Thursday, 28 November 2024
News with tag Trade  RSS
Mysterious GT6 Track in Recent Vision GT Video Draws Speculation

Added: 12.02.2015 1:10 | 6 views | 0 comments


Speculations arose recently about footage of an unrecognizable track in GT6 during the reveal trailer for Alpine's Vision Gran Turismo concept car, due in March.

From: n4g.com

Price drop: $6.00 off How To Train Your Dragon 2 Xbox 360 Game, now only $23.99

Added: 11.02.2015 19:20 | 6 views | 0 comments


Save $6.00 on How To Train Your Dragon 2 Xbox 360 Game! The price of How To Train Your Dragon 2 Xbox 360 Game has been dropped by $6.00, order now from ozgameshop.com with free delivery to Australia and New Zealand.

From: feedproxy.google.com

Why Does Laying Traps in a Video Game Feel So Good?

Added: 10.02.2015 17:33 | 6 views | 0 comments


We spoke to the creators of Bioshock, Dishonored, and more about why it feels so good to make AI look dumb.

From: www.ign.com

Trash TV Dated

Added: 09.02.2015 17:45 | 3 views | 0 comments


A finalist of Intel#039;s Level Up 2011 game development contest

Tags: Trade
From: www.gamershell.com

Come aboard the Payday 2 Hype Train

Added: 08.02.2015 7:10 | 6 views | 0 comments


The Payday 2 Hype Train event is underway and so far, the First Destination has already been reached. Basically, this event relies on Hype Fuel, which is added to the total count whenever someone purchases DLC packs. As each destination is unlocked, all players will be rewarded the extra content at the end of the event, which will be on March 12th and lead into the Spring Break event.

From: n4g.com

Elite: Dangerous Review

Added: 07.02.2015 0:45 | 2 views | 0 comments


I am skillfully piloting my Zorgon Peterson brand Hauler through the rotating port of one of the eighty bazillion space stations in Elite: Dangerous. I fiddle with system checks on the holographic dashboard, wearing an expression of self-satisfied disinterest. Almost casually, I flip on the landing gear, invert my ship, and reverse thrusters, deftly drifting into landing pad number 44. I'm master and commander at the far side of the galaxy. I'm an ace. I'm the Star Lord. I'm...not docking?

Well. In a Whedonesque bit of bathos, Elite: Dangerous has glitched, and instead of the chirps of the landing guidance system, I'm being rewarded with the angry, electric snapping sound of my shields grinding on raw space station. No problem--I'll just cancel my docking request and resend it. I make the requisite clicks. And that's when things go very, very bad. "TRESPASS WARNING" flashes in deadly red text, and a timer begins counting down from thirty. "Loitering is a crime punishable by death," a female voice helpfully intones over a loudspeaker, as I'm perforated by what is, frankly, an irresponsible amount of laser fire from station security. End scene.

Exiting hyperdrive up-close and personal with a star is wonderfully jarring.

Lasers, explosions, dystopian public service announcements...that was one of my more dramatic deaths in Elite: Dangerous, but it's actually in the routine of the parts preceding my demise that I experienced the quintessential sci-fi experience. It's the genre's unique thrill: seeing the incredible trappings of futuristic life fade into the background, turn second nature, become mundane. It's Chris Pratt punting alien lizards while dancing along to a cassette, or the way Cowboy Bebop segues from interstellar gateways to bell peppers and beef. The science is still there, of course, doing all the work to keep the cold void of space safely on the other side of the glass. But all the fussy details have been neatly elided, the edges gently worn and rounded from use. That's my kind of sci-fi, and Elite: Dangerous often delivers it, like a spacefaring

You have the freedom to go where you will and do what you want, but friction and false starts ensure that you won't be going there very fast or doing it very efficiently for some time.

