Flashback Revews | Spec Ops: The Line | GeekedOutNation
Added: 10.11.2013 13:19 | 19 views | 0 comments
Spec Ops: The Line, released on the 28th June 2012 (for PC), developed by Yager and published by 2K games, was in its own way a gem that went unnoticed by many amidst the huge range of titles released throughout the year. Only very recently, Spec Ops was released for Mac Operating Systems (OSs), so in honour of this release GON proudly presents our flashback review for this game! For this review I plan to talk about what Specs Ops: The Line is, look back at why this game was largely unnoticed over the previous year and also explain why I think this game has possibly the best story in a First Person Shooter (FPS) game ever!
From:
n4g.com
| Spec Ops: The Line dev teases next project
Added: 24.04.2013 20:37 | 14 views | 0 comments
German developer Yager suggests next game won't be a shooter, says "maybe it's time to do something different."
, managing director Timo Ullmann said the developer hopes to avoid being billed as an outfit that only makes military shooters, so it is turning its attention to "something different."
"After five years of working on Spec Ops, maybe it's time to do something different so you don#146;t get trapped in that box where we're just making military shooters," Ullmann said. #146;We still have to be commercial--we learned that the hard way--but by being independent we can live creatively and never be labelled or framed as being about a certain thing."
Ullmann pointed to games like as those that prove consumers are interested in new ideas. On top of this, he said due to the rise of emerging platforms and business models, the time is right to launch a new franchise.
"We've never had more platforms and more business models, so it's a good time for new IP," Ullmann said. "After a seven-year console lifecycle, people are longing for something new--gamers and publishers, actually--and that suits us fine."
Last month, Yager to power a AAA next-generation title. The Berlin, Germany-based Yager is the first European independent studio to license the technology.
This new game will be unveiled in the coming months, but at the studio hint that the game may feature microtransactions and cross-platform play. A desirable candidate for a "monetization designer" will have "in-depth knowledge of cross-platform games and microtransaction based business models."
In addition, this person will "seek out and incorporate feedback from the team, QA, and playtesters throughout the production in order to maximize monetization whilst minimizing negative impact on game experience."
Additional job listings seek developers with experience on real-time strategy and role-playing games, as well as first-person action titles.
From:
www.gamespot.com
| Spec Ops: The Line dev teases next project
Added: 24.04.2013 20:37 | 15 views | 0 comments
German developer Yager suggests next game won't be a shooter, says "maybe it's time to do something different."
, managing director Timo Ullmann said the developer hopes to avoid being billed as an outfit that only makes military shooters, so it is turning its attention to "something different."
"After five years of working on Spec Ops, maybe it's time to do something different so you don#150;t get trapped in that box where we're just making military shooters," Ullmann said. #150;We still have to be commercial--we learned that the hard way--but by being independent we can live creatively and never be labelled or framed as being about a certain thing."
Ullmann pointed to games like as those that prove consumers are interested in new ideas. On top of this, he said due to the rise of emerging platforms and business models, the time is right to launch a new franchise.
"We've never had more platforms and more business models, so it's a good time for new IP," Ullmann said. "After a seven-year console lifecycle, people are longing for something new--gamers and publishers, actually--and that suits us fine."
Last month, Yager to power a AAA next-generation title. The Berlin, Germany-based Yager is the first European independent studio to license the technology.
This new game will be unveiled in the coming months, but at the studio hint that the game may feature microtransactions and cross-platform play. A desirable candidate for a "monetization designer" will have "in-depth knowledge of cross-platform games and microtransaction based business models."
In addition, this person will "seek out and incorporate feedback from the team, QA, and playtesters throughout the production in order to maximize monetization whilst minimizing negative impact on game experience."
Additional job listings seek developers with experience on real-time strategy and role-playing games, as well as first-person action titles.
From:
www.gamespot.com
| Spec Ops: The Line dev teases next project
Added: 24.04.2013 20:37 | 14 views | 0 comments
German developer Yager suggests next game won't be a shooter, says "maybe it's time to do something different."
, managing director Timo Ullmann said the developer hopes to avoid being billed as an outfit that only makes military shooters, so it is turning its attention to "something different."
