If you have tried to log into Final Fantasy XIV this evening and been greeted by a maintenance alert, you aren't alone. Square Enix has mysteriously brought down the servers for four hours of emergency maintenance at an unusual time.
Onechanbara Z2: Chaos offers fast-paced combat against all the zombies you could wish for. All of them. More, in fact. More zombies than you could wish for. More zombies than you should reasonably ask for. Good gravy!, there are a lot of zombies.
This month, we celebrate the fifth anniversary of the announcement of Tekken X Street Fighter. Oh my, has it been that long? I don't even remember anymore.
All right, let me scour through my archive: Okay, so here I was really announcing the game back in July 2010, then asking where the hell the game was in January 2012, then saying that it was "still in development." That's excluding our reports of Capcom's Yoshinori Ono poking fun at the game's development in January 2012 and of Namco Bandai hiring 40 people to finish the game earlier this year.
Remind you of any other particular Sony game featuring a chihuahua-chimera? Japanese companies have a habit of never letting things go, and my feelings for Tekken X Street Fighter mimics my exact feelings for The Last Guardian. For the first few years of its development, all of the news of the game being delayed and then coming back and then being radio-silent did not do great things for my heart.
The recent passing of Satoru Iwata brought a lot of sadness to the gaming world. He was one of a kind, and the industry as well as millions of fans will miss him dearly.
So let's go back a month or two, to when Iwata's health kept him back from E3. I read posts on a place that no one should ever tread: N4G. Not all comments are copied, just the assholish ones. I was satisfied to see good numbers after the "Disagree" tag on some of the worst offenders, as well as several posts that understood that the absence was not due to laziness or disinterest. The man was dying. So let's take a look back at... Retrospective Assholes.
Congratulations, posters above! You are officially Retrospective Assholes.
I'm not sure who was clamoring for a remaster of Prototype and Prototype 2, but Activision has released a digital HD collection anyway. In fact, it's already available for PlayStation 4 and Xbox One.
It's been a long wait for the stylistic shmup Galak-Z, but prospective buyers won't have to wait much longer. The game comes out on PlayStation 4 on August 4.
Developer 17-Bit made the announcement on Twitter. The game will be part of Sony's PLAY 2015 promotion. Unfortunately the PS4 is the only Sony platform Galak-Z will debut on. The Vita version has been scrapped.
Sony brings God of War III to PlayStation 4 owners today with God of War III: Remastered. How does this visually-enhanced port stack up against the original PlayStation 3 version? We've got a side by side comparison video for you to check out that answers this very question.
When deciding which console to purchase, a number of different things need to be taken into consideration, and one of the major deciding factors for most gamers is the controller.
While both the Xbox One controller and PlayStation 4's DualShock 4 for are incredibly similar, there are some noteworthy differences that could sway you one way or the other. Are you a fan of staggered analog sticks, or do you prefer a symmetrical layout? Even the triggers on both controllers feel incredibly different.
Related: Xbox One Elite Controller Hands-On
So, bearing that all in mind, which control option do you lean towards? Let us know in the comments and be sure to vote in our poll below.
There are a number of little differences between Sony and Microsoft's control pads. Which do you prefer? in GameRevolution's Hangs on LockerDome
The gaming industry is evolving at a rapid pace. It no longer resembles what it was 10 or even 5 years ago. In some cases this is a good thing, with games like The Last of Us and Grand Theft Auto V showing us what games on modern hardware are capable of. However, as publishers have gotten away with new methods of earning money, gamers have had to pay the price, literally.
The recent passing of Nintendo President and CEO Satoru Iwata has brought plenty of sadness to the video game world, but it's also resulted in an outpouring of love for the infectiously joyous Nintendo boss. He clearly had a tremendous impact on members of the video game community, and the wide variety of touching tributes highlights that fact.
Shigesato Itoi, famous for his work as director on Earthbound, has released a statement regarding the passing of Nintendo president and CEO Satoru Iwata.
