lollipop licking could ever come close to being metal. Say that to Bayonetta's face though and she'd crush you under one hellish monster heel because she doesn't give a shit what you think she's so goddamn metal.

Like many games on this list, Bayonetta has a distinct motif about the struggle between Heaven and Hell, and a hero that will confront the powers of evil threatening to destroy the world - and even more metal, those powers of evil are grotesque angels that would fit right in on a Slayer album cover. The way she kills them is no less brutal, using drawn out Climax moves to rip them apart in uncomfortably sexual torture devices while gothic metal plays in the background. And to top it off, with hair like that, can you imagine her headbanging skills?

Those are the top 10 most brutal, indisputably metal games you will ever experience in your entire goddamn life. Am I speaking the righteous truth? Am I so fucking wrong it's making you vomit liquid darkness? What emotion does that convey exactly? Explain in the comments below, because a vibrant exchange of ideas is so metal.

Dying for more musical brutality? Check out .

Physical Dying Light sales overtake The Order and Evolve in UK Charts

Added: 09.03.2015 12:27 | 2 views | 0 comments


Eurogamer: In the world of physical game sales, Dying Light is a roaring success despite the download version launching a month ago. There had been some concern that the delay of the release of the boxed retail version of Techland's zombie kill-'em-up would affect its sales. But it's already outdone two other high-profile games after just two weeks on sale. UK sales company Chart-Track revealed today that Dying Light has already outsold PlayStation 4 exclusive The Order: 1886 (launched 20th February) and 2K Games 4v1 shooter Evolve (launched 10th February) after just two weeks on sale in shops - and with the download version going live weeks beforehand.

From: n4g.com

Get an Extra £30 Towards an Xbox One When You Trade in at Amazon

Added: 09.03.2015 12:27 | 1 views | 0 comments


Amazon is offering customers an extra £30 credit towards the cost of an Xbox One when trading in their PS3, PS4 or Xbox 360.

From: n4g.com


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