"After five years of working on Spec Ops, maybe it's time to do something different so you don#146;t get trapped in that box where we're just making military shooters," Ullmann said. #146;We still have to be commercial--we learned that the hard way--but by being independent we can live creatively and never be labelled or framed as being about a certain thing."
Ullmann pointed to games like as those that prove consumers are interested in new ideas. On top of this, he said due to the rise of emerging platforms and business models, the time is right to launch a new franchise.
"We've never had more platforms and more business models, so it's a good time for new IP," Ullmann said. "After a seven-year console lifecycle, people are longing for something new--gamers and publishers, actually--and that suits us fine."
Last month, Yager to power a AAA next-generation title. The Berlin, Germany-based Yager is the first European independent studio to license the technology.
This new game will be unveiled in the coming months, but at the studio hint that the game may feature microtransactions and cross-platform play. A desirable candidate for a "monetization designer" will have "in-depth knowledge of cross-platform games and microtransaction based business models."
In addition, this person will "seek out and incorporate feedback from the team, QA, and playtesters throughout the production in order to maximize monetization whilst minimizing negative impact on game experience."
Additional job listings seek developers with experience on real-time strategy and role-playing games, as well as first-person action titles.
From:
www.gamespot.com
| Unreal Engine 4 'Infiltrator' tech demo released
Added: 29.03.2013 16:00 | 19 views | 0 comments
New video from Epic Games shows what next-generation games could look like.
Epic Games today released a new Unreal Engine 4 technology demo called "Infiltrator." The nearly four-minute video follows a soldier traversing what appears to be a futuristic city.
Epic pointed out that "Infiltrator" is only a demo and not a future title from the studio.
The first three announced Unreal Engine 4 games are Zombie Studios' from LukeWarm Media.
Spec Ops: The Line developer Yager is to license the Unreal Engine 4 for new projects.
Tags: Games, Wake, Engine, Live, Epic, Yager, Unreal Engine, Spec, Unreal, The Line, Zombie
From:
www.gamespot.com
| Journey takes top prize at GDC Awards
Added: 28.03.2013 3:23 | 15 views | 0 comments
Thatgamecompany's adventure title beats out Mass Effect 3, Walking Dead, and others to secure top honor; Cart Life wins grand prize at Independent Game Festival Awards.
The votes are in and has taken top honors at the 13th annual Game Developers Choice Awards this evening in San Francisco, California. Journey not only took home the top award, but also accolades for innovation, best visual arts, best downloadable game, best audio, and best game design.
Thatgamecompany's adventure game beat out to secure the Game of the Year Award.
Jenova Chen, cofounder of Thatgamecompany, thanked his parents and his educators for helping him get where he is today. He said creating Journey was no easy task, but noted he has learned a great deal since beginning on his own journey to make the game.
The 2013 Game Developers Choice Awards was hosted by Double Fine founder Tim Schafer. Last year's winner was .
The GDC Awards were preceded by the 15th annual Independent Games Festival Awards, where Cart Life took home the Seumas McNally Grand Prize. In addition to the top prize, Cart Life--developed by Richard Hofmeier--won the excellence in narrative and nuovo award.
A full list of the night's nominees with winners in italics follows below.