In a post on his blog Today's Darling he said (as translated by Yomuka!):
When IÄ‚Ë€â„Ëm parting with a friend, regardless of the circumstances, I find it best to just say, "See you later." WeÄ‚Ë€â„Ëll meet again. After all, weÄ‚Ë€â„Ëre friends.
Both Hideo Kojima's name and his Kojima Productions studio logo have been removed from the official cover art of Metal Gear Solid V: The Phantom Pain.
Here's what it originally looked like (via NeoGAF):
And here's the revised art:
It's obvious the relationship between Hideo Kojima and Konami hasn't been particularly wonderful these past few months, and reports claim he will be parting ways with the company as soon as The Phantom Pain released on September 1.
This year marks the second time that Ubisoft has set up an Assassin's Creed obstacle course at San Diego International Comic-Con. These courses are created to test the skills of anyone who sets foot in the arena, but they pale in comparison to the real workout that the protagonists of the games endure on a regular basis. I was curious about the course, so I took a few moments to interview the director of marketing at Ubisoft, Matthew Wyson.
Playing this game is just like playing The LEGO Movie.
Last week during Comic-Con, I had a chance to play LEGO Dimensions. The game demo was set up at the Hard Rock Hotel and it was open to the public, so Comic-Con badges weren't required. I'm not surprised that there was a line around the block to play the demo because people of all ages wanted to get their hands on this fun title. When I entered the demo room, there were nearly fifty people all huddled around different monitors, and there was a line at the booth where pre-orders were being taken.
During Comic Con, Attendees who made their way to the Microsoft Lounge had a chance to see the trailer and several minutes of gameplay from Deus Ex: Mankind Divided. The game wasn't playable, but I had a chance to interview the executive art director, Jonathan Jaques-Belletete, to find out formation about this much-anticipated sequel. You can also read our preview for the game from E3.
[gallery=deus-ex-mankind-divided]
GameRevolution: Would you describe the method of obtaining skills in the game?
Jonathan Jaques-Belletete: Sure, the way it works is you have experience points from achieving objectives, finding secret locations, killing people, not killing people, but it's done evenly because we don't want to penalize anyone for their play style. With these experience points, you have Praxis kits that allow you to augment yourself. And there's a tech tree with cranium, arms, legs, and other parts, and each section has sub-sections... and each sub-section can be leveled up to give further customization.
Assassin's Creed producer Jade Raymond left Ubisoft last year, and earlier today she revealed that she's opening a new development studio called Motive under Electronic Arts.
The Motive Studios website goes into great detail about the company and its goals. The Montreal-based developer will be "incubating entirely new IP and taking on some amazing projects." That includes Visceral's Star Wars project, meaning Raymond will be teaming up with Amy Hennig.
The release of Rock Band 4 is just a few months away, and I'm ready to buy all the plastic instruments yet again. The soundtrack is just as important as the peripherals though, and Harmonix has announced new tracks for the upcoming game.
The next entry in the Hitman franchise, simply titled Hitman, was revealed last month at E3. The presentation didn't include a lot of details, but a new gameplay video has leaked which gives a better idea of how the game will play.
It's a day later and we're all still trying to process the passing of Nintendo President and CEO Satoru Iwata. That includes famed Nintendo designer Shigeru Miyamoto.
As Eurogamer reports, the Mario and Legend of Zelda creator issued a statement earlier this morning commenting on Iwata's untimely passing:
I am truly surprised and saddened by this unexpected news. The entire development team at Nintendo will remain committed to our development policy which Mr. Iwata and we have been constructing together and to yield the development results which Mr. Iwata would appreciate.
Clearly the statement expresses Nintendo's desire to honor Iwata's legacy as it moves forward, and designers like Miyamoto will do so by delivering great Nintendo games to fans. I imagine that's exactly what Iwata would want from the company in his absence.
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