Sci-Fi Sim Tiny Trek Gets Name Change at Request of CBS
Added: 17.06.2015 19:16 | 29 views | 0 comments
Serena Nelson writes: "For those who have been following the development of the space exploration sim Tiny Trek this shouldn't come as a surprise as last week developer Chris Carson announced that the name has now been changed. At the request of CBS, the holder of the Star Trek rights, the new name is now Bit Odyssey to differentiate it from the popular sci-fi franchise."
From:
n4g.com
| South Park: The Fractured but Whole E3 2015 Announce Trailer
Added: 16.06.2015 2:08 | 11 views | 0 comments
From the creators of South Park, Trey Parker and Matt Stone, comes South Park: The Fractured but Whole, a sequel to 2014s award-winning South Park: The Stick of Truth. Players will once again assume the role of the New Kid, and join South Park favorites Stan, Kyle, Kenny and Cartman in a new hilarious and outrageous RPG adventure.
Players will delve into the crime-ridden underbelly of South Park with Coon and Friends. This dedicated group of crime fighters was formed by Eric Cartman whose superhero alter-ego, The Coon, is half man, half raccoon. As the New Kid, players will join Mysterion, Toolshed, Human Kite, Mosquito, Mint Berry Crunch and a host of others to battle the forces of evil while Coon strives to make his team the most beloved superheroes in history. Pre-order today for PlayStation 4, Xbox One, and PC. Visit www.thefracturedbutwhole.com to learn more.
Tags: Paul, PlayStation, Mask, Trek, Xbox, Players, Code, Mini, Souls, Human, Still
From:
www.gamershell.com
| Everything from Ubisoft’s E3 2015 press conference
Added: 16.06.2015 0:34 | 106 views | 0 comments
Ubisoft has a great thing going: the power couple of the eminently lovable comedian Aisha Tyler and Ubisoft CEO Yves Guillemot. Every year, we look forward to their self-aware, irreverant press conference stylings, and was more of the delightfully quotable same. Oh, but that's right - you're here to see some games. Ubisoft delivered: over the course of the show, it demoed off PvP in The Division, revealed a new medieval action game called For Honor, announced a new South Park adventure, and unveiled the future of the Ghost Recon franchise.
We've bundled up all of Ubisoft's announcements right here, so you can get up to speed even if you missed the show. Read on to see what kinds of trailers, reveals, and dancing games the storied third-party publisher brought to the table this year.
Wow, we weren't expecting this. Ubisoft opens with incredibly meta trailer for an all-new South Park adventure. Instead of playing as fantasy-RPG LARPers, Cartman and friends don superhero costumes in South Park: The Fractured But Whole. Trey Parker and Matt Stone are working with Ubisoft San Francisco (and not original devs Obsidian), and it's all abo- hey, I just got the title. Dammit.
Ubisoft Montreal is developing a new IP called For Honor, and a CGI trailer showed that it's filled with vikings, and knights, and samurai - oh my! They also showed multiplayer game footage, as two teams of four players met in feudal combat. Waves of nameless fodder flood the streets, but then when players face each other, combat becomes much more methodical, as players trade glancing blows, and one critical strike can be killer. It's looking like Dynasty Warriors meets Bushido Blade, and we can get behind that.
The Crew is getting a new expansion called Wild Run, it's coming November 17th, and it'll bring a graphical overhaul to the open-world racer.
A new expansion comes to Trials Fusion, and it features a cat riding a unicorn? At least it does according to the brief trailer shown. It'll hit July 14.
As you might already know, The Division is an action-RPG set in the near future on American soil, and the Dark Zone is where players can compete against each other and steal each others' loot. As you wander the Dark Zone, you'll have to be wary, as other players you come across can either help you, or kill you and take your gear. It'll be worth exploring the Dark Zone, because this PvP area will have special loot you can only earn by taking a leap into this warzone. Head in, grab the gear, work with, avoid, or double-cross other players, and extract. The Division is coming March 8th, 2016 on Xbox One, PS4, and PC, and players will get a chance to check out a beta sometime next year.
A CGI trailer shows a rover exploring the moon, and reveals an sprawling city. A spaceship takes off, launches past Earth, and reveals the title: Anno 2205. Build a city on Earth, head off into space, and expand on the moon. A beta will come later this year.
