Like every week, the major Japanese retailer Tsutaya is the first to give us a glimpse on sales in the Japanese market with its own chart. This week we see the debut of Super Mario Maker and the second week performance of Metal Gear Solid V: The Phantom Pain.
WC: Metal Gear Solid should always stand the test of time as a bastion for free-wheeling artistic experimentation in everything from gameplay to story, and whilst I must stress MGS V is still a phenomenal game, such a coat of polish makes all the blemishes way more noticeable. Spoilers ahead!
GR: "Warning: I'm spoiling everything up in here. You've been warned.
Can a game be your favorite and least favorite at the exact same time? Because that's the sort of mental gymnastics I've been dealing with since I rolled credits (full credits, mind) for the third time in Metal Gear Solid 5: The Phantom Pain, witnessing the game's true ending. How can a game be this well-designed and brilliant to play and still feel like a total mess?"
OX: " Don't you hate it when you've packed your bag for a quest/heist/zombie outbreak and the 'essential' items that should have been totally useful turn out to be completely useless? Save yourself the space and leave this junk at home. "
Slug: "With brains, patience (something I must seriously lack) and discipline, this game is right up any turn-based, arcade, or indie fans alley. Its a unique amalgamation of turn-based and real-time strategy, something I havent seen in a game since SuperGiant Games incredible turn-based action game, Transistor."
Poli Games discusses the horrible Jimmy Kimmel Skit about Destiny The Taken King. Poli Games goes into depth how Preordering games are becoming irrelevant and gimmicky. Do you Preorder games? Why or why not?
MR BLACKMAGIK of the DRM Gamecast writes, "It's only fitting that the franchise that popularized stealth, has returned to revitalize the dying genre. The culmination of a franchise that has spanned nearly 30 years, Metal Gear Solid V: The Phantom Pain is a masterpiece like no other. As with most open world games, The Phantom Pain can not be simply stuffed into one genre. It's an RPG as much as it is a stealth or action game. Due to the sheer amount of content in the game, my review will be broken into two parts. Part 1 will focus on stealth, while Part 2 will focus on story elements, Mother Base, FOB, etc. Sit back folks, this is one hell of a ride."
GR:
Finally, Destiny: The Taken King is upon us. New content! New story! Even a new Ghost! It's Bungie's biggest and most ambitious expansion yet, with the update's centrepiece - the King's Fall raid, featuring new big bad Oryx - being set for release a few days later for regular Destiny players.
Interested in getting your hands on Destiny's new weapon type? A whole bunch of quest info has just been revealed, suggesting how you go about doing just that.
The Collector's edition of Destiny: The Taken King comes with a puzzle to solve for a unique emblem in game. Once it is figured out, you can redeem in on Bungies site and use it when The Taken King comes out.
Posted by Ryan Clements on Sep 13, 2015 // Social Media Specialist
The Drop:
A vast shadow, chilling and absolute, draws towards Earth. Oryx sets his abominable gaze towards the Last City, and the call for Guardians resounds throughout the system. Destiny: The Taken King is coming this week on PS4 and PS3. Gather your light.
In the next step for world-renowned developer Bungie, The Taken King expands the Destiny experience in almost every way, introducing new battlefields, new weapons of war, and a refined universe heavily influenced by the players who know it so well. For those who have yet to partake in Bungies sweeping sci-fi shooter, Destiny: The Taken King Legendary Edition includes everything a prospective Guardian needs to battle Oryx and his Taken army.
Like every week, the major Japanese retailer Tsutaya is the first to give us a glimpse on sales in the Japanese market with its own chart. This week we see the debut of Super Mario Maker and the second week performance of Metal Gear Solid V: The Phantom Pain.
WC: Metal Gear Solid should always stand the test of time as a bastion for free-wheeling artistic experimentation in everything from gameplay to story, and whilst I must stress MGS V is still a phenomenal game, such a coat of polish makes all the blemishes way more noticeable. Spoilers ahead!
GR: "Warning: I'm spoiling everything up in here. You've been warned.
Can a game be your favorite and least favorite at the exact same time? Because that's the sort of mental gymnastics I've been dealing with since I rolled credits (full credits, mind) for the third time in Metal Gear Solid 5: The Phantom Pain, witnessing the game's true ending. How can a game be this well-designed and brilliant to play and still feel like a total mess?"
OX: " Don't you hate it when you've packed your bag for a quest/heist/zombie outbreak and the 'essential' items that should have been totally useful turn out to be completely useless? Save yourself the space and leave this junk at home. "
Matt at Codec Moments writes: "Its been over 5 years since the release of the last major instalment in the Metal Gear franchise on the PSP, and a lots happened in gaming tech and innovation in that time. Hopes and dreams have been placed with Hideo Kojima and his team that they would keep the high standards weve come to expect from their work. Have they kept us waiting for the best game since Snake Eater, or is Metal Gear Solid V more like Sons of Liberty and likely to disappoint the hardcore faithful?"
Ben from TG checks out Disney Infinity 3.0 and says:
For the past 3 years Disney has been bringing toys to life with its annual Disney Infinity franchise. This years version, Disney Infinity 3.0, features the biggest drawcard yet with the Jedi and Sith from Star Wars taking center stage in 3.0. Disney Infinity 3.0 is definietly aimed squarely at the younger gamers out there but that being said, there is so much fun to be had, that Id be surprised if Mum and Dad didnt grab that controller and indulge in some light hearted video game fun too.
Last week Final Fantasy XV Game Director Hajime Tabata told Peter Brown that we'll play his new game next year. Peter and Alexa join Danny to discuss how this is possible.