It’s enough to drive a fellow to tea piracy, which happens to be well accommodated for in Elite's laissez-faire frontier. One can buy interdiction systems that forcibly drag an NPC or a player character's ship out of supercruise, opening them up to predation should they fail a minigame of “keep the crosshairs aligned.” Thus engaged, combat unfolds with straightforward but precise dogfights, where momentum and trajectory are the secret killers, not the missiles or lasers. I confess that I’m not particularly good at this sector of Elite, whether it comes to gauging an enemy’s skill from afar, or sticking to his six in the heat of battle. I even have trouble remembering to keep my speed at the sweet spot that lets you turn quickest. But a more practiced hand can make use of the more advanced tactical offerings, redistributing power to the parts of one's ship in the most need, or pulling the slick-looking maneuvers conferred by a stick and throttle system or Oculus VR headset (the peripherals pair so naturally with Elite that the game almost seems built just to leverage them). That's a wrinkle I've yet to master, but the promise of dramatic, large-scale battles between federal armadas tucked away in distant systems is more than enough incentive to learn the ropes. Would that you could effectively team up with other players to run them--Elite’s tools for inter-player cooperation are almost nonexistent.

The little joys of Elite: Dangerous' solo play suffice, though. Peals of thunder rumble past your ship in supercruise, and I don’t care if they're as fake as the pumped-in crowd noise at the Georgia Dome, because they sound great. Ditto for the sudden, 18-wheeler horn that accompanies a drop out of hyperspace into close proximity with a giant, iridescent star. The hottest of these visibly cook your ship if you get too close, which happens to be a requirement if you want to use a fuel scoop to replenish your stores on the fly. They're also functional light emitters in the game's engine, and you can see the shadow of your craft ripple down the side of a station if you get between the two bodies. There are a few curiosities out in the ether, too, though they’re harder to appreciate if you’re not an astrophysics hobbyist. For example, the chance discovery of a station orbiting, well, nothing, struck me as odd. There’s a term for this, apparently: a “LaGrange Point,” but instead of making me contemplate the wonder of the universe, it mostly brought ZZ Top to mind. Still, this a game where light years can be hopped in a moment, and yet the prospect of traveling from one end of Elite's map to the other remains inconceivable. It's hard to overstate how remarkable that is, how the simple act of playing a game can engender such an acute awareness of size and scale.

It's an accomplishment in its own right, but that breadth doesn't come into play elsewhere in the experience. Like most space sims, Elite: Dangerous partitions the universe into discreet "rooms," in this case representing individual star systems. At a glance, it appears that almost a third of these systems purport to be in open rebellion, though you'd never know it from the pervasive quiet. Slaves are purchasable and tradable commodities, an inclusion that's sometimes played for ironic humor in the missions but usually rings as off-putting. The only way to interact with that underbelly of rebellion and slavery is from the comfort of my captain's chair, through a market speculation interface or a salvo of missiles. I pick up contracts for the assassination of high-ranking government officials on the same screen that I get my tea delivery requests.

Elite: Dangerous’ galaxy map zooms from galaxy-wide, down to individual stars.

The old problem remains: when time and distance are bumped out to these impossible ranges, the only systems capable of following them out there are the most discreet and elastic ones. Trade just happens to scale well, a daisy chain of supply to demand, demand to supply, all the way to the white nothing at the edge of the universe. Perhaps the next true frontier is the search for a procedural generation system that can create something more ostentatious, something that can surprise…something not so visibly derived from an underlying system of ones and zeroes. But then, maybe it's there in Elite: Dangerous, in its way, and the problem is that I need to learn to start being more impressed by LaGrange points.

From: www.gamespot.com

North Wales Track Added to Ride, Video/Screens Available

Added: 06.02.2015 9:44 | 9 views | 0 comments


North Wales represents gamers#039; passion for motorcycling on British countryside circuits

From: www.gamershell.com

Ride - North Wales Track Trailer

Added: 06.02.2015 0:55 | 2 views | 0 comments


The country of Wales becomes the stage of thrilling riding races in this motorcycle sim.

Tags: North, Trade, Rick
From: feeds.ign.com

Overkill Reveals PayDay 2 Hype Train Event and New DLC

Added: 06.02.2015 0:32 | 2 views | 0 comments


By pre-ordering the game's newest DLC, PayDay 2 fans can work together to unlock new heists, character packs, and a real-life PayDayCon.

Tags: Every, Trade
From: www.ign.com


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