Just Dance is the party game that just won't die, and Ubisoft reassured everyone that the series will return again in 2016. You won't need a camera hooked up to your console this time around, though - if you've got a smartphone, you'll be able to play. Just Dance 2016 is coming to pretty much every platform ever, but a special subscription-based streaming service called Just Dance Unlimited will hit PS4, Xbox One, and Wii U.
More CGI trailers! This one's for Rainbow Six: Siege. We nudged up real close to the uncanny valley, then jumped in without a chute. Angela Bassett will play as Six, Rainbow Six's director of operations. It took them five minutes to say this.
Uh, Ubisoft, I think you forgot a letter there. Anyway, the awkwardly-titled mode from Rainbow Six: Vegas 2 is back in Siege. It's an online co-op mode that pits you and your team against AI terrorists, and you have to hunt them down (oh, now I get it). Here's the rub - they have the same siege gear you do, and they're incredibly smart. It looks like you won't be able to take a lot of punishment before you die, so you'll have to make sure your team is working like a well-oiled machine to clear these challenges. And a beta is coming September 24th, so you can give it a shot.
Trackmania's been around for years, allowing players to build their own ridiculously impossible courses and share them with other players, but it's been stuck on PCs until now. Trackmania Turbo is coming to consoles, with 200 pre-built tracks, as well as random course generator for your racing pleasure. Also, there's a VR demo on the E3 show floor? Interesting.
Seriously, no gameplay footage? What's that about? The game's out this year! Hopefully Ubisoft shows something at .
A secretive team within Ubisoft Paris set out to bring back a beloved franchise - and before you get your hopes up, no, it's not Beyond Good Evil 2. It's Ghost Recon: Wildlands, and a (another) CGI trailer gave some details of the sort of gameplay you can expect. As an undercover operative, it's your job to bring down an evil drug lord (are there nice ones?), and you'll need to explore an open-world and work with other online players to do so.
Tags: Gods, Paul, Evil, Mario, Mask, Trek, Ubisoft, Daly, With, Jump, Xbox, American, Every, Stone, Help, Ghost, San Francisco, Francisco, Party, Build, Souls, Most, Reef, Warriors, Dance, Trials, Beyond, Montreal, September
From:
www.gamesradar.com
| South Park: The Fractured But Whole Announced By Trey Parker and Matt Stone
Added: 16.06.2015 0:09 | 13 views | 0 comments
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Ubisoft opened up its E3 Press Conference with quite the surprise: a sequel to South Park: The Stick of Truth. It's titled South Park: The Fractured But Whole, and it's more South Park, exactly what fans want.
From:
www.gamerevolution.com
| E3 2015 Announce Trailer
Added: 15.06.2015 23:30 | 22 views | 0 comments
Ubisoft San Francisco is collaborating with Matt Stone and Trey Parker
From:
feeds.ign.com
| Watch the E3 2015 Ubisoft press conference livestream right here
Added: 15.06.2015 22:53 | 30 views | 0 comments
Wow, we weren't expecting this. Ubisoft opens with incredibly meta trailer for an all-new South Park adventure. Instead of playing as fantasy-RPG LARPers, Cartman and friends don superhero costumes in South Park: The Fractured But Whole. Trey Parker and Matt Stone are working with Ubisoft San Francisco (and not original devs Obsidian), and it's all abo- hey, I just got the title. Dammit.
From:
www.gamesradar.com
| 6 great things we miss from old-school E3
Added: 12.06.2015 14:53 | 25 views | 0 comments
. The focal point of the year for All Of Games. The lunatic party-festival that shapes the climate and the excitement for all of us, wherever we are, for years to come. It gets bigger every year, it gets better every year, and with this new generation really starting to hit its stride, surely this year’s has the potential to be the best yet, right?
Well of course it does. But there are some things it almost certainly won’t have. Some things that, when you’ve been through enough E3s – whether present or not – you start to miss. Things E3 used to do, and used to represent, that either don’t exist now, or have been moulded into rather different, modern formulations. We’re not just talking about the fact that we were younger and more springy back then, because that’s just stupid nostalgia. And we’re certainly not talking about the higher ratio of booth-babes in the old days, either, because that’s just stupid. No, these are the things, silly and important, concrete and abstract, that used to really define old E3s. 2015 will be a great show, but we can’t help wishing that they’d just bring back…
Okay, this one is probably partly informed by us just plain missing the pre-Wii Nintendo that was, but goddamnit if Ninty’s real, on-stage E3 appearances didn’t feed directly into the company’s greatness back then. As brilliantly endearing as Iwata’s performances are in the modern Direct broadcasts (and seriously, they are; anyone who’s never felt the compulsion to do one of his little hand gestures while saying the d-word in everyday conversation categorically has no soul), the videos’ edited, contained nature just can’t compete with a bona fide Nintendo press conference.
