GameStop Once Again Accepting PS2 Trade-Ins
Added: 02.03.2015 14:12 | 1 views | 0 comments
, back in June 2013. But now, GameStop is getting back into the business due to" high" demand."The video game console that had captured millions of hearts around the world continues to breathe life," GameStop said in a statement. "The Sony PlayStation 2 is known for its vast library of games and being the top selling video game console of all-time. GameStop knows that a demand for this iconic piece of video game history is still high and will once again buy back PS2 consoles." As of March 1, all United States GameStop stores will offer $25 in store credit to shoppers who trade in a system with a power cable, AV/cable, and one controller. If you've lost these accessories over the years, GameStop will still pay you $20 for the console itself. GameStop encourages anyone with specific questions about the new PS2 trade-in program to contact their local store.
From:
www.gamespot.com
| Study: People Buy PS4 for Graphics, Xbox One for Brand, Wii U for Fun
Added: 26.02.2015 20:35 | 1 views | 0 comments
In terms of methodology for this study, Nielsen sent along the following information: "Data for the Nielsen 360° Gaming Report was collected via consumer surveys using Nielsen's proprietary, high-quality online panel in the United States. Two waves of data were collected for this year’s report: - Wave 1: 11/7/2014 – 11/12/2014. ~2,000 teens/adults aged 13+, ~400 kids aged 6-12 (interviews are paired with parent).
- Wave 2 (to assess adoption of gaming devices during the crucial holiday period): 1/22/2015 – 1/27/2015. ~2,000 teens/adults aged 13+.
Post-survey, raw data was weighted to ensure representation of the US General Population based on current US Census data." Updated: 3:35 PM EDT with methodology information.
From:
www.gamespot.com
| Study: People Buy PS4 for Graphics, Xbox One for Brand, Wii U for Fun
Added: 26.02.2015 20:35 | 1 views | 0 comments
In terms of methodology for this study, Nielsen sent along the following information: "Data for the Nielsen 360° Gaming Report was collected via consumer surveys using Nielsen's proprietary, high-quality online panel in the United States. Two waves of data were collected for this year’s report: - Wave 1: 11/7/2014 – 11/12/2014. ~2,000 teens/adults aged 13+, ~400 kids aged 6-12 (interviews are paired with parent).
- Wave 2 (to assess adoption of gaming devices during the crucial holiday period): 1/22/2015 – 1/27/2015. ~2,000 teens/adults aged 13+.
Post-survey, raw data was weighted to ensure representation of the US General Population based on current US Census data." Updated: 3:35 PM EDT with methodology information.
From:
www.gamespot.com
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