Wednesday, 27 November 2024
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Also out at midnight: Midnight Bite, Laboratz, One Spear Savage, and more

Added: 26.02.2014 16:48 | 4 views | 0 comments


Also out at midnight: Midnight Bite, Laboratz, One Spear Savage, and more For whatever reason, Thursday is the big game release day for iOS. And for reasons related to the orbit of planet earth, we get a sneak peek of what's incoming by looking at the New Zealand App Store. Each week, we pick out the games that deserve your attention in our 'Out at midnight' articles. This week, those games are... Avadon 2: The Corruption Cubed Snowboarding Beyond Space G...

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Out at midnight: Cubed Snowboarding is a fast-paced snowy deathtrap with cruel corners for iPad and iPhone

Added: 26.02.2014 12:59 | 1 views | 0 comments


Out at midnight: Cubed Snowboarding is a fast-paced snowy deathtrap with cruel corners for iPad and iPhone Cubed Snowboarding is a cruel, angry game. Except when you get it right. Then, it's a joyous fast-paced lane dodger that lets you do backflips. Whatever it is, it's just gone live on the New Zealand App Store, which means it'll be out in the UK and US at midnight tonight. It's all about leading a weird-looking boarder through a twisty, tricky track. You can't turn corners, though. Well, y...

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Out at midnight: Demonrock is a fantasy action battler with strategy elements for iPad and iPhone

Added: 26.02.2014 11:00 | 4 views | 0 comments


Out at midnight: Demonrock is a fantasy action battler with strategy elements for iPad and iPhone Demonrock is a high-fantasy scrapper that's just gone live on the New Zealand App Store. That means it'll be available in the UK and US at midnight tonight. It's described as a reverse tower defence game, but you could probably get away with calling it a 'simplified single-player MOBA'. Basically, you pick a hero and tromp off down a lane, killing waves of goblins, orcs, spiders, and dra...

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Super Kid Cannon is like a vertical Donkey Kong Country (iPad)

Added: 25.02.2014 18:00 | 13 views | 0 comments


Don't you ever get tired of all those sidescroller games that, you know, scroll sideways? Me too. And that's why I'm so pumped to play , a new Donkey Kong-inspired action game that keeps the lighthearted action moving upwards on a vertical plane.

Super Kid Cannon, or SKC for short, is a courageous Red Panda who is on a quest across 30 levels and 5 worlds to rescue his love interest Justine from the evil Snow Leopard Khan. Described as the world's first "vertical launcher," Super Kid Cannon will find players launching their little hero out of all kinds of contraptions, from the titular canons and mine carts, to even geysers, bubbles, and spaceships.

One look at the game's debut launch trailer and you can see the Donkey Kong and Mario Bros. influence in spades. Much like the barrel-blasting mechanic of the Donkey Kong Country games, you'll be carefully lining up your barrel blast shots to launch SKC upwards through a number of jungle environments with wonderfully illustrated designs. You can also expect to find a quirky cast of characters and lots of other fun obstacles and hazards to overcome along the way.

The free-to-play game will be getting a soft launch in New Zealand this month on Android and iOS, with a worldwide release to follow sometime shortly after.

From: www.gamezebo.com

Hands-on with Wolfenstein: The New Order's First Three Chapters [Capsule Computers]

Added: 24.02.2014 16:16 | 7 views | 0 comments


Zac Elawar from Capsule Computers writes: "Just before the big announcement of a solid release date - May 20 in America, May 22 in Australia and New Zealand and May 23 in Europe - we were able to go hands-on with Wolfenstein: The New Order, developed by MachineGames (headed by former Starbreeze members) and published by Bethesda Softworks. Our last in-person glimpse of the title came at EB Expo 2013, where we watched a demo of a later level introducing the Laser Cutter, set inside a Nazi base. When we finally played the game ourselves on a PlayStation 4, we experienced the first three chapters, chronicling B.J. Blazkowicz's involvement in the height of the war in 1946 and the events that led to his reawakening in a radically different 1960, part of an alternate timeline in which the Germans have won and taken control of the entire globe with advanced technologies."