Nintendo fans, for better or worse, are rabid like no other. When you cram a thousand of them into one room, for an audience with the Great Ones, you get a giddy, deliriously goofy atmosphere you just will not find in any other conference. And Nintendo knew exactly how to play up to that. Reggie’s comic, on-screen persona these days is great, but the loveably meatheaded, natural badassery that led to the caricature was even better. And let’s not forget that whatever games were announced, the highlight was always the perfectly-teased appearance of a live Miyamoto, just as giddily goofy himself, and entirely unafraid to brandish a Hylian Shield without a hint of irony. A crowning moment of awesome each and every year.
‘Last days of Rome’. That’s the best way to sum up Activision’s brief run of ludicrous ‘Just because we can’ parties at E3. Ludicrously decadent, immensely more lavish and star-studded than they ever had any need – or justification – to be, those gigantic nightclub-cum-concert-cum-circus affairs would have been offensively grandiose if they hadn’t been so grandiose as to be delightfully stupid.
The peak arguably came in 2010, when Activision’s ‘conference’ hosted the likes of Eminem, Usher, Rhianna, Deadmaus, Pharrel Williams and Soundgarden. The epoch-making line-up of games that warranted such a show? Tony Hawk: Shred, Guitar Hero: Megadeth, and True Crime: Hong Kong. The last of which you might remember was eventually released by Square-Enix, as Sleeping Dogs. A party worth every nonsensical penny, then.
E3 is a fantastic spectacle these days, and a great reason to be smug about being into games. For a week, the entire press, mainstream and otherwise, has its eyes on us. We are championed. We are reported on feverishly. We are exciting and we are massive. But that global, blanket attention has a flip-side. In having to cater for such a huge spread of reporters with such eclectic audiences and angles, the big companies have got a bit safer about things.
There was a time back in the day when console reveal stage-demos were performed not by developers, or well-choreographed party-bots, or pre-canned footage, but by on its booth, and handed out beer mugs and condoms, because why the hell not? There was time when the biggest party in the games industry felt more like a big-budget nerd-fest than a slick, business tentpole run by polished, perfectly coiffed men in suits. Obviously E3 is better now, in many ways. And obviously its current set-up is better for the industry. But damn, it was fun when it was a bit scruffier, too.
These days, you tend to go in knowing the rough shape of the big three's announcements. Nintendo will play around with an old franchise or two, to varying degrees of effectiveness, announce a few cool-but-nebulous things that are ages off release, and then talk about cool-but-obscure Japanese games and 3DS faceplates. Sony will showcase a mixture of visually stunning AAA, emotive narrative, and indie invention. Microsoft will bring the explosions, the Call of Duty demos, a couple of token attempts at eclecticism, and otherwise perform a slick iteration on its 360 glory days, with additional garnish. That’s great. Everyone has their identity locked in, and the big three are catering to very specific audiences who love their stuff.
But check out Ashley’s highly completist, highly eclectic of the games of E3 ’95. Nintendo brought gory fighting games, platformers, the Virtual Boy, Earthbound, and goddamn Doom. Sega dropped the Saturn, and showed it off with Panzer Dragoon, of all things. Sony had Wipeout and Tekken sitting right next to the original Legacy of Kain. Yeah, the 2D one. Old E3 was fricking nuts, and you never knew what you were going to get. Hell, let’s not forget that the Saturn was announced as available to buy that day during Sega’s conference in ‘95. Okay, it turned out to be a terrible idea, but still. Surprises! And speaking of which…
This might be rose-tinted bullshit talking (hey, it’s fertile ground, they’d grow well), but old E3 used to feel more surprising even beyond the eclectic weirdness on show. You see there was also the delightful way that the internet used to not go out of its way to try to spoil every announcement weeks in advance, like a big excitable puppy who is also a gobshite.
I remember back in the solely print and page days, the E3 issue of any good games mag was like opening up a paper Christmas from a mad sci-fi future. Even with access to faster reporting later on, the conferences maintained their status as megaton surprise-bombs for quite the while. Until, that is, the internet decided that nebulous insider sources and slow, dribbling leaks were more fun than having several solid hours of unexpected amazement thrown in its face. Even when leaks turn out not to be true, they deflate things. Even the most clearly deceitful extravagance adds a special kind of mad hope, making the ultimate truth of a conference disappointing, however great it is. , but if Alex isn’t announced at E3, that’s all anyone’s going to be talking about.
