Dealspwn: We've not seen any spectacular prices for 12 month PlayStation + subscriptions for a while, but it's always worth pointing out the best prices we can find as they're always cheaper than the default RRP.
Samuel Howitt: "When a game goes open-world youd expect a certain level of compromise. You dont expect a game structured like that to have the same level of detail that you would expect from Metal Gear Solids linear entries. Yet somehow Kojima Productions have expanded their standard meticulousness to a remarkably huge open world. With that they have also created the most easily playable entry in the entire series. Metal Gear Solid V: The Phantom Pain is something special that doesnt come too often, a game so brilliant you just wish that other games would start learning from it."
Josh from SR writes, "Remasters are a dime a dozen nowadays, but amidst the flurry of re-releases are quite a few gems. Dishonored is one of them, and with its fully-fledged sequel due out in 2016, this re-release marks the perfect excuse to play the original until its arrival."
Kotaku: Today wed like to introduce Kotakus Splitscreen, a brand new video podcast hosted by us, Kirk Hamilton and Jason Schreier. You know. The two dopes up there.
In our pilot episode, which you can watch right here, we talk about Metal Gear Solid V, Final Fantasy VI, and what wed do if we were in charge of the Assassins Creed franchise. We also debate the best horse in recent video game history.
GR:
Metal Gear Solid V: The Phantom Pain marks an important transition for the series. Previous MGS entries allowed freedom within defined spaces, while MGSV makes the shift to an open-world sandbox design. The linearity of past games disappears, and Hideo Kojima's MGS swan song thrives on the lack of constraints. Metal Gear Solid V: The Phantom Pain feels like an open-world sandbox game in which the game actually plays like a virtual sandbox. There aren't a ton of sidequests scattered over every square inch of the map. Instead, every situation in the game promotes creativity and thus the game shines in its open world design.
Josh from SR writes, "After gracing the PS3 back in 2010, GoW III Remastered offers veterans and newcomers alike the chance to dive back into a classic. The results of this rehash are simply cosmetic, and hardly warrant a re-release."
Hardcore Gamer: We had the privilege to sit down with Hannah Telle for an exclusive interview, in which she shared her experiences of working with Dontnod on Life Is Strange, her own views on Maxs personality and representation, the themes depicted in the series thus far as well as the direct influence her personal life and roles in other mediums (theater, films, etc.) have had on her performance as Max.
Kotaku: Today wed like to introduce Kotakus Splitscreen, a brand new video podcast hosted by us, Kirk Hamilton and Jason Schreier. You know. The two dopes up there.
In our pilot episode, which you can watch right here, we talk about Metal Gear Solid V, Final Fantasy VI, and what wed do if we were in charge of the Assassins Creed franchise. We also debate the best horse in recent video game history.
NZGamer:
nami have had an interesting year thus far. Alongside announcing plans to focus on free-to-play mobile games, Hideo Kojima is reportedly leaving the company, they cancelled Silent Hills, and are allegedly utilising surveillance to keep an eye on employees. Despite undergoing a period of upheaval, their most recent financial report for the quarter ending June 2015 show increased revenue and profits attributed to investment in mobile gaming. But what does the future hold for a company seemingly hell-bent on turning their backs on the gaming experiences and fans which put them into the financial position they currently enjoy?
Josh from SR writes, "Remasters are a dime a dozen nowadays, but amidst the flurry of re-releases are quite a few gems. Dishonored is one of them, and with its fully-fledged sequel due out in 2016, this re-release marks the perfect excuse to play the original until its arrival."
GR:
Metal Gear Solid V: The Phantom Pain marks an important transition for the series. Previous MGS entries allowed freedom within defined spaces, while MGSV makes the shift to an open-world sandbox design. The linearity of past games disappears, and Hideo Kojima's MGS swan song thrives on the lack of constraints. Metal Gear Solid V: The Phantom Pain feels like an open-world sandbox game in which the game actually plays like a virtual sandbox. There aren't a ton of sidequests scattered over every square inch of the map. Instead, every situation in the game promotes creativity and thus the game shines in its open world design.
Last week Final Fantasy XV Game Director Hajime Tabata told Peter Brown that we'll play his new game next year. Peter and Alexa join Danny to discuss how this is possible.