GAME DEVELOPERS CHOICE AWARDS
Game of the Year
Dishonored (Arkane Studios/Bethesda Softworks)
The Walking Dead (Telltale Games)
Mass Effect 3 (BioWare/Electronic Arts)
XCOM: Enemy Unknown (Firaxis Games/2K Games)
Journey (Thatgamecompany/Sony Computer Entertainment)
Best Audio
Journey (Thatgamecompany/Sony Computer Entertainment)
Hotline Miami (Dennaton Games/Devolver Digital)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
Assassin's Creed III (Ubisoft Montreal/Ubisoft)
Halo 4 (343 Industries/Microsoft Studios)
Best Debut
Humble Hearts (Dust: An Elysian Tail)
Polytron Corporation (Fez)
Giant Sparrow (The Unfinished Swan)
Subset Games (FTL: Faster Than Light)
Fireproof Games (The Room)
Best Game Design
Dishonored (Arkane Studios/Bethesda Softworks)
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
Spelunky (Derek Yu/Andy Hull)
Journey (Thatgamecompany/Sony Computer Entertainment)
XCOM: Enemy Unknown (Firaxis Games/2K Games)
Best Downloadable Game
The Walking Dead (Telltale Games)
Spelunky (Derek Yu/Andy Hull)
Trials: Evolution (RedLynx/Microsoft Studios)
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
Journey (Thatgamecompany/Sony Computer Entertainment)
Best Technology
Far Cry 3 (Ubisoft Montreal/Ubisoft)
PlanetSide 2 (Sony Online Entertainment)
Halo 4 (343 Industries/Microsoft Studios)
Call of Duty: Black Ops II (Treyarch/Activision)
Assassin's Creed III (Ubisoft Montreal/Ubisoft)
Best Handheld/Mobile Game
Gravity Rush (SCE Japan Studio/Sony Computer Entertainment)
Hero Academy (Robot Entertainment)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
The Room (Fireproof Games)
Kid Icarus: Uprising (Sora/Nintendo)
Best Narrative
Spec Ops: The Line (Yager Entertainment/2K Games)
Mass Effect 3 (BioWare/Electronic Arts)
Dishonored (Arkane Studios/Bethesda Softworks)
The Walking Dead (Telltale Games)
Virtue's Last Reward (Chunsoft/Aksys Games)
Best Visual Arts
Borderlands 2 (Gearbox Software/2K Games)
Journey (Thatgamecompany/Sony Computer Entertainment)
Far Cry 3 (Ubisoft Montreal/Ubisoft)
Dishonored (Arkane Studios/Bethesda Softworks)
Halo 4 (343 Industries/Microsoft Studios)
Innovation
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
Journey (Thatgamecompany/Sony Computer Entertainment)
FTL: Faster Than Light (Subset Games)
The Unfinished Swan (Giant Sparrow/Sony Computer Entertainment)
ZombiU (Ubisoft Montpellier/Ubisoft)
Ambassador Award
Chris Melissinos, curator of The Smithsonian's The Art of Video Games exhibit
Pioneer Award
Spacewar creator Steve Russell
Audience Award
Dishonored
Lifetime Achievement Award
BioWare founders Ray Muzyka and Greg Zeschuk
INDEPENDENT GAMES FESTIVAL AWARDS
Seumas McNally Grand Prize
Hotline Miami (Dennaton Games)
FTL: Faster Than Light (Subset Games)
Cart Life (Richard Hofmeier)
Little Inferno (Tomorrow Corporation)
Kentucky Route Zero (Cardboard Computer)
Excellence in Visual Art
Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacalamelee! (Drinkbox Studios)
Loves in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)
Excellence in Narrative
Thirty Flights of Loving (Blendo Games)
Cart Life (Richard Hofmeier)
Kentucky Route Zero (Cardboard Computer)
Dys4ia (Auntie Pixelante)
Gone Home (The Fullbright Company)
Technical Excellence
StarForge (CodeHatch)
Perspective (DigiPen Widdershins)
Little Inferno (Tomorrow Corporation)
Intrusion 2 (Aleksey Abramenko)
LiquidSketch (Tobias Neukom)
Excellence In Design
Samurai Gunn (Beau Blyth)
FTL: Faster Than Light (Subset Games)
Starseed Pilgrim (Droqen & Ryan Roth)
Super Hexagon (Terry Cavanagh)
Super Space (David Scamehorn and Alexander Baard/DigiPen)
Excellence In Audio
Kentucky Route Zero (Cardboard Computer)
Bad Hotel (Lucky Frame)
140 (Jeppe Carlsen)
Hotline Miami (Dennaton Games)
Pixeljunk 4AM (Q-Games)
Nuovo Award
Cart Life (Richard Hofmeier)
Spaceteam (Henry Smith)
Dys4ia (Auntie Pixelante)
Bientot l'ete (Tale of Tales)
7 Grand Steps (Mousechief)
MirrorMoon (SantaRagione + BloodyMonkey)
VESPER.5 (Michael Brough)
Little Inferno (Tomorrow Corporation)
Audience Award
FTL: Faster Than Light (Subset Games)
Tags: Gods, Steve, Online, Hack, Dead, Games, Mask, Gain, Ubisoft, Wake, Electronic, Force, Video, Walking, Walking Dead, The Walking, Michael, Cave, Creed, Black, Japan, Live, Yager, Spec, The Line, Effect, Mass Effect, Ninja, Space, Sims, Last, Far Cry, Grab, Help, Been, Awards, Black Ops, Yeah, Hold, Borderlands, Fire, Microsoft, Developers, Game Developers, Gearbox, Roll, Zombie, Souls, Hearts, Most, Chris, Gulf, Grade, Zero, Light, Academy, Evolution, Giana, Ryus, Firaxis, Enemy, BioWare, Double, Enemy Unknown, Unknown, Little, David, Assassins Creed, Dishonored, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Telltale, Assassins Creed, Route, Assassins Creed, Assassins Creed, Uprising, Assassins Creed, Tale, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Bethesda, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Soul, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Thomas, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Video Games, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Ruin, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed
From:
www.gamespot.com
| Journey takes top prize at GDC Awards
Added: 28.03.2013 3:23 | 9 views | 0 comments
Thatgamecompany's adventure title beats out Mass Effect 3, Walking Dead, and others to secure top honor; Cart Life wins grand prize at Independent Game Festival Awards.