This is the big one. In fact, in spirit, it probably encompasses pretty much all of the prebious. The source of old-school E3, if you will. The natural spring, blurting forth that particular kind of fun in its raw, unsullied form. I’m talking about pure, unrefined, ‘90s rad. You know instinctively what I’m talking about. It’s appearing in your mind right now, not as cogent, specific thoughts, but as an electrifying blur of colours, sounds and feelings.
Most of those colours are variants on neon pink and green. Most of those sounds are triumphant yells of ‘Awesome!’ while things explode, blue electricity crackle, and all manner of vibrant goop squelches around in the background. And the feeling? Nothing but the most strident, exciting, summertime 'Hell yeah'. Games were back in the day. And games marketing really was. And so E3 really, really was. Screw it, if we’re getting back The X-Files, and Twin Peaks, and Power Rangers, and Teenage Mutant Ninja Turtles, and Doom, I’m starting the campaign to Bring Back Rad right here and right now. If anyone needs me, I’ll be digging out my old Hypercolor t-shirts with an immense sense of righteous vindication.
Tags: Green, Sees, Torn, Evil, Nintendo, Games, Trek, Power, When, Cave, Duty, Jump, Japanese, Ninja, Last, There, Help, Ball, Virtues, Also, Hold, Microsoft, Most, Direct, Soul, Legacy
From:
www.gamesradar.com
| 6 great things we miss from old-school E3
Added: 12.06.2015 14:53 | 22 views | 0 comments
. The focal point of the year for All Of Games. The lunatic party-festival that shapes the climate and the excitement for all of us, wherever we are, for years to come. It gets bigger every year, it gets better every year, and with this new generation really starting to hit its stride, surely this year’s has the potential to be the best yet, right?
Well of course it does. But there are some things it almost certainly won’t have. Some things that, when you’ve been through enough E3s – whether present or not – you start to miss. Things E3 used to do, and used to represent, that either don’t exist now, or have been moulded into rather different, modern formulations. We’re not just talking about the fact that we were younger and more springy back then, because that’s just stupid nostalgia. And we’re certainly not talking about the higher ratio of booth-babes in the old days, either, because that’s just stupid. No, these are the things, silly and important, concrete and abstract, that used to really define old E3s. 2015 will be a great show, but we can’t help wishing that they’d just bring back…
Okay, this one is probably partly informed by us just plain missing the pre-Wii Nintendo that was, but goddamnit if Ninty’s real, on-stage E3 appearances didn’t feed directly into the company’s greatness back then. As brilliantly endearing as Iwata’s performances are in the modern Direct broadcasts (and seriously, they are; anyone who’s never felt the compulsion to do one of his little hand gestures while saying the d-word in everyday conversation categorically has no soul), the videos’ edited, contained nature just can’t compete with a bona fide Nintendo press conference.
Nintendo fans, for better or worse, are rabid like no other. When you cram a thousand of them into one room, for an audience with the Great Ones, you get a giddy, deliriously goofy atmosphere you just will not find in any other conference. And Nintendo knew exactly how to play up to that. Reggie’s comic, on-screen persona these days is great, but the loveably meatheaded, natural badassery that led to the caricature was even better. And let’s not forget that whatever games were announced, the highlight was always the perfectly-teased appearance of a live Miyamoto, just as giddily goofy himself, and entirely unafraid to brandish a Hylian Shield without a hint of irony. A crowning moment of awesome each and every year.
‘Last days of Rome’. That’s the best way to sum up Activision’s brief run of ludicrous ‘Just because we can’ parties at E3. Ludicrously decadent, immensely more lavish and star-studded than they ever had any need – or justification – to be, those gigantic nightclub-cum-concert-cum-circus affairs would have been offensively grandiose if they hadn’t been so grandiose as to be delightfully stupid.
The peak arguably came in 2010, when Activision’s ‘conference’ hosted the likes of Eminem, Usher, Rhianna, Deadmaus, Pharrel Williams and Soundgarden. The epoch-making line-up of games that warranted such a show? Tony Hawk: Shred, Guitar Hero: Megadeth, and True Crime: Hong Kong. The last of which you might remember was eventually released by Square-Enix, as Sleeping Dogs. A party worth every nonsensical penny, then.