From: n4g.com

PS4 price cut by $50 until March 11th in New Zealand by major retailer

Added: 24.02.2014 12:15 | 7 views | 0 comments


Believe it or not, the PS4 is getting a temporary price cut by a major retailer in New Zealand from now until mid-March.

From: n4g.com

DayZ creator Dean "Rocket" Hall will leave developer Bohemia this year

Added: 24.02.2014 11:50 | 5 views | 0 comments


, Hall called himself a grenade with a specific use. "I'm really good at risk-taking and making other people take risks," he said. "I've always been good at that in my life. Like you say, maybe I've got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it."

"But eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."

"And also, I never intended to be here," continued Hall, who originally intended to spend a few months working at Bohemia as a break from the New Zealand army: he's now been at the developer for over two years. "It's kind of like cooking in someone else's kitchen: I don't want to be constantly telling Bohemia that this is how I do it and this is the way we do it," he said.

Hall said that his original plan was to leave Bohemia before 2014, but said that doing so would have been unfair to the community--the game has now been played by more than 1.5 million people. "I have to be on the project as long as it's important to," he said. "Whether that role is as the leader, whether that role is in a more creative sense... But at a certain point there will be diminishing returns."

"The thing is, if I'm involved in the project, I'll be fighting anybody on the project to make sure it's good, so for the rest of the year, I'm there. And I don't just sit around; it doesn't matter if I'm the cleaner or the leader or whatever, I will be making sure--I will be in Marek's [Spanel, CEO] office yelling at him. I'm notorious for it."

When Hall leaves, then, development of the popular survival title will pass to the rest of the team at Bohemia. For his new studio in New Zealand, Hall says that he's already cooking up some ideas--he has three ideas ready, and is working on two more.

Hall says the new ideas have "similar DNA" to DayZ, because he's fascinated in that type of game. "I feel like DayZ is a fundamentally flawed concept," he said, "and I've always recognised that. It's not the perfect game; it's not the multiplayer experience, and it never can be, [with] the absolute spark that I want in it."

From: www.gamespot.com

DayZ creator Dean "Rocket" Hall will leave developer Bohemia this year

Added: 24.02.2014 11:50 | 2 views | 0 comments


, Hall called himself a grenade with a specific use. "I'm really good at risk-taking and making other people take risks," he said. "I've always been good at that in my life. Like you say, maybe I've got the gift of the gab, so I can talk, I can explain something, I can talk people up to the ledge and get them to jump off it."

"But eventually, that's the bad person to have. Eventually, you don't want the guy telling you to go over the top and get through. So at some point I'll be a disaster for the project, at least in a leadership role."

"And also, I never intended to be here," continued Hall, who originally intended to spend a few months working at Bohemia as a break from the New Zealand army: he's now been at the developer for over two years. "It's kind of like cooking in someone else's kitchen: I don't want to be constantly telling Bohemia that this is how I do it and this is the way we do it," he said.

Hall said that his original plan was to leave Bohemia before 2014, but said that doing so would have been unfair to the community--the game has now been played by more than 1.5 million people. "I have to be on the project as long as it's important to," he said. "Whether that role is as the leader, whether that role is in a more creative sense... But at a certain point there will be diminishing returns."

"The thing is, if I'm involved in the project, I'll be fighting anybody on the project to make sure it's good, so for the rest of the year, I'm there. And I don't just sit around; it doesn't matter if I'm the cleaner or the leader or whatever, I will be making sure--I will be in Marek's [Spanel, CEO] office yelling at him. I'm notorious for it."

When Hall leaves, then, development of the popular survival title will pass to the rest of the team at Bohemia. For his new studio in New Zealand, Hall says that he's already cooking up some ideas--he has three ideas ready, and is working on two more.

Hall says the new ideas have "similar DNA" to DayZ, because he's fascinated in that type of game. "I feel like DayZ is a fundamentally flawed concept," he said, "and I've always recognised that. It's not the perfect game; it's not the multiplayer experience, and it never can be, [with] the absolute spark that I want in it."

From: www.gamespot.com


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