When Tom Clancy's Ghost Recon: Wildlands was first unveiled at Ubisoft's E3 2015 press conference, it initiated a guessing game among GameSpot staff members. Ubisoft's open-world action formula has become easily identifiable: many of the animations, many of the trailers' techniques and camera angles, many of the gameplay hooks are shared between Ubisoft series, so when the first glimpses of Wildlands arrived, the challenge was set. There is a large and attractive open world here, along with both stealth- and action-focused gunplay. Could this be
What grabbed me wasn't Ubisoft's promise that Ghost Recon; Wildlands was the largest open world the company had ever created, but rather that the missions populating this world opened up so many opportunities for military role-playing. Far Cry supports stealth, of course, but these four-person tactics are incredibly appealing to anyone who's ever fancied themselves special operatives in a political hotspot. Ubisoft's presenters refer to WIldlands as a playground, but what struck me about the game wasn't its playfulness, but its solemn earnestness. If Far Cry 4 is aimed primarily at cooperative comedians, then Ghost Recon: Wildlands is for straight-faced allies ready to believe in their cause.
Announced first during Sony's E3 2015 press conference, Square Enix shared formation about World of Final Fantasy during their own media gathering at the first day of the expo.
Square Enix has high hopes that World of Final Fantasy will act as a gateway title for those unfamiliar with the mega franchise while keeping its appeal with longtime fans. While it will star new characters, it is also chocked full of familiar faces from the series.
"Do you remember it at all? The terrible past you caused?"
This foreboding quote is mysteriously juxtaposed against the vibrant and cute visuals of the reveal trailer. The franchise has seen its share of endearing art direction and characters, from Moogles to the cast of Theatrhythm Final Fantasy, but it's never been as pervasively endearing as what we've seen so far with World of Final Fantasy. It features adventuring from a dynamic isometric camera. Its most unique feature is a creature companion system, adding a ton of muscle to the game's battles.
World of Final Fantasy is scheduled for 2016 first on PlayStation 4 and PSVita.
Publisher Square Enix is working on an "all-new" console RPG, in development at a newly announced studio, which the corporation expects will be released in 2016.
Yosuke Matsuda, the chief executive of Square Enix, closed the publisher's E3 2015 press conference with a sneak peak into the new game. Concept artwork can be found below.
The game, given the working title Project Setsuna, was described as "all-new", with Matsuda emphasising that it "will not be a spin-off". The release date is scheduled for 2016.
It is being developed at a new studio, known as Tokyo RPG Factory. Little else was said of the project.
Square Enix has announced the Final Fantasy Portal App for mobile devices.
Yosuke Matsuda, president and CEO of the company, appeared on stage at the company's E3 press conference to announce the app, but did not provide much detail on what it entails.
Matsuda simply said it would be the go-to source for "any and all Final Fantasy information."
For formation the Final Fantasy 7 remake, Nier 2, Just Cause 3, Deus Ex: Mankind Divided, and more, check out our
Square Enix has announced Star Ocean Integrity and Faithlessness will be available on PlayStation 4 in North America and Europe.
A lengthy story trailer was shown at the company's E3 2015 press conference, where game producer Shuichi Kobayashi also revealed plans to launch the latest entry in the long-running Japanese role-playing game outside of Japan.
As with previous games, Star Ocean Integrity and Faithlessness will is being developed as a collaboration between Square Enix and Tri-Ace.
Kobayashi also confirmed it will be targeting 60 frames per second for the title.
At Square Enix's press conference this morning, developer IO Interactive announced the release date for Hitman, the next game in the long-running stealth series. .
At its E3 2015 press conference, Square Enix presented a teaser trailer for Kingdom Hearts: Unchained, which appears to be a port of the browser game released to Japanese audiences as Kingdom Hearts: Unchained X.
The trailer features adorable chibi versions of Kingdom Hearts and Disney characters such as Donald Duck and Mickey Mouse, and looks remarkably heavy on touch-based combat. No release date was given, but the game is announced for both iOS and Android devices, and its story will relate to that of Kingdom Hearts III.
Where's the Star Fox I know and love? Maybe it's hidden in there somewhere. While Nintendo is going all out to promote the new GamePad controls, I'm holding out for an option to play with the Wii U Pro Controller. That option would impact the aiming system, and therefore balancing and level design, but it would also mean that people who have been playing Star Fox games for decades can simply jump right in and have fun. I want enemies, environments, and boss battles to stand between me and victory, not the controls. I can understand why Nintendo is so keen to sell the GamePad by designing games around it, but as someone who already owns a Wii U and just wants to play Star Fox the way I always have, I hope I have the option to. Otherwise, Star Fox Zero may not be the game for me.
I played a handful of levels created by Nintendo employees, and what hooked me in the end was the unpredictability of what I was playing. If you've played a Mario game enough times, you know what's coming in each and every level; where and what the next enemy is, where the secret Fire Flower is placed, how to cheat the system and skip to the end. But Super Mario Maker ensures that everyone who picks it up will have a unique experience, as well as the opportunity to create their own one-of-a-kind experiences. I found myself shouting and laughing along with the people I was playing with, overcome with genuine surprise and shock at how innovative and outright bizarre these user-made levels could be.
Super Mario Maker is a fever dream, one that you orchestrate yourself along with thousands of others, subjecting one another to your creations of fancy. It's a fresh way of looking at a series that has done nearly everything in the book already; instead of making another game, why not let the players make the game they want? I'm already itching to get my hands on it again, and to finish my perilous level of flying Bloopers and Wii Fit Trainer mushrooms.
Square Enix's role-playing game Final Fantasy 7 has had its PC version release date delayed to Winter this year, the company announced at its E3 press conference today. In addition, Square Enix confirmed that the game would be coming to iOS.
The news followed on after the company showed the trailer for Final Fantasy 7 Remake, which was
Square Enix is up next in the round of E3 2015 press conferences today. But what do they have in store?
Here's an ongoing live roundup of all the biggest news during today's Square Enix E3 2015 press conference. Feel free to keep refreshing the page for more news as it gets announced.
Previously Announced Games With New Info:
gets an appropriately explosive new gameplay trailer filled with explosions. Avalanche Studios took to the stage to announce that the game will release in North America on December 1, 2015 for Xbox One, PS4, and PC. A hands-on trailer was also shown explaining the new features of the game.
During Nintendo's E3 2015 Direct presentation, the company revealed a new gameplay trailer for the next entry in the Mario Tennis series. This game will be called Ultra Smash, and it brings together the classic Mario Tennis gameplay, characters, and power-ups, but with the higher resolution graphics of the Wii U.
One of the new power-ups shown was the Mega Mushroom, which caused each player to grown in size (and seemingly strength) considerably.
Two disparate Mario worlds will collide in the newly announced Mario & Luigi: Paper Jam. Announced at Nintendo's E3 2015 Direct presentation, the game combines the RPG worlds of the Mario & Luigi saga along with Paper Mario.
The gameplay combines elements of both games, and you'll need the unique powers of both the physical and foldable forms to get pas puzzles and foil bad guys. The combat system seems to borrow elements of both the action-heavy overworld from Mario & Luigi, and the rhythm-focused combat from Paper Mario.