You might not realize it, but for every game you#8217;ve played where aliens and terrorists are the cause of untold trouble, there#8217;s another in which the real problem is poor family dynamics. The issue may be caused by sibling rivalry or might stem from daddy hurling junior into a volcano. Either way, immediate relatives can create an awful lot of sticky situations. Just check out this little lot...
Life. Health. HP. No matter what you want to call it, all games have some method of letting you know how dead you is, or how dead you ain#8217;t. Or at least they used to? Nowadays, gamers have gotten so used to regenerating this or that, they may#8217;ve forgotten what the hell a health bar even looks like...
The virtual 1% have been called villains, tyrants, madmen, and crime lords. Now it's time to show these unsung heroes some long overdue love in our tribute to the Gaming's richest (so-called) "jerks"...
Time for another look back through the annals of GamesRadar's past. Today's classic feature is 'The Pikmin Suicides', where cute little Pikmin have been reading the work of Andy Riley and decided it's all too much. Warning: Contains scenes of considerable peril.
Anyone who grew up with videogames has had their world shaped by the experience of playing. This is mostly a good thing. We appreciate CoD 4, Grand Theft Auto IV or Braid trying to say something about the human condition. BUT it#8217;s also a good thing those games are fun, because the message is often completely impractical. What exactly are the messages these games are conveying? #8220;War is Hell (but also awesome fun)"? #8220;Urban America sucks"? #8220;Don't build a nuclear bomb"? No argument here, but that knowledge doesn#8217;t really integrate easily into the average gamer#8217;s everyday life.
No, if you want simple, universally-applicable life lessons from videogaming, you need to go to an older, wiser, chirpier-music-having source... or better yet, 18 of them. Drag out the cartridge-loaded boxes and two-button joypads: It's time for some words of wisdom from your elders...
How do you relaunch a 17-year-old point-and-click adventure series after a seven year break, in the unforgiving environment of 2013-gaming? Quite easily if you have an unusually friendly fanbase, an encyclopedic historical knowledge, and a general perception that everything is "Brilliant!"
Remember playing edutainment games in the computer lab at your elementary school? It was better than lunch, better than physical education, and more fun than recess. Apple II’s loaded with educational software disguised as entertainment: these are what defined our formative years. We didn’t realize it at the time, but it was these simple titles that made us into the gamers and lovers of new tech that we are today. That’s why we’re taking a time out to take a trip down memory lane to take closer look at the most memorable edutainment games of all time...
A cult is most commonly defined as a religious group that preaches unorthodox believes, granted a lesser state of credibility than "real" religions and are often derided for their extreme practices and viewpoints. Ostensibly, the difference between a cult and religion is popularity. So there, that's a nice inflammatory lead into the main article.
Why would anyone give up a career in neuroscience to make video games? One man did, and he's helped more people with games than he ever could with medicine. Here is his story.
Everyone has to start out at the bottom of the food chain at work. That's why they call it#160; the career ladder. You grab onto the bottom rung, and then spend years working your way up. And superstar game developers are no exception.
They might be household names now, and sell games in Hollywood-embarrassing numbers, but every big designer had to start off somewhere a lot less glamourous. So we've had a poke around and dug out the earliest games by the modern industry's brightest and best. What did David Jaffe do before God of War? You might be very surprised.
Virtual children are undoubtedly worse than the real thing. Diminutive, shrill and noisy, you can#8217;t even send them to the naughty step when they#8217;re misbehavin#8217;. We#8217;re used to solving our videogame problems with violence, but due to standards of #8216;good taste#8217;,#160;that approach isn't generally allowed with#160;young-uns. Often voiced by high-pitched women because kids can#8217;t act, they also tend to look...weird - like shrunken adults. Because of this, we#8217;ve put together a list of youngsters in games whose toys we#8217;d love to take away, but can#8217;t.
Criminals aren#8217;t the most respected members of society in real life, but they can make for some fantastic videogame characters. Perhaps it's because the game industry is clearly trying to turn our nation's children into a breed of hyperviolent superthugs, just like all the know-it-alls who don#8217;t actually know much of anything keep saying. At any rate, we've chosen our favorite prisoners from gaming history, so read on for our glorification of digital lawbreakers and give them the credit they deserve. If you don#8217;t, they#8217;ll just steal it anyway...