E3 is a fantastic spectacle these days, and a great reason to be smug about being into games. For a week, the entire press, mainstream and otherwise, has its eyes on us. We are championed. We are reported on feverishly. We are exciting and we are massive. But that global, blanket attention has a flip-side. In having to cater for such a huge spread of reporters with such eclectic audiences and angles, the big companies have got a bit safer about things.
There was a time back in the day when console reveal stage-demos were performed not by developers, or well-choreographed party-bots, or pre-canned footage, but by on its booth, and handed out beer mugs and condoms, because why the hell not? There was time when the biggest party in the games industry felt more like a big-budget nerd-fest than a slick, business tentpole run by polished, perfectly coiffed men in suits. Obviously E3 is better now, in many ways. And obviously its current set-up is better for the industry. But damn, it was fun when it was a bit scruffier, too.
These days, you tend to go in knowing the rough shape of the big three's announcements. Nintendo will play around with an old franchise or two, to varying degrees of effectiveness, announce a few cool-but-nebulous things that are ages off release, and then talk about cool-but-obscure Japanese games and 3DS faceplates. Sony will showcase a mixture of visually stunning AAA, emotive narrative, and indie invention. Microsoft will bring the explosions, the Call of Duty demos, a couple of token attempts at eclecticism, and otherwise perform a slick iteration on its 360 glory days, with additional garnish. That’s great. Everyone has their identity locked in, and the big three are catering to very specific audiences who love their stuff.
But check out Ashley’s highly completist, highly eclectic of the games of E3 ’95. Nintendo brought gory fighting games, platformers, the Virtual Boy, Earthbound, and goddamn Doom. Sega dropped the Saturn, and showed it off with Panzer Dragoon, of all things. Sony had Wipeout and Tekken sitting right next to the original Legacy of Kain. Yeah, the 2D one. Old E3 was fricking nuts, and you never knew what you were going to get. Hell, let’s not forget that the Saturn was announced as available to buy that day during Sega’s conference in ‘95. Okay, it turned out to be a terrible idea, but still. Surprises! And speaking of which…
This might be rose-tinted bullshit talking (hey, it’s fertile ground, they’d grow well), but old E3 used to feel more surprising even beyond the eclectic weirdness on show. You see there was also the delightful way that the internet used to not go out of its way to try to spoil every announcement weeks in advance, like a big excitable puppy who is also a gobshite.
I remember back in the solely print and page days, the E3 issue of any good games mag was like opening up a paper Christmas from a mad sci-fi future. Even with access to faster reporting later on, the conferences maintained their status as megaton surprise-bombs for quite the while. Until, that is, the internet decided that nebulous insider sources and slow, dribbling leaks were more fun than having several solid hours of unexpected amazement thrown in its face. Even when leaks turn out not to be true, they deflate things. Even the most clearly deceitful extravagance adds a special kind of mad hope, making the ultimate truth of a conference disappointing, however great it is. , but if Alex isn’t announced at E3, that’s all anyone’s going to be talking about.
This is the big one. In fact, in spirit, it probably encompasses pretty much all of the prebious. The source of old-school E3, if you will. The natural spring, blurting forth that particular kind of fun in its raw, unsullied form. I’m talking about pure, unrefined, ‘90s rad. You know instinctively what I’m talking about. It’s appearing in your mind right now, not as cogent, specific thoughts, but as an electrifying blur of colours, sounds and feelings.
Most of those colours are variants on neon pink and green. Most of those sounds are triumphant yells of ‘Awesome!’ while things explode, blue electricity crackle, and all manner of vibrant goop squelches around in the background. And the feeling? Nothing but the most strident, exciting, summertime 'Hell yeah'. Games were back in the day. And games marketing really was. And so E3 really, really was. Screw it, if we’re getting back The X-Files, and Twin Peaks, and Power Rangers, and Teenage Mutant Ninja Turtles, and Doom, I’m starting the campaign to Bring Back Rad right here and right now. If anyone needs me, I’ll be digging out my old Hypercolor t-shirts with an immense sense of righteous vindication.
Tags: Green, Sees, Torn, Evil, Nintendo, Games, Trek, Power, When, Cave, Duty, Jump, Japanese, Ninja, Last, There, Help, Ball, Virtues, Also, Hold, Microsoft, Most, Direct, Soul, Legacy
From:
www.gamesradar.com
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