The votes are in and has taken top honors at the 13th annual Game Developers Choice Awards this evening in San Francisco, California. Journey not only took home the top award, but also accolades for innovation, best visual arts, best downloadable game, best audio, and best game design.
Thatgamecompany's adventure game beat out to secure the Game of the Year Award.
Jenova Chen, cofounder of Thatgamecompany, thanked his parents and his educators for helping him get where he is today. He said creating Journey was no easy task, but noted he has learned a great deal since beginning on his own journey to make the game.
The 2013 Game Developers Choice Awards was hosted by Double Fine founder Tim Schafer. Last year's winner was .
The GDC Awards were preceded by the 15th annual Independent Games Festival Awards, where Cart Life took home the Seumas McNally Grand Prize. In addition to the top prize, Cart Life--developed by Richard Hofmeier--won the excellence in narrative and nuovo award.
A full list of the night's nominees with winners in italics follows below.
GAME DEVELOPERS CHOICE AWARDS
Game of the Year
Dishonored (Arkane Studios/Bethesda Softworks)
The Walking Dead (Telltale Games)
Mass Effect 3 (BioWare/Electronic Arts)
XCOM: Enemy Unknown (Firaxis Games/2K Games)
Journey (Thatgamecompany/Sony Computer Entertainment)
Best Audio
Journey (Thatgamecompany/Sony Computer Entertainment)
Hotline Miami (Dennaton Games/Devolver Digital)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
Assassin's Creed III (Ubisoft Montreal/Ubisoft)
Halo 4 (343 Industries/Microsoft Studios)
Best Debut
Humble Hearts (Dust: An Elysian Tail)
Polytron Corporation (Fez)
Giant Sparrow (The Unfinished Swan)
Subset Games (FTL: Faster Than Light)
Fireproof Games (The Room)
Best Game Design
Dishonored (Arkane Studios/Bethesda Softworks)
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
Spelunky (Derek Yu/Andy Hull)
Journey (Thatgamecompany/Sony Computer Entertainment)
XCOM: Enemy Unknown (Firaxis Games/2K Games)
Best Downloadable Game
The Walking Dead (Telltale Games)
Spelunky (Derek Yu/Andy Hull)
Trials: Evolution (RedLynx/Microsoft Studios)
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
Journey (Thatgamecompany/Sony Computer Entertainment)
Best Technology
Far Cry 3 (Ubisoft Montreal/Ubisoft)
PlanetSide 2 (Sony Online Entertainment)
Halo 4 (343 Industries/Microsoft Studios)
Call of Duty: Black Ops II (Treyarch/Activision)
Assassin's Creed III (Ubisoft Montreal/Ubisoft)
Best Handheld/Mobile Game
Gravity Rush (SCE Japan Studio/Sony Computer Entertainment)
Hero Academy (Robot Entertainment)
Sound Shapes (Queasy Games/Sony Computer Entertainment)
The Room (Fireproof Games)
Kid Icarus: Uprising (Sora/Nintendo)
Best Narrative
Spec Ops: The Line (Yager Entertainment/2K Games)
Mass Effect 3 (BioWare/Electronic Arts)
Dishonored (Arkane Studios/Bethesda Softworks)
The Walking Dead (Telltale Games)
Virtue's Last Reward (Chunsoft/Aksys Games)
Best Visual Arts
Borderlands 2 (Gearbox Software/2K Games)
Journey (Thatgamecompany/Sony Computer Entertainment)
Far Cry 3 (Ubisoft Montreal/Ubisoft)
Dishonored (Arkane Studios/Bethesda Softworks)
Halo 4 (343 Industries/Microsoft Studios)
Innovation
Mark of the Ninja (Klei Entertainment/Microsoft Studios)
Journey (Thatgamecompany/Sony Computer Entertainment)
FTL: Faster Than Light (Subset Games)
The Unfinished Swan (Giant Sparrow/Sony Computer Entertainment)
ZombiU (Ubisoft Montpellier/Ubisoft)
Ambassador Award
Chris Melissinos, curator of The Smithsonian's The Art of Video Games exhibit
Pioneer Award
Spacewar creator Steve Russell
Audience Award
Dishonored
Lifetime Achievement Award
BioWare founders Ray Muzyka and Greg Zeschuk
INDEPENDENT GAMES FESTIVAL AWARDS
Seumas McNally Grand Prize
Hotline Miami (Dennaton Games)
FTL: Faster Than Light (Subset Games)
Cart Life (Richard Hofmeier)
Little Inferno (Tomorrow Corporation)
Kentucky Route Zero (Cardboard Computer)
Excellence in Visual Art
Incredipede (Northway Games and Thomas Shahan)
Kentucky Route Zero (Cardboard Computer)
Guacalamelee! (Drinkbox Studios)
Loves in a Dangerous Spacetime (Asteroid Base)
Year Walk (Simogo)
Excellence in Narrative
Thirty Flights of Loving (Blendo Games)
Cart Life (Richard Hofmeier)
Kentucky Route Zero (Cardboard Computer)
Dys4ia (Auntie Pixelante)
Gone Home (The Fullbright Company)
Technical Excellence
StarForge (CodeHatch)
Perspective (DigiPen Widdershins)
Little Inferno (Tomorrow Corporation)
Intrusion 2 (Aleksey Abramenko)
LiquidSketch (Tobias Neukom)
Excellence In Design
Samurai Gunn (Beau Blyth)
FTL: Faster Than Light (Subset Games)
Starseed Pilgrim (Droqen & Ryan Roth)
Super Hexagon (Terry Cavanagh)
Super Space (David Scamehorn and Alexander Baard/DigiPen)
Excellence In Audio
Kentucky Route Zero (Cardboard Computer)
Bad Hotel (Lucky Frame)
140 (Jeppe Carlsen)
Hotline Miami (Dennaton Games)
Pixeljunk 4AM (Q-Games)
Nuovo Award
Cart Life (Richard Hofmeier)
Spaceteam (Henry Smith)
Dys4ia (Auntie Pixelante)
Bientot l'ete (Tale of Tales)
7 Grand Steps (Mousechief)
MirrorMoon (SantaRagione + BloodyMonkey)
VESPER.5 (Michael Brough)
Little Inferno (Tomorrow Corporation)
Audience Award
FTL: Faster Than Light (Subset Games)
Tags: Gods, Steve, Online, Hack, Dead, Games, Mask, Gain, Ubisoft, Wake, Electronic, Force, Video, Walking, Walking Dead, The Walking, Michael, Cave, Creed, Black, Japan, Live, Yager, Spec, The Line, Effect, Mass Effect, Ninja, Space, Sims, Last, Far Cry, Grab, Help, Been, Awards, Black Ops, Yeah, Hold, Borderlands, Fire, Microsoft, Developers, Game Developers, Gearbox, Roll, Zombie, Souls, Hearts, Most, Chris, Gulf, Grade, Zero, Light, Academy, Evolution, Giana, Ryus, Firaxis, Enemy, BioWare, Double, Enemy Unknown, Unknown, Little, David, Assassins Creed, Dishonored, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Telltale, Assassins Creed, Route, Assassins Creed, Assassins Creed, Uprising, Assassins Creed, Tale, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Bethesda, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Soul, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Thomas, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Video Games, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Ruin, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed, Assassins Creed
From:
www.gamespot.com
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